@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Giallo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Japan to Soviet Far East 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Japan to 3 Sea Zone 2 artilleries and 4 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 5 Sea Zone to 3 Sea Zone 1 bomber moved from Soviet Far East to Japan 1 fighter moved from Japan to Philippines 1 fighter moved from 21 Sea Zone to Philippines 23 artilleries, 17 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 3 armour, 2 infantry and 4 mech_infantrys moved from Malaya to Shan State 2 fighters moved from Kiangsu to Shan State Place Units - Japanese 3 infantry placed in Kiangsu 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6,6,5,5,3,5,5,4,2,1,2,6,5,4,2,1,4,3,1,6,5,6,3,4,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Japanese collect 30 PUs (19 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : 1.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 bomber moved from India to Anhwe 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 19 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 carrier and 3 submarines moved from 91 Sea Zone to 110 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 9 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Kwangtung Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Kwangtung from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in Formosa Battle in Normandy Bordeaux Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Iwo Jima from Japanese, taking Formosa from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 7 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Anhwe to Manchuria 3 carriers moved from 19 Sea Zone to 20 Sea Zone 6 fighters moved from 19 Sea Zone to 20 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 destroyers moved from 19 Sea Zone to 17 Sea Zone 1 battleship moved from 19 Sea Zone to 17 Sea Zone 1 battleship moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 7 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 armour, 6 artilleries and 5 infantry moved from Northwest Persia to Iraq 1 fighter moved from Midway to Manchuria Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 45 PUs; British buy 1 armour, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kiangsi Non Combat Move - British 1 fighter moved from 99 Sea Zone to Iraq 3 mech_infantrys moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 fighters and 2 tactical_bombers moved from Northwest Persia to India 3 aaGuns, 18 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from Northwest Persia to Iraq Place Units - British 3 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 transport placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Germans : -0,67 Italians : 0,67 Americans : 0,67 Japanese : -0,33 -
TripleA Manual Gamesave Post: Italians round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Italians 1 fighter moved from Southern France to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Ukraine to Persia Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - ItaliansCombat Hit Differential Summary :
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Scramble to SZ92?
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Italians 1 fighter moved from Southern France to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Ukraine to Persia Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 92 Sea Zone Italians attack with 4 fighters Americans defend with 1 destroyer Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Holland Belgium retreated to Holland Belgium Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun, 2 artilleries and 3 infantry moved from Ukraine to Rostov 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Holland Belgium to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
AA fire in Persia : : 0.83 Italians : -3.83 Americans : 0.67 -
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from Queensland to Guam 4 fighters moved from Borneo to Kwangtung Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Northwest Persia to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Research Technology - Germans Combat Move - Germans 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters and 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 4 fighters moved from Southern France to Holland Belgium 4 bombers moved from Western Germany to 91 Sea Zone Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 5 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 4 bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwest Persia Germans attack with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys British defend with 1 aaGun 1 aaGun owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Holland Belgium Germans attack with 8 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 6/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 5 fighters moved from Holland Belgium to 112 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 14 submarines moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 4 bombers moved from 91 Sea Zone to Southern France 4 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy 3 mech_infantrys moved from Volgograd to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier, 1 destroyer and 5 fighters placed in 112 Sea Zone Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 1.67 Americans : 0.33 -
Assumed no scramble SZ91.
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 bomber and 1 fighter moved from Japan to Anhwe 2 fighters moved from Shan State to Kiangsi Purchase Units - Japanese Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsu to Japan 1 fighter moved from 3 Sea Zone to Japan 1 carrier moved from 3 Sea Zone to 2 Sea Zone 3 artilleries and 3 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from Shan State to Hunan 22 artilleries, 19 infantry and 1 marine moved from Burma to Shan State Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,2,3,4,3,1,5,4,6,3,1,2,2,2,3,1,4,4,4,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,5,2,6 Japanese collect 32 PUs (7 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.50 -
Japan is a really unhappy turn for me this game.
I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Americans 1 infantry moved from Amur to Siberia Americans take Siberia from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Kwangtung to Kiangsi 1 fighter moved from Manchuria to Chahar 1 artillery moved from Jehol to Chahar 1 bomber moved from Manchuria to Chahar 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 5 fighters moved from 20 Sea Zone to Anhwe 3 fighters moved from 20 Sea Zone to Kiangsi Purchase Units - Americans Americans buy 2 armour, 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Okinawa Battle in Chahar Americans attack with 1 artillery, 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Chahar, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Chahar Americans win, taking Okinawa from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Battle in Kiangsi Americans attack with 1 artillery and 3 fighters Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 fighters in Kiangsi, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Anhwe, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from Anhwe to Kwangtung 1 fighter moved from Chahar to Jehol 1 bomber moved from Chahar to Guam 3 fighters moved from Kiangsi to Kwangtung 1 infantry moved from Formosa to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 battleship and 3 destroyers moved from 17 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 5 fighters moved from India to Iraq 6 carriers, 3 cruisers, 1 destroyer, 6 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 91 Sea Zone 6 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 1 transport moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 armour and 2 infantry placed in Central United States 6 fighters placed in Eastern United States 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 10 PUs; end with 15 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 7 fighters EDIT: Adding units owned by Americans to United Kingdom: 7 fighters EDIT: Turning off Edit Mode 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery moved from Manchuria to Jehol 3 mech_infantrys moved from Belgian Congo to Egypt 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 36 PUs; British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Non Combat Move - British 4 fighters moved from India to Iraq 2 fighters moved from India to Iraq Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Americans : -1,83 Japanese : 0,00 -
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Japan is a really unhappy turn for me this game.
I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.
I believe that you sacrificed your fleet was the major isssue…
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - Italians 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians 6 infantry moved from Northern Italy to Southern Italy Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Yugoslavia to Bessarabia 3 fighters moved from Southern France to Southern Italy 2 fighters moved from Southern Italy to Western Germany 2 infantry moved from Southern France to France 1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 15 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I believe that you sacrificed your fleet was the major isssue…
Well losing the fleet was certainly a problem but I also should have gotten on Calcutta.
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TripleA Manual Gamesave Post: ANZAC round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC 5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone 5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Guam to Philippines 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 1 fighter moved from New South Wales to QueenslandCombat Hit Differential Summary :
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scramble, tokens?
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Neither.





