@Stucifer assumed no scramble to 94
Makalakalane (ax) vs Enigma (al)
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@Enigma Så var der totalt tur i den for Italien i Middelhavet igen igen. Hits på samtlige enheder i forsvar og UK ramte ikke engang noget ved Malta. Det sker bare hver gang på tripleA!
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 2 fighters moved from Scotland to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 4/4 hits, 2,50 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 3 fighters owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -59 Casualties for British: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 cruiserCombat Hit Differential Summary :
British : -2,00 Italians : 2,67 -
@Enigma Jeg kørte lige en ny runde af UK, så du skal se bort fra den seneste gamesave - jeg har bare postet så du kan se resultatet. Jeg valgte som du kan se at scramble de to fightere og resultatet var “forudsigeligt”. Som du kan se, så gik det igen totalt galt for UK og de mistede alt, mens Italien kun mistede en cruiser. Jeg kørte for sjov en tur mere med nogenlunde samme resultat. Nu har jeg spillet to spil med Raimo og to mod dig som allieret og resultatet har været det samme i alle fire spil - UK fejler totalt og Italien rammer på alt. Ligesom i de to test-runder, jeg lige har kørt. Du har godt nok ikke scramblet i nogle af de to spil, men ramt på alt i defense. Og i Italiens runde ramte du 5 ud af 5 i forrige spil og UK kiksede. Jeg vil gætte på, at du tager UK ud uden problemer og uden nævneværdige tab i 97…
Det er jo ikke for at pive, men jeg synes det er meget “interessant” at i seks (!) på hinanden følgende forsøg med over 90 chance til UK ved Taranto er alle gået galt eller Italien har ramt på alt i defense for derefter at ramme på alt også, når de angriber i egen tur.
Tilfældigt? Jeg kan ikke forklare, hvordan eller hvorfor det kan ske og ved jo godt, at tripleA ikke er efter mig personligt. Men nu har jeg tilfældigvis spillet alliancen mest og det er bare gået galt hver gang i Middelhavet.
Men altså bare en tanke… Måske ER det bare tilfældigt eller også er der indlagt skjulte fordele til Italien som lille nation… Ved det ikke. Men snakker vi sandsynligheder er det snart ligeså sandsynligt at vinde i lotto.
Uanset hvad glæder jeg mig til det videre forløb - Middelhavet bliver op ad bakke, men det er jeg jo ved at være vant til. Skal bare undgå at angribe eller blive angrebet af Italien, så skal det nok gå :-) -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - Italians Battle in Trans-Jordan Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Trans-Jordan from British, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in Southern France Italians attack with 1 armour and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine British defend with 1 carrier, 2 fighters and 1 transport Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits British roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the Italians, 1 submarine owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 transport owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 21 Casualties for Italians: 2 destroyers and 1 submarine Casualties for British: 1 carrier, 2 fighters and 1 transport Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 14 PUs (3 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians : 2.33 British : 1.00 French : -0.67 Neutral_Allies : 0.00 -
@Enigma hehe, ja det kan godt være du har ret. Men mon ikke, der må være andre, der har postet om det, hvis det forholdt sig sådan, at Italien havde indprogrammeret fordele? Tænker jeg lige vil google det og se ad… Men de har jo league-games her på siden med 4-5 rang-indelinger og slutspil og jeg ved ik hvad :D Så tænker ik de har lavet den slags. Men jeg tænker på dig hver gang, for du har alle (de få) dage jeg har kendt dig, været uheldig med terningerne. Har ik lige lagt mærke til hvor, men nu du siger Middelhavet, så… :p Men ja, lad os se hvad der sker.
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@Makalakalane Hov, jeg har lige opdaget en fejl. Jeg placerede mit battleship i 109 men det ligger i 104… Jeg må have ramt forkert med musen og så været uopmærksom. Må jeg flytte det - det var jo meningen det skulle ligge beskyttet af fighters…? Ellers er det OK, det er jo egentlig for sent… :-(
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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@Enigma ja, gør bare det.
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@Makalakalane Super, tak. Men man kan vist ikke flytte et skadet skib… Eller ved du, hvordan man gør det?
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@Enigma Nu lykkedes det :-)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these British owned units to: battleship = 1 EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Enigma Frankrig var super heldige i Holland/Belgien :-)
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 5 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia Combat - GermansCombat Hit Differential Summary :
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@Enigma haha - var Holland/Belgien ikke tomt? :D Anyways, vil du scramble i SZ110 og/eller SZ109 (eller hvad de hedder, der ved England)
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@Makalakalane Nemlig :-)
Jeg scrambler ikke nogen af stederne -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 5 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 6 armour, 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 4/16 hits, 5.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 1 mech_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 109 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 2/8 hits, 4.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Non Combat Move - Germans 3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 armour and 2 mech_infantrys moved from Germany to Poland 1 armour moved from France to Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Finland 2 fighters moved from 110 Sea Zone to Finland 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 10 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 38 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -2.50 British : 0.67 French : -0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to 127 Sea Zone 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Buyant-Uhaa to Amur Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 4 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 5 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 fighter moved from 127 Sea Zone to Novgorod 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,00 Japanese : -0,33 -
@Enigma Shit, glemte den russiske ubåd - vil du flytte den til 110?
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@Enigma yep.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur 9 infantry moved from Manchuria to Amur 1 armour moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Amur 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 7 fighters and 5 tactical_bombers moved from Jehol to Amur 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 9/23 hits, 9.33 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 7 fighters, 9 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 4 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 5 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 aaGun moved from Manchuria to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Hunan to Kweichow 5 tactical_bombers moved from Amur to Jehol 7 fighters moved from Amur to Jehol Place Units - Japanese 2 armour and 1 tactical_bomber placed in Manchuria 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : -1.00 Japanese : -1.00





