Thank you for sending the map to my printer. I have been testing scenarios out with my A&A using my 1942 second edition. I just have been using sticky note paper to mark my Italian territories. I used the game pieces from my anniversary addition for the Italian pieces. I also added have tracks: cost is IPC 5. Attack 2, defend 2 as tanks cost 6 IPC in this version. Its nice to spend 5 IPC on an actual unit other than an AA gun. No artillery bonus on half track in this version
I also added the recruitment center from zombies.
Please see the chart below
MOBILIZATION ZONE
UNIT STATS COST MOVE ATTACK DEFENSE
LAND UNITS
INFANTRY 3 1 1 2
ARTILLERY 4 1 2 2
HALF TRACK 5 2 2 2
TANK 6 2 3 3
ANTIAIRCRAFT ARTILLERY 5 1 0 1
RECRUITMENT CENTER 10 0 0 0
INDUSTRIAL COMPLEX 15 0 0 0
Axis & Allies 1941 Fix
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Hi.
Thanks to the collaboration of Piloto P-51’s youtube chanel, and the tests we have done on our part; We believe we have determined that Pieces and how many are used to play optimally 1941, and incidentally make it work as was intended: an introductory “cheap” game.
You know, There are problems of design and edition of the product, which are a shame: 1 the error on the map, 2 a manual that spends many pages with spaces and drawings, useless, and does not develop a full turn of a power (Germany or Japan, they can do in their hole turn all steps and combat movements) 3 a box that should be much more compact, 4 lack of player aids, 5 lack of pieces.
We have uploaded in another post, the help to players we have created. And now here, we put the pieces that should have come from the factory day first… but that we must acquire, copy, improvise or create, to have an ideal gaming experience.
This table is the result of several conscientious play test and an average of the data, we hope it serves to you.
Nota: Video en español, critica y soluciones.
https://www.youtube.com/watch?v=KxFgBPiiDQY






