Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
LennardF +21 Allies -VS- The Shrike Axis
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British Combat - Italians Non Combat Move - Italians 4 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Eastern Poland to Romania 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern France to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from Northern Italy to Southern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Libya to Tobruk 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 cruiser moved from 112 Sea Zone to 105 Sea Zone Non Combat Move - French 1 fighter moved from United Kingdom to Finland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 18 armour, 4 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Rostov 2 fighters moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 6 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys British defend with 2 infantry Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys in Rostov, round 2 : 18/58 hits, 17.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 18 armour, 4 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to Denmark 1 aaGun and 10 infantry moved from Germany to Western Germany 3 bombers moved from Bryansk to Western Germany 3 fighters and 2 tactical_bombers moved from Bryansk to Germany 3 aaGuns moved from Bryansk to Rostov 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vologda to Smolensk Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 14 infantry EDIT: Adding units owned by Germans to Ukraine: 14 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 3. 3 infantry and 2 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : -1.00 Russians : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 21 PUs; Russians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Tambov to Russia 1 infantry moved from Timguska to Urals 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Russia to Tambov 1 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 8 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 7 infantry moved from Samara to Russia 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Italians 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Olgiy to Dzavhan 2 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 20 infantry moved from Russia to Smolensk 2 aaGuns moved from Novosibirsk to Vologda 1 fighter moved from Bryansk to Russia Place Units - Russians 2 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 3 artilleries and 3 mech_infantrys moved from Anhwe to Hunan 3 mech_infantrys moved from French Indo China to Hunan 1 aaGun moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 infantry and 1 tactical_bomber placed in Japan Japanese undo move 2. 1 carrier, 1 submarine, 1 tactical_bomber and 3 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 0.33 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour, 1 artillery, 2 fighters and 1 infantry moved from Finland to Karelia 1 fighter moved from Russia to 99 Sea Zone 10 fighters moved from Russia to Karelia 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Germans 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan 3 mech_infantrys moved from Persia to Turkmenistan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Egypt to 80 Sea Zone 1 tactical_bomber moved from India to 80 Sea Zone 2 infantry moved from Shan State to Siam 1 artillery moved from Shan State to Siam 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 80 Sea Zone British attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Siam British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Siam, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam British roll dice for 1 artillery and 1 infantry in Siam, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from 99 Sea Zone to Crete British take Crete from Neutral_Allies 1 tactical_bomber moved from 80 Sea Zone to Turkmenistan 1 bomber moved from 80 Sea Zone to Egypt 2 infantry moved from Shan State to Burma 3 artilleries moved from Shan State to Burma 1 fighter moved from Yunnan to Sikang 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 2 infantry placed in United Kingdom British undo move 1. 2 infantry and 1 mech_infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : -1.17 Italians : 0.67 Japanese : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 5 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Romania to Bulgaria 1 fighter and 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from French Combat - Italians Battle in Bulgaria Italians attack with 1 artillery, 5 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/7 hits, 1.50 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 5 mech_infantrys moved from Northern Italy to Bulgaria 4 armour moved from Novgorod to Poland Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Americans : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Combat Move - French 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Finland to Normandy Bordeaux 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 cruiser moved from 105 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys moved from Rostov to Caucasus 2 artilleries and 16 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Belarus 1 infantry moved from Novgorod to Belarus Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Holland Belgium Germans attack with 2 artilleries, 16 infantry and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 artilleries, 16 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/20 hits, 4.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys French defend with 1 infantry Germans roll dice for 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys in Caucasus, round 2 : 13/43 hits, 14.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Rostov to Caucasus 17 infantry moved from Ukraine to Western Ukraine 4 infantry moved from Novgorod to Baltic States 2 fighters moved from Germany to Denmark 1 fighter moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany 1 bomber moved from Belarus to Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.17 AA fire in Norway : : -0.17 Americans : 0.67 AA fire in Finland : : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 4 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Russia to Bryansk 2 artilleries and 22 infantry moved from Smolensk to Belarus 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Urals to Evenkiyskiy 8 infantry moved from Vologda to Russia Combat - Russians Battle in Belarus Russians attack with 2 artilleries and 22 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 22 infantry in Belarus, round 2 : 5/24 hits, 4.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Russia 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 26 Sea Zone to 30 Sea Zone 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to Yunnan 3 artilleries and 4 mech_infantrys moved from Hunan to Yunnan Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 3 artilleries, 4 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Johnston Island from Americans to Japanese EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports EDIT: Adding units owned by Japanese to Johnston Island: 1 armour, 1 artillery and 4 infantry EDIT: Adding units owned by Japanese to 30 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 1 tactical_bomber moved from Yunnan to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Sakha to Buryatia Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 2 carriers and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -0.50
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Small problem… I was testing turns and must have hit PBEM as I’m seeing a bunch of combats in my email. I can try and rebuild that turn but I don’t know what I spent or where I sent things… Very sorry for this, are there rules for handling this situation?
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No worries Len, just go back to my last post and start the turn over.
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Thanks. I’ve been trying a lot of things in the Pacific, the Japanese are kind of running amok. I’m going to send a note to the TripleA folks, a little red dot or some other on screen reminder would be helpful when playing PBEM.
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Scramble orders in 35?
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I don’t have any land based planes in 35; looks like I made a mistake moving there, well done!
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You have 6 kamikaze.
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Ah okay, duh lol. I will place two on each cruiser and one on the battleship then, thank you.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Karelia to Archangel 12 fighters moved from Karelia to Russia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Turkmenistan to India 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery moved from Siam to Shan State 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Italians 1 bomber moved from Egypt to Russia 2 artilleries moved from Greece to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Iraq to Persia 8 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Yunnan British attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Yunnan British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to India 3 mech_infantrys moved from Turkmenistan to Persia 1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan 1 armour moved from Turkmenistan to Eastern Persia 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from Normandy Bordeaux to Southern France Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 artilleries placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -0.67 Japanese : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Greece Italians take Greece from British Combat - Italians Non Combat Move - Italians 4 armour moved from Poland to Yugoslavia 1 artillery and 4 infantry moved from Bulgaria to Yugoslavia 6 mech_infantrys moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :