Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Caucasus to Rostov
4 fighters moved from 99 Sea Zone to Rostov
1 infantry moved from Libya to 96 Sea Zone
2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kenya to Belgian Congo
4 fighters moved from Persia to Russia
3 fighters moved from Sikang to Russia
5 artilleries moved from Burma to Shan State
7 infantry and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 artillery moved from India to Burma
1 fighter moved from United Kingdom to Finland
1 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 battleship, 1 cruiser and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Greece
British attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 4 infantry
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 4 infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British roll dice for 2 artilleries, 1 bomber and 1 infantry in Greece, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Rostov
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 5/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 5/14 hits, 4.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Caucasus to Volgograd
4 fighters moved from Rostov to Russia
1 bomber moved from Greece to Egypt
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 artillery placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.33
British : 2.50
Italians : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Non Combat Move - Italians
4 armour moved from Nenetsia to Novgorod
1 mech_infantry moved from Eastern Poland to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Libya to Tobruk
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
Non Combat Move - French
1 fighter moved from United Kingdom to Finland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
18 armour, 4 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 6 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys
British defend with 2 infantry
Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 16 mech_infantrys in Rostov, round 2 : 18/58 hits, 17.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 18 armour, 4 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to Denmark
1 aaGun and 10 infantry moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 fighters and 2 tactical_bombers moved from Bryansk to Germany
3 aaGuns moved from Bryansk to Rostov
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vologda to Smolensk
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 14 infantry
EDIT: Adding units owned by Germans to Ukraine: 14 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
3 infantry and 2 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 21 PUs;
Russians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Tambov to Russia
1 infantry moved from Timguska to Urals
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
8 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
7 infantry moved from Samara to Russia
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Olgiy to Dzavhan
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
20 infantry moved from Russia to Smolensk
2 aaGuns moved from Novosibirsk to Vologda
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 artilleries and 3 mech_infantrys moved from Anhwe to Hunan
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 2.
1 carrier, 1 submarine, 1 tactical_bomber and 3 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Finland to Karelia
1 fighter moved from Russia to 99 Sea Zone
10 fighters moved from Russia to Karelia
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Persia to Turkmenistan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 infantry moved from Shan State to Siam
1 artillery moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siam
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Siam, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
British roll dice for 1 artillery and 1 infantry in Siam, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
1 tactical_bomber moved from 80 Sea Zone to Turkmenistan
1 bomber moved from 80 Sea Zone to Egypt
2 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 fighter moved from Yunnan to Sikang
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 1.
2 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : -1.17
Italians : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 fighter and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
5 mech_infantrys moved from Northern Italy to Bulgaria
4 armour moved from Novgorod to Poland
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Finland to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys moved from Rostov to Caucasus
2 artilleries and 16 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 artilleries, 16 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 artilleries, 16 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/20 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys
French defend with 1 infantry
Germans roll dice for 18 armour, 4 artilleries, 5 infantry and 16 mech_infantrys in Caucasus, round 2 : 13/43 hits, 14.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 18 armour, 4 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
17 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Novgorod to Baltic States
2 fighters moved from Germany to Denmark
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Norway : : -0.17
Americans : 0.67
AA fire in Finland : : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 armour, 5 artilleries, 2 fighters, 31 infantry and 1 mech_infantry moved from Russia to Bryansk
2 artilleries and 22 infantry moved from Smolensk to Belarus
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Urals to Evenkiyskiy
8 infantry moved from Vologda to Russia
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 22 infantry in Belarus, round 2 : 5/24 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to Yunnan
3 artilleries and 4 mech_infantrys moved from Hunan to Yunnan
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 4 infantry, 2 submarines, 5 tactical_bombers and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Johnston Island from Americans to Japanese
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to Johnston Island: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Japanese to 30 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 carriers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -0.50
Small problem… I was testing turns and must have hit PBEM as I’m seeing a bunch of combats in my email. I can try and rebuild that turn but I don’t know what I spent or where I sent things… Very sorry for this, are there rules for handling this situation?
No worries Len, just go back to my last post and start the turn over.
Thanks. I’ve been trying a lot of things in the Pacific, the Japanese are kind of running amok. I’m going to send a note to the TripleA folks, a little red dot or some other on screen reminder would be helpful when playing PBEM.
Scramble orders in 35?
I don’t have any land based planes in 35; looks like I made a mistake moving there, well done!
You have 6 kamikaze.
Ah okay, duh lol. I will place two on each cruiser and one on the battleship then, thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Karelia to Archangel
12 fighters moved from Karelia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Turkmenistan to India
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 bomber moved from Egypt to Russia
2 artilleries moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Turkmenistan to Persia
1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Turkmenistan to Eastern Persia
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Normandy Bordeaux to Southern France
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 artilleries placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -0.67
Japanese : -1.00