dice…
Makalakalane (ax) vs Enigma (al)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Ukraine to Romania 2 fighters and 1 tactical_bomber moved from Novgorod to Romania Combat - Russians Battle in Romania Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_major and 2 infantry Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians converts factory_major into different units Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Romania to Belarus 2 fighters moved from Romania to Belarus 1 fighter moved from Russia to Belarus 2 aaGuns, 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Bryansk to Belarus 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 mech_infantrys moved from Russia to Belarus Place Units - Russians 3 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 1 armour, 2 artilleries and 1 mech_infantry placed in Russia Russians undo move 1. Russians undo move 1. Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour, 1 artillery and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 1,00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters and 10 infantry moved from Manchuria to Amur 4 fighters moved from Kiangsu to Amur 2 bombers moved from Kiangsu to Amur 4 tactical_bombers moved from Kiangsu to Amur 1 artillery and 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 1 fighter moved from 20 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Battle in Amur Japanese attack with 2 bombers, 6 fighters, 10 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Amur, round 2 : 9/20 hits, 7.67 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 7/15 hits, 6.83 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Amur, round 4 : 8/13 hits, 6.50 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win, taking Java from ANZAC, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters and 8 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Amur to Japan 2 bombers moved from Amur to Japan 2 fighters moved from Amur to Manchuria 2 tactical_bombers moved from Amur to Manchuria 2 tactical_bombers moved from Amur to Manchuria 2 artilleries and 5 infantry moved from Hunan to Kiangsi 3 armour moved from Kiangsu to Anhwe 1 fighter moved from 45 Sea Zone to 42 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
AA fire in Amur : : 1.00 ANZAC : -0.33 Russians : -3.00 Japanese : 1.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Morocco from Italians, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Gibraltar Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 fighters in 42 Sea Zone, round 2 : 6/9 hits, 4,17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 42 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 42 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 42 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 42 Sea Zone, round 5 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone 3 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 106 Sea Zone to United Kingdom 1 carrier moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 2 infantry moved from Brazil to British Guiana 1 bomber moved from Gibraltar to French West Africa Place Units - Americans 1 battleship, 1 carrier and 3 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -1,00 Americans : -1,83 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 4 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -1,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Morocco from Italians, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Gibraltar Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 fighters in 42 Sea Zone, round 2 : 6/9 hits, 4,17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 42 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 42 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 42 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 42 Sea Zone, round 5 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone 3 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 106 Sea Zone to United Kingdom 1 carrier moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 2 infantry moved from Brazil to British Guiana 1 bomber moved from Gibraltar to French West Africa Place Units - Americans 1 battleship, 1 carrier and 3 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 4 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 27 PUs; British buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Yunnan to Shensi 2 fighters moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi Combat - British Battle in Shensi British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shensi British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 1 artillery and 3 infantry moved from Burma to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Yunnan 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Persia to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Kenya to Egypt 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 106 Sea Zone 2 artilleries placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -1,00 British : 0,33 Americans : -1,83 Chinese : -1,17 Japanese : -0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries and 1 mech_infantry moved from Algeria to Morocco 2 infantry moved from Yugoslavia to Romania 1 armour moved from Eastern Poland to Romania 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Romania Italians attack with 1 armour and 2 infantry Russians defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania Italians roll dice for 1 armour and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Syria from French, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Morocco Italians attack with 1 armour, 2 artilleries and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Albania to Greece Place Units - Italians 1 carrier and 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -1.83 Americans : 0.00 Russians : 0.00 -
@Enigma ok, så har jeg også fortjent at tabe. 2 gange loadede jeg om, fordi jeg så forkert eller glemte noget. Jeg er ikke fan af det. Men jeg troede jo din havn var ukampdygtigt (man ka jo ik se forskel på om den er det eller ej uden at lade musen være henover et øjeblik…). Anden gang glemte jeg så at angribe i nordvest afrika. Tredje gang glemte jeg at blokere for din flåde ved egypten. Så tænkte jeg ‘ok, så må du jo ta straffen’. Jeg er simpelthen så ringe når man rammer tur 3-4 stykker. Det er helt vildt.
Jeg spillede 1 kamp med samme udfald i begge tilfælde, den i Romania. Beklager - jeg loader normalt ikke. -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to 44 Sea Zone Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to 44 Sea Zone Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French West Africa to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Enigma Helt OK. Hvad siger du, skal vi fortsætte eller måske starte forfra og spille samme side igen?
Jeg undrede mig over du angreb basen med tre tyske fly. Det giver min AA tre chancer for at skyde fly ned og til max damage på seks, hvoraf jeg kun skal betale fire for at den bliver kampdygtig igen og når det samtidig er uden strategisk betydning da UK har turen før Italien…
Og så er jeg ikke fan af fabrikken i Rumænien - den er alt for dyr. -
@Enigma Hej David.
Har du lyst til at spille videre eller starte et nyt spil? Jeg kan tage axis eller vi kan gøre det samme igen. -
@Enigma jeg skal lige have en pause fra Axis. Jeg har spillet 8-9 spil via det her Triple-A halløj og har stadig min første sejr til gode i G1940. Er lige lidt træt af at dumme mig. Skriver til dig en af dagene, så tar vi den derfra.
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@Makalakalane OK. Det er godt nok også mange spil på kort tid og oveni hinanden. Jeg tog selv en pause fra tripleA for trekvart år siden da en “sikker” sejr i et spil mod Raimo blev forvandlet til nederlag pga. vanvittige terninger i et kæmpeslag om Rusland. Og groteske terninger synes jeg der var/er mange af i tripleA. Og så fylder det meget i hovedet da man hele tiden tænker på spillet og det næste træk.
Men skriv bare når/hvis du vil på banen igen. Vi kan også lidt tanker om taktik odv. hvis du ønsker det. Ellers ses vi jo også på brættet den 22/2😉 -
@Enigma ja, terningerne har meget at sige, men jeg har nu for det meste bare spillet ringe. Men jeg har fået clearet hovedet lidt og er klar på at spille lidt igen. Lad mig prøve at være Axis igen?
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@Makalakalane Det kan vi godt. Men jeg kommer til at tage det roligt og trækker, når jeg har tid. Jeg har også gang i et spil med Raimo og skal også have tid til familien, men det gør vel heller ikke noget at det går over nogle uger…?
Vi kan spille uden bid, så du kan bare starte op og sende et gamesave, når du er klar.
Hvis du synes, der skal være bid, så bliver det den sædvanlige fighter i Skotland og u-båd i Middelhavet. -
@Enigma Er du iøvrigt hjemme igen? Er/var der dejligt på Tenerife?
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@Enigma her er lækkert på Tenerife, men det var nok 1 uge for meget jeg valgte i sin tid. Men alt i alt en god oplevelse. Dejligt med lys og sol. Anyways, vi tar den bare igen med bid - skal jo lære det :) Du trækker bare helt når du kan - det er det der er hele pointen med Triple-A, hvis du spør mig. Det ka selvfølgelig være rart nok, når der ikke går alt for længe mellem træk, men du hører ikke et ondt ord fra mig, hvis du er en uge om at tage et træk.
Jeg har ret gdot med tid, mens jeg er på Tenerife og det var nok også derfor jeg endte ud i så mange spil på en gang og til sidst ku jeg heller ik helt huske det ene fra det andet spil :D ikke at jeg tror det ville ha gjort en forskel. Har stadig et spil kørende med en ven, der er nyere end jeg er, så der har jeg trods alt overtaget.
Men som sagt, du trækker bare helt når du vil - du skal ikke føle dig forpligtet til at trække hurtigt for min skyld.
Ses 22/2 -
@Makalakalane Har du sendt et savegame…? Kan ikke se noget…
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@Enigma Set min besked?
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Greater Southern Germany to Eastern Poland 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 1 infantry moved from Romania to Eastern Poland 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 4 mech_infantrys moved from Western Germany to France 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France Combat - GermansCombat Hit Differential Summary :





