Do you do the fighter strafes in the order that the units are moved or in a random order?
David vs Kenneth
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 109 Sea Zone to 90 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 cruisers, 2 destroyers and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 destroyer and 3 submarines moved from 93 Sea Zone to 92 Sea Zone 4 fighters moved from Northern Italy to Algeria 1 tactical_bomber moved from Northern Italy to Algeria 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 armour moved from France to Southern Italy 1 armour moved from Holland Belgium to Northern Italy 1 armour moved from Greater Southern Germany to Southern Italy 1 armour moved from Greater Southern Germany to Yugoslavia 1 armour moved from Holland Belgium to Northern Italy 1 armour moved from Holland Belgium to Northern Italy 3 artilleries moved from Holland Belgium to Western Germany 3 infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Northern Italy to Yugoslavia 2 armour moved from Romania to Yugoslavia 3 infantry moved from Romania to Yugoslavia 3 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 1 artillery moved from Slovakia Hungary to Romania Combat - Germans Battle in Yugoslavia Germans attack with 5 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_Allies defend with 5 infantry Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 8/17 hits, 6,67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 5 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Germans 1 bomber moved from Yugoslavia to Southern France 2 tactical_bombers moved from Yugoslavia to Southern France Place Units - Germans 2 destroyers and 1 transport placed in 93 Sea Zone Germans undo move 1. 2 cruisers and 1 transport placed in 93 Sea Zone 2 destroyers placed in 113 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1,33 Neutral_Allies : 1,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 4 infantry moved from Amur to Korea Russians take Korea from Japanese 14 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Russia to Yakut S.S.R. Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 infantry moved from Novgorod to Karelia 2 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Ukraine 2 armour moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Bryansk to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 2 artilleries and 7 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Russians collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 carrier moved from 43 Sea Zone to 44 Sea Zone 2 fighters moved from 43 Sea Zone to Celebes 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 destroyers moved from 18 Sea Zone to 20 Sea Zone 1 carrier moved from 18 Sea Zone to 6 Sea Zone 1 carrier moved from 18 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 tactical_bombers moved from 18 Sea Zone to Korea 1 fighter moved from 18 Sea Zone to Korea 1 submarine moved from 18 Sea Zone to 20 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from Anhwe to Kiangsi 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Kweichow to Anhwe 2 artilleries moved from Kweichow to Anhwe 3 armour moved from Kiangsu to Jehol 2 tactical_bombers moved from Hunan to Anhwe 5 tactical_bombers moved from Anhwe to Kiangsi 2 bombers moved from Anhwe to Korea 3 fighters moved from Anhwe to Korea 5 fighters moved from Hunan to Kwangtung 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Chahar to Jehol 3 infantry moved from Chahar to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 44 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 3 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 infantry and 5 tactical_bombers in Kiangsi, round 2 : 6/8 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Russians defend with 4 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 5,67 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 3 tactical_bombers moved from Korea to Jehol 1 fighter moved from Korea to Jehol 3 fighters moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Jehol 5 tactical_bombers moved from Kiangsi to Jehol 5 fighters moved from Kwangtung to Anhwe 2 fighters moved from Celebes to 44 Sea Zone 1 bomber moved from Korea to Jehol Place Units - Japanese 2 armour and 1 infantry placed in Kiangsu 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0,33 Chinese : 0,67 UK_Pacific : -0,33 Russians : -0,33 Japanese : 3,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kwangsi 9 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kwangsi 9 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory 2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 2 fighters moved from 98 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 2 mech_infantrys moved from India to Shan State 1 mech_infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 armour moved from India to Shan State 3 mech_infantrys moved from India to Shan State 1 fighter moved from Yunnan to Hunan Combat - British British creates battle in territory 106 Sea Zone Battle in Hunan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 2 artilleries Italians defend with 1 artillery British roll dice for 2 artilleries in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 3 fighters, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/8 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/8 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 armour and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 5 mech_infantrys in Shan State, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 3/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Iraq to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 battleship and 1 destroyer moved from 90 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters moved from Hunan to Kwangsi 3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to Kwangsi Place Units - British 2 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 2 infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,6,1 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
British : 5.50 Italians : -0.67 Chinese : 1.17 Neutral_Axis : -1.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tobruk 1 armour moved from Algeria to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Morocco 1 infantry moved from Tunisia to Libya 1 infantry moved from Libya to Tobruk 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - Italians Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Java to Malaya 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Java to Malaya 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 90 Sea Zone to 91 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 cruisers moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern France to Gibraltar 2 tactical_bombers moved from Southern France to 113 Sea Zone 4 fighters and 1 tactical_bomber moved from Algeria to Gibraltar 2 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Poland 3 artilleries moved from Western Germany to Germany 4 infantry moved from Slovakia Hungary to Poland 2 artilleries moved from Slovakia Hungary to Poland 4 infantry moved from Bulgaria to Greece 5 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 5 armour, 4 infantry and 1 mech_infantry Neutral_Allies defend with 4 infantry Germans roll dice for 5 armour, 4 infantry and 1 mech_infantry in Greece, round 2 : 5/10 hits, 3,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Gibraltar Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry; French defend with 1 fighter Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3,50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,17 expected hits 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1,83 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the French lost in Gibraltar Germans win, taking Gibraltar from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for French: 1 fighter Non Combat Move - Germans 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Morocco 3 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania Place Units - Germans 4 transports placed in 113 Sea Zone 3 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : 1,17 Neutral_Allies : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 6 infantry moved from Karelia to Finland 3 armour moved from Novgorod to Finland 1 tactical_bomber moved from Eastern Poland to Finland 1 fighter moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Slovakia Hungary 13 infantry moved from Manchuria to Korea Combat - Russians Battle in Finland Russians attack with 3 armour, 6 infantry and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 3 armour, 6 infantry and 1 tactical_bomber in Finland, round 2 : 1/10 hits, 3.17 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Finland, round 4 : 3/6 hits, 2.50 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 3 armour and 1 tactical_bomber in Finland, round 5 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 6 infantry Casualties for Germans: 7 infantry Battle in Slovakia Hungary Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 13 infantry Japanese defend with 1 infantry Russians roll dice for 13 infantry in Korea, round 2 : 2/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 fighter moved from Yakut S.S.R. to Soviet Far East 2 artilleries and 7 infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Western Ukraine 4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 tactical_bomber moved from Finland to Karelia Place Units - Russians 3 infantry placed in Ukraine 3 armour placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,5,3,4,1,3 Russians collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.17 Japanese : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 3 artilleries, 5 fighters and 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 8 tactical_bombers moved from Jehol to Kweichow 2 bombers moved from Jehol to Kweichow 1 fighter moved from Jehol to Kweichow 3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 carrier moved from 44 Sea Zone to 41 Sea Zone 2 destroyers and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 6 Sea Zone to Soviet Far East 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 44 Sea Zone to Sumatra 1 fighter moved from 44 Sea Zone to Philippines 2 armour moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Siberia Battle in 42 Sea Zone Japanese attack with 2 destroyers and 2 submarines ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 2 destroyers and 2 submarines remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kweichow Japanese attack with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 8 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 8 tactical_bombers in Kweichow, round 2 : 12/23 hits, 12,33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Manchuria Japanese attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 1 mech_infantry in Manchuria, round 2 : 4/12 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 fighter Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 fighter Battle in Philippines Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour and 1 fighter in Philippines, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sumatra to 41 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from Soviet Far East to 6 Sea Zone 2 bombers, 6 fighters and 8 tactical_bombers moved from Kweichow to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 2 infantry placed in Japan 1 battleship and 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -0,67 UK_Pacific : -0,33 Russians : 0,33 Japanese : -0,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 5 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.33 Japanese : 1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kwangsi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 5 infantry moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 5 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kwangsi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 5 infantry moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 battleship moved from 98 Sea Zone to 93 Sea Zone British take 93 Sea Zone from Italians 1 fighter moved from 98 Sea Zone to 92 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 battleships moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 armour and 5 mech_infantrys moved from Shan State to Kweichow 2 fighters moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 6 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 fighters moved from United Kingdom to 92 Sea Zone Combat - British Battle in Denmark Battle in Southern France British attack with 2 infantry Germans defend with 1 bomber, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Southern France, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 bomber in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 bomber in Southern France, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Southern France British win, taking Denmark from Germans, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Kweichow British attack with 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour, 3 artilleries and 1 infantry British roll dice for 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 3.33 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Kweichow, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/10 hits, 3.17 expected hits Japanese roll dice for 2 armour and 2 artilleries in Kweichow, round 3 : 0/4 hits, 1.67 expected hits 1 artillery owned by the Japanese lost in Kweichow British roll dice for 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 1/10 hits, 3.17 expected hits Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 5 : 3/9 hits, 3.00 expected hits Japanese roll dice for 2 armour in Kweichow, round 5 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 armour, 3 artilleries and 1 infantry Battle in French Indo China British attack with 1 artillery and 6 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 6 infantry in French Indo China, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 2 battleships, 2 cruisers, 2 destroyers and 3 fighters Germans defend with 2 cruisers, 1 destroyer, 3 submarines and 1 transport British roll dice for 2 battleships, 2 cruisers, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 92 Sea Zone 1 transport owned by the Germans lost in 92 Sea Zone British win with 2 battleships, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 57 Casualties for Germans: 2 cruisers, 1 destroyer, 3 submarines and 1 transport Battle in 95 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Italians defend with 1 cruiser, 3 destroyers and 1 transport British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 cruiser, 3 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 3 destroyers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British win with 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 submarines Casualties for Italians: 1 cruiser, 3 destroyers and 1 transport Non Combat Move - British 3 fighters moved from 92 Sea Zone to Gibraltar 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 4 infantry moved from Iraq to Trans-Jordan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 3 aaGuns moved from Kwangsi to Yunnan 3 infantry moved from Egypt to Alexandria Place Units - British 2 infantry placed in Union of South Africa 1 bomber placed in United Kingdom 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.67 British : -5.67 Italians : 0.00 Americans : 1.33 Chinese : -0.17 Japanese : -4.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Northern Italy 1 bomber moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser, 1 destroyer and 5 transports Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 1 cruiser owned by the French and 1 destroyer owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 cruiser and 6 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone 1 transport owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 64 Casualties for Americans: 1 cruiser, 1 destroyer and 5 transports Casualties for French: 1 cruiser Casualties for Italians: 1 fighter Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Morocco Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67 Americans : -0,83
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 destroyers and 2 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28 Casualties for Japanese: 2 destroyers and 2 submarines Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Java 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -1.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 destroyers and 2 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28 Casualties for Japanese: 2 destroyers and 2 submarines Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Java 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -1.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Denmark 3 armour moved from Germany to Denmark 2 infantry moved from Poland to Slovakia Hungary 2 mech_infantrys moved from Poland to Germany 1 mech_infantry moved from Northern Italy to Southern France 3 armour moved from Northern Italy to Southern France 2 armour moved from Southern Italy to Southern France 1 mech_infantry moved from Greece to Romania 5 armour moved from Greece to Romania 5 infantry moved from Poland to Germany 2 artilleries moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Germany 2 artilleries moved from Poland to Germany 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Slovakia Hungary 2 submarines moved from 113 Sea Zone to 114 Sea Zone 3 destroyers moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Morocco to Southern France 1 infantry moved from Germany to Slovakia Hungary 2 infantry moved from 113 Sea Zone to Denmark Combat - Germans Battle in 112 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 3 destroyers and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Denmark Germans attack with 3 armour and 3 infantry British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 5 armour, 1 fighter and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/7 hits, 3,17 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 5 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Slovakia Hungary Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 1 tactical_bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 fighter moved from Southern France to France Place Units - Germans 2 infantry placed in Normandy Bordeaux 3 armour and 7 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,00 Russians : 1,33