sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 83 Sea Zone to 70 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 bomber and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 infantry in Scotland, round 2 : 1/4 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 bomber and 2 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 bomber and 1 infantry in Scotland, round 4 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Scotland to United Kingdom
3 fighters moved from Trans-Jordan to Gibraltar
1 fighter moved from Trans-Jordan to 91 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Syria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,2,3,3,2
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : -1,00
@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
I’m heartbroken about it lol. The circumstances broke perfectly for it; but hey, dice game. The dice are what makes it interesting. If we played Low Luck, the game wouldn’t have so much replayability.
No combat is ever granted, I stand with the dice as well!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 1 fighter
EDIT: Adding units owned by British to Hopei: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@TheShrike Plz use last file, I completly forgot about moving my plane into Hopei… I don’t think it affected Italy that much, let me know if you are not okay with edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 1 fighter
EDIT: Adding units owned by British to Hopei: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 aaGuns, 9 armour, 5 artilleries, 19 infantry and 11 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
10 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 artillery placed in Western Germany
1 infantry placed in Western Germany
2 fighters placed in Western Germany
10 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in France
Germans undo move 4.
10 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Novgorod
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kansu to Suiyuyan
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
1 artillery and 2 infantry moved from Tambov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Rostov
7 artilleries and 6 infantry moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
1 aaGun and 11 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Russians : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 marine and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 marine
EDIT: Turning off Edit Mode
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 battleships, 6 carriers, 2 destroyers, 6 fighters, 1 marine, 1 submarine and 6 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in Midway
Battle in Solomon Islands
Battle in Wake Island
Non Combat Move - Japanese
2 bombers moved from Hunan to Japan
1 marine moved from 33 Sea Zone to Caroline Islands
4 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Hunan to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 aaGun, 4 fighters and 1 tactical_bomber moved from Hunan to Kweichow
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
3 infantry and 3 tactical_bombers placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 14 infantry moved from India to Burma
1 fighter moved from Hopei to Shensi
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Ethiopia to British Somaliland
1 tactical_bomber moved from Trans-Jordan to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 artilleries and 14 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 14 infantry in Burma, round 2 : 4/17 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British lost in 104 Sea Zone
British roll dice for 3 fighters in 104 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to Gibraltar
1 marine moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 battleship and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
3 aaGuns moved from India to Burma
1 transport moved from 70 Sea Zone to 71 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 0,33
British : -0,17
Italians : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 4/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 armour moved from Eastern Poland to Yugoslavia
1 fighter moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 2.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to Russia
6 artilleries, 5 infantry and 2 marines moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry, 2 marines, 1 submarine and 6 transports moved from 112 Sea Zone to 127 Sea Zone
6 artilleries, 5 infantry and 2 marines moved from 127 Sea Zone to Nenetsia
2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine
3 tactical_bombers moved from Western Germany to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Nenetsia
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Nenetsia from Russians, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
3 tactical_bombers moved from Belarus to Eastern Poland
6 infantry moved from Novgorod to Archangel
8 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Novgorod
2 armour placed in Germany
6 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : 0.50
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
4 infantry moved from Samara to Russia
4 infantry moved from Russia to Bryansk
2 infantry moved from Suiyuyan to Shensi
1 aaGun and 2 infantry moved from Kansu to Shensi
1 aaGun and 11 infantry moved from Novosibirsk to Samara
3 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 bombers and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 artillery, 3 fighters and 1 infantry moved from Kweichow to Yunnan
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 bombers and 3 tactical_bombers moved from Japan to 33 Sea Zone
2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
2 battleships, 6 carriers, 5 fighters, 1 marine and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
5 fighters, 1 marine and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships and 6 carriers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 6 carriers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 destroyers and 3 tactical_bombers in 33 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers and 3 tactical_bombers in 33 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 5 fighters, 1 marine and 5 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Hawaiian Islands : 0/3 hits, 0.50 expected hits
Japanese roll dice for 5 fighters, 1 marine and 5 tactical_bombers in Hawaiian Islands, round 2 : 4/11 hits, 6.17 expected hits
Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 aaGun, 2 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 2 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 3 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 4 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 bombers and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Chahar
3 fighters moved from Yunnan to Anhwe
1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
Place Units - Japanese
4 bombers and 4 infantry placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -0.50
Americans : 1.50
Chinese : -1.67
Japanese : -6.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 13 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 3 artilleries and 13 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 3 artilleries and 13 infantry in Yunnan, round 2 : 2/17 hits, 4,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Trans-Jordan
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 marine moved from Gibraltar to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 infantry moved from French West Africa to French Central Africa
2 aaGuns moved from Burma to Yunnan
1 fighter moved from Shensi to Kweichow
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
1 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -0,33
Neutral_Axis : 1,00
Japanese : 0,33
@TheShrike not a great game for your Bombers, all downed by AAs
Lol yeah man variance is a bitch. We smile when we attack and get all red but the alternative is, sometimes are opponent’s get that too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Crete
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,4,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 47 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :