Wiz (X) vs Sov (L) G1 BM3 2020

  • '19

    @wizmark I must say this is a real chess match!

  • '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 77 PUs; 
            Germans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            4 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            5 mech_infantrys moved from Western Germany to France
            5 mech_infantrys moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Germany to Normandy Bordeaux
            1 fighter moved from Norway to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
            4 bombers moved from Eastern Poland to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 77 PUs; 
            Germans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            4 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            5 mech_infantrys moved from Western Germany to France
            5 mech_infantrys moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Germany to Normandy Bordeaux
            1 fighter moved from Norway to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
            4 bombers moved from Eastern Poland to Normandy Bordeaux
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 5 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 6 mech_infantrys and 4 tactical_bombers
                British defend with 2 artilleries, 1 fighter, 11 infantry, 1 marine and 2 mech_infantrys; French defend with 1 fighter; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 marines
                    AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 6 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 17/29 hits, 12.83 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 5 fighters, 12 infantry, 3 marines and 2 mech_infantrys in Normandy Bordeaux, round 2 : 13/27 hits, 10.67 expected hits
                    2 mech_infantrys owned by the British, 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 6 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 10/16 hits, 9.33 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 fighters and 3 marines in Normandy Bordeaux, round 3 : 6/11 hits, 5.50 expected hits
                    1 marine owned by the British, 6 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 2 marines owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 4 bombers, 1 fighter and 4 tactical_bombers in Normandy Bordeaux, round 4 : 5/10 hits, 6.00 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 4 artilleries, 6 fighters, 3 infantry and 6 mech_infantrys
                Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 marines
                Casualties for British: 2 artilleries, 1 fighter, 11 infantry, 1 marine and 2 mech_infantrys
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to France
            4 bombers, 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to France
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            3 infantry moved from Germany to Western Germany
            5 infantry moved from Germany to Poland
            3 mech_infantrys moved from Eastern Poland to Germany
            10 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 armour moved from Urals to Novosibirsk
            2 aaGuns, 6 armour, 8 artilleries, 24 infantry and 28 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            1 bomber, 2 fighters and 3 mech_infantrys placed in Western Germany
            Germans undo move 1.
            3 fighters and 3 mech_infantrys placed in Western Germany
            1 bomber and 1 fighter placed in Germany
            1 armour, 1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,1,6,4,3
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : 2.17
    AA fire in Normandy Bordeaux : : -0.50
    Russians : -0.33
    

    Savegame

  • '20 '19

    @Sovietishcat Yes you are playing a stubborn defence!..hopefully kicking you out of normandy will set you back a long way though…:smiling_imp:

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 20 PUs; 
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Vologda to Novosibirsk
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Tambov to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Germans
            1 armour moved from Russia to Novosibirsk
            1 artillery and 1 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour; Japanese defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/10 hits, 4,17 expected hits
                    Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 4/7 hits, 2,83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 3 armour and 1 artillery in Novosibirsk, round 3 : 2/4 hits, 1,83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 armour
            Battle in Ukraine
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novosibirsk to Russia
            1 fighter moved from Samara to Russia
            2 armour and 7 mech_infantrys moved from Russia to Bryansk
            2 artilleries moved from Smolensk to Bryansk
            2 aaGuns, 4 artilleries and 18 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Volgograd to Novosibirsk
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,67
    Japanese : 1,50
    

    Savegame

  • '19

    @wizmark sure is a setback, hopefully it will open more doors for the allies.

  • '20 '19

    TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 bombers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 marines moved from Philippines to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 56 Sea Zone
            2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 fighter moved from Japan to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            3 battleships, 7 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 marines and 7 submarines moved from 35 Sea Zone to 34 Sea Zone
            4 fighters moved from 34 Sea Zone to Paulau Island
            3 marines moved from 34 Sea Zone to Paulau Island
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 36 Sea Zone to 34 Sea Zone
            2 fighters moved from 34 Sea Zone to Paulau Island
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 bombers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 marines moved from Philippines to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 56 Sea Zone
            2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 fighter moved from Japan to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            3 battleships, 7 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 marines and 7 submarines moved from 35 Sea Zone to 34 Sea Zone
            4 fighters moved from 34 Sea Zone to Paulau Island
            3 marines moved from 34 Sea Zone to Paulau Island
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 36 Sea Zone to 34 Sea Zone
            2 fighters moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 3 battleships, 8 carriers, 2 cruisers, 6 destroyers and 9 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 9 submarines in 34 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 3 battleships, 8 carriers, 2 cruisers, 6 destroyers and 9 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Paulau Island
                Japanese attack with 6 fighters and 3 marines
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 6 fighters and 3 marines in Paulau Island, round 2 : 5/9 hits, 4.00 expected hits
                    Americans roll dice for 1 mech_infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 6 fighters and 3 marines remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 45 Sea Zone to Philippines
            2 tactical_bombers moved from 21 Sea Zone to Philippines
            3 fighters moved from 45 Sea Zone to 34 Sea Zone
            6 fighters moved from Paulau Island to 34 Sea Zone
            2 fighters moved from 21 Sea Zone to 34 Sea Zone
            2 fighters moved from French Indo China to 34 Sea Zone
            3 fighters moved from Philippines to 34 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
            1 fighter moved from Japan to Philippines
            1 tactical_bomber moved from French Indo China to Japan
            1 mech_infantry moved from Olgiy to Evenkiyskiy
            1 infantry moved from Kansu to Timguska
            1 mech_infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Manchuria to Ulaanbaatar
            1 bomber moved from Kansu to French Indo China
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            2 submarines placed in 20 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 armour placed in Manchuria
            3 bombers and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 1.17
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Marianas to Paulau Island
            6 bombers moved from Caroline Islands to Western Australia
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to Paulau Island
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 33 Sea Zone to Paulau Island
            10 fighters moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Western Australia
                Americans attack with 6 bombers
                Japanese defend with 3 artilleries and 3 infantry
                    Americans roll dice for 6 bombers in Western Australia, round 2 : 5/6 hits, 4,00 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 4/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 bombers owned by the Americans lost in Western Australia
                    Americans roll dice for 2 bombers in Western Australia, round 3 : 0/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Western Australia
                    Americans roll dice for 1 bomber in Western Australia, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia
                Japanese win with no units remaining. Battle score for attacker is -51
                Casualties for Americans: 6 bombers
                Casualties for Japanese: 3 artilleries and 3 infantry
            Battle in Paulau Island
                Americans attack with 3 bombers and 2 fighters
                Japanese defend with 3 marines
                    Americans roll dice for 3 bombers and 2 fighters in Paulau Island, round 2 : 4/5 hits, 3,00 expected hits
                    Japanese roll dice for 3 marines in Paulau Island, round 2 : 2/3 hits, 1,00 expected hits
                    3 marines owned by the Japanese and 2 bombers owned by the Americans lost in Paulau Island
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 3 marines
            Battle in 45 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Paulau Island to 33 Sea Zone
            10 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 9 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Paulau Island to New Guinea
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Trans-Jordan to Syria
                  British take Syria from Germans
            1 armour moved from Syria to Trans-Jordan
    
        Combat - British
    
        Non Combat Move - British
            1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            8 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            8 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Trans-Jordan to 92 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            2 infantry placed in United Kingdom
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
            British collect 29 PUs (2 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 1,67
    Japanese : 4,00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Belarus to Smolensk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Belarus to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 3 infantry and 1 marine moved from Western Germany to Northern Italy
            1 bomber moved from France to Southern Italy
            2 armour, 2 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
            1 fighter moved from France to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            2 artilleries moved from Southern France to Northern Italy
            1 fighter moved from Caucasus to Romania
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,4,6,6,5,6,2
            Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 33 Sea Zone to 56 Sea Zone
            2 fighters moved from Caroline Islands to 56 Sea Zone
            2 destroyers and 2 submarines moved from 33 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 56 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • '19

    @wizmark OOL for sz 56? 2 hits

  • '20 '19

    @Sovietishcat destroyer, tac bomber

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 33 Sea Zone to 56 Sea Zone
            2 fighters moved from Caroline Islands to 56 Sea Zone
            2 destroyers and 2 submarines moved from 33 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 56 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier and 3 transports in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                    2 transports owned by the Japanese lost in 56 Sea Zone
                ANZAC win, taking Java from Japanese with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 54
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
    
        Non Combat Move - ANZAC
            1 carrier and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from 33 Sea Zone to Queensland
            1 aaGun moved from South Australia to Queensland
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from South Australia to Queensland
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,67
    Japanese : -0,83
    

    Savegame

  • '19

    @wizmark I know it cost me almost all my bombers but If Japan was settled in Anzac right now, I was screwed

  • '20 '19

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Ukraine to Ukraine
            4 bombers moved from France to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
                  Germans take Rostov from Russians
            10 armour moved from Northwest Persia to Volgograd
            2 fighters and 2 tactical_bombers moved from Iraq to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Ukraine to Ukraine
            4 bombers moved from France to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
                  Germans take Rostov from Russians
            10 armour moved from Northwest Persia to Volgograd
            2 fighters and 2 tactical_bombers moved from Iraq to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 4 bombers and 3 infantry
                Russians defend with 1 armour, 1 artillery and 1 factory_minor
                    Germans roll dice for 4 bombers and 3 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 1 artillery
            Battle in Volgograd
                Germans attack with 10 armour, 2 fighters and 2 tactical_bombers
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 10 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 2 : 9/14 hits, 7.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Ukraine to Western Ukraine
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 armour moved from Normandy Bordeaux to Western Germany
            3 infantry moved from Western Germany to France
            3 tactical_bombers moved from France to Western Ukraine
            1 fighter moved from France to Western Ukraine
            1 fighter moved from Germany to Western Ukraine
            1 bomber moved from Germany to Western Germany
            2 fighters moved from Western Germany to Western Ukraine
            1 tactical_bomber moved from France to Western Germany
            5 infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Novgorod to Archangel
            10 armour moved from Iraq to Caucasus
            1 aaGun, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            1 bomber and 1 fighter placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,6,1,3,1,6,4,5
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 0.17
    

    Savegame

  • '20 '19

    @Sovietishcat yeah you had to do something about it…was expensive though! Although I didnt expect you to hit the little fleet there as well…and taking out the marines was a good move…couple of rounds without the islands now…should have left a sub in java

  • '20 '19

    @Sovietishcat sorry can you hold up!!

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