@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Gee, perhaps Japan will collapse soon. You’ve really gone hard to defend India, then retake it. China is insanely strong too.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
6 bombers moved from Norway to Southern Italy
5 fighters moved from Norway to Southern Italy
1 tactical_bomber moved from Norway to Southern Italy
1 bomber moved from Sikang to Iraq
1 fighter moved from Northwest Persia to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble in sz95?
also do you want to scramble in Iraq?
<Expletive>! Wonder what I was thinking would protect Rome.
No intercept Iraq.
I am going to scramble to SZ95. No edits there please - AA dice in Rome could affect that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
6 bombers moved from Norway to Southern Italy
5 fighters moved from Norway to Southern Italy
1 tactical_bomber moved from Norway to Southern Italy
1 bomber moved from Sikang to Iraq
1 fighter moved from Northwest Persia to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Air Battle in Iraq
Americans attacks with 2 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 95 Sea Zone
Americans attack with 3 carriers, 4 fighters and 4 transports
Italians defend with 3 fighters
Americans roll dice for 3 carriers, 4 fighters and 4 transports in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 carriers, 2 fighters and 4 transports in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 2 fighters
Casualties for Italians: 3 fighters
Battle in Southern Italy
Americans attack with 1 armour, 7 bombers, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 7 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/20 hits, 9.00 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 3/12 hits, 4.17 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 7 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 7/17 hits, 8.50 expected hits
Italians roll dice for 1 fighter and 8 infantry in Southern Italy, round 3 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 7 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 4 : 9/15 hits, 8.17 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 26PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 7 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 fighter and 6 infantry
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 10 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
4 fighters moved from Southern Italy to 95 Sea Zone
7 bombers moved from Southern Italy to Algeria
1 armour and 1 mech_infantry moved from West India to Turkmenistan
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 infantry placed in Central United States
3 infantry placed in Norway
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
34 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 34 infantry
Japanese defend with 1 infantry
Chinese roll dice for 34 infantry in Hunan, round 2 : 7/34 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 34 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Suiyuyan
Place Units - Chinese
4 infantry placed in Hunan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Politics - British
Combat Move - British
1 armour moved from Belarus to Poland
Russians take Baltic States from Germans
British take Poland from Germans
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
Purchase Units - British
British buy 2 fighters; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Sicily
Battle in Sardinia
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
EDIT: 1 mech_infantry moved from Algeria to Libya
7 fighters and 2 tactical_bombers moved from Eastern Persia to Russia
2 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
Place Units - British
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 28 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : -3.17
Americans : -2.00
AA fire in Southern Italy : : 0.00
Chinese : -0.00
AA fire in Iraq : : -0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
1 mech_infantry moved from Ukraine to Eastern Poland
Italians take Eastern Poland from Russians
1 fighter moved from Iraq to Rostov
1 artillery moved from Iraq to Persia
1 artillery, 1 infantry and 1 marine moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 marine moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
11 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
Italians take Bryansk from Russians
Combat - Italians
Battle in Union of South Africa
Battle in Persia
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 2 artilleries in Persia, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
Italians win, taking Union of South Africa from British, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern Italy
Italians attack with 11 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 11 infantry in Southern Italy, round 2 : 0/11 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 11 infantry in Southern Italy, round 3 : 2/11 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 10 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to Western Germany
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 fighter and 1 mech_infantry moved from New South Wales to South Australia
1 fighter moved from Northwest Persia to Russia
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
6 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from ANZAC
1 infantry moved from Ukraine to Rostov
6 artilleries and 3 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Poland
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to 110 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 fighter moved from Trans-Jordan to Rostov
1 fighter moved from Poland to Slovakia Hungary
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 armour, 5 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
I would guess there will be no scramble to SZ110, but I think I should ask in case.
full scramble. at this point happy to trade UK fighters for German fighters even at a loss.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
6 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from ANZAC
1 infantry moved from Ukraine to Rostov
6 artilleries and 3 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Poland
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to 110 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 fighter moved from Trans-Jordan to Rostov
1 fighter moved from Poland to Slovakia Hungary
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 armour, 5 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Finland
Germans attack with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys in Finland, round 2 : 4/12 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 2 fighters; Americans defend with 2 transports
Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
7 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Germans take French Madagascar from Neutral_Axis
1 carrier and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
2 aaGuns and 3 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 fighter moved from Holland Belgium to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Rostov to Ukraine
2 fighters moved from Trans-Jordan to Western Germany
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 artilleries placed in Novgorod
1 artillery placed in France
2 infantry placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : 0.50
Americans : -1.00
Russians : 0.50
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
full scramble. at this point happy to trade UK fighters for German fighters even at a loss.
Scramble was +2TUV. Probably a good call anyway, for the reasons you mention.
And also the possibility of getting a win and saving the transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Belarus to Archangel
2 fighters moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Persia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 factory_minor
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Persia
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Persia to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,6,6
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 artilleries and 5 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
Japanese take Anhwe from Chinese
1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 fighters moved from 6 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 battleship, 7 fighters and 1 marine moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 30 Sea Zone
4 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in Dutch New Guinea
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 11/14 hits, 7.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Johnston Island
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Johnston Island from Americans, taking Jehol from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 30 Sea Zone
7 carriers moved from 49 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Sumatra
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Shantung to 6 Sea Zone
1 bomber moved from Shantung to French Indo China
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsu to Japan
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
1 bomber moved from Philippines to Sumatra
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.33
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 bomber moved from Northwest Persia to 72 Sea Zone
1 armour and 1 mech_infantry moved from Rhodesia to Union of South Africa
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 6 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Union of South Africa
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Belgian Congo
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 fighter moved from Algeria to Gibraltar
7 bombers moved from Algeria to Central America
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 95 Sea Zone to Norway
3 carriers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 9 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 4 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Central America
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 fighter moved from Northwest Persia to Belarus
Place Units - Americans
6 fighters placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
3 infantry placed in Norway
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 airfield placed in Central America
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Hunan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 5 armour and 3 mech_infantrys moved from India to West India
2 armour and 5 mech_infantrys moved from Rhodesia to Belgian Congo
1 infantry moved from Sardinia to 95 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
EDIT: 1 mech_infantry moved from Libya to Tobruk
2 tactical_bombers moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters moved from Russia to Norway
1 fighter moved from Norway to Belarus
1 fighter moved from Belarus to Russia
1 fighter moved from Russia to Belarus
Place Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 26 PUs (2 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.33
Chinese : 1.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
1 battleship moved from 71 Sea Zone to 76 Sea Zone
1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
I am on vacation until next Wednesday. It is unlikely i will be able to post a move until then. Thanks again for the game.