@captainwalker China go
Makalakalane (ax) vs Enigma (al)
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@Makalakalane Har du sendt et savegame…? Kan ikke se noget…
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@Enigma Set min besked?
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Greater Southern Germany to Eastern Poland 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 1 infantry moved from Romania to Eastern Poland 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 4 mech_infantrys moved from Western Germany to France 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France Combat - GermansCombat Hit Differential Summary :
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@Enigma ja, jeg svarede også på den for lidt siden, men pga et eller andet reputation system på det her forum, så ka jeg kun poste 1 gang hver 90. sekund eller et eller andet, så den blev afvist. Men der stod, at jeg ville lave et spil nu. Og har lige postet det :) Nu sidder jeg så igen og venter på, at der er gået 90 sekunder :D :D :D
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@Makalakalane Scrambler ved Skotland. Noget utraditionel åbning - bevidst, at du ikke benytter de to tanks i Holland?
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@Enigma ja, det er med vilje. Ja, nu må vi se. Det kan være det bliver kort proces igen. :p
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@Enigma jeg lavede en kæmpe fejl, inden jeg sendte savegame til dig… Det er meningen at jeg vil trække mine tropper fra Jugoslavien og ind i Rumænien, men jeg er kommet til at tage den ene infantry jeg sku bruge fra Rumænien med op i Easter Poland. Jeg har ikke kørt krigen i Eastern Poland endnu… Er det ok, at jeg fjerner en Infantry fra Eastern Poland (fik 3 casualties i Jugoslavien, som så bare blir til 4, som straf) og rykker tropperne fra Greater Southner Germany ind i Rumænien?
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@Makalakalane OK. Ja, det er en vigtig en at huske…
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@Enigma Tak.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Greater Southern Germany to Eastern Poland 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 1 infantry moved from Romania to Eastern Poland 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 4 mech_infantrys moved from Western Germany to France 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/17 hits, 5.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/13 hits, 4.33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 3/10 hits, 3.83 expected hits French roll dice for 2 armour and 1 fighter in France, round 4 : 1/3 hits, 1.67 expected hits 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 armour, 3 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 7 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/8 hits, 2.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans and 3 infantry owned by the Germans retreated to Greater Southern Germany Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Romania: 3 infantry EDIT: Adding units owned by Germans to Romania: 2 artilleries EDIT: Removing units owned by Germans from Greater Southern Germany: 2 artilleries and 3 infantry EDIT: Turning off Edit Mode Battle in Eastern Poland Germans attack with 6 armour and 5 infantry Russians defend with 2 infantry Germans roll dice for 6 armour and 5 infantry in Eastern Poland, round 2 : 6/11 hits, 3.83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 fighters and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 armour moved from Holland Belgium to Germany 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -0.50 AA fire in France : : -0.33 French : -0.33 Neutral_Allies : 1.33 Russians : -0.67 -
@Enigma sådan - ja, det er ret vigtigt. Var heldig at klare Frankrig rimelig udmærket og også få 0 Casualties i Eastern Poland. Du overlevede med et Battleship ved Scotland :)
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Baltic States to Belarus 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Rostov 3 infantry moved from Vyborg to Karelia 1 artillery moved from Novgorod to Karelia 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Novgorod to Karelia 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Baltic States to Belarus 1 infantry moved from Archangel to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 6 infantry EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to Amur Japanese take Amur from Russians 3 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Manchuria to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Jehol to Anhwe 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kwangsi to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 2 tactical_bombers moved from Manchuria to Hunan 2 fighters moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/10 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Okinawa to Jehol 2 tactical_bombers moved from Japan to Jehol 1 fighter moved from Korea to Jehol 3 infantry moved from Korea to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Jehol 2 fighters moved from 6 Sea Zone to Jehol 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to Jehol 1 tactical_bomber moved from 33 Sea Zone to Jehol 1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67 -
@Enigma aner ikke om det gør en forskel, men jeg kom til at åbne, og spille, savegamet efter russernes tur, som single-player. Jeg gemte bare spillet og åbnede det som PBEM-halløj og har så postet. Ser ik ud til at det gør nogen forskel.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : 1,00 -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 2 fighters moved from Scotland to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@Makalakalane Det tror jeg ikke. Scramble ved Taranto?
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 2 fighters moved from Scotland to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 1 cruiser and 1 fighter Battle in 97 Sea Zone British attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece British take Greece from Neutral_Allies 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 2 aaGuns moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from Burma to India 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 4 infantry moved from India to Burma 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 battleship moved from 111 Sea Zone to 104 Sea Zone 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec Place Units - British 1 destroyer placed in 110 Sea Zone 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,33 British : -0,83 Italians : 2,17 Chinese : 0,17 Japanese : 1,00 -
@Enigma Så var der totalt tur i den for Italien i Middelhavet igen igen. Hits på samtlige enheder i forsvar og UK ramte ikke engang noget ved Malta. Det sker bare hver gang på tripleA!





