Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
LennardF +21 Allies -VS- The Shrike Axis
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys moved from Rostov to Caucasus 2 artilleries and 16 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Belarus 1 infantry moved from Novgorod to Belarus Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Holland Belgium Germans attack with 2 artilleries, 16 infantry and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 artilleries, 16 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/20 hits, 4.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys French defend with 1 infantry Germans roll dice for 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys in Caucasus, round 2 : 13/43 hits, 14.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Rostov to Caucasus 17 infantry moved from Ukraine to Western Ukraine 4 infantry moved from Novgorod to Baltic States 2 fighters moved from Germany to Denmark 1 fighter moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany 1 bomber moved from Belarus to Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.17 AA fire in Norway : : -0.17 Americans : 0.67 AA fire in Finland : : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 4 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Russia to Bryansk 2 artilleries and 22 infantry moved from Smolensk to Belarus 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Urals to Evenkiyskiy 8 infantry moved from Vologda to Russia Combat - Russians Battle in Belarus Russians attack with 2 artilleries and 22 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 22 infantry in Belarus, round 2 : 5/24 hits, 4.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Russia 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 26 Sea Zone to 30 Sea Zone 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to Yunnan 3 artilleries and 4 mech_infantrys moved from Hunan to Yunnan Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 3 artilleries, 4 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Johnston Island from Americans to Japanese EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports EDIT: Adding units owned by Japanese to Johnston Island: 1 armour, 1 artillery and 4 infantry EDIT: Adding units owned by Japanese to 30 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 1 tactical_bomber moved from Yunnan to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Sakha to Buryatia Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 2 carriers and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -0.50
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Small problem… I was testing turns and must have hit PBEM as I’m seeing a bunch of combats in my email. I can try and rebuild that turn but I don’t know what I spent or where I sent things… Very sorry for this, are there rules for handling this situation?
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No worries Len, just go back to my last post and start the turn over.
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Thanks. I’ve been trying a lot of things in the Pacific, the Japanese are kind of running amok. I’m going to send a note to the TripleA folks, a little red dot or some other on screen reminder would be helpful when playing PBEM.
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Scramble orders in 35?
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I don’t have any land based planes in 35; looks like I made a mistake moving there, well done!
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You have 6 kamikaze.
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Ah okay, duh lol. I will place two on each cruiser and one on the battleship then, thank you.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Karelia to Archangel 12 fighters moved from Karelia to Russia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Turkmenistan to India 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery moved from Siam to Shan State 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Italians 1 bomber moved from Egypt to Russia 2 artilleries moved from Greece to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Iraq to Persia 8 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Yunnan British attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Yunnan British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to India 3 mech_infantrys moved from Turkmenistan to Persia 1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan 1 armour moved from Turkmenistan to Eastern Persia 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from Normandy Bordeaux to Southern France Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 artilleries placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -0.67 Japanese : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Greece Italians take Greece from British Combat - Italians Non Combat Move - Italians 4 armour moved from Poland to Yugoslavia 1 artillery and 4 infantry moved from Bulgaria to Yugoslavia 6 mech_infantrys moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French 2 infantry moved from Alexandria to Egypt 1 fighter moved from Normandy Bordeaux to United Kingdom 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys moved from Caucasus to Kazakhstan 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from Baltic States to Novgorod 1 bomber moved from Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 1 infantry Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakhstan Germans attack with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 14/42 hits, 14.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Kazakhstan 16 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Baltic States to Eastern Poland 5 fighters moved from Western Germany to Eastern Poland 2 artilleries and 5 infantry moved from Holland Belgium to France 9 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany 7 infantry moved from Germany to Poland 1 bomber moved from Novgorod to Poland Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 31 PUs; Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Russia to Samara 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 6 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 4 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Evenkiyskiy to Urals 1 submarine moved from 125 Sea Zone to 110 Sea Zone 5 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 4 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 12 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 artilleries and 12 infantry in Novgorod, round 2 : 5/14 hits, 3.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 8 infantry moved from Russia to Tambov 1 armour moved from Russia to Bryansk 5 armour moved from Bryansk to Tambov 2 artilleries moved from Russia to Tambov 22 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Tambov 2 aaGuns moved from Russia to Tambov 3 artilleries moved from Bryansk to Tambov Place Units - Russians 3 artilleries placed in Ukraine 4 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 2.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 armour, 1 artillery and 4 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 3 transports moved from 30 Sea Zone to 49 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in 49 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 49 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 35 Sea Zone Japanese attack with 2 carriers and 4 destroyers Americans defend with 1 battleship and 1 cruiser Japanese roll dice for 2 carriers and 4 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 carriers owned by the Japanese 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 carriers and 4 destroyers in 35 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 battleship in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 carriers and 4 destroyers remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship and 1 cruiser Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 2 artilleries and 2 infantry AA fire in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 2/11 hits, 3.83 expected hits Chinese roll dice for 1 aaGun, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits, 3.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 1 aaGun, 2 artilleries and 2 infantry Battle in Solomon Islands Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 2 fighters and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.17 AA fire in Yunnan : : -0.50 Chinese : 0.67 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Eastern Persia to West India 4 mech_infantrys moved from Persia to West India 7 infantry moved from Persia to Eastern Persia 1 artillery moved from Turkmenistan to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 artillery and 4 infantry moved from Iraq to Persia 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 4 infantry moved from Morocco to 91 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 8 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Iraq 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 bomber moved from Russia to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 3 mech_infantrys British roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Battle in Malta British attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malta, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Malta British win, taking Malta from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 2 aaGuns moved from Southern France to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 12 fighters moved from Russia to Szechwan 2 artilleries and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour moved from Archangel to Bryansk Place Units - British 1 carrier placed in 110 Sea Zone 3 mech_infantrys placed in Persia 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -2.50 Italians : 0.67 Japanese : -1.00
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Well Lennard; you’ve done it. The jig is up. I thought I could race to Calcutta while stealing Sydney or Honolulu for a round but I don’t think I can. Turns out the secret of Allied play is Fighters, all the fighters! Well done.
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Thanks Carl, a good game, I was nervous about the Germans running straight through to Middle Earth like that. And, yeah, fighters can come in handy when you just can’t get enough boots to an island!