DizzKneeLand33 (X+0) versus Giallo BM3 L20

  • '20 '16 '15 '14

    Following the lyrics on Led Zeppelin II:

    Scramble on! :p

    3 fighters. Crack BB, then carriers, then max defense but I’d like to keep carriers so you may have to check with me depending (kill tac fighters before sinking carriers in any event).

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 armour moved from Algeria to Morocco
            2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    8 hits…

  • '20 '16 '15 '14

    4 cracks (BB and 3 CV), sub, 3 tacs.


  • @DizzKneeLand33 2 hits with the subs

  • '20 '16 '15 '14

    destroyer and 1 CV


  • @DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:

    destroyer and 1 CV

    5 more…

  • '20 '16 '15 '14

    I didn’t see what you took as casualties. How many hits did I get in round 1?

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 armour moved from Algeria to Morocco
            2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 3 submarines in 31 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,67
    

    Savegame

  • '20 '16 '15 '14

    Okay, kill the boats first mas defense from there. Thanks for taking the time on the OOL!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 armour moved from Algeria to Morocco
            2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 3 submarines in 31 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 transport in 31 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 4 : 4/7 hits, 4,00 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 31 Sea Zone, round 4 : 1/4 hits, 2,67 expected hits
                    4 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 2 battleships, 2 cruisers and 2 fighters remaining. Battle score for attacker is 71
                Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from French Guiana to Suriname
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            5 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Anhwe
            2 artilleries moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            2 artilleries and 1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 8 infantry in Anhwe, round 2 : 2/10 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : -0,67
    

    Savegame

  • '20 '16 '15 '14

    Must go to bed for now but see you soon! :)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 armour moved from Algeria to Morocco
            2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/12 hits, 6,00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 3 submarines in 31 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 transport in 31 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 4 : 4/7 hits, 4,00 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 31 Sea Zone, round 4 : 1/4 hits, 2,67 expected hits
                    4 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 2 battleships, 2 cruisers and 2 fighters remaining. Battle score for attacker is 71
                Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from French Guiana to Suriname
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            5 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Anhwe
            2 artilleries moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            2 artilleries and 1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 8 infantry in Anhwe, round 2 : 2/10 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Yunnan to 41 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
            1 bomber moved from Egypt to Belgian Congo
            1 fighter moved from Egypt to Belgian Congo
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Belgian Congo
                British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 marine moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Persia
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Belgian Congo to Egypt
            1 bomber moved from Belgian Congo to French Madagascar
            1 infantry moved from Shan State to Yunnan
            1 aaGun moved from Burma to India
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to India
            1 infantry moved from Quebec to Eastern United States
            1 artillery moved from Quebec to Eastern United States
            1 infantry moved from Quebec to Eastern United States
            1 armour moved from Quebec to Central United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    British : 0,17
    Italians : 1,33
    Americans : 0,67
    Chinese : 1,33
    Japanese : -1,00
    

    Savegame


  • @DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:

    Must go to bed for now but see you soon! :)

    Goodnight

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tobruk to Southern Italy
            2 artilleries and 4 infantry moved from Bulgaria to Romania
            3 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Siam to Shan State
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Siam to Shan State
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 0,67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            9 armour, 11 artilleries, 22 infantry and 14 mech_infantrys moved from Romania to Eastern Poland
            3 artilleries and 12 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys in Eastern Poland, round 2 : 19/71 hits, 19.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Romania to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 submarine moved from 123 Sea Zone to 110 Sea Zone
            1 cruiser, 1 submarine and 1 transport moved from 123 Sea Zone to 112 Sea Zone
            1 infantry moved from Southern France to France
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            10 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Baltic States
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Novgorod to Bryansk
            1 fighter moved from Karelia to Bryansk
            1 fighter moved from Vyborg to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Baltic States to Russia
            1 mech_infantry moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,00
    

    Savegame

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