Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
Misterblue (axis) vs 666 bm3 20L
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33Territory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 15 infantry Kweichow : 2 infantryProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 39 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 39 UK_Pacific : 10 / 13 Italians : 17 / 17 ANZAC : 10 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 infantry, 2 marines, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 2 marines placed in Western United States 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 4 fighters placed in Western United States Americans undo move 5. 2 fighters placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia Combat - British Battle in Ethiopia Non Combat Move - British 1 bomber moved from Iceland to Gibraltar 1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 2 destroyers moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 2 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 aaGun moved from Burma to India 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 2 aaGuns, 2 artilleries, 3 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber Kweichow : 2 infantry India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry Malaya : 1 harbour Queensland : 2 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport 10 Sea Zone : 1 destroyer, 2 submarines and 1 transport Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Gibraltar : 1 aaGun, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 1 infantry and 1 marine New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry Tanganyika Territory : 2 infantry Morocco : 1 infantry and 1 mech_infantry Ethiopia : 1 flag, 2 infantry 76 Sea Zone : 1 cruiser, 2 destroyers and 1 transport 106 Sea Zone : 1 flag, 1 transport 86 Sea Zone : 2 transports 92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters Eastern Persia : 1 flag, 1 infantry 101 Sea Zone : 1 transport Brazil : 1 flag, 1 armour and 3 infantry Persia : 1 flag 91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 39 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 30 / 36 UK_Pacific : 10 / 13 Italians : 16 / 17 ANZAC : 10 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
Did you mean to leave a tempting target in sz92? It will cost Germany most of it’s air force but even with a French fighter in Gib it’s likely to end up an positive exchange for the Axis, at least in TUV. I’ll hold off with Italy for now in case you want to alter your ncm.
While I’m at it I may as well ask you an etiquette question. I hope this kind of questioning isn’t considered bad form?
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
Did you mean to leave a tempting target in sz92? It will cost Germany most of it’s air force but even with a French fighter in Gib it’s likely to end up an positive exchange for the Axis, at least in TUV. I’ll hold off with Italy for now in case you want to alter your ncm.
While I’m at it I may as well ask you an etiquette question. I hope this kind of questioning isn’t considered bad form?
Re: etiquette, this is NOT bad form. Many would Probably even appreciate it! Yes, I am aware of the z92 risk. The allies, IMO, need to engage in certain areas. I am willing to sacrifice the navy for the German air.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 bomber moved from Southern Italy to Algeria 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Crete Battle in Cyprus Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 2,50 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Algeria Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Libya to Tunisia 1 fighter moved from Algeria to Tunisia 1 bomber moved from Algeria to Southern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Western Germany 1 armour moved from Southern France to Yugoslavia 1 aaGun moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Kenya to Belgian Congo Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,50 French : -0,67Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 3 infantry Cyprus : 1 flag, 1 infantry Kenya : 1 flag Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag, 1 artillery, 1 fighter and 3 infantry Western Germany : 1 aaGun Romania : 2 armour and 1 mech_infantry Northern Italy : 1 armour, 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Crete : 1 flag, 1 infantry Greece : 1 flag, 2 infantry 99 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports Yugoslavia : 1 armourProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 39 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 36 UK_Pacific : 10 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 aaGun and 2 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands 1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter, 1 marine and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Malaya : 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Northern Territory : 1 aaGun, 1 fighter and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 marine and 1 mech_infantry Line Islands : 1 infantry Dutch New Guinea : 1 flag, 1 infantry 26 Sea Zone : 1 cruiser and 1 destroyer 29 Sea Zone : 1 transport Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 39 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 36 UK_Pacific : 10 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 aaGun and 2 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands 1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter, 1 marine and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Northern Territory : 1 aaGun, 1 fighter and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 marine and 1 mech_infantry New Guinea : 1 infantry Line Islands : 1 infantry Dutch New Guinea : 1 flag 26 Sea Zone : 1 cruiser and 1 destroyer 29 Sea Zone : 1 transport Gibraltar : 1 fighter Egypt : 3 infantry United Kingdom : 2 infantry French Equatorial Africa : 1 infantry 76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 51 Russians : 37 / 39 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 36 UK_Pacific : 10 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to 92 Sea Zone Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer and 4 fighters; French defend with 1 fighter Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 10/12 hits, 7,17 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 6/9 hits, 5,00 expected hits 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French, 4 fighters owned by the British and 1 carrier owned by the British lost in 92 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 3 fighters and 3 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 4 fighters Casualties for French: 1 fighter Battle in 114 Sea Zone Germans attack with 1 battleship and 1 cruiser Russians defend with 1 cruiser Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 8 infantry moved from Finland to Karelia 1 aaGun moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 armour, 6 artilleries and 2 infantry moved from Poland to Eastern Poland 3 aaGuns, 5 artilleries and 27 infantry moved from Romania to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 2 bombers moved from 92 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria 1 armour moved from Yugoslavia to Eastern Poland 4 armour moved from Normandy Bordeaux to Northern Italy 1 aaGun and 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 2 fighters and 1 infantry placed in Western Germany 1 destroyer placed in 114 Sea Zone 1 submarine placed in 113 Sea Zone 2 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 3,67 British : 1,00 Russians : 0,50Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Algeria : 2 fighters and 2 tactical_bombers France : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Poland : 2 infantry and 4 mech_infantrys Germany : 1 factory_major, 2 infantry and 2 mech_infantrys Northern Italy : 4 armour Southern Italy : 2 bombers Karelia : 1 flag, 9 infantry Baltic States : 1 flag Eastern Poland : 1 flag, 3 aaGuns, 4 armour, 11 artilleries, 29 infantry and 10 mech_infantrys 125 Sea Zone : 1 submarine 113 Sea Zone : 1 submarine Bulgaria : 1 flag 114 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport Yugoslavia : 1 flag Finland : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 44 / 51 Russians : 34 / 39 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 36 UK_Pacific : 10 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@Misterblue nice dice…
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone -
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@Misterblue russian sub hit the dd, cr & tipped BB…what do you want to lose?
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@666 dd then cr and last bb
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 1 aaGun, 1 artillery and 14 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 7 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.67Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Timguska : 6 infantry Belarus : 1 infantry Baltic States : 1 infantry Bryansk : 4 aaGuns, 2 armour, 3 artilleries, 46 infantry and 2 mech_infantrys Archangel : 1 infantry Bessarabia : 1 infantry Russia : 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber Ukraine : 1 factory_minor Western Ukraine : 1 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor and 1 harbour 92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 42 Japanese : 53 / 62 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 36 UK_Pacific : 10 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 2 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow 1 battleship moved from 41 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Philippines to Kweichow 2 fighters moved from 41 Sea Zone to Malaya Combat - Japanese Battle in Ceylon Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Ceylon from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 7/10 hits, 5,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 bombers, 2 fighters and 5 tactical_bombers moved from Kweichow to French Indo China 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 2 fighters moved from Malaya to 37 Sea Zone 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 3 fighters moved from 55 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun and 4 infantry moved from Manchuria to Korea 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 3 artilleries and 2 infantry moved from Hunan to Kiangsi Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 airfield and 3 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : 0,67 Japanese : 2,00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 aaGun, 8 infantry and 1 marine Kiangsu : 1 flag Kiangsi : 1 flag, 3 artilleries and 2 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Ceylon : 1 flag, 1 artillery Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 armour, 2 artilleries, 1 harbour and 2 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers Celebes : 1 flag Java : 1 flag, 1 infantry Sumatra : 1 flag 37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports 36 Sea Zone : 1 transport 35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber 39 Sea Zone : 1 transport 20 Sea Zone : 1 transport 6 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 42 Japanese : 58 / 66 Americans : 52 / 72 Chinese : 6 / 10 British : 29 / 36 UK_Pacific : 6 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 2 marines moved from Western United States to 10 Sea Zone 1 destroyer, 2 marines, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from Queensland to 26 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 2. 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for Americans :
Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 2 marines Midway : 1 airfield 26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 2 transports 10 Sea Zone : 1 carrier and 1 destroyer Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Gibraltar : 2 fighters and 2 infantry United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber Morocco : 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry 101 Sea Zone : 1 carrier, 1 destroyer and 2 transports Brazil : 1 flag 91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 42 Japanese : 58 / 66 Americans : 52 / 72 Chinese : 6 / 10 British : 29 / 36 UK_Pacific : 6 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 infantry moved from Yunnan to Hunan -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan retreated to Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma 1 artillery and 13 infantry moved from Yunnan to Burma Place Units - Chinese 1 artillery and 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : 0.00Territory Summary for Chinese :
Kwangsi : 1 infantry Sikang : 1 artillery and 2 infantry Burma : 1 artillery, 1 fighter and 13 infantryProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 42 Japanese : 57 / 66 Americans : 52 / 72 Chinese : 7 / 10 British : 29 / 36 UK_Pacific : 6 / 13 Italians : 18 / 18 ANZAC : 10 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0





