Makalakalane (ax) vs Enigma (al)


  • @Makalakalane Hov, jeg har lige opdaget en fejl. Jeg placerede mit battleship i 109 men det ligger i 104… Jeg må have ramt forkert med musen og så været uopmærksom. Må jeg flytte det - det var jo meningen det skulle ligge beskyttet af fighters…? Ellers er det OK, det er jo egentlig for sent… :-(


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from New Zealand to Queensland
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma ja, gør bare det.


  • @Makalakalane Super, tak. Men man kan vist ikke flytte et skadet skib… Eller ved du, hvordan man gør det?


  • @Enigma Nu lykkedes det :-)


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from New Zealand to Queensland
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Morocco to Algeria
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma Frankrig var super heldige i Holland/Belgien :-)


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            4 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            2 artilleries moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Normandy Bordeaux
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            6 armour and 5 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 3 infantry moved from Romania to Bessarabia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma haha - var Holland/Belgien ikke tomt? :D Anyways, vil du scramble i SZ110 og/eller SZ109 (eller hvad de hedder, der ved England)


  • @Makalakalane Nemlig :-)
    Jeg scrambler ikke nogen af stederne


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            4 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            2 artilleries moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Normandy Bordeaux
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            6 armour and 5 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 3 infantry moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 6 armour, 2 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 4/16 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 2/8 hits, 4.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Eastern Poland
            3 aaGuns, 3 armour and 2 mech_infantrys moved from Germany to Poland
            1 armour moved from France to Germany
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Finland
            2 fighters moved from 110 Sea Zone to Finland
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            10 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 38 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 0.67
    French : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to 127 Sea Zone
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Buyant-Uhaa to Amur
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            4 infantry moved from Belarus to Smolensk
            1 artillery moved from Novgorod to Karelia
            1 aaGun moved from Novgorod to Karelia
            5 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Archangel
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from 127 Sea Zone to Novgorod
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            1 fighter, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,00
    Japanese : -0,33
    

    Savegame


  • @Enigma Shit, glemte den russiske ubåd - vil du flytte den til 110?


  • @Enigma yep.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Manchuria to Amur
            9 infantry moved from Manchuria to Amur
            1 armour moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Siberia to Amur
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            7 fighters and 5 tactical_bombers moved from Jehol to Amur
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 9/23 hits, 9.33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            4 fighters moved from Yunnan to Kwangsi
            3 tactical_bombers moved from Yunnan to Kwangsi
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Japan to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            5 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 aaGun moved from Manchuria to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries moved from Hunan to Kweichow
            5 tactical_bombers moved from Amur to Jehol
            7 fighters moved from Amur to Jehol
    
        Place Units - Japanese
            2 armour and 1 tactical_bomber placed in Manchuria
            1 factory_minor placed in Kiangsu
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Russians : -1.00
    Japanese : -1.00
    

    Savegame


  • @Enigma hov - glemte den russiske Ubåd, da den jo ingen indflydelse har på Japans tur :D Kan du selv flytte den nu her?


  • @Makalakalane Jep. Du sender bare et savegame, så flytter jeg den.


  • @Enigma Japans tur er postet :) Så den downloader du bare og rykker Ubåden i USAs tur :)


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Sikang
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -1,33
    

    Savegame

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