LennardF +21 Allies -VS- The Shrike Axis


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
            1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 armour moved from Nenetsia to Novgorod
            1 mech_infantry moved from Eastern Poland to Romania
            1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 fighter moved from Northern Italy to Southern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Libya to Tobruk
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 cruiser moved from 112 Sea Zone to 105 Sea Zone
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Finland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            18 armour, 4 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Rostov
            2 fighters moved from Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 6 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Germans attack with 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys in Rostov, round 2 : 18/58 hits, 17.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 18 armour, 4 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            5 infantry moved from Western Germany to Denmark
            1 aaGun and 10 infantry moved from Germany to Western Germany
            3 bombers moved from Bryansk to Western Germany
            3 fighters and 2 tactical_bombers moved from Bryansk to Germany
            3 aaGuns moved from Bryansk to Rostov
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vologda to Smolensk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 14 infantry
            EDIT: Adding units owned by Germans to Ukraine: 14 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany
            Germans undo move 3.
            3 infantry and 2 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : -1.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 21 PUs; 
            Russians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Tambov to Russia
            1 infantry moved from Timguska to Urals
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Russia to Tambov
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            8 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            7 infantry moved from Samara to Russia
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Italians
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Olgiy to Dzavhan
            2 infantry moved from Russia to Smolensk
            2 artilleries moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            20 infantry moved from Russia to Smolensk
            2 aaGuns moved from Novosibirsk to Vologda
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries, 1 fighter and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 33 Sea Zone to 26 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 artilleries and 3 mech_infantrys moved from Anhwe to Hunan
            3 mech_infantrys moved from French Indo China to Hunan
            1 aaGun moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 infantry and 1 tactical_bomber placed in Japan
            Japanese undo move 2.
            1 carrier, 1 submarine, 1 tactical_bomber and 3 transports placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 armour, 1 artillery, 2 fighters and 1 infantry moved from Finland to Karelia
            1 fighter moved from Russia to 99 Sea Zone
            10 fighters moved from Russia to Karelia
            1 mech_infantry moved from Russia to Belarus
                  Russians take Belarus from Germans
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            3 mech_infantrys moved from Persia to Turkmenistan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Egypt to 80 Sea Zone
            1 tactical_bomber moved from India to 80 Sea Zone
            2 infantry moved from Shan State to Siam
            1 artillery moved from Shan State to Siam
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Shan State to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Siam
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Siam, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                    British roll dice for 1 artillery and 1 infantry in Siam, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from 99 Sea Zone to Crete
                  British take Crete from Neutral_Allies
            1 tactical_bomber moved from 80 Sea Zone to Turkmenistan
            1 bomber moved from 80 Sea Zone to Egypt
            2 infantry moved from Shan State to Burma
            3 artilleries moved from Shan State to Burma
            1 fighter moved from Yunnan to Sikang
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
            British undo move 1.
            2 infantry and 1 mech_infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.17
    Italians : 0.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 5 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Romania to Bulgaria
            1 fighter and 2 infantry moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 infantry moved from French Central Africa to French West Africa
                  Italians take French West Africa from French
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
            5 mech_infantrys moved from Northern Italy to Bulgaria
            4 armour moved from Novgorod to Poland
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
            1 fighter moved from Finland to Normandy Bordeaux
            1 destroyer moved from 105 Sea Zone to 110 Sea Zone
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys moved from Rostov to Caucasus
            2 artilleries and 16 infantry moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Germany to Holland Belgium
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Norway
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Finland causes 5 damage total. 
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 16 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 2 artilleries, 16 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/20 hits, 4.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys in Caucasus, round 2 : 13/43 hits, 14.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Rostov to Caucasus
            17 infantry moved from Ukraine to Western Ukraine
            4 infantry moved from Novgorod to Baltic States
            2 fighters moved from Germany to Denmark
            1 fighter moved from Germany to Western Germany
            2 tactical_bombers moved from Germany to Western Germany
            3 infantry moved from Germany to Western Germany
            1 bomber moved from Belarus to Germany
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Finland to Western Germany
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    AA fire in Norway : : -0.17
    Americans : 0.67
    AA fire in Finland : : -0.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            4 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 artilleries and 22 infantry moved from Smolensk to Belarus
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 infantry moved from Urals to Evenkiyskiy
            8 infantry moved from Vologda to Russia
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 artilleries and 22 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 22 infantry in Belarus, round 2 : 5/24 hits, 4.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Vologda to Russia
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 26 Sea Zone to 30 Sea Zone
            2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 fighter moved from Hunan to 35 Sea Zone
            2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Hunan to French Indo China
            1 tactical_bomber moved from Hunan to Yunnan
            3 artilleries and 4 mech_infantrys moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 artilleries, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Johnston Island from Americans to Japanese
            EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports
            EDIT: Adding units owned by Japanese to Johnston Island: 1 armour, 1 artillery and 4 infantry
            EDIT: Adding units owned by Japanese to 30 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Sakha to Buryatia
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
            2 carriers and 3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -0.50
    

    Savegame


  • Small problem… I was testing turns and must have hit PBEM as I’m seeing a bunch of combats in my email. I can try and rebuild that turn but I don’t know what I spent or where I sent things… Very sorry for this, are there rules for handling this situation?


  • No worries Len, just go back to my last post and start the turn over.


  • Thanks. I’ve been trying a lot of things in the Pacific, the Japanese are kind of running amok. I’m going to send a note to the TripleA folks, a little red dot or some other on screen reminder would be helpful when playing PBEM.


  • US7Again.tsvg

    Scramble orders in 35?


  • I don’t have any land based planes in 35; looks like I made a mistake moving there, well done!


  • You have 6 kamikaze.


  • Ah okay, duh lol. I will place two on each cruiser and one on the battleship then, thank you.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs; 
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from Karelia to Archangel
            12 fighters moved from Karelia to Russia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Turkmenistan to India
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Siam to Shan State
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Italians
            1 bomber moved from Egypt to Russia
            2 artilleries moved from Greece to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Iraq to Persia
            8 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 2 artilleries
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Yunnan to India
            3 mech_infantrys moved from Turkmenistan to Persia
            1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
            1 armour moved from Turkmenistan to Eastern Persia
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            4 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 artilleries placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 armour moved from Poland to Yugoslavia
            1 artillery and 4 infantry moved from Bulgaria to Yugoslavia
            6 mech_infantrys moved from Bulgaria to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

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