270 BC - Whack (Roman) vs dawg (Anti)

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            8 velitess moved from Patavium to Veldidena
            6 velitess moved from Salonae to Sardica
            2 ballistas, 2 legionaires and 4 velitess moved from Sirmium to Sardica
            2 triremes moved from SZ 46 to SZ 45
            4 velitess moved from Verona to Mediolanum
            1 velites moved from Massilia to Nemausus
                  RomanRepublic take Nemausus from Carthage
            1 velites moved from Massilia to Narbo
                  RomanRepublic take Narbo from Carthage
            3 legionaires, 1 onager and 6 velitess moved from Massilia to Mediolanum
            10 velitess moved from Arretium to SZ 21
            10 velitess moved from SZ 21 to Massilia
            1 bireme moved from SZ 24 to SZ 21
            1 legionaire and 2 velitess moved from Aleria to SZ 24
            1 legionaire and 2 velitess moved from SZ 24 to Caralis
            3 velitess moved from Capua to Croton
            4 velitess moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 cavalrys, 1 city, 1 onager and 18 velitess; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Veldidena
                RomanRepublic attack with 8 velitess
                Neutral defend with 1 axeman and 1 swordman
                    RomanRepublic roll dice for 8 velitess in Veldidena, round 2 : 2/8 hits, 1.33 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
                RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                RomanRepublic win, taking Veldidena from Neutral with 8 velitess remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 axeman and 1 swordman
            Battle in Caralis
                RomanRepublic attack with 1 legionaire and 2 velitess
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 2 : 0/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Caralis, round 2 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 3 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Caralis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Caralis
                RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
            Battle in Sardica
                RomanRepublic attack with 2 ballistas, 2 legionaires and 10 velitess
                Neutral defend with 3 barbarians and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 10 velitess in Sardica, round 2 : 3/14 hits, 4.00 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits
                    3 velitess owned by the RomanRepublic, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Sardica, round 3 : 2/11 hits, 3.50 expected hits
                    Neutral roll dice for 2 barbarians in Sardica, round 3 : 0/2 hits, 0.67 expected hits
                    2 barbarians owned by the Neutral lost in Sardica
                RomanRepublic loses 0 PUs for violating Sardicas neutrality.
                RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 2 legionaires and 7 velitess remaining. Battle score for attacker is 14
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 3 barbarians and 2 swordmen
            Battle in Mediolanum
                RomanRepublic attack with 3 legionaires, 1 onager and 10 velitess
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 10 velitess in Mediolanum, round 2 : 3/14 hits, 3.50 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
                    2 velitess owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
                    RomanRepublic roll dice for 3 legionaires, 1 onager and 8 velitess in Mediolanum, round 3 : 2/12 hits, 3.17 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 3 legionaires, 1 onager and 7 velitess remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 4 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Massilia
            3 cavalrys placed in Patavium
            1 onager and 4 velitess placed in Arretium
            9 velitess placed in Roma
            5 velitess placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 100 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.67
    Neutral : 1.67
    RomanRepublic : -3.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
            2 hoplites and 3 slingerss moved from Sparta to SZ 67
            2 biremes, 2 hoplites, 3 slingerss and 1 trireme moved from SZ 67 to SZ 55
            2 hoplites and 3 slingerss moved from SZ 55 to Paraetonium
            5 cavalrys moved from Larissa to Byzantium
            3 hoplites and 3 slingerss moved from Thessalonica to Byzantium
            2 cavalrys and 6 hoplites moved from Odessus to Istropolis
            1 archer, 6 cavalrys and 3 hoplites moved from Halicarnassus to Attalia
            2 biremes and 2 triremes moved from SZ 69 to SZ 68
            2 triremes moved from SZ 68 to SZ 67
            3 biremes moved from SZ 65 to SZ 66
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 archers, 6 cavalrys, 2 citys and 4 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Istropolis
                GreekCityStates attack with 2 cavalrys and 6 hoplites
                Neutral defend with 4 swordmen
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 swordmen in Istropolis, round 2 : 0/4 hits, 1.33 expected hits
                    2 swordmen owned by the Neutral lost in Istropolis
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 3 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 swordmen in Istropolis, round 3 : 1/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Istropolis
                GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
                GreekCityStates win, taking Istropolis from Neutral with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 12
                Casualties for Neutral: 4 swordmen
                Casualties for GreekCityStates: 1 cavalry
            Battle in Attalia
                GreekCityStates attack with 1 archer, 6 cavalrys and 3 hoplites
                Seleucid defend with 1 cataphract
                    GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.17 expected hits
                    Seleucid roll dice for 1 cataphract in Attalia, round 2 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Attalia
                GreekCityStates win, taking Attalia from Seleucid with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 cataphract
            Battle in Byzantium
                GreekCityStates attack with 5 cavalrys, 3 hoplites and 3 slingerss
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    GreekCityStates roll dice for 5 cavalrys, 3 hoplites and 3 slingerss in Byzantium, round 2 : 5/11 hits, 3.17 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 3 swordmen owned by the Neutral, 2 cavalrys owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Byzantium
                    GreekCityStates roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 2/4 hits, 1.83 expected hits
                    2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Byzantium
                    GreekCityStates roll dice for 1 cavalry and 3 hoplites in Byzantium, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Byzantium, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Byzantium
                GreekCityStates loses 0 PUs for violating Byzantiums neutrality.
                GreekCityStates win, taking Byzantium from Neutral with 1 cavalry and 3 hoplites remaining. Battle score for attacker is 12
                Casualties for GreekCityStates: 4 cavalrys and 3 slingerss
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Sardis
            1 city placed in Halicarnassus
            2 archers and 4 slingerss placed in Sparta
            6 cavalrys placed in Thessalonica
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Seleucid : -0.50
    GreekCityStates : 3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Egypt
            2 spearmen moved from Hermopolis to Memphis
            2 spearmen moved from Alexandria to Memphis
            6 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 4 spearmen
                Seleucid defend with 1 legionaire
                    Egypt roll dice for 4 spearmen in Memphis, round 2 : 0/4 hits, 0.67 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                    Egypt roll dice for 3 spearmen in Memphis, round 3 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 3 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 3 spearmen in Memphis, round 4 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 4 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 3 spearmen in Memphis, round 5 : 3/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Memphis, round 5 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 3 spearmen remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 legionaire
    
        Non Combat Move - Egypt
            2 triremes moved from SZ 60 to SZ 59
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Seleucid : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Seleucid
            3 cavalrys, 1 hoplite, 2 legionaires and 2 peltastss moved from Emesa to Antioch
            3 hoplites moved from Antioch to Tarsus
            2 hoplites, 2 legionaires and 5 peltastss moved from Pharan to Memphis
            2 hoplites and 6 peltastss moved from Jerusalem to Damascus
            3 cavalrys moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 4 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Memphis
                Seleucid attack with 2 hoplites, 2 legionaires and 5 peltastss
                Egypt defend with 3 spearmen
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 5 peltastss in Memphis, round 2 : 1/9 hits, 2.17 expected hits
                    Egypt roll dice for 3 spearmen in Memphis, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Memphis
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 4 peltastss in Memphis, round 3 : 0/8 hits, 2.00 expected hits
                    Egypt roll dice for 2 spearmen in Memphis, round 3 : 2/2 hits, 0.67 expected hits
                    2 peltastss owned by the Seleucid lost in Memphis
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 4 : 1/6 hits, 1.67 expected hits
                    Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 5 : 3/6 hits, 1.67 expected hits
                    Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 2 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3
                Casualties for Seleucid: 3 peltastss
                Casualties for Egypt: 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 cataphract, 4 hoplites, 2 legionaires and 4 peltastss placed in Antioch
            8 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : -2.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Parthia
            7 spearmen moved from Persepolis to Babylon
            7 spearmen moved from Babylon to Seleucia
            6 archers and 4 spearmen moved from Seleucia to Hatra
            5 archers and 1 spearman moved from Hatra to Edessa
            2 archers and 1 spearman moved from Hatra to Emesa
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 4 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 2 archers and 1 spearman
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 2 archers and 1 spearman in Emesa, round 3 : 1/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 2 archers and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 5 archers and 1 spearman
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 1/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 5 archers and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            4 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    Seleucid : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Numidia
            19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium
            1 spearman moved from Siwa to Paraetonium
    
        Purchase Units - Numidia
            Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen
                Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss
                    Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits
                    Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits
                    5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium
                14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus
                Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62
                Casualties for Numidia: 5 archers and 22 spearmen
                Casualties for Egypt: 6 axemen
                Casualties for GreekCityStates: 3 slingerss
    
        Non Combat Move - Numidia
            1 spearman moved from Berenice to Siwa
            4 spearmen moved from Berenice to Paliurus
            4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice
            4 cavalrys moved from Berenice to Paliurus
            6 cavalrys moved from Cyrene to Paliurus
            2 cavalrys moved from Sabrata to Leptis Magna
            3 swordmen moved from Thenae to Sabrata
            2 biremes moved from SZ 41 to SZ 39
    
        Place Units - Numidia
            3 cavalrys and 1 spearman placed in Cyrene
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Numidia : -3.50
    Egypt : 4.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Carthage
            15 biremes and 3 triremes moved from SZ 28 to SZ 34
            3 spearmen and 5 swordmen moved from Syracuse to Messana
            3 biremes and 2 triremes moved from SZ 39 to SZ 37
            6 spearmen moved from Carthago to SZ 36
            2 cavalrys and 7 spearmen moved from Thapsus to SZ 37
            2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata
            3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37
            6 spearmen moved from SZ 37 to Sabrata
            7 spearmen and 1 swordman moved from Thapsus to Thenae
            2 spearmen moved from Thenae to Sabrata
            8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
            1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice
            1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus
            1 swordman moved from Augustoritum to Narbo
            9 cavalrys and 4 swordmen moved from Tolosa to Narbo
            5 cavalrys moved from Toletum to Tolosa
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Narbo
                Carthage attack with 9 cavalrys and 5 swordmen
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits
                    RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo
                Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 cavalry
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
            1 bireme moved from SZ 32 to SZ 33
    
        Place Units - Carthage
            5 swordmen placed in Lilybaeum
            4 hoplites and 3 spearmen placed in Thapsus
            10 spearmen placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    RomanRepublic : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - RomanRepublic
            2 triremes moved from SZ 45 to SZ 44
            3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia
            2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum
            3 velitess moved from Sardica to Singidinum
            1 velites moved from Philippopolis to Pella
            5 velitess moved from Patavium to Verona
            3 cavalrys moved from Patavium to Salapia
            10 velitess moved from Capua to Roma
            4 velitess moved from Arretium to Roma
            1 onager moved from Arretium to SZ 21
            1 onager moved from SZ 21 to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Singidinum
                RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess
                Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum
                RomanRepublic loses 0 PUs for violating Singidinums neutrality.
                RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Croton
            1 fort placed in Capua
            6 legionaires placed in Tarentum
            9 legionaires placed in Roma
            1 cavalry placed in Arretium
            1 legionaire and 3 onagers placed in Massilia
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    RomanRepublic : 2.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - GreekCityStates
            1 cavalry and 6 hoplites moved from Istropolis to Tyras
            2 archers and 4 slingerss moved from Sparta to SZ 67
            2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55
            2 archers and 4 slingerss moved from SZ 55 to Paraetonium
            2 biremes and 1 trireme moved from SZ 55 to SZ 67
            1 bireme moved from SZ 66 to SZ 67
            2 biremes and 2 triremes moved from SZ 68 to SZ 65
            2 biremes moved from SZ 66 to SZ 65
            3 hoplites moved from Byzantium to Odessus
            1 cavalry moved from Byzantium to Nicopolis
            6 cavalrys moved from Thessalonica to Nicopolis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Tyras
                GreekCityStates attack with 1 cavalry and 6 hoplites
                Neutral defend with 1 archer and 2 cavalrys
                    GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras
                    GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras
                    GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Tyras
                    GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras
                GreekCityStates loses 0 PUs for violating Tyrass neutrality.
                GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12
                Casualties for GreekCityStates: 1 cavalry and 4 hoplites
                Casualties for Neutral: 1 archer and 2 cavalrys
            Battle in Nicopolis
                GreekCityStates attack with 7 cavalrys
                Neutral defend with 1 archer and 2 swordmen
                    GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits
                    1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis
                GreekCityStates loses 0 PUs for violating Nicopoliss neutrality.
                GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 2 cavalrys
                Casualties for Neutral: 1 archer and 2 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 trireme placed in SZ 65
            6 slingerss placed in Sparta
            4 hoplites placed in Halicarnassus
            7 hoplites placed in Sardis
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.83
    GreekCityStates : -2.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Memphis
            1 spearman moved from Hermopolis to Memphis
            1 bireme and 1 trireme moved from SZ 59 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 10 spearmen
                Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss
                    Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits
                    2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis
                    Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits
                    Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis
                Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13
                Casualties for Egypt: 3 spearmen
                Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Egypt : 3.00
    Seleucid : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Seleucid
            8 peltastss moved from Jerusalem to Pharan
            2 hoplites and 6 peltastss moved from Damascus to Emesa
            2 peltastss moved from Antioch to Emesa
            1 cataphract moved from Antioch to Attalia
            3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia
            5 peltastss moved from Antioch to Edessa
            2 hoplites and 2 legionaires moved from Antioch to Emesa
            2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa
            1 hoplite and 2 peltastss moved from Antioch to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss
                Parthia defend with 5 archers and 1 spearman
                    Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits
                    Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits
                    1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits
                    Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits
                    2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits
                    Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits
                    2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits
                    Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits
                    Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 legionaire and 7 peltastss
                Casualties for Parthia: 5 archers and 1 spearman
            Battle in Emesa
                Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss
                Parthia defend with 2 archers and 1 spearman
                    Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits
                    Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits
                    2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11
                Casualties for Parthia: 2 archers and 1 spearman
            Battle in Attalia
                Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss
                GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites
                    Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits
                    GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits
                    3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia
                    Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits
                    GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits
                    2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia
                    Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits
                    GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits
                    2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia
                    Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia
                Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20
                Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss
                Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.17
    Seleucid : -4.83
    GreekCityStates : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Parthia
            10 cavalrys moved from Seleucia to Emesa
            3 archers and 2 spearmen moved from Hatra to Emesa
            3 archers, 3 horsearchers and 3 spearmen moved from Hatra to Emesa
            7 spearmen moved from Seleucia to Hatra
            4 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 10 cavalrys and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen
                Seleucid defend with 5 hoplites, 2 legionaires and 10 peltastss
                    Parthia roll dice for 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen in Emesa, round 2 : 5/24 hits, 6.17 expected hits
                    Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 6/17 hits, 4.83 expected hits
                    1 archer owned by the Parthia, 5 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
                    Parthia roll dice for 5 archers, 10 cavalrys and 3 horsearchers in Emesa, round 3 : 5/18 hits, 5.17 expected hits
                    Seleucid roll dice for 5 hoplites, 2 legionaires and 5 peltastss in Emesa, round 3 : 4/12 hits, 4.00 expected hits
                    4 archers owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
                    Parthia roll dice for 1 archer, 10 cavalrys and 3 horsearchers in Emesa, round 4 : 5/14 hits, 4.50 expected hits
                    Seleucid roll dice for 5 hoplites and 2 legionaires in Emesa, round 4 : 4/7 hits, 3.17 expected hits
                    2 legionaires owned by the Seleucid, 3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 1 archer, 6 cavalrys and 3 horsearchers in Emesa, round 5 : 1/10 hits, 3.17 expected hits
                    Seleucid roll dice for 2 hoplites in Emesa, round 5 : 2/2 hits, 1.00 expected hits
                    1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 1 archer, 4 cavalrys and 3 horsearchers in Emesa, round 6 : 4/8 hits, 2.50 expected hits
                    Seleucid roll dice for 1 hoplite in Emesa, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is -10
                Casualties for Parthia: 5 archers, 7 cavalrys and 5 spearmen
                Casualties for Seleucid: 5 hoplites, 2 legionaires and 10 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            2 archers and 5 spearmen placed in Persepolis
            10 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.50
    Seleucid : 3.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Numidia
            4 spearmen moved from Berenice to Paliurus
            3 cavalrys and 1 spearman moved from Cyrene to Paliurus
            6 cavalrys moved from Leptis Magna to Cyrene
            2 swordmen moved from Sabrata to SZ 39
            2 biremes and 2 swordmen moved from SZ 39 to SZ 41
            2 swordmen moved from SZ 41 to Cyrene
            1 swordman moved from Sabrata to Oea
    
        Purchase Units - Numidia
            Numidia buy 1 spearman and 7 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 swordmen placed in Cyrene
            1 spearman and 3 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Carthage
            1 hoplite, 6 spearmen and 2 swordmen moved from Berenice to Paliurus
            8 hoplites, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Sabrata to Leptis Magna
            15 spearmen moved from Sabrata to Oea
            4 hoplites and 3 spearmen moved from Thapsus to SZ 37
            7 spearmen and 1 swordman moved from Thenae to SZ 37
            6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 37 to SZ 39
            4 hoplites, 10 spearmen and 1 swordman moved from SZ 39 to Oea
            10 spearmen moved from Carthago to Thapsus
            1 bireme moved from SZ 33 to SZ 36
            1 hoplite moved from Lilybaeum to SZ 36
            1 hoplite moved from SZ 36 to Carthago
            1 cavalry, 4 spearmen and 11 swordmen moved from Lilybaeum to SZ 34
            9 swordmen moved from Messana to SZ 34
            3 spearmen moved from Messana to SZ 34
            16 biremes, 1 cavalry, 7 spearmen, 20 swordmen and 4 triremes moved from SZ 34 to SZ 35
            1 cavalry, 7 spearmen and 20 swordmen moved from SZ 35 to Croton
            8 cavalrys moved from Narbo to Logdunum
            1 swordman moved from Narbo to Nemausus
            4 swordmen moved from Narbo to Augustoritum
            1 cavalry moved from Tolosa to Narbo
            2 cavalrys moved from Tolosa to Nemausus
            2 cavalrys moved from Tolosa to Logdunum
            1 swordman moved from Augustoritum to Logdunum
            5 cavalrys moved from Toletum to Tolosa
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 2 citys, 14 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Croton
                Carthage attack with 1 cavalry, 7 spearmen and 20 swordmen
                RomanRepublic defend with 2 forts, 1 legionaire and 5 velitess
                    Carthage roll dice for 1 cavalry, 7 spearmen and 20 swordmen in Croton, round 2 : 9/28 hits, 8.17 expected hits
                Units damaged: 1 fort owned by the RomanRepublic
                    RomanRepublic roll dice for 2 forts, 1 legionaire and 5 velitess in Croton, round 2 : 3/8 hits, 3.33 expected hits
                    1 fort owned by the RomanRepublic, 5 velitess owned by the RomanRepublic, 3 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Croton
                    Carthage roll dice for 1 cavalry, 4 spearmen and 20 swordmen in Croton, round 3 : 6/25 hits, 7.67 expected hits
                    RomanRepublic roll dice for 1 fort in Croton, round 3 : 1/1 hits, 0.67 expected hits
                    1 fort owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton
                Carthage win, taking Croton from RomanRepublic with 1 cavalry, 3 spearmen and 20 swordmen remaining. Battle score for attacker is 19
                Casualties for Carthage: 4 spearmen
                Casualties for RomanRepublic: 2 forts, 1 legionaire and 5 velitess
            Battle in Logdunum
                Carthage attack with 10 cavalrys and 1 swordman
                Neutral defend with 3 axemen, 2 barbarians and 1 swordman
                    Carthage roll dice for 10 cavalrys and 1 swordman in Logdunum, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 2/6 hits, 1.50 expected hits
                    2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
                    Carthage roll dice for 8 cavalrys and 1 swordman in Logdunum, round 3 : 4/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 barbarians in Logdunum, round 3 : 2/2 hits, 0.67 expected hits
                    2 cavalrys owned by the Carthage and 2 barbarians owned by the Neutral lost in Logdunum
                Carthage loses 0 PUs for violating Logdunums neutrality.
                Carthage win, taking Logdunum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 7
                Casualties for Carthage: 4 cavalrys
                Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
            Battle in Nemausus
                Carthage attack with 2 cavalrys and 1 swordman
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 velites in Nemausus, round 2 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Nemausus
                Carthage win, taking Nemausus from RomanRepublic with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Syracuse
            Carthage undo move 1.
            1 city placed in Messana
            1 city placed in Barcino
            Carthage undo move 2.
            1 city placed in Tarraco
            4 cavalrys placed in Corduba
            5 spearmen placed in Lilybaeum
            6 spearmen and 1 swordman placed in Thapsus
            3 spearmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.50
    Neutral : 1.83
    RomanRepublic : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - RomanRepublic
            4 legionaires, 2 onagers and 11 velitess moved from Massilia to Nemausus
            5 velitess moved from Verona to Vindonissa
            8 velitess moved from Veldidena to Vindonissa
            2 ballistas, 2 legionaires and 6 velitess moved from Singidinum to Aquincum
            9 legionaires and 26 velitess moved from Roma to Capua
            1 trireme moved from SZ 24 to SZ 25
            17 biremes and 4 triremes moved from SZ 21 to SZ 25
            1 cavalry moved from Arretium to Capua
            3 cavalrys moved from Salapia to Capua
            3 onagers and 6 velitess moved from Massilia to Narbo
            1 velites moved from Pella to Salonae
            1 bireme and 2 triremes moved from SZ 44 to SZ 45
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 11 cavalrys, 1 fort, 4 legionaires, 1 trireme and 5 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindonissa
                RomanRepublic attack with 13 velitess
                Neutral defend with 3 archers and 1 swordman
                    RomanRepublic roll dice for 13 velitess in Vindonissa, round 2 : 2/13 hits, 2.17 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits
                    1 velites owned by the RomanRepublic, 1 archer owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa
                    RomanRepublic roll dice for 12 velitess in Vindonissa, round 3 : 4/12 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Vindonissa, round 3 : 1/2 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Vindonissa
                RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
                RomanRepublic win, taking Vindonissa from Neutral with 11 velitess remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 archers and 1 swordman
            Battle in Nemausus
                RomanRepublic attack with 4 legionaires, 2 onagers and 11 velitess
                Carthage defend with 2 cavalrys and 1 swordman
                    RomanRepublic roll dice for 4 legionaires, 2 onagers and 11 velitess in Nemausus, round 2 : 6/17 hits, 4.83 expected hits
                    Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 0.67 expected hits
                    2 cavalrys owned by the Carthage, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Nemausus
                RomanRepublic win, taking Nemausus from Carthage with 4 legionaires, 2 onagers and 9 velitess remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 2 velitess
                Casualties for Carthage: 2 cavalrys and 1 swordman
            Battle in Aquincum
                RomanRepublic attack with 2 ballistas, 2 legionaires and 6 velitess
                Neutral defend with 3 cavalrys and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Aquincum, round 2 : 0/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral lost in Aquincum
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 3 : 1/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 swordmen in Aquincum, round 3 : 1/2 hits, 0.67 expected hits
                    1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 5 velitess in Aquincum, round 4 : 3/9 hits, 3.17 expected hits
                    Neutral roll dice for 1 swordman in Aquincum, round 4 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
                RomanRepublic loses 0 PUs for violating Aquincums neutrality.
                RomanRepublic win, taking Aquincum from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 14
                Casualties for Neutral: 3 cavalrys and 2 swordmen
                Casualties for RomanRepublic: 2 velitess
            Battle in Narbo
                RomanRepublic attack with 3 onagers and 6 velitess
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 2/9 hits, 3.50 expected hits
                    Carthage roll dice for 1 cavalry in Narbo, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Narbo
                RomanRepublic win, taking Narbo from Carthage with 3 onagers and 6 velitess remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme and 1 trireme placed in SZ 25
            1 fort and 5 velitess placed in Tarentum
            7 cavalrys placed in Roma
            RomanRepublic undo move 1.
            2 cavalrys placed in Roma
            1 bireme and 1 trireme placed in SZ 25
            4 legionaires placed in Massilia
            2 cavalrys placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 103 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.17
    Neutral : -1.00
    RomanRepublic : -1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 legionaires and 16 velitess moved from Capua to Tarentum
            7 hoplites moved from Sardis to Attalia
            3 hoplites moved from Halicarnassus to Attalia
            1 hoplite moved from Halicarnassus to Attalia
            5 cavalrys moved from Nicopolis to Axiopolis
            3 hoplites moved from Odessus to Axiopolis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 13 archers, 2 cavalrys, 2 hoplites and 6 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Axiopolis
                GreekCityStates attack with 5 cavalrys and 3 hoplites
                Neutral defend with 2 cavalrys and 3 swordmen
                    GreekCityStates roll dice for 5 cavalrys and 3 hoplites in Axiopolis, round 2 : 4/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 1/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Axiopolis
                    GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Axiopolis, round 3 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 swordman in Axiopolis, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Axiopolis
                GreekCityStates loses 0 PUs for violating Axiopoliss neutrality.
                GreekCityStates win, taking Axiopolis from Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is 16
                Casualties for GreekCityStates: 1 cavalry
                Casualties for Neutral: 2 cavalrys and 3 swordmen
            Battle in Attalia
                GreekCityStates attack with 11 hoplites
                Seleucid defend with 4 cataphracts and 2 hoplites
                    GreekCityStates roll dice for 11 hoplites in Attalia, round 2 : 4/11 hits, 3.67 expected hits
                    Seleucid roll dice for 4 cataphracts and 2 hoplites in Attalia, round 2 : 3/6 hits, 3.00 expected hits
                    3 hoplites owned by the GreekCityStates, 2 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Attalia
                    GreekCityStates roll dice for 8 hoplites in Attalia, round 3 : 1/8 hits, 2.67 expected hits
                    Seleucid roll dice for 2 cataphracts in Attalia, round 3 : 0/2 hits, 1.00 expected hits
                    1 cataphract owned by the Seleucid lost in Attalia
                    GreekCityStates roll dice for 8 hoplites in Attalia, round 4 : 4/8 hits, 2.67 expected hits
                    Seleucid roll dice for 1 cataphract in Attalia, round 4 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Attalia
                GreekCityStates win, taking Attalia from Seleucid with 8 hoplites remaining. Battle score for attacker is 23
                Casualties for GreekCityStates: 3 hoplites
                Casualties for Seleucid: 4 cataphracts and 2 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 archers placed in Sparta
            7 archers placed in Corinth
            5 slingerss placed in Halicarnassus
            2 cavalrys, 2 hoplites and 1 slingers placed in Sardis
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 85 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Seleucid : -1.50
    GreekCityStates : 3.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Hermopolis to Memphis
    
        Purchase Units - Egypt
            Egypt buy 9 spearmen; Remaining resources: 2 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Seleucid
            2 cataphracts and 1 cavalry moved from Antioch to Attalia
            8 peltastss moved from Jerusalem to Pharan
            1 peltasts moved from Antioch to Edessa
            2 hoplites and 2 legionaires moved from Edessa to Emesa
            2 hoplites and 3 peltastss moved from Antioch to Emesa
            2 peltastss moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 2 cavalrys, 3 hoplites and 14 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 4 hoplites, 2 legionaires and 3 peltastss
                Parthia defend with 1 archer, 3 cavalrys and 3 horsearchers
                    Seleucid roll dice for 4 hoplites, 2 legionaires and 3 peltastss in Emesa, round 2 : 2/9 hits, 2.50 expected hits
                    Parthia roll dice for 1 archer, 3 cavalrys and 3 horsearchers in Emesa, round 2 : 2/7 hits, 2.50 expected hits
                    2 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 4 hoplites, 2 legionaires and 1 peltasts in Emesa, round 3 : 1/7 hits, 2.17 expected hits
                    Parthia roll dice for 1 archer, 1 cavalry and 3 horsearchers in Emesa, round 3 : 3/5 hits, 2.17 expected hits
                    2 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                    Seleucid roll dice for 4 hoplites in Emesa, round 4 : 0/4 hits, 1.33 expected hits
                    Parthia roll dice for 1 archer and 3 horsearchers in Emesa, round 4 : 2/4 hits, 2.00 expected hits
                    2 hoplites owned by the Seleucid lost in Emesa
                2 hoplites owned by the Seleucid retreated to Antioch
                Parthia win with 1 archer and 3 horsearchers remaining. Battle score for attacker is -12
                Casualties for Seleucid: 2 hoplites, 2 legionaires and 3 peltastss
                Casualties for Parthia: 3 cavalrys
            Battle in Attalia
                Seleucid attack with 2 cataphracts and 1 cavalry
                GreekCityStates defend with 8 hoplites
                    Seleucid roll dice for 2 cataphracts and 1 cavalry in Attalia, round 2 : 2/3 hits, 1.33 expected hits
                    GreekCityStates roll dice for 8 hoplites in Attalia, round 2 : 4/8 hits, 4.00 expected hits
                    2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Attalia
                GreekCityStates win with 6 hoplites remaining. Battle score for attacker is -8
                Casualties for Seleucid: 2 cataphracts and 1 cavalry
                Casualties for GreekCityStates: 2 hoplites
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            2 cavalrys, 3 hoplites and 6 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : -2.33
    GreekCityStates : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Parthia
            1 horsearcher moved from Emesa to Sidon
                  Parthia take Damascus from Seleucid
                  Egypt take Sidon from Seleucid
            10 cavalrys moved from Seleucia to Edessa
            7 spearmen moved from Hatra to Emesa
            2 archers and 5 spearmen moved from Persepolis to Babylon
            11 spearmen moved from Babylon to Seleucia
            1 horsearcher moved from Sidon to Damascus
            1 archer and 2 horsearchers moved from Emesa to Damascus
    
        Purchase Units - Parthia
            Parthia buy 14 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 10 cavalrys
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 cavalrys in Edessa, round 2 : 2/10 hits, 3.33 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 10 cavalrys remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            4 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -0.17
    

    Savegame

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