TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
10 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
3 artilleries moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone
8 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
5 transports moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 fighter moved from 105 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
10 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
3 artilleries moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Algeria to Normandy Bordeaux
1 tactical_bomber moved from Algeria to Normandy Bordeaux
1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India
1 fighter moved from West India to Persia
1 tactical_bomber moved from West India to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Non Combat Move - British
1 bomber moved from Tunisia to Algeria
Place Units - British
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
1 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -1.00
British : 0.50
Italians : 0.33
Americans : -0.67
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 2 cruisers and 2 transports; French defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 destroyer owned by the French and 2 cruisers owned by the British lost in 94 Sea Zone
2 transports owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 46
Casualties for British: 2 cruisers and 2 transports
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern France
1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
1 armour moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -1.33
Finally, a bombing run where I didn’t lose a plane! Italian air force strikes the Med fleet!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Battle in Philippines
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 3 submarines and 1 transport
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Battle in Philippines
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 3 submarines and 1 transport
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from France to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 2 tactical_bombers moved from Germany to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
8 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 armour, 2 artilleries and 3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/21 hits, 7.67 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/15 hits, 6.17 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 8 infantry owned by the Americans, 2 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/10 hits, 5.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/4 hits, 2.33 expected hits
2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 4 : 5/7 hits, 4.33 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries, 2 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries and 8 infantry
Casualties for British: 2 fighters and 2 tactical_bombers
Battle in Bryansk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 10 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 11 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 9 transports owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 124
Casualties for Americans: 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 10 transports
Casualties for British: 1 armour, 1 infantry and 1 transport
Battle in Rostov
Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Rostov, round 2 : 5/10 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Ukraine
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 artillery moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Western Germany to Poland
4 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 aaGun moved from Germany to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
3 bombers moved from Normandy Bordeaux to France
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Novgorod
1 mech_infantry placed in Ukraine
1 artillery placed in Ukraine
2 mech_infantrys placed in Western Germany
1 armour placed in Western Germany
1 infantry placed in Ukraine
1 artillery placed in France
Germans undo move 7.
1 infantry placed in Western Germany
Germans undo move 7.
1 artillery placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,1,5,5,4,4,1,6
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 5.50
Americans : 5.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
6 infantry moved from Novosibirsk to Kazakhstan
5 mech_infantrys moved from Vologda to Volgograd
1 armour moved from Vologda to Volgograd
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Archangel
5 infantry moved from Vologda to Russia
6 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
Place Units - Russians
2 armour, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 2 mech_infantrys moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Chahar
2 infantry and 1 transport moved from 15 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Burma to India
Combat - Japanese
Battle in Siberia
Battle in Chahar
Japanese attack with 1 bomber, 2 infantry and 5 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 infantry and 5 mech_infantrys in Chahar, round 2 : 2/8 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 bomber and 5 mech_infantrys in Chahar, round 3 : 2/6 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Siberia from Russians, taking Chahar from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
British defend with 3 aaGuns and 1 artillery; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 2 : 4/10 hits, 3.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 1 fighter in India, round 2 : 0/2 hits, 1.00 expected hits
3 aaGuns owned by the British and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 3 : 2/10 hits, 3.67 expected hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 3 aaGuns and 1 artillery
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Chahar to Jehol
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 57 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.67
AA fire in India : : -0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 cruiser and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 cruiser and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
2 artilleries moved from Tobruk to Alexandria
1 armour moved from Tunisia to Morocco
1 bomber moved from Algeria to Morocco
9 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 destroyer and 3 transports moved from 105 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Norway
Non Combat Move - British
Place Units - British
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to France
1 armour moved from Southern France to France
1 fighter moved from Southern France to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 2.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 5 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
1 artillery moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 bomber moved from France to Volgograd
1 bomber moved from France to 112 Sea Zone
1 bomber moved from Southern France to 112 Sea Zone
1 bomber moved from Southern France to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from France to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour, 2 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 1 factory_minor and 6 mech_infantrys
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 6/15 hits, 6.33 expected hits
Russians roll dice for 2 armour and 6 mech_infantrys in Volgograd, round 2 : 3/8 hits, 3.00 expected hits
6 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/12 hits, 5.83 expected hits
Russians roll dice for 2 armour in Volgograd, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour and 6 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 fighter
British defend with 1 destroyer and 3 transports
Germans roll dice for 3 bombers and 1 fighter in 112 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 3 transports
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Rostov
1 bomber moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
3 bombers moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Poland to Belarus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
4 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : 0.67
Russians : -0.67
Its your turn!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 armour moved from Russia to Volgograd
5 mech_infantrys moved from Russia to Volgograd
6 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Tambov
5 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Bryansk, round 2 : 5/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Tambov, round 2 : 3/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 armour, 6 infantry and 5 mech_infantrys
Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 armour, 6 infantry and 5 mech_infantrys in Volgograd, round 2 : 2/14 hits, 3.33 expected hits
Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 4/8 hits, 3.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Volgograd, round 3 : 4/10 hits, 2.67 expected hits
Germans roll dice for 4 armour and 2 artilleries in Volgograd, round 3 : 3/6 hits, 2.67 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 4 : 2/7 hits, 2.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 6 infantry and 2 mech_infantrys
Casualties for Germans: 4 armour, 2 artilleries and 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 23 PUs (2 lost to blockades); end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 5.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 2 SuicideAttackTokens;
Japanese buy 2 armour, 1 bomber, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Burma to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 armour and 5 mech_infantrys moved from Yunnan to Kweichow
1 artillery moved from Burma to India
1 armour moved from Burma to India
1 armour moved from Burma to India
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Philippines
Battle in Korea
Battle in Kweichow
Japanese attack with 5 armour and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour and 5 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Philippines from Americans, taking Korea from Russians, taking Kweichow from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 5 infantry
AA fire in Manchuria : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 6/13 hits, 4.50 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 4/12 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 armour and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber and 1 mech_infantry placed in Kiangsu
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry placed in Kwangtung
Japanese undo move 6.
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -1.33
AA fire in Manchuria : : -0.67
Japanese : 0.83