NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 6,2 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover workingWomen
    
        Combat Move - Italy
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 field_gun and 1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
            1 field_gun and 2 infantry moved from Latium to Tuscany
            1 field_gun moved from Milan to Piedmont
    
        Purchase Units - Italy
            Italy buy 1 heavy_gun and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            1 field_gun and 1 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 infantry placed in Piedmont
            1 heavy_gun and 3 infantry placed in Rome
    
        Activate Technology - Italy
            Italy activating workingWomen
            Trigger ItalyT1: buyfield_gun_w added to productionItaly
            Trigger ItalyT1: buyheavy_gun_w added to productionItaly
            Trigger ItalyT1: buyfield_gun removed from productionItaly
            Trigger ItalyT1: buyheavy_gun removed from productionItaly
            Trigger ItalyT1: buygas_w added to productionItaly
            Trigger ItalyT1: buyfighter_w added to productionItaly
            Trigger ItalyT1: buygas removed from productionItaly
            Trigger ItalyT1: buyfighter removed from productionItaly
            triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Combat Move - Arabia
            3 Bedouins moved from Mecca to Al-Dammam
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 0 PUs; 
    
        Combat - Arabia
            Battle in Al-Dammam
                Arabia attack with 3 Bedouins
                Turkey defend with 1 field_gun
                    Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 0/3 hits, 0.50 expected hits
                    Turkey roll dice for 1 field_gun in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 3 Bedouins in Al-Dammam, round 3 : 1/3 hits, 0.50 expected hits
                    Turkey roll dice for 1 field_gun in Al-Dammam, round 3 : 1/1 hits, 0.33 expected hits
                    1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Al-Dammam
                Arabia win, taking Al-Dammam from Turkey with 2 Bedouins remaining. Battle score for attacker is 2
                Casualties for Arabia: 1 Bedouin
                Casualties for Turkey: 1 field_gun
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 2 trenchs placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Turkey : 0.33
    Arabia : 0.00
    

    Savegame


  • TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 5,4 and gets 0 hits
    
        Combat Move - Turkey
            1 fighter moved from Mesopotamia to Al-Dammam
            1 infantry moved from Mesopotamia to Arabia
                  Turkey take Arabia from Arabia
            1 field_gun moved from Mesopotamia to Al-Dammam
            3 infantry moved from Mesopotamia to Al-Dammam
            1 infantry moved from Mesopotamia to Arabia
            1 infantry moved from Mesopotamia to Arabia
            1 infantry moved from Jordan to Hejaz
            3 infantry moved from Baghdad to Mesopotamia
    
        Purchase Units - Turkey
            Turkey buy 3 field_guns, 1 fighter, 3 gass, 2 heavy_guns and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Hejaz
                Turkey attack with 1 infantry
                Arabia defend with 3 trenchs
                    3 trenchs owned by the Arabia lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Arabia: 3 trenchs
            Battle in Al-Dammam
                Turkey attack with 1 field_gun, 1 fighter and 3 infantry
                Arabia defend with 2 Bedouins
                    Turkey roll dice for 1 field_gun, 1 fighter and 3 infantry in Al-Dammam, round 2 : 2/5 hits, 1.50 expected hits
                    Arabia roll dice for 2 Bedouins in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits
                    2 Bedouins owned by the Arabia lost in Al-Dammam
                Turkey win, taking Al-Dammam from Arabia with 1 field_gun, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Arabia: 2 Bedouins
    
        Non Combat Move - Turkey
            1 fighter moved from Al-Dammam to Mesopotamia
            1 infantry moved from Syria to Mesopotamia
            1 infantry moved from Syria to Mesopotamia
            1 field_gun and 4 infantry moved from Smyrna to Syria
            1 infantry moved from Constantinople to Dardanelles
            1 field_gun and 1 infantry moved from Constantinople to Smyrna
            1 infantry moved from Smyrna to Syria
            3 field_guns and 2 infantry moved from Damascus to Jordan
    
        Place Units - Turkey
            3 field_guns placed in Damascus
            3 gass placed in Baghdad
            1 fighter, 2 heavy_guns and 5 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 60 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Turkey : 0.50
    Arabia : -0.67
    

    Territory Summary for Turkey :

    Bulgaria : 1 infantry
    Arabia : 1 flag, 3 infantry
    Hejaz : 1 flag, 1 infantry
    Al-Dammam : 1 field_gun and 3 infantry
    Baghdad : 1 Factory and 3 gass
    Constantinople : 1 Factory, 1 fighter, 2 heavy_guns, 5 infantry and 2 trenchs
    Cyprus : 1 infantry
    Damascus : 1 Factory, 3 field_guns and 1 trench
    Dardanelles : 1 field_gun, 2 infantry and 1 trench
    Jordan : 3 field_guns and 2 infantry
    Mesopotamia : 1 fighter, 5 infantry and 2 trenchs
    Palestine : 1 field_gun, 1 heavy_gun, 6 infantry and 6 trenchs
    Qatar : 2 trenchs
    Smyrna : 1 field_gun, 2 infantry and 2 trenchs
    Syria : 1 field_gun, 5 infantry and 1 trench
    Basra : 1 flag
    Kuwait : 1 flag
    Madura : 1 flag, 1 infantry
    Azerbaijan : 1 flag, 1 infantry
    Georgia : 1 flag, 1 field_gun and 5 infantry
    Sea Zone 67 Black Sea : 1 cruiser
    

    Production/PUs Summary :

    Germany : 121 / 131
    France : 73 / 73
    Serbia : 12 / 13
    Austria : 82 / 83
    Italy : 28 / 28
    Arabia : 7 / 12
    Turkey : 60 / 62
    Britain : 78 / 91
    Russia : 85 / 91
    Communists : 29 / 29
    USA : 76 / 76
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,5 and gets 0 hits
    
        Combat Move - Britain
            1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 cavalry moved from Sydney-Canberra to Queensland
            3 colonials moved from Sydney-Canberra to New South Wales
            1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean
            1 cavalry and 1 infantry moved from Sarawak to Sea Zone 125 Sulu Sea
            1 battlecruiser, 1 cavalry, 3 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 123 Banda Sea
            1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 135 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 131 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
            1 cruiser moved from Sea Zone 118 Java Sea to Sea Zone 123 Banda Sea
            1 field_gun moved from Madras to Madura
            2 infantry moved from Madras to Madura
            4 field_guns moved from Goa to Sea Zone 79 Arabian Sea
            2 infantry moved from Goa to Sea Zone 79 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 74 Gulf of Aden
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea
            2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz
            2 field_guns and 2 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
            2 infantry moved from Madras to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
            1 battleship moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
            1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
            1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
            1 battlecruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
            2 cruisers moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
            2 cruisers moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
            1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
            1 infantry moved from Cape Town to Cape Colony
            1 colonial moved from Middle Congo to Congo
            1 infantry moved from Niger to Chad
            2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
            2 colonials moved from Sea Zone 24 Irish Sea to England
            2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 22 Mid Atlantic
            1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 27 Mid Atlantic
            1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic
            2 battlecruisers and 3 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
            2 colonials and 2 field_guns moved from Brittany to Normandy
            1 cavalry moved from Cape Colony to Pretoria
                  Britain take Pretoria from Germany
            1 cavalry moved from Pretoria to Transvaal
                  Britain take Transvaal from Germany
    
        Purchase Units - Britain
            Britain buy 2 colonials, 1 destroyer, 1 field_gun, 4 fighters, 1 heavy_gun, 3 infantry and 5 trenchs; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Hejaz
                Britain attack with 2 field_guns and 2 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                Britain win, taking Hejaz from Turkey with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
            Battle in Al-Dammam
                Britain attack with 2 field_guns and 2 infantry
                Turkey defend with 1 field_gun and 3 infantry
                    Britain roll dice for 1 battleship in Al-Dammam, round 2 : 1/1 hits, 0.67 expected hits
                    Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 1/4 hits, 1.33 expected hits
                    Turkey roll dice for 1 field_gun and 3 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam
                    Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Al-Dammam
                    Britain roll dice for 1 field_gun in Al-Dammam, round 4 : 1/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 field_gun in Al-Dammam, round 4 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam
                Turkey win with no units remaining. Battle score for attacker is -1
                Casualties for Britain: 2 field_guns and 2 infantry
                Casualties for Turkey: 1 field_gun and 3 infantry
            Battle in Madura
                Britain attack with 1 field_gun and 2 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 1 field_gun and 2 infantry in Madura, round 2 : 0/3 hits, 0.83 expected hits
                    Turkey roll dice for 1 infantry in Madura, round 2 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun and 2 infantry in Madura, round 3 : 0/3 hits, 0.83 expected hits
                    Turkey roll dice for 1 infantry in Madura, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Britain lost in Madura
                    Britain roll dice for 1 field_gun and 1 infantry in Madura, round 4 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Madura, round 4 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun and 1 infantry in Madura, round 5 : 1/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Madura, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Madura
                Britain win, taking Madura from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Britain: 1 infantry
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Britain
            1 infantry moved from Northern Ireland to Ireland
    
        Place Units - Britain
            1 heavy_gun, 1 infantry and 3 trenchs placed in Cape Town
            4 fighters placed in London
            1 destroyer placed in Sea Zone 22 Mid Atlantic
            1 colonial placed in Nova Scotia
            1 field_gun and 1 infantry placed in Cairo-Suez
            1 trench placed in Cape Colony
            1 trench placed in Sinai
            Britain undo move 1.
            1 heavy_gun, 1 infantry and 3 trenchs placed in Cape Town
            1 infantry placed in Goa
            1 colonial placed in Sydney-Canberra
    
        Activate Technology - Britain
            Trigger BritainP: Britain has 3 infantry placed in London
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Britain
            Britain collect 81 PUs; end with 83 PUs
            Britain collect 11 PUs from War Bonds; end with 94 PUs
    

    Combat Hit Differential Summary :

    Turkey : 1.00
    Britain : -0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 6,4,3,1 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover workingWomen
    
        Combat Move - Russia
            1 conscript, 1 heavy_gun and 1 infantry moved from Eastern Poland to Warsaw
            1 heavy_gun moved from Eastern Poland to East Prussia
            1 conscript moved from Lithuania to East Prussia
            1 infantry moved from Eastern Poland to East Prussia
    
        Purchase Units - Russia
            Russia buy 14 conscripts, 9 heavy_guns, 1 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Warsaw
                Russia attack with 1 conscript, 1 heavy_gun and 1 infantry
                Germany defend with 1 Factory and 1 infantry
                    Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 2 : 0/3 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Warsaw, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 3 : 1/3 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Warsaw
                Russia win, taking Warsaw from Germany with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in East Prussia
                Russia attack with 1 conscript, 1 heavy_gun and 1 infantry
                Germany defend with 1 infantry
                    Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in East Prussia, round 2 : 1/3 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in East Prussia
                Russia win, taking East Prussia from Germany with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Russia
            1 heavy_gun moved from Odessa to Belarus
            3 heavy_guns moved from Minsk to Belarus
            3 conscripts moved from Don to Belarus
            3 conscripts and 1 field_gun moved from Latvia to Belarus
            2 conscripts and 1 heavy_gun moved from Kiev to Odessa
            2 cavalrys moved from Lithuania to Belarus
            9 infantry moved from Belarus to Eastern Poland
            6 heavy_guns moved from Belarus to Eastern Poland
            4 conscripts moved from Belarus to Eastern Poland
            1 conscript and 2 field_guns moved from Lithuania to Eastern Poland
            4 conscripts moved from Pskov to Latvia
            3 conscripts moved from Moscow to Don
            5 conscripts moved from St. Petersburg to Pskov
            2 conscripts moved from Novosibirsk to Bratsk
            3 heavy_guns moved from Irkutsk to Bratsk
            2 conscripts moved from Omsk to Novosibirsk
            3 conscripts moved from Vladivostok to Primorsky
    
        Place Units - Russia
            1 trench placed in Odessa
            1 trench placed in Eastern Poland
            3 heavy_guns and 3 trenchs placed in Belarus
            3 heavy_guns placed in Minsk
            1 conscript, 1 heavy_gun and 1 infantry placed in Kiev
            3 conscripts placed in Moscow
            1 conscript and 2 heavy_guns placed in Irkutsk
            2 conscripts placed in Omsk
            3 conscripts placed in Vladivostok
            4 conscripts placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating workingWomen
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Russia
            Russia collect 89 PUs; end with 89 PUs
            Russia collect 5 PUs from War Bonds; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germany : -1.00
    Russia : 0.00
    

    Savegame


  • TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 6,2 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover science
    
        Combat Move - Communists
            1 conscript moved from Tiksi to Norilsk
            6 cavalrys moved from Aldan to Norilsk
            1 conscript, 2 field_guns and 2 infantry moved from Yakutsk to Aldan
            1 conscript moved from Aldan to Tiksi
            1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 4 conscripts, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Norilsk
                Communists attack with 6 cavalrys and 1 conscript
                Russia defend with 1 conscript
                    Communists roll dice for 6 cavalrys and 1 conscript in Norilsk, round 2 : 1/6 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Norilsk
                Communists win, taking Norilsk from Russia with 6 cavalrys and 1 conscript remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 trenchs placed in Aldan
            1 trench placed in Khabarovsk
            1 trench placed in Aldan
            4 conscripts and 3 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating science
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Communists : 0.00
    Russia : -0.17
    

    Territory Summary for Communists :

    Aldan : 1 flag, 8 conscripts, 9 field_guns, 8 infantry and 6 trenchs
    Amur : 1 flag
    Chita : 1 flag, 1 conscript
    Chukotka : 1 flag, 1 conscript
    Khabarovsk : 1 flag, 5 conscripts, 3 infantry and 3 trenchs
    Magadan : 1 flag, 2 conscripts and 1 field_gun
    Norilsk : 1 flag, 6 cavalrys and 1 conscript
    Sakhe : 1 flag, 1 trench
    Tiksi : 1 flag, 1 conscript
    Yakutsk : 1 Factory, 4 conscripts and 3 infantry
    

    Production/PUs Summary :

    Germany : 115 / 131
    France : 73 / 73
    Serbia : 12 / 13
    Austria : 82 / 83
    Italy : 28 / 28
    Arabia : 9 / 12
    Turkey : 57 / 62
    Britain : 81 / 94
    Russia : 88 / 94
    Communists : 30 / 30
    USA : 76 / 76
    

    Savegame

  • TripleA

    TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 5
    
        Research Technology - USA
            USA spend 0 on tech rolls
                USA roll 6,1 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover merchantmarine
    
        Combat Move - USA
                USA loses 0 PUs for violating Cape Verdes neutrality.
            1 field_gun and 1 infantry moved from Madeira to Sea Zone 33 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 51 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde
                  USA take Cape Verde from Neutral
            1 battleship, 3 cruisers, 1 destroyer and 3 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 24 Irish Sea
            1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 23 Mid Atlantic
            3 cruisers and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
            4 infantry moved from California to San Francisco
            1 gas moved from San Francisco to Texas
            2 gass moved from Chihuahua to Texas
    
        Purchase Units - USA
            USA buy 5 cruisers, 4 field_guns, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
    
        Non Combat Move - USA
            1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic
    
        Place Units - USA
            2 field_guns and 1 infantry placed in Charleston
            1 transport placed in Sea Zone 30 Mid Atlantic
            2 cruisers placed in Sea Zone 32 Sargasso Sea
            3 cruisers placed in Sea Zone 29 Mid Atlantic
            2 field_guns placed in San Francisco
    
        Activate Technology - USA
            USA activating merchantmarine
    
        Turn Complete - USA
            USA collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germany round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 3,6,1 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover armour
    
        Combat Move - Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Western Poland to Warsaw
            1 infantry moved from Western Poland to Warsaw
            1 fighter moved from Western Poland to Warsaw
            1 fighter moved from Western Poland to Warsaw
            1 field_gun moved from Western Poland to Warsaw
            2 infantry moved from Belgium to Sea Zone 15 English Channel
            2 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
            2 infantry moved from Sea Zone 13 Skagerrak to Norway
            1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            2 fighters moved from Champagne to Picardy
            2 infantry moved from Champagne to Picardy
            1 field_gun moved from Champagne to Picardy
            5 infantry moved from Champagne to Burgundy
            5 field_guns moved from Champagne to Burgundy
            1 cavalry moved from German East Africa to Uganda
                  Germany take Uganda from Britain
            1 cavalry moved from Uganda to Northern Rhodesia
            1 field_gun moved from German East Africa to Rwanda
            2 infantry moved from German East Africa to Rwanda
            2 field_guns moved from German East Africa to Northern Rhodesia
            1 infantry moved from German East Africa to Northern Rhodesia
            1 cavalry moved from German Southwest Africa to Bechuanaland
                  Germany take Bechuanaland from Britain
            1 cavalry moved from Bechuanaland to Pretoria
                  Germany take Pretoria from Britain
            1 cavalry moved from Pretoria to Cape Colony
            2 infantry moved from German Southwest Africa to Cape Colony
            1 field_gun moved from German Southwest Africa to Cape Colony
    
        Purchase Units - Germany
            Germany buy 1 cavalry, 10 field_guns, 9 infantry, 17 stormtruppens and 1 trench; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Norway
                Germany attack with 2 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 1 battlecruiser and 1 battleship in Norway, round 2 : 2/2 hits, 1.33 expected hits
                    Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Norway
                Germany loses 0 PUs for violating Norways neutrality.
                Germany win, taking Norway from Neutral with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
            Battle in Picardy
                Germany attack with 1 field_gun, 2 fighters and 2 infantry
                France defend with 2 infantry
                    Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.83 expected hits
                    France roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the France lost in Picardy
                Germany win, taking Picardy from France with 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for France: 2 infantry
            Battle in Burgundy
                Germany attack with 5 field_guns and 5 infantry
                France defend with 1 colonial, 2 heavy_guns and 3 infantry
                    Germany roll dice for 5 field_guns and 5 infantry in Burgundy, round 2 : 6/10 hits, 4.17 expected hits
                    France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 2 : 2/6 hits, 2.67 expected hits
                    2 heavy_guns owned by the France, 2 infantry owned by the Germany, 1 colonial owned by the France and 3 infantry owned by the France lost in Burgundy
                Germany win, taking Burgundy from France with 5 field_guns and 3 infantry remaining. Battle score for attacker is 16
                Casualties for Germany: 2 infantry
                Casualties for France: 1 colonial, 2 heavy_guns and 3 infantry
            Battle in Warsaw
                Germany attack with 1 field_gun, 2 fighters and 2 infantry
                Russia defend with 1 Factory, 1 conscript, 1 heavy_gun and 1 infantry
                    Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Warsaw, round 2 : 1/5 hits, 1.83 expected hits
                    Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Germany and 1 conscript owned by the Russia lost in Warsaw
                    Germany roll dice for 1 field_gun and 2 fighters in Warsaw, round 3 : 0/3 hits, 1.17 expected hits
                    Russia roll dice for 1 heavy_gun and 1 infantry in Warsaw, round 3 : 1/2 hits, 1.00 expected hits
                    1 field_gun owned by the Germany lost in Warsaw
                 retreated to Warsaw
                Russia win with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germany: 1 field_gun and 2 infantry
                Casualties for Russia: 1 conscript
            Battle in Rwanda
                Germany attack with 1 field_gun and 2 infantry
                France defend with 1 cavalry
                    Germany roll dice for 1 field_gun and 2 infantry in Rwanda, round 2 : 1/3 hits, 1.00 expected hits
                    France roll dice for 1 cavalry in Rwanda, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the France lost in Rwanda
                Germany win, taking Rwanda from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 4
                Casualties for France: 1 cavalry
            Battle in Cape Colony
                Germany attack with 1 cavalry, 1 field_gun and 2 infantry
                Britain defend with 1 infantry and 2 trenchs
                    Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 trench owned by the Britain
                    Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 2 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 3 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 trench owned by the Britain
                    Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 3 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 4 : 1/4 hits, 1.17 expected hits
                    Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 trench owned by the Britain lost in Cape Colony
                    Germany roll dice for 1 cavalry, 1 field_gun and 1 infantry in Cape Colony, round 5 : 2/3 hits, 1.00 expected hits
                    Britain roll dice for 1 infantry and 1 trench in Cape Colony, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Britain and 1 trench owned by the Britain lost in Cape Colony
                Germany win, taking Cape Colony from Britain with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Britain: 1 infantry and 2 trenchs
            Battle in Northern Rhodesia
                Germany attack with 1 cavalry, 2 field_guns and 1 infantry
                France defend with 1 infantry
                    Germany roll dice for 1 cavalry, 2 field_guns and 1 infantry in Northern Rhodesia, round 2 : 3/4 hits, 1.67 expected hits
                    Britain roll dice for 1 infantry in Northern Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the France lost in Northern Rhodesia
                Germany win, taking Northern Rhodesia from Britain with 1 cavalry and 2 field_guns remaining. Battle score for attacker is 0
                Casualties for Germany: 1 infantry
                Casualties for France: 1 infantry
    
        Non Combat Move - Germany
            2 cavalrys moved from German East Africa to Cape Colony
            1 field_gun moved from Dar es Salaam to German East Africa
            3 infantry moved from Dar es Salaam to German East Africa
            1 infantry moved from Dar es Salaam to German East Africa
            1 field_gun moved from Tahiti to Sea Zone 112 Pacific Ocean
            1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean
            2 battlecruisers, 2 cruisers, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
            1 field_gun moved from Easter Island to Sea Zone 111 Pacific Ocean
            1 field_gun and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 106 Pacific Ocean
            2 fighters moved from Picardy to Champagne
            2 field_guns moved from Belgium to Champagne
            1 field_gun moved from Wurttemburg to Alsace
            1 field_gun and 1 infantry moved from Wurttemburg to Alsace
            3 infantry moved from Rhine to Belgium
            2 field_guns and 14 stormtruppens moved from Rhine to Champagne
            2 field_guns, 3 infantry and 6 stormtruppens moved from Westphalia to Rhine
            2 field_guns and 8 stormtruppens moved from Saxony to Westphalia
            1 cavalry, 4 field_guns, 2 heavy_guns, 9 infantry and 1 stormtruppen moved from Western Poland to West Prussia
            2 infantry moved from Brandenburg to West Prussia
            1 field_gun moved from Brandenburg to West Prussia
            3 infantry moved from Bohemia to Galicia
            1 field_gun moved from Bohemia to Galicia
            2 field_guns moved from Bavaria to Wurttemburg
            1 field_gun moved from Bavaria to Wurttemburg
            1 field_gun moved from Bavaria to Bohemia
            2 infantry moved from Bavaria to Bohemia
            2 infantry moved from Mecklenburg to Brandenburg
            1 field_gun moved from Mecklenburg to Brandenburg
            1 infantry moved from Mecklenburg to Hanover
            2 field_guns moved from Mecklenburg to Hanover
            4 stormtruppens moved from Berlin to Brandenburg
            9 stormtruppens moved from Berlin to Saxony
            2 fighters moved from Warsaw to West Prussia
            1 infantry moved from Galicia to Western Poland
    
        Place Units - Germany
            3 field_guns and 1 trench placed in Belgium
            3 field_guns and 3 infantry placed in Bavaria
            3 field_guns and 3 infantry placed in Mecklenburg
            17 stormtruppens placed in Berlin
            1 field_gun and 1 infantry placed in German New Guinea
            1 cavalry and 2 infantry placed in Dar es Salaam
    
        Activate Technology - Germany
            Germany activating armour
            Trigger GermanyT5: buytank added to productionGermany
    
        Turn Complete - Germany
            Germany collect 131 PUs; end with 132 PUs
            Turning on Edit Mode
            EDIT: Removing Technology armour for Germany
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Britain : 0.33
    France : -0.50
    Germany : 2.50
    Russia : 0.83
    

    Territory Summary for Germany :

    Alsace : 2 field_guns and 1 infantry
    Bavaria : 1 Factory, 3 field_guns and 3 infantry
    Berlin : 1 Factory and 17 stormtruppens
    Brandenburg : 1 field_gun, 2 infantry and 4 stormtruppens
    Dar es Salaam : 1 Factory, 1 cavalry, 2 infantry and 6 trenchs
    German East Africa : 1 field_gun and 6 infantry
    German New Guinea : 1 Factory, 2 field_guns, 4 infantry and 2 trenchs
    Hanover : 2 field_guns, 1 infantry and 2 trenchs
    Marshall Islands : 1 infantry
    Mecklenburg : 1 Factory, 3 field_guns and 3 infantry
    Rhine : 2 field_guns, 3 infantry and 6 stormtruppens
    Rwanda : 1 field_gun and 2 infantry
    Saxony : 9 stormtruppens
    West Prussia : 1 cavalry, 5 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 stormtruppen
    Westphalia : 2 field_guns and 8 stormtruppens
    Wurttemburg : 3 field_guns
    Burgundy : 1 flag, 5 field_guns and 3 infantry
    Champagne : 1 flag, 2 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 26 infantry, 21 stormtruppens and 4 trenchs
    Franche-Comte : 1 flag, 1 infantry
    Picardy : 1 flag, 1 field_gun and 1 infantry
    Tahiti : 1 flag
    Tuamotu : 1 flag
    Bohemia : 1 field_gun and 2 infantry
    Galicia : 3 field_guns and 6 infantry
    Bechuanaland : 1 flag
    Belgium : 1 flag, 1 Factory, 3 field_guns, 3 infantry and 1 trench
    Cape Colony : 1 flag, 3 cavalrys, 1 field_gun and 1 infantry
    Easter Island : 1 flag
    Line Islands : 1 flag
    Northern Rhodesia : 1 flag, 1 cavalry and 2 field_guns
    Papua : 1 flag
    Pretoria : 1 flag
    Southern Rhodesia : 1 flag
    Uganda : 1 flag
    Western Poland : 1 flag, 1 infantry and 3 trenchs
    Sea Zone 13 Skagerrak : 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 7 submarines and 1 transport
    Sea Zone 106 Pacific Ocean : 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports
    Norway : 1 flag, 2 infantry
    

    Savegame


  • Spot the disaster!!! :anguished:

    Oh - I edited out Armour tech as I did not get it the first time I started this turn.


  • @Private-Panic Cheater!

    Ok, unfortunately, I believe it won’t reverse the tank being added to your production list as the trigger already fired. So you’ll need to just refrain from buying tanks until you research it fair and square :)


  • @redrum my friend will be chafing at the bit.
    Should habe come fir Tanks from R1. But did he listen to me!


  • Thank God I can play.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: France round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - France
            France spend 0 on tech rolls
                France roll 1,3,6,4 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover bunkers
    
        Combat Move - France
            4 colonials and 2 field_guns moved from Rhone to Burgundy
            1 heavy_gun and 1 infantry moved from Brittany to Burgundy
            1 field_gun moved from Brittany to Burgundy
            1 field_gun and 3 infantry moved from Paris to Picardy
            1 fighter moved from Paris to Picardy
            1 cavalry moved from Marseilles to Burgundy
            1 infantry moved from Paris to Burgundy
            1 infantry moved from Western Sudan to Uganda
                  Britain take Uganda from Germany
            2 infantry moved from Travancore to Sea Zone 79 Arabian Sea
            2 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf
            2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
                  France take Al-Dammam from Turkey
    
        Purchase Units - France
            France buy 3 colonials, 2 field_guns, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Burgundy
                France attack with 1 cavalry, 4 colonials, 3 field_guns, 1 heavy_gun and 2 infantry
                Germany defend with 5 field_guns and 3 infantry
                    France roll dice for 1 cavalry, 4 colonials, 3 field_guns, 1 heavy_gun and 2 infantry in Burgundy, round 2 : 4/11 hits, 3.83 expected hits
                    Germany roll dice for 5 field_guns and 3 infantry in Burgundy, round 2 : 2/8 hits, 2.67 expected hits
                    1 field_gun owned by the Germany, 3 infantry owned by the Germany, 1 infantry owned by the France and 1 cavalry owned by the France lost in Burgundy
                    France roll dice for 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry in Burgundy, round 3 : 4/9 hits, 3.50 expected hits
                    Germany roll dice for 4 field_guns in Burgundy, round 3 : 0/4 hits, 1.33 expected hits
                    4 field_guns owned by the Germany lost in Burgundy
                France win, taking Burgundy from Germany with 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 22
                Casualties for France: 1 cavalry and 1 infantry
                Casualties for Germany: 5 field_guns and 3 infantry
            Battle in Picardy
                France attack with 1 field_gun, 1 fighter and 3 infantry
                Germany defend with 1 field_gun and 1 infantry
                    France roll dice for 1 field_gun, 1 fighter and 3 infantry in Picardy, round 2 : 3/5 hits, 1.50 expected hits
                    Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
                    1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
                France win, taking Picardy from Germany with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for France: 1 infantry
                Casualties for Germany: 1 field_gun and 1 infantry
    
        Non Combat Move - France
            1 fighter moved from Picardy to Paris
            3 colonials, 2 field_guns and 1 heavy_gun moved from Marseilles to Rhone
            2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            1 cavalry moved from Algeria to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            1 cavalry, 2 colonials and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
            1 cavalry and 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles
            1 battlecruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
            4 colonials and 2 heavy_guns moved from Greece to Albania
            2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
            1 cruiser and 1 transport moved from Sea Zone 129 South China Sea to Sea Zone 127 Gulf of Thailand
            1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial, 1 cruiser and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 126 Java Sea
            1 colonial moved from Sea Zone 126 Java Sea to Singapore
    
        Place Units - France
            2 heavy_guns, 6 infantry and 3 trenchs placed in Paris
            2 colonials placed in Algiers
            1 colonial and 1 heavy_gun placed in Tobruk
            1 heavy_gun and 2 infantry placed in Brittany
            2 field_guns and 1 infantry placed in Marseilles
    
        Activate Technology - France
            France activating bunkers
    
        Turn Complete - France
            France collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    France : 2.17
    Germany : -1.67
    

    Territory Summary for France :

    Kamerun : 1 flag
    Shanghai 1 : 1 flag
    Togo : 1 flag
    Tsingtao : 1 flag
    Algiers : 1 Factory and 2 colonials
    Auvergne : 1 infantry
    Brittany : 1 Factory, 1 heavy_gun and 2 infantry
    Burgundy : 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry
    Madagascar : 1 infantry
    Marseilles : 1 Factory, 1 cavalry, 2 colonials, 2 field_guns and 1 infantry
    Paris : 1 Factory, 2 cavalrys, 2 field_guns, 1 fighter, 13 heavy_guns, 46 infantry and 15 trenchs
    Picardy : 1 field_gun and 2 infantry
    Rhone : 3 colonials, 2 field_guns and 1 heavy_gun
    Tobruk : 1 Factory, 1 colonial and 1 heavy_gun
    Yanaon : 1 Factory
    Albania : 4 colonials and 2 heavy_guns
    Greece : 2 colonials
    Al-Dammam : 1 flag, 2 infantry
    British East Africa : 1 cavalry
    Singapore : 1 colonial
    Uganda : 1 infantry
    Sea Zone 56 Gulf of Lyon : 1 cruiser and 2 transports
    Sea Zone 58 Tyrrhenian Sea : 1 battlecruiser
    Sea Zone 60 Central Mediterranean : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Sea Zone 72 Persian Gulf : 1 transport
    Sea Zone 126 Java Sea : 1 cruiser and 1 transport
    Majorca : 1 flag
    

    Production/PUs Summary :

    Germany : 124 / 132
    France : 74 / 74
    Serbia : 12 / 13
    Austria : 82 / 83
    Italy : 28 / 28
    Arabia : 9 / 12
    Turkey : 55 / 62
    Britain : 77 / 94
    Russia : 88 / 94
    Communists : 30 / 30
    USA : 77 / 77
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Serbia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Purchase Units - Serbia
            Serbia buy 1 field_gun, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Serbia
            4 infantry moved from Greece to Albania
    
        Place Units - Serbia
            1 trench placed in Macedonia
            1 trench placed in Albania
            1 field_gun and 1 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Serbia :

    Albania : 5 infantry and 1 trench
    Greece : 1 Factory, 1 field_gun, 1 infantry and 1 trench
    Macedonia : 2 heavy_guns, 5 infantry and 1 trench
    

    Production/PUs Summary :

    Germany : 124 / 132
    France : 74 / 74
    Serbia : 12 / 12
    Austria : 82 / 83
    Italy : 28 / 28
    Arabia : 9 / 12
    Turkey : 55 / 62
    Britain : 77 / 94
    Russia : 88 / 94
    Communists : 30 / 30
    USA : 77 / 77
    

    Savegame


  • @redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:

    @Private-Panic Cheater!

    Ok, unfortunately, I believe it won’t reverse the tank being added to your production list as the trigger already fired. So you’ll need to just refrain from buying tanks until you research it fair and square :)

    Yes. I had this happen to me before so I know.


  • @Wittmann said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:

    @redrum my friend will be chafing at the bit.
    Should habe come fir Tanks from R1. But did he listen to me!

    That from the man who went all naval with Germany!


  • @Private-Panic mad it was a good tactic . The allies cent land in Germany, if the Germans have a better fleet.


  • I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?


  • TripleA Turn Summary: Austria round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - Austria
            Austria spend 0 on tech rolls
                Austria roll 1,6,2 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover victoryBonds
    
        Combat Move - Austria
            2 infantry moved from Tyrol to Milan
            1 fighter moved from Venice to Milan
            3 fighters and 3 infantry moved from Galicia to Odessa
    
        Purchase Units - Austria
            Austria buy 6 field_guns and 19 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Milan
                Austria attack with 1 fighter and 2 infantry
                Italy defend with 1 infantry
                    Austria roll dice for 1 fighter and 2 infantry in Milan, round 2 : 1/3 hits, 0.83 expected hits
                    Italy roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italy lost in Milan
                Austria win, taking Milan from Italy with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italy: 1 infantry
            Battle in Odessa
                Austria attack with 3 fighters and 3 infantry
                Russia defend with 2 conscripts, 1 heavy_gun and 1 trench
                    Austria roll dice for 3 fighters and 3 infantry in Odessa, round 2 : 3/6 hits, 2.00 expected hits
                    Russia roll dice for 2 conscripts, 1 heavy_gun and 1 trench in Odessa, round 2 : 1/3 hits, 1.00 expected hits
                    1 trench owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Austria lost in Odessa
                    Austria roll dice for 3 fighters and 2 infantry in Odessa, round 3 : 1/5 hits, 1.67 expected hits
                    Russia roll dice for 1 conscript and 1 heavy_gun in Odessa, round 3 : 0/2 hits, 0.83 expected hits
                    1 conscript owned by the Russia lost in Odessa
                2 infantry owned by the Austria retreated to Galicia
                Russia win with 1 heavy_gun remaining. Battle score for attacker is 4
                Casualties for Austria: 1 infantry
                Casualties for Russia: 2 conscripts and 1 trench
    
        Non Combat Move - Austria
            3 fighters moved from Odessa to Galicia
            2 field_guns and 3 infantry moved from Transylvania to Galicia
            4 field_guns moved from Montenegro to Serbia
            1 heavy_gun moved from Montenegro to Serbia
            1 infantry moved from Montenegro to Serbia
            4 infantry moved from Bulgaria to Serbia
            2 infantry moved from Belgrade to Serbia
            1 field_gun moved from Belgrade to Serbia
            1 infantry moved from Belgrade to Serbia
            2 field_guns moved from Hungary to Transylvania
            5 infantry moved from Hungary to Transylvania
            2 infantry moved from Vienna to Carpathia
            1 infantry moved from Tyrol to Venice
            1 field_gun and 5 infantry moved from Trieste to Venice
            1 fighter moved from Milan to Venice
    
        Place Units - Austria
            1 field_gun and 3 infantry placed in Venice
            1 field_gun and 5 infantry placed in Trieste
            1 field_gun and 3 infantry placed in Belgrade
            3 field_guns and 4 infantry placed in Hungary
            4 infantry placed in Vienna
    
        Activate Technology - Austria
            Austria activating victoryBonds
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Austria
            Austria collect 85 PUs; end with 87 PUs
            Austria collect 6 PUs from War Bonds; end with 93 PUs
    

    Combat Hit Differential Summary :

    Austria : 0.50
    Italy : -0.33
    Russia : -0.83
    

    Territory Summary for Austria :

    Belgrade : 1 flag, 1 Factory, 1 field_gun and 3 infantry
    Montenegro : 1 flag, 1 infantry
    Serbia : 1 flag, 5 field_guns, 1 heavy_gun and 9 infantry
    Bulgaria : 2 trenchs
    Carpathia : 2 infantry
    Galicia : 4 cavalrys, 5 field_guns, 3 fighters, 1 heavy_gun, 14 infantry and 9 trenchs
    Hungary : 1 Factory, 3 field_guns and 4 infantry
    Transylvania : 2 field_guns and 5 infantry
    Trieste : 1 Factory, 1 field_gun and 5 infantry
    Vienna : 1 Factory and 4 infantry
    Milan : 1 flag, 2 infantry
    Venice : 1 flag, 1 Factory, 9 field_guns, 1 fighter and 27 infantry
    

    Savegame


  • @Private-Panic said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:

    I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?

    Can @Degrasse please edit this change in for me if it is acceptable. Take the 3 inf out of Vienna and add them to Galicia. Thanks.

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