tv time with wife. away for a few hours.
Whack Allies WAW vs dawg Axis #?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Germans 1 Infantry moved from Latvia to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Latvia to Estonia Germans take Estonia from Russians 1 Infantry moved from East Prussia to Lithuania Germans take Lithuania from Russians 1 Artillery moved from East Prussia to Brest 1 Infantry moved from Brest to Kiev Germans take Kiev from Russians 1 Artillery and 1 Infantry moved from Brest to Minsk 2 Tanks moved from Brest to Vinnytsia 2 Tanks moved from Warsaw to Vinnytsia 2 Artillerys moved from E.Romania to Vinnytsia 2 Infantrys moved from E.Romania to Vinnytsia 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 2 Artillerys and 5 Infantrys moved from Burgundy to Paris 5 ArmoredCars moved from Burgundy to Paris 1 ArmoredCar moved from Burgundy to Paris 1 Tank moved from Burgundy to Aquitaine Germans take Aquitaine from French 5 Tanks moved from Burgundy to Orleanais 2 Tanks moved from Lorraine to Paris 3 Tanks moved from Burgundy to Picardy 2 Mech.Infs moved from Rhine to Paris 1 Mech.Inf moved from Rhine to Orleanais 1 Mech.Inf moved from Rhine to Picardy 3 Tanks moved from Burgundy to Paris 2 Artillerys and 3 Infantrys moved from Bohemia to Krakow 4 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Infantry moved from Vyborg to Oulu 2 Infantrys moved from Oulu to Lapland 2 Artillerys moved from Hamburg to 23 Sea Zone 2 Artillerys moved from Pomerania to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Pomerania to 23 Sea Zone 4 Artillerys, 4 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 2 Artillerys moved from 24 Sea Zone to Oulu 2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Lapland 2 Infantrys moved from 24 Sea Zone to Oulu 1 Submarine moved from 24 Sea Zone to 22 Sea Zone 1 Fighter and 1 Stuka moved from Lorraine to Paris 1 Fighter moved from Lorraine to Paris 1 Bomber, 1 Fighter and 1 Stuka moved from Lorraine to Paris 1 Infantry moved from Tobruk to Mersa Matruh 2 Destroyers moved from 24 Sea Zone to 22 Sea Zone 5 Infantrys moved from Danzig to East Prussia 2 Infantrys moved from Pomerania to Danzig Purchase Units - Germans Germans buy 4 Artillerys, 1 Carrier, 1 Cruiser, 3 Elites and 13 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Mech.Inf and 3 Tanks French defend with 1 Bunker Germans roll dice for 1 Mech.Inf and 3 Tanks in Picardy, round 2 : 0/4 hits, 1.83 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Germans lost in Picardy Germans roll dice for 3 Tanks in Picardy, round 3 : 3/3 hits, 1.50 expected hits French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 3 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 Mech.Inf Casualties for French: 1 Bunker Battle in Paris Germans attack with 6 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory and 12 Infantrys AA fire in Paris : 2/6 hits, 1.00 expected hits 2 Fighters owned by the Germans lost in Paris Germans roll dice for 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 5 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks in Paris, round 2 : 10/24 hits, 9.50 expected hits French roll dice for 1 Artillery and 12 Infantrys in Paris, round 2 : 3/13 hits, 4.33 expected hits 3 Infantrys owned by the Germans and 10 Infantrys owned by the French lost in Paris Germans roll dice for 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks in Paris, round 3 : 8/21 hits, 8.50 expected hits French roll dice for 1 Artillery and 2 Infantrys in Paris, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the French and 2 Infantrys owned by the French lost in Paris Germans captures 47PUs while taking French capital Germans win, taking Paris from French with 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 2 Fighters and 3 Infantrys Casualties for French: 1 Artillery and 12 Infantrys Battle in Orleanais Germans attack with 1 Mech.Inf and 5 Tanks French defend with 3 Infantrys Germans roll dice for 1 Mech.Inf and 5 Tanks in Orleanais, round 2 : 3/6 hits, 2.83 expected hits French roll dice for 3 Infantrys in Orleanais, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the French, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Orleanais Germans win, taking Orleanais from French with 4 Tanks remaining. Battle score for attacker is -5 Casualties for Germans: 1 Mech.Inf and 1 Tank Casualties for French: 3 Infantrys Battle in Mersa Matruh Germans attack with 1 Infantry British defend with 1 Infantry Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Mersa Matruh British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Germans: 1 Infantry Battle in Minsk Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Artillery Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Minsk Russians win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Germans: 1 Artillery and 1 Infantry Non Combat Move - Germans 2 Stukas moved from Paris to Lorraine 1 Fighter moved from Paris to Lorraine 1 Bomber moved from Paris to Lorraine Place Units - Germans 1 Carrier and 1 Cruiser placed in 22 Sea Zone 2 Artillerys and 2 Infantrys placed in Rhine 2 Artillerys and 2 Elites placed in Hamburg 1 Elite and 3 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 3 Infantrys placed in Berlin Turn Complete - Germans Germans collect 94 PUs; end with 141 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.67 French : -1.33 AA fire in Paris : : 1.00 Russians : 1.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 10 Infantrys moved from Moscow to Yaroslavl 1 Artillery moved from Minsk to Kursk 2 Infantrys moved from S.Karelia to Novgorod 1 Fighter moved from Leningrad to Novgorod 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from N.Karelia to S.Karelia 2 Tanks moved from S.Karelia to Kursk 1 Tank moved from Leningrad to Latvia Russians take Latvia from Germans 1 Tank moved from Latvia to Leningrad 3 Artillerys and 3 Infantrys moved from Alma Ata to C.Sinkiang 3 Mech.Infs and 2 Mot.Infs moved from Sverdlovsk to Krasnoyarsk 1 Infantry moved from Kolyma to Okhotsk 2 Infantrys moved from Kolyma to Zhigansk 1 Infantry moved from Olyokminsk to Yakutsk 1 Artillery, 2 Infantrys and 2 Tanks moved from Irkutsk to Olyokminsk 1 Bomber moved from Irkutsk to Heilungchiang 3 Infantrys moved from Krasnoyarsk to Irkutsk 1 Infantry moved from Evenkia to Olyokminsk 6 ArmoredCars moved from Sibirsky to Olyokminsk 1 Infantry moved from Yeniseysk to Khatanga Purchase Units - Russians Russians buy 1 Elite, 26 Infantrys, 7 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Strategic bombing raid in Heilungchiang Bombing raid in Heilungchiang rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Heilungchiang causes 3 damage total. Battle in Novgorod Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 AAGun moved from Novosibirsk to Krasnoyarsk 1 AAGun moved from Evenkia to Olyokminsk 1 Bomber moved from Heilungchiang to Olyokminsk Place Units - Russians 4 Infantrys placed in Arkhangelsk 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Mech.Infs placed in Khobdo 5 Mech.Infs and 1 Mot.Inf placed in Sibirsky 1 Elite placed in Sverdlovsk Turn Complete - Russians Russians collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 1 Infantry moved from S.Tunisia to S.Algeria Italians take S.Algeria from French 1 Infantry moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 1 Infantry moved from S.Tunisia to N.Tunisia 1 Artillery, 8 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh 1 Artillery and 2 Infantrys moved from Hun to Kufra 2 Infantrys moved from Kufra to Mersa Matruh 2 Tanks moved from Greece to 49 Sea Zone 1 Infantry moved from Greece to 49 Sea Zone 1 Infantry moved from Campania to 49 Sea Zone 2 Artillerys moved from Greece to 48 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 1 Carrier, 2 Fighters, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 3 Infantrys moved from Campania to 48 Sea Zone 2 Artillerys, 1 Battleship, 3 Destroyers, 3 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 49 Sea Zone to 51 Sea Zone 2 Artillerys, 2 Fighters, 7 Infantrys and 2 Tanks moved from 51 Sea Zone to Mersa Matruh 1 Fighter moved from Bulgaria to 51 Sea Zone 6 Infantrys moved from Rome to Campania 1 Artillery, 1 Elite and 2 Infantrys moved from Tunis to N.Tunisia 2 Artillerys moved from Languedoc to Provence Purchase Units - Italians Italians buy 1 Elite, 2 Factorys and 14 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports British defend with 2 Destroyers Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports in 51 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits British roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports in 51 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Italians 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports remaining. Battle score for attacker is 16 Casualties for British: 2 Destroyers Battle in Mersa Matruh Italians attack with 3 Artillerys, 2 Fighters, 17 Infantrys and 3 Tanks British defend with 1 Infantry Italians roll dice for 3 Artillerys, 2 Fighters, 17 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 10/25 hits, 6.50 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 3 Artillerys, 2 Fighters, 16 Infantrys and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Mersa Matruh to 51 Sea Zone 1 Fighter moved from 51 Sea Zone to Greece Place Units - Italians 1 Factory placed in Greece 1 Factory placed in Campania 1 Elite and 2 Infantrys placed in Hun 4 Infantrys placed in Tunis 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Italians : 3.17 British : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand 1 Infantry moved from Italian East Africa to Equatoria 2 Infantrys moved from North Central USA to South Central USA 1 Destroyer and 1 Transport moved from 26 Sea Zone to 25 Sea Zone Combat - French Battle in N.Thailand French attack with 1 Artillery and 1 Infantry Thai defend with 1 Tank French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the French lost in N.Thailand French roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in N.Thailand French win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 3 Casualties for French: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - French Turn Complete - French French collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
French : 0.00 Thai : 0.00 -
TripleA Manual Gamesave Post: Yamamoto round 3
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 2 Artillerys moved from Ponape to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 108 Sea Zone 2 Artillerys and 2 Infantrys moved from 108 Sea Zone to Hollandia 1 Infantry and 1 Tank moved from Guam to 101 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone 1 Infantry and 1 Tank moved from 108 Sea Zone to Hollandia 2 Fighters moved from 102 Sea Zone to Hollandia 1 Bomber and 2 Fighters moved from Saipan to Hollandia 1 Infantry moved from Panay to Mindoro Yamamoto take Mindoro from Americans 1 Infantry moved from Peleliu to 93 Sea Zone 2 Tanks moved from Kyushu to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 2 ArmoredCars moved from Tokyo to 84 Sea Zone 2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone 1 Bomber moved from Kirin to Kamchatka 1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone 1 Infantry and 2 Tanks moved from 75 Sea Zone to Kamchatka 1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi 1 Infantry moved from Iturup to 75 Sea Zone 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from Mindanao to 111 Sea Zone 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Tank moved from 110 Sea Zone to West Borneo 1 Artillery and 1 Infantry moved from East And South Borneo to West Borneo 1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to British Borneo Yamamoto take British Borneo from British 1 Artillery moved from Mindanao to Samar Yamamoto take Samar from Americans Purchase Units - Yamamoto Yamamoto buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 1 Elite, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kwangsi Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Tank Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Tank Battle in Kamchatka Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks Americans defend with 1 Artillery, 3 Bombers and 1 Infantry; Russians defend with 1 Bunker Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 3/8 hits, 3.17 expected hitsCombat Hit Differential Summary :
Yamamoto : -0.17 Chinese : 1.00 -
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@dawgoneit bombers please
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@dawgoneit I guess after the bunker hit if it still has one
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 2 Artillerys moved from Ponape to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 108 Sea Zone 2 Artillerys and 2 Infantrys moved from 108 Sea Zone to Hollandia 1 Infantry and 1 Tank moved from Guam to 101 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone 1 Infantry and 1 Tank moved from 108 Sea Zone to Hollandia 2 Fighters moved from 102 Sea Zone to Hollandia 1 Bomber and 2 Fighters moved from Saipan to Hollandia 1 Infantry moved from Panay to Mindoro Yamamoto take Mindoro from Americans 1 Infantry moved from Peleliu to 93 Sea Zone 2 Tanks moved from Kyushu to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 2 ArmoredCars moved from Tokyo to 84 Sea Zone 2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone 1 Bomber moved from Kirin to Kamchatka 1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone 1 Infantry and 2 Tanks moved from 75 Sea Zone to Kamchatka 1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi 1 Infantry moved from Iturup to 75 Sea Zone 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from Mindanao to 111 Sea Zone 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Tank moved from 110 Sea Zone to West Borneo 1 Artillery and 1 Infantry moved from East And South Borneo to West Borneo 1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to British Borneo Yamamoto take British Borneo from British 1 Artillery moved from Mindanao to Samar Yamamoto take Samar from Americans Purchase Units - Yamamoto Yamamoto buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 1 Elite, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kwangsi Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Tank Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Tank Battle in Kamchatka Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks Americans defend with 1 Artillery, 3 Bombers and 1 Infantry; Russians defend with 1 Bunker Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 3/8 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Artillery, 3 Bombers, 1 Bunker and 1 Infantry in Kamchatka, round 2 : 3/6 hits, 1.67 expected hits 2 Bombers owned by the Americans, 2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Kamchatka Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Tanks in Kamchatka, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 Artillery, 1 Bomber, 1 Bunker and 1 Infantry in Kamchatka, round 3 : 2/4 hits, 1.33 expected hits 1 Bomber owned by the Americans, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Kamchatka Yamamoto roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 4 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Kamchatka Yamamoto win, taking Kamchatka from Russians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 38 Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 2 Infantrys Casualties for Americans: 1 Artillery, 3 Bombers and 1 Infantry Casualties for Russians: 1 Bunker Battle in West Borneo Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in West Borneo, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Borneo Yamamoto roll dice for 1 Artillery and 1 Tank in West Borneo, round 3 : 0/2 hits, 0.83 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in West Borneo Yamamoto roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in West Borneo, round 5 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in West Borneo, round 6 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in West Borneo, round 7 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 7 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in West Borneo Yamamoto win, taking West Borneo from Dutch with 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Battle in Hollandia Yamamoto attack with 2 Artillerys, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank Americans defend with 1 Fighter; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank in Hollandia, round 2 : 6/11 hits, 4.00 expected hits Dutch roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/5 hits, 2.00 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Hollandia Yamamoto win, taking Hollandia from Dutch with 2 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 19 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Americans: 1 Fighter Non Combat Move - Yamamoto 2 Fighters moved from Hollandia to Peleliu 1 Carrier moved from 102 Sea Zone to 108 Sea Zone 2 Fighters moved from Hollandia to 108 Sea Zone 1 Bomber moved from Hollandia to Peleliu 1 Destroyer and 3 Submarines moved from 102 Sea Zone to 108 Sea Zone 1 Destroyer moved from 101 Sea Zone to 108 Sea Zone 3 Submarines moved from 107 Sea Zone to 108 Sea Zone 1 Bomber moved from Kamchatka to Heilungchiang Place Units - Yamamoto 1 B.Transport and 1 Transport placed in 84 Sea Zone 2 Destroyers and 2 Submarines placed in 107 Sea Zone 1 Destroyer placed in 85 Sea Zone 2 ArmoredCars, 1 Elite and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Yamamoto : 1.17 Chinese : 1.00 Russians : 1.50 Dutch : -1.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 2 Infantrys and 2 Tanks moved from Suiyuan to Shansi 1 Fighter and 1 Infantry moved from Suiyuan to Chahar 2 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 1 Infantry moved from Lanchow to Shensi 2 Infantrys moved from Lanchow to Szechwan 3 Infantrys moved from E.Qinghai to Lanchow 3 Infantrys moved from E.Qinghai to Ningsia 3 Mech.Infs moved from Urumqi to Ningsia 1 ArmoredCar moved from Hsining to Lanchow 4 ArmoredCars moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Lanchow 2 Infantrys moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Infantrys and 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Fighter in Chahar, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter in Chahar, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter in Chahar, round 5 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 4 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery and 3 Tanks Chinese roll dice for 4 Infantrys and 2 Tanks in Shansi, round 2 : 0/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Shansi, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys and 2 Tanks in Shansi, round 3 : 3/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Shansi, round 3 : 2/4 hits, 1.83 expected hits 2 Tanks owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 4 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 5 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 6 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Infantry and 2 Tanks in Shansi, round 7 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 7 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Artillery and 3 Tanks Non Combat Move - Chinese 1 Fighter moved from Chahar to Shensi 1 AAGun moved from Gobi Altai to Ningsia 1 AAGun moved from Lanchow to Shensi Place Units - Chinese 4 ArmoredCars and 2 Infantrys placed in Hsining 4 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : -2.00 Chinese : -4.00 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 2 Infantrys moved from Peking to Chahar 1 Infantry moved from Anhwei to Shansi 1 Fighter moved from Shantung to Shansi 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangsi Hisaichi take Kwangsi from Chinese 1 Infantry moved from Kiangsi to Hunan 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry moved from Hunan to Hupeh Hisaichi take Hupeh from Chinese 3 Infantrys moved from Hong Kong to Kiangsi 3 Infantrys moved from Kirin to Heilungchiang 4 Infantrys moved from Changchun to Kirin 2 Artillerys, 2 Infantrys and 1 Tank moved from Ayan to Chita 2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Heilungchiang to Chita Purchase Units - Hisaichi Hisaichi repair damage of 3x Factory; Remaining resources: 85 PUs; Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Elite, 11 Infantrys, 1 Marine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 Fighter and 1 Infantry Chinese defend with 2 Tanks Hisaichi roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 2/2 hits, 0.50 expected hits Chinese roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Fighter Casualties for Chinese: 2 Tanks Non Combat Move - Hisaichi Place Units - Hisaichi 1 Destroyer and 2 Submarines placed in 110 Sea Zone 1 Infantry placed in Banjarmasin 3 Infantrys placed in Heilungchiang Hisaichi undo move 3. 2 Artillerys and 1 Infantry placed in Heilungchiang 1 ArmoredCar, 1 Elite and 1 Marine placed in Peking 3 ArmoredCars, 2 Infantrys and 1 Tank placed in Hong Kong 1 B.Transport placed in 84 Sea Zone 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Hisaichi : 1.50 Chinese : 0.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Artillery and 3 Infantrys moved from Burma to S.Thailand 2 Fighters moved from French Equatorial Africa to New Valley 1 Infantry moved from Darfur to New Valley 1 Artillery moved from Kordofan to Nubia 1 Infantry moved from Nubia to New Valley 2 Tanks moved from Palestine to W.Iran 1 Artillery and 2 Tanks moved from E.Iran to W.Iran 1 Cruiser moved from 58 Sea Zone to 59 Sea Zone 1 Infantry moved from Mysore to 59 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Mysore to 59 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 3 Infantrys moved from 58 Sea Zone to W.Iran 1 Tank moved from Cairo to Palestine 1 Fighter moved from Cairo to Palestine 1 Artillery and 1 Infantry moved from Crete to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from 57 Sea Zone to Palestine 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from Assam to Burma 1 Artillery and 1 Infantry moved from Iceland to 10 Sea Zone 1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Dover 2 Destroyers and 2 Submarines moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Dover 1 Tank moved from Wales to Manchester 2 Tanks moved from Munster to Northern Ireland 2 Infantrys moved from Munster to Dublin 1 Infantry moved from Rhodesia to Belgian Congo 2 Infantrys moved from Kenya to Belgian Congo 1 Bomber moved from Wales to Paris 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Mysore 1 Destroyer and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from Attu to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Kamchatka 1 Infantry moved from North Central USA to South Central USA 1 Tank moved from South Central USA to Central America 1 Infantry moved from Northeast USA to South Central USA Purchase Units - British British buy 2 Adv.Fighters, 1 Carrier, 20 Infantrys, 2 Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Paris AA fire in Paris : 0/1 hits, 0.17 expected hits Bombing raid in Paris rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Paris causes 3 damage total. Battle in New Valley British attack with 2 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in S.Thailand British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Thailand British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Belgian Congo British attack with 3 Infantrys Neutral defend with 2 Infantrys British roll dice for 3 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Belgian Congo British roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Infantrys in Belgian Congo, round 4 : 1/2 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Belgian Congo, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Belgian Congo, round 7 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Kamchatka British attack with 2 Infantrys Yamamoto defend with 2 Tanks British roll dice for 2 Infantrys in Kamchatka, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Kamchatka, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Kamchatka, round 4 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 2 Infantrys in Kamchatka, round 5 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Kamchatka, round 5 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Kamchatka Yamamoto win with 1 Tank remaining. Battle score for attacker is 1 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Tank Battle in W.Iran British attack with 1 Artillery, 3 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys British roll dice for 1 Cruiser in W.Iran, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Iran, round 2 : 3/8 hits, 3.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Iran British roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in W.Iran, round 3 : 1/7 hits, 2.83 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 3/3 hits, 1.17 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in W.Iran British roll dice for 4 Tanks in W.Iran, round 4 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 4 : 1/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral, 1 Tank owned by the British and 1 Infantry owned by the Neutral lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 3 Tanks remaining. Battle score for attacker is -1 Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Neutral: 1 Bunker and 4 Infantrys Non Combat Move - British 1 Bomber could not land in Paris and was removed 2 Fighters moved from New Valley to Palestine 1 Transport moved from 66 Sea Zone to 64 Sea Zone 1 AAGun and 1 Infantry moved from Mysore to 64 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 64 Sea Zone to 66 Sea Zone 1 AAGun and 1 Infantry moved from 66 Sea Zone to Java 2 Fighters moved from Wales to 20 Sea Zone Place Units - British 1 Carrier, 2 Submarines and 1 T.Boat placed in 20 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Wales: 1 Bomber EDIT: Turning off Edit Mode 2 Adv.Fighters placed in Palestine 2 Tanks placed in S.Saudi Arabia 2 Infantrys placed in N.Saudi Arabia 6 Infantrys placed in Cairo 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 5 Infantrys placed in Delhi Turn Complete - British British collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Neutral : 0.17 British : -3.17 Italians : -0.33 Yamamoto : -2.00 AA fire in Paris : : -0.17 Thai : 0.33 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Infantry and 1 Tank moved from Canberra to 122 Sea Zone 1 Infantry, 1 Tank and 2 Transports moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from South Australia to 70 Sea Zone 3 Infantrys, 1 Tank and 2 Transports moved from 70 Sea Zone to 66 Sea Zone 2 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from Northern Territory to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 2 Elites, 1 Infantry, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone 2 Elites, 4 Infantrys and 2 Tanks moved from 66 Sea Zone to Java 3 Infantrys moved from South Australia to Western Australia 2 Infantrys moved from Northern Territory to Western Australia 3 Infantrys moved from Townsville to Northern Territory 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Anzac Anzac buy 1 Cruiser, 4 Elites and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Hollandia Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank Yamamoto defend with 2 Artillerys, 2 Infantrys and 1 Tank Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 1/7 hits, 1.83 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/5 hits, 1.83 expected hits 1 Infantry owned by the Yamamoto lost in Hollandia Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 3 : 2/7 hits, 1.83 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia Anzac roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Hollandia, round 4 : 1/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Hollandia, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hollandia Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 5 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Hollandia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Hollandia Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac Place Units - Anzac 3 Elites placed in Port Moresby 1 Cruiser and 2 Transports placed in 122 Sea Zone 1 Elite placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : -1.67 Anzac : -1.67 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 7 PUs; Place Units - Dutch 1 Factory placed in Java Turn Complete - Dutch Dutch collect 19 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia Finns take Latvia from Russians 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Infantry moved from Tampere to Oulu 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Elites and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 3 Tanks moved from Bucharest to Serbia 1 Infantry moved from W.Romania to Serbia 1 Artillery and 1 Infantry moved from Bulgaria to Serbia 2 Infantrys moved from E.Romania to Bulgaria 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Serbia Romanians attack with 1 Artillery, 2 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Serbia, round 2 : 1/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Serbia Romanians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Serbia, round 3 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia Romanians loses 0 PUs for violating Serbias neutrality. Romanians win, taking Serbia from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Romanians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 1 Infantry and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians : -1.67 Neutral : -0.67 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 2 Artillerys and 3 Infantrys moved from Malaya to S.Thailand 1 Fighter moved from Banjarmasin to S.Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 4 PUs; Combat - Thai Battle in S.Thailand Thai attack with 2 Artillerys, 1 Fighter and 3 Infantrys British defend with 1 Artillery and 2 Infantrys Thai roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in S.Thailand, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from S.Thailand to Malaya 6 Infantrys moved from Bangkok to Malaya Place Units - Thai 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 14 PUs; end with 18 PUsCombat Hit Differential Summary :
British : -0.33 Thai : -0.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar, 1 Cruiser and 1 Destroyer moved from 71 Sea Zone to 72 Sea Zone 1 ArmoredCar moved from 72 Sea Zone to Kamchatka 1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Oahu to 91 Sea Zone 1 Artillery, 2 Carriers, 1 Cruiser, 2 Destroyers, 4 Fighters, 2 Infantrys, 3 Submarines and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 1 Artillery, 4 Fighters and 2 Infantrys moved from 96 Sea Zone to Kwajalein 1 Artillery moved from E.Mexico to 25 Sea Zone 4 Tanks moved from Central America to 25 Sea Zone 2 Infantrys moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from E.Mexico to 25 Sea Zone 3 Infantrys moved from Central America to 25 Sea Zone 2 Infantrys moved from Colombia to 25 Sea Zone 1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from 25 Sea Zone to 119 Sea Zone 1 Artillery, 5 Infantrys and 4 Tanks moved from 119 Sea Zone to Santiago 4 Infantrys and 2 Transports moved from 25 Sea Zone to 119 Sea Zone 1 Infantry moved from Colombia to Peru 4 Infantrys moved from 119 Sea Zone to Peru Purchase Units - Americans Americans buy 14 ArmoredCars, 1 Destroyer, 2 Submarines, 2 T.Boats and 2 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in Kamchatka Americans attack with 1 ArmoredCar Yamamoto defend with 1 Tank Americans roll dice for 1 Cruiser in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredCar in Kamchatka, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Kamchatka Americans win, taking Kamchatka from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Kwajalein Americans attack with 1 Artillery, 4 Fighters and 2 Infantrys Yamamoto defend with 2 Infantrys Americans roll dice for 1 Cruiser in Kwajalein, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery, 4 Fighters and 2 Infantrys in Kwajalein, round 2 : 2/7 hits, 2.17 expected hits Yamamoto roll dice for 2 Infantrys in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in Peru Americans attack with 5 Infantrys Neutral defend with 1 Artillery and 1 Infantry Americans roll dice for 5 Infantrys in Peru, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru Americans roll dice for 4 Infantrys in Peru, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Peru, round 4 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Peru, round 5 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Peru Americans loses 0 PUs for violating Perus neutrality. Americans win, taking Peru from Neutral with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Santiago Americans attack with 1 Artillery, 5 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Artillery, 5 Infantrys and 4 Tanks in Santiago, round 2 : 3/10 hits, 3.33 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits 3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Santiago, round 3 : 4/7 hits, 2.83 expected hits Neutral roll dice for 1 Artillery and 2 Tanks in Santiago, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Americans, 2 Tanks owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Americans: 5 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Americans 4 Fighters moved from Kwajalein to 96 Sea Zone Place Units - Americans 1 Destroyer and 2 Submarines placed in 98 Sea Zone 2 T.Boats placed in 71 Sea Zone 2 Tanks placed in Bahia 12 ArmoredCars placed in South Central USA 2 ArmoredCars placed in South Atlantic USA Turn Complete - Americans Americans collect 98 PUs; end with 99 PUsCombat Hit Differential Summary :
Neutral : 0.67 Yamamoto : -0.17 Americans : 0.50 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Tank moved from Aquitaine to Brittany Germans take Brittany from French 1 Tank moved from Brittany to Normandy Germans take Normandy from French 2 Artillerys and 2 Infantrys moved from Rhine to Netherlands 6 ArmoredCars moved from Paris to Belgium 1 Fighter and 1 Stuka moved from Lorraine to Netherlands 1 Bomber and 1 Stuka moved from Lorraine to Netherlands 5 Tanks moved from Paris to Lorraine 3 Tanks moved from Picardy to Belgium 2 Infantrys moved from Paris to Normandy 2 Mech.Infs moved from Paris to Bavaria 4 Tanks moved from Orleanais to Lorraine 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from Danzig to 24 Sea Zone 3 Infantrys moved from East Prussia to 24 Sea Zone 2 Artillerys moved from 24 Sea Zone to Oulu 2 Artillerys moved from Lapland to Oulu 2 Elites moved from 24 Sea Zone to Oulu 5 Infantrys moved from 24 Sea Zone to Oulu 1 Infantry moved from Brest to Minsk Germans take Minsk from Russians 3 Artillerys and 1 Infantry moved from Brest to Vinnytsia 1 Infantry moved from Lithuania to East Prussia 1 Elite and 3 Infantrys moved from Warsaw to Brest 2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 3 Infantrys moved from Berlin to Brandenburg 2 Infantrys moved from Bavaria to Lorraine Purchase Units - Germans Germans repair damage of 3x Factory; Remaining resources: 138 PUs; Germans buy 6 ArmoredCars, 2 Artillerys, 1 Battleship, 2 HeavyTanks, 20 Infantrys, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Belgium Germans attack with 6 ArmoredCars and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 6 ArmoredCars and 3 Tanks in Belgium, round 2 : 3/9 hits, 3.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 5 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 3 Infantrys Battle in Netherlands Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 2 Stukas Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 2 Stukas in Netherlands, round 2 : 3/8 hits, 3.33 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Stukas in Netherlands, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 2 Artillerys, 1 Bomber, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Fighter moved from Netherlands to 22 Sea Zone 1 Bomber moved from Netherlands to Oulu 2 Stukas moved from Netherlands to Lorraine Place Units - Germans 1 Battleship and 3 Submarines placed in 22 Sea Zone 2 HeavyTanks and 2 Tanks placed in Warsaw 2 ArmoredCars and 1 Tank placed in Bohemia 1 Artillery and 1 Infantry placed in Hamburg 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 2 ArmoredCars placed in Bohemia 2 ArmoredCars, 1 Artillery and 4 Infantrys placed in Berlin Turn Complete - Germans Germans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.50 Neutral : 0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from S.Buryat Mongolia to Chita 1 Infantry moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Khobdo to Chita 3 Mech.Infs and 2 Mot.Infs moved from Krasnoyarsk to Chita 6 ArmoredCars moved from Olyokminsk to Chita 2 Tanks moved from Olyokminsk to Chita 1 Bomber moved from Olyokminsk to Chita 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Yakutsk to Ayan 2 Infantrys moved from Zhigansk to Yakutsk 1 Infantry moved from Khatanga to Zhigansk 2 Artillerys and 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Irkutsk to N.Buryat Mongolia 5 Mech.Infs and 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia 3 Artillerys and 3 Infantrys moved from C.Sinkiang to Khobdo 1 Elite moved from Sverdlovsk to Novosibirsk 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 2 Infantrys moved from Kursk to Kiev 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 6 Infantrys moved from Rostov to Donetsk 1 Fighter moved from Leningrad to Kiev 2 Tanks moved from Kursk to Donetsk 2 Infantrys moved from Kursk to Donetsk 2 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 4 Infantrys moved from Yaroslavl to S.Karelia 2 Infantrys moved from Novgorod to Latvia 1 Infantry moved from Leningrad to Latvia 3 Infantrys moved from Leningrad to Estonia Purchase Units - Russians Russians buy 6 ArmoredCars, 27 Infantrys, 1 Mech.Inf and 2 Mech.Rockets; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Latvia Russians win, taking Latvia from Finns with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Chita Russians attack with 6 ArmoredCars, 1 Bomber, 2 Infantrys, 5 Mech.Infs, 2 Mot.Infs and 2 Tanks Hisaichi defend with 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks Russians roll dice for 6 ArmoredCars, 1 Bomber, 2 Infantrys, 5 Mech.Infs, 2 Mot.Infs and 2 Tanks in Chita, round 2 : 8/18 hits, 6.33 expected hits Hisaichi roll dice for 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks in Chita, round 2 : 5/16 hits, 5.50 expected hits 2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians, 2 Mot.Infs owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 5 ArmoredCars, 1 Bomber, 5 Mech.Infs and 2 Tanks in Chita, round 3 : 5/13 hits, 5.00 expected hits Hisaichi roll dice for 4 Artillerys, 1 Infantry and 3 Tanks in Chita, round 3 : 4/8 hits, 3.17 expected hits 4 ArmoredCars owned by the Russians, 1 Infantry owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Mech.Infs and 2 Tanks in Chita, round 4 : 4/9 hits, 3.67 expected hits Hisaichi roll dice for 3 Tanks in Chita, round 4 : 1/3 hits, 1.50 expected hits 1 ArmoredCar owned by the Russians and 3 Tanks owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Bomber, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Russians: 6 ArmoredCars, 2 Infantrys and 2 Mot.Infs Casualties for Hisaichi: 2 ArmoredCars, 4 Artillerys, 7 Infantrys and 3 Tanks Battle in Ayan Russians attack with 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kiev Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Estonia Russians attack with 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Infantrys in Estonia, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Kiev to Donetsk 1 Artillery moved from Kursk to Donetsk 1 AAGun moved from Chimkent to Kuybyshev 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from Chita to N.Buryat Mongolia Place Units - Russians 2 Mech.Rockets placed in Khobdo 6 ArmoredCars placed in Sibirsky 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 Infantry and 1 Mech.Inf placed in Sverdlovsk Turn Complete - Russians Russians collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 0.33 Hisaichi : -0.50 Finns : -0.33 Russians : 6.00





