@Witt oh yes, that is an issue with the small overcrowded islands in DEI…it is sometime impossible to pinpoint a specific unit… at least I remember not being able to
NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 6,2 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover workingWomen Combat Move - Italy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania 1 field_gun and 2 infantry moved from Latium to Tuscany 1 field_gun moved from Milan to Piedmont Purchase Units - Italy Italy buy 1 heavy_gun and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 1 field_gun and 1 infantry moved from Rome to Latium Place Units - Italy 3 infantry placed in Piedmont 1 heavy_gun and 3 infantry placed in Rome Activate Technology - Italy Italy activating workingWomen Trigger ItalyT1: buyfield_gun_w added to productionItaly Trigger ItalyT1: buyheavy_gun_w added to productionItaly Trigger ItalyT1: buyfield_gun removed from productionItaly Trigger ItalyT1: buyheavy_gun removed from productionItaly Trigger ItalyT1: buygas_w added to productionItaly Trigger ItalyT1: buyfighter_w added to productionItaly Trigger ItalyT1: buygas removed from productionItaly Trigger ItalyT1: buyfighter removed from productionItaly triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Combat Move - Arabia 3 Bedouins moved from Mecca to Al-Dammam Purchase Units - Arabia Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 0 PUs; Combat - Arabia Battle in Al-Dammam Arabia attack with 3 Bedouins Turkey defend with 1 field_gun Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 0/3 hits, 0.50 expected hits Turkey roll dice for 1 field_gun in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits Arabia roll dice for 3 Bedouins in Al-Dammam, round 3 : 1/3 hits, 0.50 expected hits Turkey roll dice for 1 field_gun in Al-Dammam, round 3 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Al-Dammam Arabia win, taking Al-Dammam from Turkey with 2 Bedouins remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Casualties for Turkey: 1 field_gun Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 2 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Turkey : 0.33 Arabia : 0.00
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 5,4 and gets 0 hits Combat Move - Turkey 1 fighter moved from Mesopotamia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia Turkey take Arabia from Arabia 1 field_gun moved from Mesopotamia to Al-Dammam 3 infantry moved from Mesopotamia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Jordan to Hejaz 3 infantry moved from Baghdad to Mesopotamia Purchase Units - Turkey Turkey buy 3 field_guns, 1 fighter, 3 gass, 2 heavy_guns and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 infantry Arabia defend with 3 trenchs 3 trenchs owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 infantry remaining. Battle score for attacker is 9 Casualties for Arabia: 3 trenchs Battle in Al-Dammam Turkey attack with 1 field_gun, 1 fighter and 3 infantry Arabia defend with 2 Bedouins Turkey roll dice for 1 field_gun, 1 fighter and 3 infantry in Al-Dammam, round 2 : 2/5 hits, 1.50 expected hits Arabia roll dice for 2 Bedouins in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits 2 Bedouins owned by the Arabia lost in Al-Dammam Turkey win, taking Al-Dammam from Arabia with 1 field_gun, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Arabia: 2 Bedouins Non Combat Move - Turkey 1 fighter moved from Al-Dammam to Mesopotamia 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia 1 field_gun and 4 infantry moved from Smyrna to Syria 1 infantry moved from Constantinople to Dardanelles 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Smyrna to Syria 3 field_guns and 2 infantry moved from Damascus to Jordan Place Units - Turkey 3 field_guns placed in Damascus 3 gass placed in Baghdad 1 fighter, 2 heavy_guns and 5 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Turkey : 0.50 Arabia : -0.67
Territory Summary for Turkey :
Bulgaria : 1 infantry Arabia : 1 flag, 3 infantry Hejaz : 1 flag, 1 infantry Al-Dammam : 1 field_gun and 3 infantry Baghdad : 1 Factory and 3 gass Constantinople : 1 Factory, 1 fighter, 2 heavy_guns, 5 infantry and 2 trenchs Cyprus : 1 infantry Damascus : 1 Factory, 3 field_guns and 1 trench Dardanelles : 1 field_gun, 2 infantry and 1 trench Jordan : 3 field_guns and 2 infantry Mesopotamia : 1 fighter, 5 infantry and 2 trenchs Palestine : 1 field_gun, 1 heavy_gun, 6 infantry and 6 trenchs Qatar : 2 trenchs Smyrna : 1 field_gun, 2 infantry and 2 trenchs Syria : 1 field_gun, 5 infantry and 1 trench Basra : 1 flag Kuwait : 1 flag Madura : 1 flag, 1 infantry Azerbaijan : 1 flag, 1 infantry Georgia : 1 flag, 1 field_gun and 5 infantry Sea Zone 67 Black Sea : 1 cruiser
Production/PUs Summary :
Germany : 121 / 131 France : 73 / 73 Serbia : 12 / 13 Austria : 82 / 83 Italy : 28 / 28 Arabia : 7 / 12 Turkey : 60 / 62 Britain : 78 / 91 Russia : 85 / 91 Communists : 29 / 29 USA : 76 / 76
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,5 and gets 0 hits Combat Move - Britain 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 cavalry moved from Sydney-Canberra to Queensland 3 colonials moved from Sydney-Canberra to New South Wales 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean 1 cavalry and 1 infantry moved from Sarawak to Sea Zone 125 Sulu Sea 1 battlecruiser, 1 cavalry, 3 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 123 Banda Sea 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 135 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau 1 cruiser moved from Sea Zone 118 Java Sea to Sea Zone 123 Banda Sea 1 field_gun moved from Madras to Madura 2 infantry moved from Madras to Madura 4 field_guns moved from Goa to Sea Zone 79 Arabian Sea 2 infantry moved from Goa to Sea Zone 79 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 74 Gulf of Aden 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea 2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz 2 field_guns and 2 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 battleship moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf 1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf 1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea 2 cruisers moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea 2 cruisers moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 infantry moved from Cape Town to Cape Colony 1 colonial moved from Middle Congo to Congo 1 infantry moved from Niger to Chad 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 22 Mid Atlantic 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 2 battlecruisers and 3 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 2 colonials and 2 field_guns moved from Brittany to Normandy 1 cavalry moved from Cape Colony to Pretoria Britain take Pretoria from Germany 1 cavalry moved from Pretoria to Transvaal Britain take Transvaal from Germany Purchase Units - Britain Britain buy 2 colonials, 1 destroyer, 1 field_gun, 4 fighters, 1 heavy_gun, 3 infantry and 5 trenchs; Remaining resources: 2 PUs; 2 techTokens; Combat - Britain Battle in Hejaz Britain attack with 2 field_guns and 2 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Hejaz Britain win, taking Hejaz from Turkey with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Al-Dammam Britain attack with 2 field_guns and 2 infantry Turkey defend with 1 field_gun and 3 infantry Britain roll dice for 1 battleship in Al-Dammam, round 2 : 1/1 hits, 0.67 expected hits Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 1/4 hits, 1.33 expected hits Turkey roll dice for 1 field_gun and 3 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Al-Dammam Britain roll dice for 1 field_gun in Al-Dammam, round 4 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun in Al-Dammam, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam Turkey win with no units remaining. Battle score for attacker is -1 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 1 field_gun and 3 infantry Battle in Madura Britain attack with 1 field_gun and 2 infantry Turkey defend with 1 infantry Britain roll dice for 1 field_gun and 2 infantry in Madura, round 2 : 0/3 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Madura, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 2 infantry in Madura, round 3 : 0/3 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Madura, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Madura Britain roll dice for 1 field_gun and 1 infantry in Madura, round 4 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Madura, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Madura, round 5 : 1/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Madura, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Madura Britain win, taking Madura from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Turkey: 1 infantry Non Combat Move - Britain 1 infantry moved from Northern Ireland to Ireland Place Units - Britain 1 heavy_gun, 1 infantry and 3 trenchs placed in Cape Town 4 fighters placed in London 1 destroyer placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 1 field_gun and 1 infantry placed in Cairo-Suez 1 trench placed in Cape Colony 1 trench placed in Sinai Britain undo move 1. 1 heavy_gun, 1 infantry and 3 trenchs placed in Cape Town 1 infantry placed in Goa 1 colonial placed in Sydney-Canberra Activate Technology - Britain Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 83 PUs Britain collect 11 PUs from War Bonds; end with 94 PUs
Combat Hit Differential Summary :
Turkey : 1.00 Britain : -0.67
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 6,4,3,1 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover workingWomen Combat Move - Russia 1 conscript, 1 heavy_gun and 1 infantry moved from Eastern Poland to Warsaw 1 heavy_gun moved from Eastern Poland to East Prussia 1 conscript moved from Lithuania to East Prussia 1 infantry moved from Eastern Poland to East Prussia Purchase Units - Russia Russia buy 14 conscripts, 9 heavy_guns, 1 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Warsaw Russia attack with 1 conscript, 1 heavy_gun and 1 infantry Germany defend with 1 Factory and 1 infantry Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 2 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in Warsaw, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 3 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in Warsaw, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Warsaw Russia win, taking Warsaw from Germany with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in East Prussia Russia attack with 1 conscript, 1 heavy_gun and 1 infantry Germany defend with 1 infantry Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in East Prussia, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in East Prussia Russia win, taking East Prussia from Germany with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Russia 1 heavy_gun moved from Odessa to Belarus 3 heavy_guns moved from Minsk to Belarus 3 conscripts moved from Don to Belarus 3 conscripts and 1 field_gun moved from Latvia to Belarus 2 conscripts and 1 heavy_gun moved from Kiev to Odessa 2 cavalrys moved from Lithuania to Belarus 9 infantry moved from Belarus to Eastern Poland 6 heavy_guns moved from Belarus to Eastern Poland 4 conscripts moved from Belarus to Eastern Poland 1 conscript and 2 field_guns moved from Lithuania to Eastern Poland 4 conscripts moved from Pskov to Latvia 3 conscripts moved from Moscow to Don 5 conscripts moved from St. Petersburg to Pskov 2 conscripts moved from Novosibirsk to Bratsk 3 heavy_guns moved from Irkutsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 3 conscripts moved from Vladivostok to Primorsky Place Units - Russia 1 trench placed in Odessa 1 trench placed in Eastern Poland 3 heavy_guns and 3 trenchs placed in Belarus 3 heavy_guns placed in Minsk 1 conscript, 1 heavy_gun and 1 infantry placed in Kiev 3 conscripts placed in Moscow 1 conscript and 2 heavy_guns placed in Irkutsk 2 conscripts placed in Omsk 3 conscripts placed in Vladivostok 4 conscripts placed in St. Petersburg Activate Technology - Russia Russia activating workingWomen Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs Russia collect 5 PUs from War Bonds; end with 94 PUs
Combat Hit Differential Summary :
Germany : -1.00 Russia : 0.00
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 1 conscript moved from Tiksi to Norilsk 6 cavalrys moved from Aldan to Norilsk 1 conscript, 2 field_guns and 2 infantry moved from Yakutsk to Aldan 1 conscript moved from Aldan to Tiksi 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 4 conscripts, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Norilsk Communists attack with 6 cavalrys and 1 conscript Russia defend with 1 conscript Communists roll dice for 6 cavalrys and 1 conscript in Norilsk, round 2 : 1/6 hits, 1.00 expected hits Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Norilsk Communists win, taking Norilsk from Russia with 6 cavalrys and 1 conscript remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 2 trenchs placed in Aldan 1 trench placed in Khabarovsk 1 trench placed in Aldan 4 conscripts and 3 infantry placed in Yakutsk Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists : 0.00 Russia : -0.17
Territory Summary for Communists :
Aldan : 1 flag, 8 conscripts, 9 field_guns, 8 infantry and 6 trenchs Amur : 1 flag Chita : 1 flag, 1 conscript Chukotka : 1 flag, 1 conscript Khabarovsk : 1 flag, 5 conscripts, 3 infantry and 3 trenchs Magadan : 1 flag, 2 conscripts and 1 field_gun Norilsk : 1 flag, 6 cavalrys and 1 conscript Sakhe : 1 flag, 1 trench Tiksi : 1 flag, 1 conscript Yakutsk : 1 Factory, 4 conscripts and 3 infantry
Production/PUs Summary :
Germany : 115 / 131 France : 73 / 73 Serbia : 12 / 13 Austria : 82 / 83 Italy : 28 / 28 Arabia : 9 / 12 Turkey : 57 / 62 Britain : 81 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 76 / 76
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - USA USA spend 0 on tech rolls USA roll 6,1 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover merchantmarine Combat Move - USA USA loses 0 PUs for violating Cape Verdes neutrality. 1 field_gun and 1 infantry moved from Madeira to Sea Zone 33 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde USA take Cape Verde from Neutral 1 battleship, 3 cruisers, 1 destroyer and 3 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 23 Mid Atlantic 3 cruisers and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 4 infantry moved from California to San Francisco 1 gas moved from San Francisco to Texas 2 gass moved from Chihuahua to Texas Purchase Units - USA USA buy 5 cruisers, 4 field_guns, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Non Combat Move - USA 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic Place Units - USA 2 field_guns and 1 infantry placed in Charleston 1 transport placed in Sea Zone 30 Mid Atlantic 2 cruisers placed in Sea Zone 32 Sargasso Sea 3 cruisers placed in Sea Zone 29 Mid Atlantic 2 field_guns placed in San Francisco Activate Technology - USA USA activating merchantmarine Turn Complete - USA USA collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,6,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover armour Combat Move - Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Western Poland to Warsaw 1 infantry moved from Western Poland to Warsaw 1 fighter moved from Western Poland to Warsaw 1 fighter moved from Western Poland to Warsaw 1 field_gun moved from Western Poland to Warsaw 2 infantry moved from Belgium to Sea Zone 15 English Channel 2 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 2 infantry moved from Sea Zone 13 Skagerrak to Norway 1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 2 fighters moved from Champagne to Picardy 2 infantry moved from Champagne to Picardy 1 field_gun moved from Champagne to Picardy 5 infantry moved from Champagne to Burgundy 5 field_guns moved from Champagne to Burgundy 1 cavalry moved from German East Africa to Uganda Germany take Uganda from Britain 1 cavalry moved from Uganda to Northern Rhodesia 1 field_gun moved from German East Africa to Rwanda 2 infantry moved from German East Africa to Rwanda 2 field_guns moved from German East Africa to Northern Rhodesia 1 infantry moved from German East Africa to Northern Rhodesia 1 cavalry moved from German Southwest Africa to Bechuanaland Germany take Bechuanaland from Britain 1 cavalry moved from Bechuanaland to Pretoria Germany take Pretoria from Britain 1 cavalry moved from Pretoria to Cape Colony 2 infantry moved from German Southwest Africa to Cape Colony 1 field_gun moved from German Southwest Africa to Cape Colony Purchase Units - Germany Germany buy 1 cavalry, 10 field_guns, 9 infantry, 17 stormtruppens and 1 trench; Remaining resources: 1 PUs; 0 techTokens; Combat - Germany Battle in Norway Germany attack with 2 infantry Neutral defend with 2 infantry Germany roll dice for 1 battlecruiser and 1 battleship in Norway, round 2 : 2/2 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Norway Germany loses 0 PUs for violating Norways neutrality. Germany win, taking Norway from Neutral with 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Picardy Germany attack with 1 field_gun, 2 fighters and 2 infantry France defend with 2 infantry Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.83 expected hits France roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for France: 2 infantry Battle in Burgundy Germany attack with 5 field_guns and 5 infantry France defend with 1 colonial, 2 heavy_guns and 3 infantry Germany roll dice for 5 field_guns and 5 infantry in Burgundy, round 2 : 6/10 hits, 4.17 expected hits France roll dice for 1 colonial, 2 heavy_guns and 3 infantry in Burgundy, round 2 : 2/6 hits, 2.67 expected hits 2 heavy_guns owned by the France, 2 infantry owned by the Germany, 1 colonial owned by the France and 3 infantry owned by the France lost in Burgundy Germany win, taking Burgundy from France with 5 field_guns and 3 infantry remaining. Battle score for attacker is 16 Casualties for Germany: 2 infantry Casualties for France: 1 colonial, 2 heavy_guns and 3 infantry Battle in Warsaw Germany attack with 1 field_gun, 2 fighters and 2 infantry Russia defend with 1 Factory, 1 conscript, 1 heavy_gun and 1 infantry Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Warsaw, round 2 : 1/5 hits, 1.83 expected hits Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Warsaw, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Germany and 1 conscript owned by the Russia lost in Warsaw Germany roll dice for 1 field_gun and 2 fighters in Warsaw, round 3 : 0/3 hits, 1.17 expected hits Russia roll dice for 1 heavy_gun and 1 infantry in Warsaw, round 3 : 1/2 hits, 1.00 expected hits 1 field_gun owned by the Germany lost in Warsaw retreated to Warsaw Russia win with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -8 Casualties for Germany: 1 field_gun and 2 infantry Casualties for Russia: 1 conscript Battle in Rwanda Germany attack with 1 field_gun and 2 infantry France defend with 1 cavalry Germany roll dice for 1 field_gun and 2 infantry in Rwanda, round 2 : 1/3 hits, 1.00 expected hits France roll dice for 1 cavalry in Rwanda, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the France lost in Rwanda Germany win, taking Rwanda from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 cavalry Battle in Cape Colony Germany attack with 1 cavalry, 1 field_gun and 2 infantry Britain defend with 1 infantry and 2 trenchs Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 trench owned by the Britain Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 3 : 1/4 hits, 1.17 expected hits Units damaged: 1 trench owned by the Britain Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Cape Colony, round 4 : 1/4 hits, 1.17 expected hits Britain roll dice for 1 infantry and 2 trenchs in Cape Colony, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 trench owned by the Britain lost in Cape Colony Germany roll dice for 1 cavalry, 1 field_gun and 1 infantry in Cape Colony, round 5 : 2/3 hits, 1.00 expected hits Britain roll dice for 1 infantry and 1 trench in Cape Colony, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain and 1 trench owned by the Britain lost in Cape Colony Germany win, taking Cape Colony from Britain with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Britain: 1 infantry and 2 trenchs Battle in Northern Rhodesia Germany attack with 1 cavalry, 2 field_guns and 1 infantry France defend with 1 infantry Germany roll dice for 1 cavalry, 2 field_guns and 1 infantry in Northern Rhodesia, round 2 : 3/4 hits, 1.67 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Northern Rhodesia Germany win, taking Northern Rhodesia from Britain with 1 cavalry and 2 field_guns remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Non Combat Move - Germany 2 cavalrys moved from German East Africa to Cape Colony 1 field_gun moved from Dar es Salaam to German East Africa 3 infantry moved from Dar es Salaam to German East Africa 1 infantry moved from Dar es Salaam to German East Africa 1 field_gun moved from Tahiti to Sea Zone 112 Pacific Ocean 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean 2 battlecruisers, 2 cruisers, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean 1 field_gun moved from Easter Island to Sea Zone 111 Pacific Ocean 1 field_gun and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 106 Pacific Ocean 2 fighters moved from Picardy to Champagne 2 field_guns moved from Belgium to Champagne 1 field_gun moved from Wurttemburg to Alsace 1 field_gun and 1 infantry moved from Wurttemburg to Alsace 3 infantry moved from Rhine to Belgium 2 field_guns and 14 stormtruppens moved from Rhine to Champagne 2 field_guns, 3 infantry and 6 stormtruppens moved from Westphalia to Rhine 2 field_guns and 8 stormtruppens moved from Saxony to Westphalia 1 cavalry, 4 field_guns, 2 heavy_guns, 9 infantry and 1 stormtruppen moved from Western Poland to West Prussia 2 infantry moved from Brandenburg to West Prussia 1 field_gun moved from Brandenburg to West Prussia 3 infantry moved from Bohemia to Galicia 1 field_gun moved from Bohemia to Galicia 2 field_guns moved from Bavaria to Wurttemburg 1 field_gun moved from Bavaria to Wurttemburg 1 field_gun moved from Bavaria to Bohemia 2 infantry moved from Bavaria to Bohemia 2 infantry moved from Mecklenburg to Brandenburg 1 field_gun moved from Mecklenburg to Brandenburg 1 infantry moved from Mecklenburg to Hanover 2 field_guns moved from Mecklenburg to Hanover 4 stormtruppens moved from Berlin to Brandenburg 9 stormtruppens moved from Berlin to Saxony 2 fighters moved from Warsaw to West Prussia 1 infantry moved from Galicia to Western Poland Place Units - Germany 3 field_guns and 1 trench placed in Belgium 3 field_guns and 3 infantry placed in Bavaria 3 field_guns and 3 infantry placed in Mecklenburg 17 stormtruppens placed in Berlin 1 field_gun and 1 infantry placed in German New Guinea 1 cavalry and 2 infantry placed in Dar es Salaam Activate Technology - Germany Germany activating armour Trigger GermanyT5: buytank added to productionGermany Turn Complete - Germany Germany collect 131 PUs; end with 132 PUs Turning on Edit Mode EDIT: Removing Technology armour for Germany EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -0.67 Britain : 0.33 France : -0.50 Germany : 2.50 Russia : 0.83
Territory Summary for Germany :
Alsace : 2 field_guns and 1 infantry Bavaria : 1 Factory, 3 field_guns and 3 infantry Berlin : 1 Factory and 17 stormtruppens Brandenburg : 1 field_gun, 2 infantry and 4 stormtruppens Dar es Salaam : 1 Factory, 1 cavalry, 2 infantry and 6 trenchs German East Africa : 1 field_gun and 6 infantry German New Guinea : 1 Factory, 2 field_guns, 4 infantry and 2 trenchs Hanover : 2 field_guns, 1 infantry and 2 trenchs Marshall Islands : 1 infantry Mecklenburg : 1 Factory, 3 field_guns and 3 infantry Rhine : 2 field_guns, 3 infantry and 6 stormtruppens Rwanda : 1 field_gun and 2 infantry Saxony : 9 stormtruppens West Prussia : 1 cavalry, 5 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 stormtruppen Westphalia : 2 field_guns and 8 stormtruppens Wurttemburg : 3 field_guns Burgundy : 1 flag, 5 field_guns and 3 infantry Champagne : 1 flag, 2 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 26 infantry, 21 stormtruppens and 4 trenchs Franche-Comte : 1 flag, 1 infantry Picardy : 1 flag, 1 field_gun and 1 infantry Tahiti : 1 flag Tuamotu : 1 flag Bohemia : 1 field_gun and 2 infantry Galicia : 3 field_guns and 6 infantry Bechuanaland : 1 flag Belgium : 1 flag, 1 Factory, 3 field_guns, 3 infantry and 1 trench Cape Colony : 1 flag, 3 cavalrys, 1 field_gun and 1 infantry Easter Island : 1 flag Line Islands : 1 flag Northern Rhodesia : 1 flag, 1 cavalry and 2 field_guns Papua : 1 flag Pretoria : 1 flag Southern Rhodesia : 1 flag Uganda : 1 flag Western Poland : 1 flag, 1 infantry and 3 trenchs Sea Zone 13 Skagerrak : 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 7 submarines and 1 transport Sea Zone 106 Pacific Ocean : 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports Norway : 1 flag, 2 infantry
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Spot the disaster!!! :anguished:
Oh - I edited out Armour tech as I did not get it the first time I started this turn.
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@Private-Panic Cheater!
Ok, unfortunately, I believe it won’t reverse the tank being added to your production list as the trigger already fired. So you’ll need to just refrain from buying tanks until you research it fair and square :)
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@redrum my friend will be chafing at the bit.
Should habe come fir Tanks from R1. But did he listen to me! -
Thank God I can play.
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - France France spend 0 on tech rolls France roll 1,3,6,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 4 colonials and 2 field_guns moved from Rhone to Burgundy 1 heavy_gun and 1 infantry moved from Brittany to Burgundy 1 field_gun moved from Brittany to Burgundy 1 field_gun and 3 infantry moved from Paris to Picardy 1 fighter moved from Paris to Picardy 1 cavalry moved from Marseilles to Burgundy 1 infantry moved from Paris to Burgundy 1 infantry moved from Western Sudan to Uganda Britain take Uganda from Germany 2 infantry moved from Travancore to Sea Zone 79 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam France take Al-Dammam from Turkey Purchase Units - France France buy 3 colonials, 2 field_guns, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Burgundy France attack with 1 cavalry, 4 colonials, 3 field_guns, 1 heavy_gun and 2 infantry Germany defend with 5 field_guns and 3 infantry France roll dice for 1 cavalry, 4 colonials, 3 field_guns, 1 heavy_gun and 2 infantry in Burgundy, round 2 : 4/11 hits, 3.83 expected hits Germany roll dice for 5 field_guns and 3 infantry in Burgundy, round 2 : 2/8 hits, 2.67 expected hits 1 field_gun owned by the Germany, 3 infantry owned by the Germany, 1 infantry owned by the France and 1 cavalry owned by the France lost in Burgundy France roll dice for 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry in Burgundy, round 3 : 4/9 hits, 3.50 expected hits Germany roll dice for 4 field_guns in Burgundy, round 3 : 0/4 hits, 1.33 expected hits 4 field_guns owned by the Germany lost in Burgundy France win, taking Burgundy from Germany with 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 22 Casualties for France: 1 cavalry and 1 infantry Casualties for Germany: 5 field_guns and 3 infantry Battle in Picardy France attack with 1 field_gun, 1 fighter and 3 infantry Germany defend with 1 field_gun and 1 infantry France roll dice for 1 field_gun, 1 fighter and 3 infantry in Picardy, round 2 : 3/5 hits, 1.50 expected hits Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy France win, taking Picardy from Germany with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 infantry Casualties for Germany: 1 field_gun and 1 infantry Non Combat Move - France 1 fighter moved from Picardy to Paris 3 colonials, 2 field_guns and 1 heavy_gun moved from Marseilles to Rhone 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 1 cavalry moved from Algeria to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 1 cavalry, 2 colonials and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 1 cavalry and 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 battlecruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea 4 colonials and 2 heavy_guns moved from Greece to Albania 2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean 2 colonials moved from Sea Zone 60 Central Mediterranean to Greece 1 cruiser and 1 transport moved from Sea Zone 129 South China Sea to Sea Zone 127 Gulf of Thailand 1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 cruiser and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 126 Java Sea 1 colonial moved from Sea Zone 126 Java Sea to Singapore Place Units - France 2 heavy_guns, 6 infantry and 3 trenchs placed in Paris 2 colonials placed in Algiers 1 colonial and 1 heavy_gun placed in Tobruk 1 heavy_gun and 2 infantry placed in Brittany 2 field_guns and 1 infantry placed in Marseilles Activate Technology - France France activating bunkers Turn Complete - France France collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
France : 2.17 Germany : -1.67
Territory Summary for France :
Kamerun : 1 flag Shanghai 1 : 1 flag Togo : 1 flag Tsingtao : 1 flag Algiers : 1 Factory and 2 colonials Auvergne : 1 infantry Brittany : 1 Factory, 1 heavy_gun and 2 infantry Burgundy : 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry Madagascar : 1 infantry Marseilles : 1 Factory, 1 cavalry, 2 colonials, 2 field_guns and 1 infantry Paris : 1 Factory, 2 cavalrys, 2 field_guns, 1 fighter, 13 heavy_guns, 46 infantry and 15 trenchs Picardy : 1 field_gun and 2 infantry Rhone : 3 colonials, 2 field_guns and 1 heavy_gun Tobruk : 1 Factory, 1 colonial and 1 heavy_gun Yanaon : 1 Factory Albania : 4 colonials and 2 heavy_guns Greece : 2 colonials Al-Dammam : 1 flag, 2 infantry British East Africa : 1 cavalry Singapore : 1 colonial Uganda : 1 infantry Sea Zone 56 Gulf of Lyon : 1 cruiser and 2 transports Sea Zone 58 Tyrrhenian Sea : 1 battlecruiser Sea Zone 60 Central Mediterranean : 1 battleship, 1 cruiser, 1 destroyer and 1 transport Sea Zone 72 Persian Gulf : 1 transport Sea Zone 126 Java Sea : 1 cruiser and 1 transport Majorca : 1 flag
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 13 Austria : 82 / 83 Italy : 28 / 28 Arabia : 9 / 12 Turkey : 55 / 62 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Purchase Units - Serbia Serbia buy 1 field_gun, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia 4 infantry moved from Greece to Albania Place Units - Serbia 1 trench placed in Macedonia 1 trench placed in Albania 1 field_gun and 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Territory Summary for Serbia :
Albania : 5 infantry and 1 trench Greece : 1 Factory, 1 field_gun, 1 infantry and 1 trench Macedonia : 2 heavy_guns, 5 infantry and 1 trench
Production/PUs Summary :
Germany : 124 / 132 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 83 Italy : 28 / 28 Arabia : 9 / 12 Turkey : 55 / 62 Britain : 77 / 94 Russia : 88 / 94 Communists : 30 / 30 USA : 77 / 77
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@redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@Private-Panic Cheater!
Ok, unfortunately, I believe it won’t reverse the tank being added to your production list as the trigger already fired. So you’ll need to just refrain from buying tanks until you research it fair and square :)
Yes. I had this happen to me before so I know.
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@Wittmann said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@redrum my friend will be chafing at the bit.
Should habe come fir Tanks from R1. But did he listen to me!That from the man who went all naval with Germany!
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@Private-Panic mad it was a good tactic . The allies cent land in Germany, if the Germans have a better fleet.
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I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 1,6,2 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover victoryBonds Combat Move - Austria 2 infantry moved from Tyrol to Milan 1 fighter moved from Venice to Milan 3 fighters and 3 infantry moved from Galicia to Odessa Purchase Units - Austria Austria buy 6 field_guns and 19 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Battle in Milan Austria attack with 1 fighter and 2 infantry Italy defend with 1 infantry Austria roll dice for 1 fighter and 2 infantry in Milan, round 2 : 1/3 hits, 0.83 expected hits Italy roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Milan Austria win, taking Milan from Italy with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italy: 1 infantry Battle in Odessa Austria attack with 3 fighters and 3 infantry Russia defend with 2 conscripts, 1 heavy_gun and 1 trench Austria roll dice for 3 fighters and 3 infantry in Odessa, round 2 : 3/6 hits, 2.00 expected hits Russia roll dice for 2 conscripts, 1 heavy_gun and 1 trench in Odessa, round 2 : 1/3 hits, 1.00 expected hits 1 trench owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Austria lost in Odessa Austria roll dice for 3 fighters and 2 infantry in Odessa, round 3 : 1/5 hits, 1.67 expected hits Russia roll dice for 1 conscript and 1 heavy_gun in Odessa, round 3 : 0/2 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Odessa 2 infantry owned by the Austria retreated to Galicia Russia win with 1 heavy_gun remaining. Battle score for attacker is 4 Casualties for Austria: 1 infantry Casualties for Russia: 2 conscripts and 1 trench Non Combat Move - Austria 3 fighters moved from Odessa to Galicia 2 field_guns and 3 infantry moved from Transylvania to Galicia 4 field_guns moved from Montenegro to Serbia 1 heavy_gun moved from Montenegro to Serbia 1 infantry moved from Montenegro to Serbia 4 infantry moved from Bulgaria to Serbia 2 infantry moved from Belgrade to Serbia 1 field_gun moved from Belgrade to Serbia 1 infantry moved from Belgrade to Serbia 2 field_guns moved from Hungary to Transylvania 5 infantry moved from Hungary to Transylvania 2 infantry moved from Vienna to Carpathia 1 infantry moved from Tyrol to Venice 1 field_gun and 5 infantry moved from Trieste to Venice 1 fighter moved from Milan to Venice Place Units - Austria 1 field_gun and 3 infantry placed in Venice 1 field_gun and 5 infantry placed in Trieste 1 field_gun and 3 infantry placed in Belgrade 3 field_guns and 4 infantry placed in Hungary 4 infantry placed in Vienna Activate Technology - Austria Austria activating victoryBonds Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 85 PUs; end with 87 PUs Austria collect 6 PUs from War Bonds; end with 93 PUs
Combat Hit Differential Summary :
Austria : 0.50 Italy : -0.33 Russia : -0.83
Territory Summary for Austria :
Belgrade : 1 flag, 1 Factory, 1 field_gun and 3 infantry Montenegro : 1 flag, 1 infantry Serbia : 1 flag, 5 field_guns, 1 heavy_gun and 9 infantry Bulgaria : 2 trenchs Carpathia : 2 infantry Galicia : 4 cavalrys, 5 field_guns, 3 fighters, 1 heavy_gun, 14 infantry and 9 trenchs Hungary : 1 Factory, 3 field_guns and 4 infantry Transylvania : 2 field_guns and 5 infantry Trieste : 1 Factory, 1 field_gun and 5 infantry Vienna : 1 Factory and 4 infantry Milan : 1 flag, 2 infantry Venice : 1 flag, 1 Factory, 9 field_guns, 1 fighter and 27 infantry
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@Private-Panic said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
I forgot to buy 3 trenches instead of 3 of the inf. Although I have done my combats I would like to edit in this change, if the enemy permit?
Can @Degrasse please edit this change in for me if it is acceptable. Take the 3 inf out of Vienna and add them to Galicia. Thanks.