@axis-dominion Yes, scramble.
19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State 1 fighter moved from 43 Sea Zone to Shan State 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Yunnan 3 bombers moved from Borneo to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/10 hits, 4.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Borneo to 43 Sea Zone 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 43 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to Japan 1 fighter and 3 tactical_bombers moved from Manchuria to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Kweichow to 36 Sea Zone 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 fighter moved from Kweichow to French Indo China 3 bombers moved from Yunnan to French Indo China 1 infantry moved from Suiyuyan to Hopei 5 mech_infantrys moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 1 aaGun and 7 infantry moved from Manchuria to Korea Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : -0.33 Japanese : -2.67
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from British Guiana to Morocco Combat - Americans Battle in Morocco Americans attack with 2 artilleries, 1 bomber and 2 infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 3/4 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Morocco to British Guiana 3 bombers moved from Eastern United States to British Guiana 1 mech_infantry moved from Central United States to Southeast Mexico 1 infantry moved from Central United States to Southeast Mexico 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 bombers moved from India to Russia 4 bombers moved from Queensland to India 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : -0,67
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from British Guiana to Morocco Combat - Americans Battle in Morocco Americans attack with 2 artilleries, 1 bomber and 2 infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 3/4 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Morocco to British Guiana 3 bombers moved from Eastern United States to British Guiana 1 mech_infantry moved from Central United States to Southeast Mexico 1 infantry moved from Central United States to Southeast Mexico 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 bombers moved from India to Russia 4 bombers moved from Queensland to India 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 2 armour and 1 mech_infantry moved from Alexandria to Libya 1 armour moved from Tobruk to Libya 2 infantry moved from Alexandria to Tobruk 2 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from Egypt to Northwest Persia Place Units - British 3 infantry placed in Egypt 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,5 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : 0,33 British : -0,33 Americans : -0,67 Chinese : 0,17 Japanese : -0,67
-
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 92 Sea Zone to 98 Sea Zone 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 3 fighters moved from Algeria to Morocco 1 bomber moved from Eastern Poland to 98 Sea Zone 1 mech_infantry moved from Western Ukraine to Smolensk 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Western Ukraine to Tambov
-
Do you want to submerge the British sub in SZ98? If no, are there any circumstances that you do want it submerged in a future round? (e.g. if the French destroyer is gone but the sub remains)
My understanding is that my moving out of SZ92 to SZ97 with the other ships during the combat move phase is legal because I’m avoiding combat with the Russian sub.
I actually brought something similar up in the Q&A a while back, here’s Panther’s response:
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2726In this case I intend to use the remaining Italian sub to ignore the Russian sub and amphibious assault Morocco. If the amphibious assault while ignoring the sub does not create a “combat” in the sea zone then my intention would be to move out on the non-combat move instead, so I’m thinking that one way or the other I’m eligible to leave the sea zone.
-
@Tizkit said in 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2:
Do you want to submerge the British sub in SZ98? If no, are there any circumstances that you do want it submerged in a future round? (e.g. if the French destroyer is gone but the sub remains)
My SS will submerge.
For any other situation it is better to double check with me, please.
My understanding is that my moving out of SZ92 to SZ97 with the other ships during the combat move phase is legal because I’m avoiding combat with the Russian sub.
Correct, just remeber that you can’t load/unload units with this TT (sz97)wich you moved out on this turn.
I actually brought something similar up in the Q&A a while back, here’s Panther’s response:
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2726In this case I intend to use the remaining Italian sub to ignore the Russian sub and amphibious assault Morocco. If the amphibious assault while ignoring the sub does not create a “combat” in the sea zone then my intention would be to move out on the non-combat move instead, so I’m thinking that one way or the other I’m eligible to leave the sea zone.
As for your Sub and your Amphibbing TT, you will need to have at least one Surface Warship to ignore my Sub in this case. Your SS along the TT will not be able to ignore my Sub. Triple a does not handle this scenario correctly!
You may look this information up on triple a.
Click Notes and go almost to the half way down. You will find it where it says: Submarines prevent Unescorted transports… -
Regarding the attacker sub not working to ignore the enemy sub:
OK, that’s odd because I tried the scenario yesterday and it seemed to work properly and I was able to do the amphibious assault with only the Italian sub present. Maybe it was fixed in an update?
Do players normally just leave a surface warship present and then edit it out at the end of the turn? I could do that with one of the surface warships to make sure there’s no problem and then edit it to 97 at the end of the turn.
-
@Tizkit it will work on triple a just fine.
It is the rule you have to consider.
You need at least one Warship to accompany your TT to perform an amphib assault or the TT plus it’s troops it brought with are going to be destroyed unless your Sub wins in that sz were a battle must occur since you didn’t brought any Warship along with your TT.You can of course leave the map as it is and do your amphib when you announce to me that you will edit the Warship in after the battle bc you don’t want to alter or reload/redo your Ita turn.
But the Warship must stay then in that sz till the and of Ita Turn.If that is what you meant go ahead.
No scramble in sz98. -
@Tizkit said in 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2:
Regarding the attacker sub not working to ignore the enemy sub:
OK, that’s odd because I tried the scenario yesterday and it seemed to work properly and I was able to do the amphibious assault with only the Italian sub present. Maybe it was fixed in an update?
Looks like it can’t be fixed since it is adressed in the game notes.
Do players normally just leave a surface warship present and then edit it out at the end of the turn? I could do that with one of the surface warships to make sure there’s no problem and then edit it to 97 at the end of the turn.
No.
That would be not legal.I had my reasons to put my sub in sz97😉.
-
Ok, I misunderstood, I thought you were saying there is a technical issue that needs to be worked around.
However I think using the Italian sub to ignore the Russian sub is legal. The rules require a warship, not a surface warship, and a sub is a warship.
From page 16 of the Europe rulebook:
“However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.”
From page 31 of the Europe rulebook:
“For the sake of these rules, the following are surface warships: battleships, carriers, cruisers, and destroyers. Transports are not warships. Submarines are warships, but they are not surface warships.”
-
@Tizkit you can ho ahead.
An accompanying Sub is enough. -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 92 Sea Zone to 98 Sea Zone 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 3 fighters moved from Algeria to Morocco 1 bomber moved from Eastern Poland to 98 Sea Zone 1 mech_infantry moved from Western Ukraine to Smolensk 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Western Ukraine to Tambov Combat - Italians Battle in Morocco Italians attack with 3 fighters and 3 infantry Americans defend with 2 artilleries Italians roll dice for 3 fighters and 3 infantry in Morocco, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 3 fighters and 3 infantry in Morocco, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries in Morocco, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in 98 Sea Zone Italians attack with 1 bomber and 2 submarines British defend with 1 submarine; French defend with 1 destroyer 1 submarine owned by the British Submerged Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Tambov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Northern Italy to Romania 3 fighters moved from Morocco to Gibraltar 1 bomber moved from 98 Sea Zone to Greece 2 mech_infantrys moved from Southern France to Western Germany 1 infantry moved from Ukraine to Bryansk Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00 French : -0.33 Americans : -1.33 Russians : 0.33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 9 artilleries, 1 fighter, 29 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 2 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia 1 mech_infantry moved from Western Ukraine to Russia 1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus
-
Just want to confirm you want max defense in Moscow… I.E. kill the US bombers prior to infantry.
-
@Tizkit correct.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 9 artilleries, 1 fighter, 29 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 2 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia 1 mech_infantry moved from Western Ukraine to Russia 1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 92 Sea Zone Battle in Belarus Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 17 armour, 9 artilleries, 5 bombers, 3 fighters, 29 infantry, 12 mech_infantrys and 6 tactical_bombers Americans defend with 5 bombers; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 2 fighters, 57 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 9 artilleries, 5 bombers, 1 fighter, 29 infantry, 12 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 27/79 hits, 27.67 expected hits Russians roll dice for 3 aaGuns, 2 armour, 10 artilleries, 5 bombers, 2 fighters, 57 infantry and 1 tactical_bomber in Russia, round 2 : 23/77 hits, 26.00 expected hits 19 infantry owned by the Russians, 23 infantry owned by the Germans, 3 aaGuns owned by the Russians and 5 bombers owned by the Americans lost in Russia Germans roll dice for 17 armour, 9 artilleries, 5 bombers, 1 fighter, 6 infantry, 12 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 18/56 hits, 23.83 expected hits Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 22/53 hits, 18.83 expected hits 18 infantry owned by the Russians, 6 artilleries owned by the Germans, 6 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 3 artilleries, 5 bombers, 1 fighter, 2 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 19/34 hits, 18.00 expected hits Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Russia, round 4 : 15/35 hits, 12.83 expected hits 19 infantry owned by the Russians, 3 artilleries owned by the Germans, 10 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 5 bombers, 1 fighter and 6 tactical_bombers in Russia, round 5 : 10/19 hits, 11.33 expected hits Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 5 : 4/16 hits, 6.50 expected hits 1 infantry owned by the Russians, 9 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 5 bombers, 1 fighter and 6 tactical_bombers in Russia, round 6 : 9/15 hits, 9.00 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 5 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 16 armour, 9 artilleries, 2 fighters, 29 infantry and 12 mech_infantrys Casualties for Americans: 5 bombers Casualties for Russians: 3 aaGuns, 2 armour, 10 artilleries, 2 fighters, 57 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter moved from Algeria to Gibraltar 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Karelia to Finland 1 aaGun moved from Novgorod to Karelia 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 6 tactical_bombers moved from Russia to Tambov 3 bombers moved from Russia to Novgorod 2 bombers moved from Russia to Tambov 3 aaGuns moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 infantry and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 infantry placed in France 1 infantry and 5 mech_infantrys placed in Western Germany Germans undo move 4. 1 infantry placed in France 5 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -9.00 AA fire in Russia : : 0.50 Russians : -0.67
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians