@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Giallo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from France to Western Germany 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Northern Italy 2 artilleries and 3 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Ukraine to Western Germany Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 0.33 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 36 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from West India to Eastern Persia Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Caucasus to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Research Technology - Germans Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Rostov Germans take Rostov from Americans 1 armour moved from Rostov to Volgograd 6 artilleries and 1 infantry moved from Russia to Tambov Purchase Units - Germans Germans buy 4 carriers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat - Germans Battle in Tambov Germans attack with 6 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 1 infantry in Tambov, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 6 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20 EDIT: Changing unit bombing damage for these British owned units to: airfield = 6 EDIT: Turning off Edit Mode 7 artilleries moved from Western Ukraine to Ukraine 14 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 8 fighters moved from Western Germany to 112 Sea Zone 2 mech_infantrys moved from Southern Italy to Western Germany 4 artilleries moved from Western Germany to France Place Units - Germans 4 carriers and 2 submarines placed in 112 Sea Zone 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 68 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.67 -
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
sure
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
sure
I only just don’t understand the dice result.
Giallo (Allies+9) vs Simon33 (Axis) BM3:Roll AA in United Kingdom
Your dice are: 4
and I have 20 damage -
There are 6 emails. That was the AA for hitting the airfield.
The AA for the factory was 3,3,4.
Damage was rolled as 4,4,6,4, that must be not including the +2. I can find a “1” in the past. That damage is above average of course.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Caucasus to Iraq Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from Guam to 19 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from 19 Sea Zone to Philippines 2 fighters moved from French Indo China to Philippines 2 fighters moved from Caroline Islands to Philippines 1 infantry moved from Shensi to Szechwan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 4 artilleries and 2 infantry moved from Yunnan to French Indo China 1 marine moved from Shan State to French Indo China 15 artilleries and 9 infantry moved from Shan State to Malaya Place Units - Japanese 1 destroyer and 2 fighters placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : 2.17 -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Americans 1 infantry moved from Caucasus to Rostov Americans take Rostov from Germans 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from India to French Indo China Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Paulau Island Non Combat Move - Americans 1 bomber moved from French Indo China to India 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 destroyer and 3 submarines moved from 30 Sea Zone to 34 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 42 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Caucasus to Northwest Persia 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 6 infantry moved from Central United States to 101 Sea Zone 2 carriers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 4 transports moved from 71 Sea Zone to 83 Sea Zone 8 fighters moved from 42 Sea Zone to 34 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 13 armour and 1 mech_infantry moved from Caucasus to Persia 6 artilleries and 6 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Caucasus to Egypt 6 fighters and 2 tactical_bombers moved from Caucasus to Eastern Persia Purchase Units - British British repair damage of 6x airfield, 6x factory_major; Remaining resources: 36 PUs; British buy 6 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - British 4 aaGuns moved from Caucasus to Northwest Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Persia: 7 armour EDIT: Adding units owned by British to Northwest Persia: 7 armour EDIT: Removing units owned by British from Persia: 2 armour EDIT: Adding units owned by British to Northwest Persia: 2 armour EDIT: Turning off Edit Mode 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 artillery and 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 armour EDIT: Adding units owned by British to Northwest Persia: 2 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in French Indo China : : -0,17 -
TripleA Manual Gamesave Post: Italians round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Italians 1 bomber moved from Western Germany to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat - ItaliansCombat Hit Differential Summary :
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Scramble from Gibraltar?
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Italians 1 bomber moved from Western Germany to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 3 fighters moved from Western Germany to Southern Italy 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun and 5 infantry moved from Northern Italy to Southern France 1 artillery moved from France to Southern France 1 artillery and 1 infantry moved from France to Western Germany 2 artilleries and 3 infantry moved from Romania to Bessarabia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -4.00 Americans : -1.00 -
Economically, this game is still close. Perhaps that will change over a few turns? Let’s see. Allies do have a TUV advantage.
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from Queensland to Paulau Island 2 destroyers moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Java to India 2 infantry moved from Eastern Persia to Persia 1 transport moved from 79 Sea Zone to 58 Sea Zone Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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And your japanese landforces are too strong for the us… Can i Edit the uk tr + inf and art to palau
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Java to Paulau Island EDIT: 1 transport moved from 42 Sea Zone to 34 Sea Zone 19 artilleries and 16 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs; Germans buy 3 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; Combat - Germans Battle in Rostov Germans attack with 19 artilleries and 16 infantry Americans defend with 1 infantry Germans roll dice for 19 artilleries and 16 infantry in Rostov, round 2 : 11/35 hits, 11.67 expected hits Americans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Rostov Germans win, taking Rostov from Americans with 19 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 6 artilleries moved from Tambov to Volgograd 3 mech_infantrys moved from Vologda to Volgograd 3 fighters moved from 112 Sea Zone to Southern Italy 3 fighters moved from 112 Sea Zone to Western Germany 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Western Germany to Germany 5 artilleries moved from France to Southern France Place Units - Germans 6 submarines placed in 113 Sea Zone 1 bomber and 1 infantry placed in Western Germany 3 infantry placed in Southern France 3 mech_infantrys placed in Russia 3 artilleries placed in Volgograd Turn Complete - Germans Germans collect 73 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -0.33 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 carrier and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to Kiangsu 3 infantry moved from Anhwe to Kiangsu 1 armour moved from Hunan to Kiangsu 1 fighter moved from Philippines to Kiangsu 15 artilleries and 5 infantry moved from Malaya to Shan State 3 armour and 4 mech_infantrys moved from French Indo China to Malaya 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Jehol to Anhwe 1 infantry moved from Burma to Shan State 5 infantry moved from French Indo China to Yunnan 8 artilleries, 8 infantry and 1 marine moved from French Indo China to Shan State 3 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in Kiangsu 1 bomber, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :





