TripleA Turn Summary: RomanRepublic round 14
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 14
Combat Move - RomanRepublic
10 velitess moved from Logdunum to Burdigala
RomanRepublic take Burdigala from Carthage
1 velites moved from Augustoritum to Tolosa
3 cavalrys moved from Massilia to Tolosa
8 legionaires, 2 onagers and 6 velitess moved from Narbo to Barcino
2 cavalrys moved from Vindonissa to Narbo
2 ballistas, 2 legionaires and 4 velitess moved from Vindobona to Lauriacum
1 velites moved from Sirmium to Aemona
7 cavalrys moved from Patavium to Aemona
6 cavalrys, 6 legionaires and 18 velitess moved from Croton to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 5 cavalrys, 1 fort, 3 legionaires, 1 onager, 1 trireme and 18 velitess; Remaining resources: 4 PUs;
Combat - RomanRepublic
Battle in Lauriacum
RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
Neutral defend with 1 cavalry and 3 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Lauriacum, round 2 : 2/8 hits, 3.00 expected hits
Neutral roll dice for 1 cavalry and 3 swordmen in Lauriacum, round 2 : 1/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Lauriacum
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 3 velitess in Lauriacum, round 3 : 5/7 hits, 2.83 expected hits
Neutral roll dice for 2 swordmen in Lauriacum, round 3 : 2/2 hits, 0.67 expected hits
2 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Lauriacum
RomanRepublic loses 0 PUs for violating Lauriacums neutrality.
RomanRepublic win, taking Lauriacum from Neutral with 2 ballistas, 2 legionaires and 1 velites remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 1 cavalry and 3 swordmen
Battle in Barcino
RomanRepublic attack with 8 legionaires, 2 onagers and 6 velitess
Carthage defend with 1 cavalry
RomanRepublic roll dice for 8 legionaires, 2 onagers and 6 velitess in Barcino, round 2 : 6/16 hits, 5.33 expected hits
Carthage roll dice for 1 cavalry in Barcino, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Barcino
RomanRepublic win, taking Barcino from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4
Casualties for Carthage: 1 cavalry
Battle in Tolosa
RomanRepublic attack with 3 cavalrys and 1 velites
Carthage defend with 1 cavalry
RomanRepublic roll dice for 3 cavalrys and 1 velites in Tolosa, round 2 : 2/4 hits, 1.17 expected hits
Carthage roll dice for 1 cavalry in Tolosa, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Tolosa
RomanRepublic win, taking Tolosa from Carthage with 3 cavalrys and 1 velites remaining. Battle score for attacker is 4
Casualties for Carthage: 1 cavalry
Battle in Aemona
RomanRepublic attack with 7 cavalrys and 1 velites
Neutral defend with 3 archers, 1 axeman and 2 swordmen
RomanRepublic roll dice for 7 cavalrys and 1 velites in Aemona, round 2 : 2/8 hits, 2.50 expected hits
Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 1/6 hits, 2.33 expected hits
1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona
RomanRepublic roll dice for 7 cavalrys in Aemona, round 3 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 3 archers and 1 swordman in Aemona, round 3 : 3/4 hits, 1.83 expected hits
3 cavalrys owned by the RomanRepublic, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Aemona
RomanRepublic roll dice for 4 cavalrys in Aemona, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Aemona, round 4 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the RomanRepublic and 1 archer owned by the Neutral lost in Aemona
RomanRepublic loses 0 PUs for violating Aemonas neutrality.
RomanRepublic win, taking Aemona from Neutral with 3 cavalrys remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 4 cavalrys and 1 velites
Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 legionaires and 1 onager placed in Massilia
5 cavalrys placed in Arretium
1 fort placed in Croton
1 trireme placed in SZ 28
8 velitess placed in Roma
8 velitess placed in Patavium
2 velitess placed in Tarentum
Turn Complete - RomanRepublic
RomanRepublic collect 124 PUs; end with 128 PUs
Combat Hit Differential Summary :
Carthage : -0.33
Neutral : 1.50
RomanRepublic : 2.50
Savegame