I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 Giallo(x) vs Sovietishcat(Y) BM
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 6 destroyers and 8 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 20 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 2 armour and 8 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia Combat - British Battle in Northwest Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 5 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 11 artilleries, 30 infantry and 14 mech_infantrys moved from Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 marine moved from Quebec to 106 Sea Zone 1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 34 PUs (2 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 British : 0,00 Americans : -2,33 Chinese : -0,17 Japanese : -0,17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 7 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia 3 fighters moved from Southern Italy to France 3 fighters moved from France to Normandy Bordeaux Combat - Italians Battle in Northwest Persia Italians attack with 2 artilleries and 3 infantry British defend with 2 infantry Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 104 Sea Zone Italians attack with 2 bombers British defend with 1 destroyer; Americans defend with 1 cruiser and 1 destroyer Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Italians lost in 104 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for Italians: 2 bombers Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 2 aaGuns moved from Caucasus to Northwest Persia Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0,33 British : -1,00 Americans : 0,83 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 armour and 5 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 5 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 armour and 5 infantry in Java, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 ANZAC collect 16 PUs (2 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : 2,00 -
@Giallo I didn’t see that 2nd Italian bomber phew…
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 91 PUs; Germans buy 6 armour and 9 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 17 armour, 9 artilleries, 5 infantry and 23 mech_infantrys moved from Caucasus to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 submarine moved from 112 Sea Zone to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Amur to Jehol Combat - Germans Battle in 104 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 cruiser Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits Americans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 104 Sea Zone Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Germans 5 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 aaGuns moved from Caucasus to Northwest Persia 14 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 3 submarines placed in 110 Sea Zone 6 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : -0,17 Americans : -0,50 -
@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM:
@Giallo I didn’t see that 2nd Italian bomber phew…
Almost…
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 artillery and 2 infantry moved from Iraq to Persia Combat - Russians Battle in Persia Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 submarine moved from 98 Sea Zone to 92 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from West India to Eastern Persia 1 fighter moved from India to Eastern Persia 2 infantry moved from India to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Ceylon from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 7 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 11/14 hits, 8,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Eastern Persia Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Eastern Persia to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from West India to India 4 artilleries moved from Shensi to Kweichow 3 mech_infantrys moved from Shensi to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to India 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 7 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 fighters placed in 6 Sea Zone 1 fighter placed in Japan 2 fighters placed in India 1 destroyer placed in 39 Sea Zone Japanese undo move 3. 1 fighter and 1 infantry placed in India 1 fighter and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 aaGun EDIT: Adding units owned by Japanese to India: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0,33 Americans : -0,33 Chinese : 0,67 Japanese : 3,00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 9 fighters and 5 tactical_bombers moved from 26 Sea Zone to Wake Island Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Wake Island Americans attack with 9 fighters, 2 infantry and 5 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 9 fighters, 2 infantry and 5 tactical_bombers in Wake Island, round 2 : 9/16 hits, 8,17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 9 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 9 fighters and 5 tactical_bombers moved from Wake Island to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 armour and 8 infantry moved from Central United States to 101 Sea Zone 2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour and 8 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from 104 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 destroyers and 4 submarines placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Trans-Jordan to Morocco Place Units - British 3 infantry placed in Iraq 2 mech_infantrys placed in Egypt 2 destroyers and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 Americans : -1,50 Japanese : -0,33 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tsinghai to Caucasus 1 armour moved from Kansu to Samara 1 mech_infantry moved from Sikang to Caucasus Non Combat Move - Italians Place Units - Italians 1 fighter and 6 infantry placed in Northern Italy Italians undo move 1. 1 fighter placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 2 transports moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 mech_infantry, 8 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 3 armour moved from Volgograd to Northwest Persia 3 artilleries and 6 mech_infantrys moved from Caucasus to Northwest Persia 14 mech_infantrys moved from Slovakia Hungary to Bessarabia 3 armour moved from Ukraine to Caucasus 1 armour moved from Jehol to Suiyuyan 3 fighters moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 2 bombers moved from Normandy Bordeaux to 110 Sea Zone Combat - Germans Battle in Persia Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia Germans roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 10 submarines and 2 transports Americans defend with 1 submarine Germans roll dice for 10 submarines in 110 Sea Zone, round 2 : 2/10 hits, 3,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 4 destroyers, 10 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 1 bomber, 8 fighters, 2 submarines and 5 tactical_bombers British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 2 destroyers Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 9/14 hits, 8,00 expected hits British roll dice for 1 carrier, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/5 hits, 2,00 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 104 Sea Zone Germans win with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 2 destroyers Non Combat Move - Germans 4 submarines moved from 112 Sea Zone to 110 Sea Zone 8 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 bomber and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux 2 bombers moved from 110 Sea Zone to Normandy Bordeaux Place Units - Germans 3 transports placed in 110 Sea Zone 8 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 0,50 British : 1,00 Russians : 1,33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 tactical_bomber moved from Morocco to United Kingdom Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 39 Sea Zone to 41 Sea Zone 3 fighters moved from India to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 9 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 7 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 9 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 11/17 hits, 9,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 9 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 41 Sea Zone to India 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 13 artilleries moved from West India to Eastern Persia 5 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from West India to Eastern Persia 1 infantry moved from Shensi to Kansu 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Suiyuyan to Tsinghai 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Szechwan 4 artilleries moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Yunnan to Burma Place Units - Japanese 1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone 1 destroyer placed in 39 Sea Zone 2 infantry placed in India Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Americans : 0,50 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 fighters and 12 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour, 2 artilleries and 23 infantry moved from Gibraltar to Spain 2 bombers moved from United Kingdom to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 23 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter, 23 infantry and 1 tactical_bomber in Spain, round 2 : 7/31 hits, 8,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Spain to United Kingdom 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 10 infantry placed in Central United States 4 fighters and 2 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 24 PUs; British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 104 Sea Zone to Portugal 3 fighters moved from Gibraltar to Portugal 2 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 artillery moved from Iraq to Saudi Arabia 1 mech_infantry moved from Egypt to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Saudi Arabia British attack with 1 artillery, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 artilleries in Persia, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries Battle in Portugal British attack with 1 artillery, 3 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 2 : 2/5 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Portugal to Gibraltar 1 fighter moved from Portugal to United Kingdom 2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from Persia to Iraq 1 marine moved from Gibraltar to Spain 3 mech_infantrys moved from Belgian Congo to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Gibraltar to Spain Place Units - British 1 armour and 2 infantry placed in Iraq 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1,00 British : 0,17 Americans : -1,33 Neutral_True : 0,67 -
@Giallo I forgot to move my AA after USA turn in Spain, so I edited afterwards, let me know if you are not okay with edit
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour moved from Samara to Nenetsia Italians take Nenetsia from Russians Combat - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 aaGuns, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 fighter moved from Southern Italy to France 3 infantry moved from Northern Italy to France Place Units - Italians 7 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 3 fighters and 1 mech_infantry EDIT: Adding units owned by Italians to France: 3 fighters and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Battle in Philippines ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 8 submarines moved from 112 Sea Zone to 104 Sea Zone 14 submarines moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Northwest Persia to Persia 2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 5 fighters moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/2 hits, 0,33 expected hits 2 bombers killed by AA AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in United Kingdom causes 1 damage total. Battle in Persia Germans attack with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys in Persia, round 2 : 20/63 hits, 20,50 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 105 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 104 Sea Zone Germans attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 22 submarines British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Germans roll dice for 22 submarines in 104 Sea Zone, round 2 : 7/22 hits, 7,33 expected hits Germans roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 104 Sea Zone, round 2 : 6/7 hits, 3,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits Units damaged: 2 battleships owned by the Germans 1 transport owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 21 submarines remaining. Battle score for attacker is 59 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Germans 6 fighters moved from United Kingdom to 104 Sea Zone 2 fighters moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to France 5 transports moved from 110 Sea Zone to 104 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France 2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to France 3 armour moved from Caucasus to Persia 2 aaGuns moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 14 mech_infantrys moved from Bessarabia to Rostov 2 infantry moved from Bulgaria to Greece 1 armour moved from Suiyuyan to Sikang 1 armour moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 2 armour and 1 mech_infantry moved from Ukraine to Rostov Place Units - Germans 3 submarines placed in 110 Sea Zone 3 artilleries placed in France 10 mech_infantrys placed in Western Germany 1 fighter placed in Germany 3 armour placed in Volgograd Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 2,17 British : -0,17 ANZAC : -0,33 Americans : 1,17 AA fire in United Kingdom : : 1,50 -
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