The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Numidia
19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium
1 spearman moved from Siwa to Paraetonium
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Paraetonium
Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen
Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss
Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits
Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits
5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium
14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus
Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62
Casualties for Numidia: 5 archers and 22 spearmen
Casualties for Egypt: 6 axemen
Casualties for GreekCityStates: 3 slingerss
Non Combat Move - Numidia
1 spearman moved from Berenice to Siwa
4 spearmen moved from Berenice to Paliurus
4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Berenice to Paliurus
6 cavalrys moved from Cyrene to Paliurus
2 cavalrys moved from Sabrata to Leptis Magna
3 swordmen moved from Thenae to Sabrata
2 biremes moved from SZ 41 to SZ 39
Place Units - Numidia
3 cavalrys and 1 spearman placed in Cyrene
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Numidia : -3.50
Egypt : 4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Carthage
15 biremes and 3 triremes moved from SZ 28 to SZ 34
3 spearmen and 5 swordmen moved from Syracuse to Messana
3 biremes and 2 triremes moved from SZ 39 to SZ 37
6 spearmen moved from Carthago to SZ 36
2 cavalrys and 7 spearmen moved from Thapsus to SZ 37
2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata
3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37
6 spearmen moved from SZ 37 to Sabrata
7 spearmen and 1 swordman moved from Thapsus to Thenae
2 spearmen moved from Thenae to Sabrata
8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice
1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus
1 swordman moved from Augustoritum to Narbo
9 cavalrys and 4 swordmen moved from Tolosa to Narbo
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Narbo
Carthage attack with 9 cavalrys and 5 swordmen
RomanRepublic defend with 1 velites
Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits
RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo
Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 velites
Non Combat Move - Carthage
1 bireme moved from SZ 32 to SZ 33
Place Units - Carthage
5 swordmen placed in Lilybaeum
4 hoplites and 3 spearmen placed in Thapsus
10 spearmen placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Carthage : 0.33
RomanRepublic : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - RomanRepublic
2 triremes moved from SZ 45 to SZ 44
3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia
2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum
3 velitess moved from Sardica to Singidinum
1 velites moved from Philippopolis to Pella
5 velitess moved from Patavium to Verona
3 cavalrys moved from Patavium to Salapia
10 velitess moved from Capua to Roma
4 velitess moved from Arretium to Roma
1 onager moved from Arretium to SZ 21
1 onager moved from SZ 21 to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Singidinum
RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits
1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum
RomanRepublic loses 0 PUs for violating Singidinums neutrality.
RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Croton
1 fort placed in Capua
6 legionaires placed in Tarentum
9 legionaires placed in Roma
1 cavalry placed in Arretium
1 legionaire and 3 onagers placed in Massilia
Turn Complete - RomanRepublic
RomanRepublic collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0.00
RomanRepublic : 2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - GreekCityStates
1 cavalry and 6 hoplites moved from Istropolis to Tyras
2 archers and 4 slingerss moved from Sparta to SZ 67
2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55
2 archers and 4 slingerss moved from SZ 55 to Paraetonium
2 biremes and 1 trireme moved from SZ 55 to SZ 67
1 bireme moved from SZ 66 to SZ 67
2 biremes and 2 triremes moved from SZ 68 to SZ 65
2 biremes moved from SZ 66 to SZ 65
3 hoplites moved from Byzantium to Odessus
1 cavalry moved from Byzantium to Nicopolis
6 cavalrys moved from Thessalonica to Nicopolis
Purchase Units - GreekCityStates
GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Tyras
GreekCityStates attack with 1 cavalry and 6 hoplites
Neutral defend with 1 archer and 2 cavalrys
GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits
GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras
GreekCityStates loses 0 PUs for violating Tyrass neutrality.
GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12
Casualties for GreekCityStates: 1 cavalry and 4 hoplites
Casualties for Neutral: 1 archer and 2 cavalrys
Battle in Nicopolis
GreekCityStates attack with 7 cavalrys
Neutral defend with 1 archer and 2 swordmen
GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits
1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis
GreekCityStates loses 0 PUs for violating Nicopoliss neutrality.
GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 2 cavalrys
Casualties for Neutral: 1 archer and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 65
6 slingerss placed in Sparta
4 hoplites placed in Halicarnassus
7 hoplites placed in Sardis
Turn Complete - GreekCityStates
GreekCityStates collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Neutral : 2.83
GreekCityStates : -2.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Egypt
9 spearmen moved from Alexandria to Memphis
1 spearman moved from Hermopolis to Memphis
1 bireme and 1 trireme moved from SZ 59 to SZ 58
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 10 spearmen
Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss
Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits
2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis
Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits
Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis
Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13
Casualties for Egypt: 3 spearmen
Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Egypt : 3.00
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Seleucid
8 peltastss moved from Jerusalem to Pharan
2 hoplites and 6 peltastss moved from Damascus to Emesa
2 peltastss moved from Antioch to Emesa
1 cataphract moved from Antioch to Attalia
3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia
5 peltastss moved from Antioch to Edessa
2 hoplites and 2 legionaires moved from Antioch to Emesa
2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa
1 hoplite and 2 peltastss moved from Antioch to Emesa
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss
Parthia defend with 5 archers and 1 spearman
Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits
Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits
1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits
Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits
2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits
Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits
2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits
Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits
1 legionaire owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits
Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits
1 archer owned by the Parthia lost in Edessa
Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 legionaire and 7 peltastss
Casualties for Parthia: 5 archers and 1 spearman
Battle in Emesa
Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss
Parthia defend with 2 archers and 1 spearman
Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits
2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11
Casualties for Parthia: 2 archers and 1 spearman
Battle in Attalia
Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss
GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites
Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits
GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits
3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits
GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits
2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits
GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits
GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia
Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20
Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss
Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
8 peltastss placed in Jerusalem
2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Parthia : -1.17
Seleucid : -4.83
GreekCityStates : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Parthia
10 cavalrys moved from Seleucia to Emesa
3 archers and 2 spearmen moved from Hatra to Emesa
3 archers, 3 horsearchers and 3 spearmen moved from Hatra to Emesa
7 spearmen moved from Seleucia to Hatra
4 spearmen moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 2 archers, 10 cavalrys and 5 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen
Seleucid defend with 5 hoplites, 2 legionaires and 10 peltastss
Parthia roll dice for 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen in Emesa, round 2 : 5/24 hits, 6.17 expected hits
Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 6/17 hits, 4.83 expected hits
1 archer owned by the Parthia, 5 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
Parthia roll dice for 5 archers, 10 cavalrys and 3 horsearchers in Emesa, round 3 : 5/18 hits, 5.17 expected hits
Seleucid roll dice for 5 hoplites, 2 legionaires and 5 peltastss in Emesa, round 3 : 4/12 hits, 4.00 expected hits
4 archers owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
Parthia roll dice for 1 archer, 10 cavalrys and 3 horsearchers in Emesa, round 4 : 5/14 hits, 4.50 expected hits
Seleucid roll dice for 5 hoplites and 2 legionaires in Emesa, round 4 : 4/7 hits, 3.17 expected hits
2 legionaires owned by the Seleucid, 3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
Parthia roll dice for 1 archer, 6 cavalrys and 3 horsearchers in Emesa, round 5 : 1/10 hits, 3.17 expected hits
Seleucid roll dice for 2 hoplites in Emesa, round 5 : 2/2 hits, 1.00 expected hits
1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Parthia roll dice for 1 archer, 4 cavalrys and 3 horsearchers in Emesa, round 6 : 4/8 hits, 2.50 expected hits
Seleucid roll dice for 1 hoplite in Emesa, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia win, taking Emesa from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is -10
Casualties for Parthia: 5 archers, 7 cavalrys and 5 spearmen
Casualties for Seleucid: 5 hoplites, 2 legionaires and 10 peltastss
Non Combat Move - Parthia
Place Units - Parthia
2 archers and 5 spearmen placed in Persepolis
10 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Parthia : -1.50
Seleucid : 3.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Numidia
4 spearmen moved from Berenice to Paliurus
3 cavalrys and 1 spearman moved from Cyrene to Paliurus
6 cavalrys moved from Leptis Magna to Cyrene
2 swordmen moved from Sabrata to SZ 39
2 biremes and 2 swordmen moved from SZ 39 to SZ 41
2 swordmen moved from SZ 41 to Cyrene
1 swordman moved from Sabrata to Oea
Purchase Units - Numidia
Numidia buy 1 spearman and 7 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Numidia
Place Units - Numidia
4 swordmen placed in Cyrene
1 spearman and 3 swordmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Carthage
1 hoplite, 6 spearmen and 2 swordmen moved from Berenice to Paliurus
8 hoplites, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
2 cavalrys moved from Sabrata to Leptis Magna
15 spearmen moved from Sabrata to Oea
4 hoplites and 3 spearmen moved from Thapsus to SZ 37
7 spearmen and 1 swordman moved from Thenae to SZ 37
6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 37 to SZ 39
4 hoplites, 10 spearmen and 1 swordman moved from SZ 39 to Oea
10 spearmen moved from Carthago to Thapsus
1 bireme moved from SZ 33 to SZ 36
1 hoplite moved from Lilybaeum to SZ 36
1 hoplite moved from SZ 36 to Carthago
1 cavalry, 4 spearmen and 11 swordmen moved from Lilybaeum to SZ 34
9 swordmen moved from Messana to SZ 34
3 spearmen moved from Messana to SZ 34
16 biremes, 1 cavalry, 7 spearmen, 20 swordmen and 4 triremes moved from SZ 34 to SZ 35
1 cavalry, 7 spearmen and 20 swordmen moved from SZ 35 to Croton
8 cavalrys moved from Narbo to Logdunum
1 swordman moved from Narbo to Nemausus
4 swordmen moved from Narbo to Augustoritum
1 cavalry moved from Tolosa to Narbo
2 cavalrys moved from Tolosa to Nemausus
2 cavalrys moved from Tolosa to Logdunum
1 swordman moved from Augustoritum to Logdunum
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 4 cavalrys, 2 citys, 14 spearmen and 1 swordman; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Croton
Carthage attack with 1 cavalry, 7 spearmen and 20 swordmen
RomanRepublic defend with 2 forts, 1 legionaire and 5 velitess
Carthage roll dice for 1 cavalry, 7 spearmen and 20 swordmen in Croton, round 2 : 9/28 hits, 8.17 expected hits
Units damaged: 1 fort owned by the RomanRepublic
RomanRepublic roll dice for 2 forts, 1 legionaire and 5 velitess in Croton, round 2 : 3/8 hits, 3.33 expected hits
1 fort owned by the RomanRepublic, 5 velitess owned by the RomanRepublic, 3 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Croton
Carthage roll dice for 1 cavalry, 4 spearmen and 20 swordmen in Croton, round 3 : 6/25 hits, 7.67 expected hits
RomanRepublic roll dice for 1 fort in Croton, round 3 : 1/1 hits, 0.67 expected hits
1 fort owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton
Carthage win, taking Croton from RomanRepublic with 1 cavalry, 3 spearmen and 20 swordmen remaining. Battle score for attacker is 19
Casualties for Carthage: 4 spearmen
Casualties for RomanRepublic: 2 forts, 1 legionaire and 5 velitess
Battle in Logdunum
Carthage attack with 10 cavalrys and 1 swordman
Neutral defend with 3 axemen, 2 barbarians and 1 swordman
Carthage roll dice for 10 cavalrys and 1 swordman in Logdunum, round 2 : 4/11 hits, 3.67 expected hits
Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 2/6 hits, 1.50 expected hits
2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
Carthage roll dice for 8 cavalrys and 1 swordman in Logdunum, round 3 : 4/9 hits, 3.00 expected hits
Neutral roll dice for 2 barbarians in Logdunum, round 3 : 2/2 hits, 0.67 expected hits
2 cavalrys owned by the Carthage and 2 barbarians owned by the Neutral lost in Logdunum
Carthage loses 0 PUs for violating Logdunums neutrality.
Carthage win, taking Logdunum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 7
Casualties for Carthage: 4 cavalrys
Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
Battle in Nemausus
Carthage attack with 2 cavalrys and 1 swordman
RomanRepublic defend with 1 velites
Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 1.00 expected hits
RomanRepublic roll dice for 1 velites in Nemausus, round 2 : 0/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic lost in Nemausus
Carthage win, taking Nemausus from RomanRepublic with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Syracuse
Carthage undo move 1.
1 city placed in Messana
1 city placed in Barcino
Carthage undo move 2.
1 city placed in Tarraco
4 cavalrys placed in Corduba
5 spearmen placed in Lilybaeum
6 spearmen and 1 swordman placed in Thapsus
3 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Carthage : 1.50
Neutral : 1.83
RomanRepublic : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - RomanRepublic
4 legionaires, 2 onagers and 11 velitess moved from Massilia to Nemausus
5 velitess moved from Verona to Vindonissa
8 velitess moved from Veldidena to Vindonissa
2 ballistas, 2 legionaires and 6 velitess moved from Singidinum to Aquincum
9 legionaires and 26 velitess moved from Roma to Capua
1 trireme moved from SZ 24 to SZ 25
17 biremes and 4 triremes moved from SZ 21 to SZ 25
1 cavalry moved from Arretium to Capua
3 cavalrys moved from Salapia to Capua
3 onagers and 6 velitess moved from Massilia to Narbo
1 velites moved from Pella to Salonae
1 bireme and 2 triremes moved from SZ 44 to SZ 45
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 11 cavalrys, 1 fort, 4 legionaires, 1 trireme and 5 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Vindonissa
RomanRepublic attack with 13 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 13 velitess in Vindonissa, round 2 : 2/13 hits, 2.17 expected hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits
1 velites owned by the RomanRepublic, 1 archer owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa
RomanRepublic roll dice for 12 velitess in Vindonissa, round 3 : 4/12 hits, 2.00 expected hits
Neutral roll dice for 2 archers in Vindonissa, round 3 : 1/2 hits, 1.00 expected hits
1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Vindonissa
RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
RomanRepublic win, taking Vindonissa from Neutral with 11 velitess remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 3 archers and 1 swordman
Battle in Nemausus
RomanRepublic attack with 4 legionaires, 2 onagers and 11 velitess
Carthage defend with 2 cavalrys and 1 swordman
RomanRepublic roll dice for 4 legionaires, 2 onagers and 11 velitess in Nemausus, round 2 : 6/17 hits, 4.83 expected hits
Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 0.67 expected hits
2 cavalrys owned by the Carthage, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Nemausus
RomanRepublic win, taking Nemausus from Carthage with 4 legionaires, 2 onagers and 9 velitess remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 2 cavalrys and 1 swordman
Battle in Aquincum
RomanRepublic attack with 2 ballistas, 2 legionaires and 6 velitess
Neutral defend with 3 cavalrys and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 2 : 3/10 hits, 3.33 expected hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Aquincum, round 2 : 0/5 hits, 1.17 expected hits
3 cavalrys owned by the Neutral lost in Aquincum
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 3 : 1/10 hits, 3.33 expected hits
Neutral roll dice for 2 swordmen in Aquincum, round 3 : 1/2 hits, 0.67 expected hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 5 velitess in Aquincum, round 4 : 3/9 hits, 3.17 expected hits
Neutral roll dice for 1 swordman in Aquincum, round 4 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
RomanRepublic loses 0 PUs for violating Aquincums neutrality.
RomanRepublic win, taking Aquincum from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 14
Casualties for Neutral: 3 cavalrys and 2 swordmen
Casualties for RomanRepublic: 2 velitess
Battle in Narbo
RomanRepublic attack with 3 onagers and 6 velitess
Carthage defend with 1 cavalry
RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 2/9 hits, 3.50 expected hits
Carthage roll dice for 1 cavalry in Narbo, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Narbo
RomanRepublic win, taking Narbo from Carthage with 3 onagers and 6 velitess remaining. Battle score for attacker is 4
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 25
1 fort and 5 velitess placed in Tarentum
7 cavalrys placed in Roma
RomanRepublic undo move 1.
2 cavalrys placed in Roma
1 bireme and 1 trireme placed in SZ 25
4 legionaires placed in Massilia
2 cavalrys placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 103 PUs; end with 104 PUs
Combat Hit Differential Summary :
Carthage : 1.17
Neutral : -1.00
RomanRepublic : -1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 legionaires and 16 velitess moved from Capua to Tarentum
7 hoplites moved from Sardis to Attalia
3 hoplites moved from Halicarnassus to Attalia
1 hoplite moved from Halicarnassus to Attalia
5 cavalrys moved from Nicopolis to Axiopolis
3 hoplites moved from Odessus to Axiopolis
Purchase Units - GreekCityStates
GreekCityStates buy 13 archers, 2 cavalrys, 2 hoplites and 6 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Axiopolis
GreekCityStates attack with 5 cavalrys and 3 hoplites
Neutral defend with 2 cavalrys and 3 swordmen
GreekCityStates roll dice for 5 cavalrys and 3 hoplites in Axiopolis, round 2 : 4/8 hits, 2.67 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 1/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Axiopolis
GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Axiopolis, round 3 : 4/7 hits, 2.33 expected hits
Neutral roll dice for 1 swordman in Axiopolis, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Axiopolis
GreekCityStates loses 0 PUs for violating Axiopoliss neutrality.
GreekCityStates win, taking Axiopolis from Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is 16
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 2 cavalrys and 3 swordmen
Battle in Attalia
GreekCityStates attack with 11 hoplites
Seleucid defend with 4 cataphracts and 2 hoplites
GreekCityStates roll dice for 11 hoplites in Attalia, round 2 : 4/11 hits, 3.67 expected hits
Seleucid roll dice for 4 cataphracts and 2 hoplites in Attalia, round 2 : 3/6 hits, 3.00 expected hits
3 hoplites owned by the GreekCityStates, 2 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Attalia
GreekCityStates roll dice for 8 hoplites in Attalia, round 3 : 1/8 hits, 2.67 expected hits
Seleucid roll dice for 2 cataphracts in Attalia, round 3 : 0/2 hits, 1.00 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates roll dice for 8 hoplites in Attalia, round 4 : 4/8 hits, 2.67 expected hits
Seleucid roll dice for 1 cataphract in Attalia, round 4 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 8 hoplites remaining. Battle score for attacker is 23
Casualties for GreekCityStates: 3 hoplites
Casualties for Seleucid: 4 cataphracts and 2 hoplites
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Sparta
7 archers placed in Corinth
5 slingerss placed in Halicarnassus
2 cavalrys, 2 hoplites and 1 slingers placed in Sardis
Turn Complete - GreekCityStates
GreekCityStates collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Seleucid : -1.50
GreekCityStates : 3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Egypt
9 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to Memphis
Purchase Units - Egypt
Egypt buy 9 spearmen; Remaining resources: 2 PUs;
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Seleucid
2 cataphracts and 1 cavalry moved from Antioch to Attalia
8 peltastss moved from Jerusalem to Pharan
1 peltasts moved from Antioch to Edessa
2 hoplites and 2 legionaires moved from Edessa to Emesa
2 hoplites and 3 peltastss moved from Antioch to Emesa
2 peltastss moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 2 cavalrys, 3 hoplites and 14 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 4 hoplites, 2 legionaires and 3 peltastss
Parthia defend with 1 archer, 3 cavalrys and 3 horsearchers
Seleucid roll dice for 4 hoplites, 2 legionaires and 3 peltastss in Emesa, round 2 : 2/9 hits, 2.50 expected hits
Parthia roll dice for 1 archer, 3 cavalrys and 3 horsearchers in Emesa, round 2 : 2/7 hits, 2.50 expected hits
2 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 4 hoplites, 2 legionaires and 1 peltasts in Emesa, round 3 : 1/7 hits, 2.17 expected hits
Parthia roll dice for 1 archer, 1 cavalry and 3 horsearchers in Emesa, round 3 : 3/5 hits, 2.17 expected hits
2 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Seleucid roll dice for 4 hoplites in Emesa, round 4 : 0/4 hits, 1.33 expected hits
Parthia roll dice for 1 archer and 3 horsearchers in Emesa, round 4 : 2/4 hits, 2.00 expected hits
2 hoplites owned by the Seleucid lost in Emesa
2 hoplites owned by the Seleucid retreated to Antioch
Parthia win with 1 archer and 3 horsearchers remaining. Battle score for attacker is -12
Casualties for Seleucid: 2 hoplites, 2 legionaires and 3 peltastss
Casualties for Parthia: 3 cavalrys
Battle in Attalia
Seleucid attack with 2 cataphracts and 1 cavalry
GreekCityStates defend with 8 hoplites
Seleucid roll dice for 2 cataphracts and 1 cavalry in Attalia, round 2 : 2/3 hits, 1.33 expected hits
GreekCityStates roll dice for 8 hoplites in Attalia, round 2 : 4/8 hits, 4.00 expected hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Attalia
GreekCityStates win with 6 hoplites remaining. Battle score for attacker is -8
Casualties for Seleucid: 2 cataphracts and 1 cavalry
Casualties for GreekCityStates: 2 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
8 peltastss placed in Jerusalem
2 cavalrys, 3 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Parthia : 0.33
Seleucid : -2.33
GreekCityStates : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Parthia
1 horsearcher moved from Emesa to Sidon
Parthia take Damascus from Seleucid
Egypt take Sidon from Seleucid
10 cavalrys moved from Seleucia to Edessa
7 spearmen moved from Hatra to Emesa
2 archers and 5 spearmen moved from Persepolis to Babylon
11 spearmen moved from Babylon to Seleucia
1 horsearcher moved from Sidon to Damascus
1 archer and 2 horsearchers moved from Emesa to Damascus
Purchase Units - Parthia
Parthia buy 14 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 10 cavalrys
Seleucid defend with 1 peltasts
Parthia roll dice for 10 cavalrys in Edessa, round 2 : 2/10 hits, 3.33 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 10 cavalrys remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
4 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Parthia : -1.33
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13
Combat Move - Carthage
4 hoplites and 1 swordman moved from Oea to SZ 39
10 spearmen moved from Oea to SZ 39
6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 39 to SZ 41
4 hoplites, 10 spearmen and 1 swordman moved from SZ 41 to Cyrene
15 spearmen moved from Oea to Leptis Magna
16 spearmen and 1 swordman moved from Thapsus to Thenae
4 swordmen moved from Augustoritum to Narbo
5 cavalrys moved from Tolosa to Narbo
6 cavalrys moved from Logdunum to Narbo
5 cavalrys moved from Toletum to Tolosa
4 cavalrys moved from Corduba to Toletum
16 biremes and 4 triremes moved from SZ 35 to SZ 44
1 hoplite moved from Carthago to Thapsus
1 spearman moved from Carthago to SZ 36
1 spearman moved from SZ 36 to Lilybaeum
Purchase Units - Carthage
Carthage buy 8 cavalrys, 8 hoplites and 10 spearmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Narbo
Carthage attack with 11 cavalrys and 4 swordmen
RomanRepublic defend with 3 onagers and 6 velitess
Carthage roll dice for 11 cavalrys and 4 swordmen in Narbo, round 2 : 4/15 hits, 5.00 expected hits
RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 4/9 hits, 3.50 expected hits
4 velitess owned by the RomanRepublic and 4 cavalrys owned by the Carthage lost in Narbo
Carthage roll dice for 7 cavalrys and 4 swordmen in Narbo, round 3 : 1/11 hits, 3.67 expected hits
RomanRepublic roll dice for 3 onagers and 2 velitess in Narbo, round 3 : 2/5 hits, 2.17 expected hits
1 velites owned by the RomanRepublic and 2 cavalrys owned by the Carthage lost in Narbo
Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 4 : 4/9 hits, 3.00 expected hits
RomanRepublic roll dice for 3 onagers and 1 velites in Narbo, round 4 : 0/4 hits, 1.83 expected hits
1 velites owned by the RomanRepublic and 3 onagers owned by the RomanRepublic lost in Narbo
Carthage win, taking Narbo from RomanRepublic with 5 cavalrys and 4 swordmen remaining. Battle score for attacker is 15
Casualties for Carthage: 6 cavalrys
Casualties for RomanRepublic: 3 onagers and 6 velitess
Non Combat Move - Carthage
Place Units - Carthage
5 spearmen placed in Lilybaeum
4 spearmen placed in Messana
Carthage undo move 2.
Carthage undo move 1.
4 hoplites placed in Messana
4 hoplites and 1 spearman placed in Lilybaeum
9 spearmen placed in Carthago
Carthage undo move 3.
7 spearmen placed in Thapsus
2 spearmen placed in Carthago
4 cavalrys placed in Tarraco
4 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Carthage : -2.67
RomanRepublic : -1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13
Combat Move - RomanRepublic
4 cavalrys, 9 legionaires and 26 velitess moved from Capua to Croton
8 legionaires and 21 velitess moved from Tarentum to Croton
11 velitess moved from Vindonissa to Logdunum
1 velites moved from Nemausus to Augustoritum
RomanRepublic take Augustoritum from Carthage
4 legionaires moved from Massilia to Narbo
4 legionaires and 2 onagers moved from Nemausus to Narbo
8 velitess moved from Nemausus to Narbo
2 cavalrys moved from Patavium to Vindonissa
1 velites moved from Salonae to Sirmium
2 ballistas, 2 legionaires and 4 velitess moved from Aquincum to Vindobona
18 biremes and 6 triremes moved from SZ 25 to SZ 28
9 cavalrys moved from Roma to Croton
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 10 cavalrys, 6 legionaires, 1 onager and 2 triremes; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Vindobona
RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 2 : 3/8 hits, 3.00 expected hits
Neutral roll dice for 4 cavalrys and 1 swordman in Vindobona, round 2 : 0/5 hits, 1.00 expected hits
3 cavalrys owned by the Neutral lost in Vindobona
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 3 : 2/8 hits, 3.00 expected hits
Neutral roll dice for 1 cavalry and 1 swordman in Vindobona, round 3 : 0/2 hits, 0.50 expected hits
1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Vindobona
RomanRepublic loses 0 PUs for violating Vindobonas neutrality.
RomanRepublic win, taking Vindobona from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 20
Casualties for Neutral: 4 cavalrys and 1 swordman
Battle in Narbo
RomanRepublic attack with 8 legionaires, 2 onagers and 8 velitess
Carthage defend with 5 cavalrys and 4 swordmen
RomanRepublic roll dice for 8 legionaires, 2 onagers and 8 velitess in Narbo, round 2 : 7/18 hits, 5.67 expected hits
Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 2 : 1/9 hits, 2.17 expected hits
5 cavalrys owned by the Carthage, 1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo
RomanRepublic roll dice for 8 legionaires, 2 onagers and 7 velitess in Narbo, round 3 : 7/17 hits, 5.50 expected hits
Carthage roll dice for 2 swordmen in Narbo, round 3 : 1/2 hits, 0.67 expected hits
1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo
RomanRepublic win, taking Narbo from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 30
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 5 cavalrys and 4 swordmen
Battle in Logdunum
RomanRepublic attack with 11 velitess
Carthage defend with 1 swordman
RomanRepublic roll dice for 11 velitess in Logdunum, round 2 : 2/11 hits, 1.83 expected hits
Carthage roll dice for 1 swordman in Logdunum, round 2 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Logdunum
RomanRepublic win, taking Logdunum from Carthage with 10 velitess remaining. Battle score for attacker is 1
Casualties for RomanRepublic: 1 velites
Casualties for Carthage: 1 swordman
Battle in Croton
RomanRepublic attack with 13 cavalrys, 17 legionaires and 47 velitess
Carthage defend with 1 cavalry, 3 spearmen and 20 swordmen
RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 47 velitess in Croton, round 2 : 18/77 hits, 17.83 expected hits
Carthage roll dice for 1 cavalry, 3 spearmen and 20 swordmen in Croton, round 2 : 8/24 hits, 7.83 expected hits
1 cavalry owned by the Carthage, 8 velitess owned by the RomanRepublic, 14 swordmen owned by the Carthage and 3 spearmen owned by the Carthage lost in Croton
RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 39 velitess in Croton, round 3 : 15/69 hits, 16.50 expected hits
Carthage roll dice for 6 swordmen in Croton, round 3 : 3/6 hits, 2.00 expected hits
3 velitess owned by the RomanRepublic and 6 swordmen owned by the Carthage lost in Croton
RomanRepublic win, taking Croton from Carthage with 13 cavalrys, 17 legionaires and 36 velitess remaining. Battle score for attacker is 60
Casualties for RomanRepublic: 11 velitess
Casualties for Carthage: 1 cavalry, 3 spearmen and 20 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme placed in SZ 19
2 triremes placed in SZ 28
3 cavalrys placed in Massilia
7 cavalrys placed in Patavium
6 legionaires and 1 onager placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 113 PUs; end with 115 PUs
Combat Hit Differential Summary :
Carthage : 1.00
Neutral : -1.50
RomanRepublic : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13
Combat Move - GreekCityStates
6 hoplites moved from Attalia to Tarsus
2 cavalrys moved from Sardis to Tarsus
6 archers moved from Sparta to SZ 67
6 archers, 3 biremes and 1 trireme moved from SZ 67 to SZ 55
6 archers moved from SZ 55 to Paraetonium
2 triremes moved from SZ 55 to SZ 67
5 slingerss moved from Halicarnassus to Attalia
2 hoplites and 1 slingers moved from Sardis to Attalia
4 biremes and 3 triremes moved from SZ 65 to SZ 66
7 archers moved from Corinth to Sparta
4 cavalrys and 3 hoplites moved from Axiopolis to Sarmizegetusa
Purchase Units - GreekCityStates
GreekCityStates buy 7 archers, 1 bireme, 4 cavalrys, 5 slingerss and 2 triremes; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Tarsus
GreekCityStates attack with 2 cavalrys and 6 hoplites
Seleucid defend with 2 peltastss
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Tarsus, round 2 : 4/8 hits, 2.67 expected hits
Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 0/2 hits, 0.33 expected hits
2 peltastss owned by the Seleucid lost in Tarsus
GreekCityStates win, taking Tarsus from Seleucid with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 4
Casualties for Seleucid: 2 peltastss
Battle in Sarmizegetusa
GreekCityStates attack with 4 cavalrys and 3 hoplites
Neutral defend with 1 axeman and 1 swordman
GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Sarmizegetusa, round 2 : 6/7 hits, 2.33 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits
1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Sarmizegetusa
GreekCityStates loses 0 PUs for violating Sarmizegetusas neutrality.
GreekCityStates win, taking Sarmizegetusa from Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 1 axeman and 1 swordman
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 bireme and 2 triremes placed in SZ 67
6 archers placed in Sparta
1 archer and 5 slingerss placed in Sardis
4 cavalrys placed in Thessalonica
Turn Complete - GreekCityStates
GreekCityStates collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : 0.50
Seleucid : -0.33
GreekCityStates : 5.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13
Combat Move - Egypt
9 spearmen moved from Alexandria to Memphis
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 1 PUs;
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13
Combat Move - Seleucid
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
2 cavalrys, 5 hoplites and 5 peltastss moved from Antioch to Edessa
Purchase Units - Seleucid
Seleucid buy 2 hoplites and 17 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 2 cavalrys, 5 hoplites and 5 peltastss
Parthia defend with 10 cavalrys
Seleucid roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Edessa, round 2 : 5/12 hits, 3.17 expected hits
Parthia roll dice for 10 cavalrys in Edessa, round 2 : 3/10 hits, 1.67 expected hits
3 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Edessa
Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 3 : 2/9 hits, 2.67 expected hits
Parthia roll dice for 5 cavalrys in Edessa, round 3 : 0/5 hits, 0.83 expected hits
2 cavalrys owned by the Parthia lost in Edessa
Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 4 : 3/9 hits, 2.67 expected hits
Parthia roll dice for 3 cavalrys in Edessa, round 4 : 2/3 hits, 0.50 expected hits
2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa
Seleucid win, taking Edessa from Parthia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 30
Casualties for Seleucid: 5 peltastss
Casualties for Parthia: 10 cavalrys
Non Combat Move - Seleucid
16 peltastss moved from Pharan to Jerusalem
Place Units - Seleucid
2 hoplites and 9 peltastss placed in Antioch
8 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Parthia : 2.00
Seleucid : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13
Combat Move - Parthia
10 cavalrys and 11 spearmen moved from Seleucia to Hatra
10 cavalrys moved from Hatra to Edessa
1 archer and 1 horsearcher moved from Damascus to Sidon
7 spearmen moved from Emesa to Edessa
2 horsearchers moved from Damascus to Sidon
4 cavalrys moved from Persepolis to Seleucia
2 archers and 5 spearmen moved from Babylon to Seleucia
Purchase Units - Parthia
Parthia buy 17 cavalrys; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Sidon
Parthia attack with 1 archer and 3 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 1 archer and 3 horsearchers in Sidon, round 2 : 1/4 hits, 1.17 expected hits
Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits
1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon
Parthia win, taking Sidon from Seleucid with 3 horsearchers remaining. Battle score for attacker is -2
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 peltasts
Battle in Edessa
Parthia attack with 10 cavalrys and 7 spearmen
Seleucid defend with 2 cavalrys and 5 hoplites
Parthia roll dice for 10 cavalrys and 7 spearmen in Edessa, round 2 : 2/17 hits, 4.50 expected hits
Seleucid roll dice for 2 cavalrys and 5 hoplites in Edessa, round 2 : 2/7 hits, 2.83 expected hits
2 cavalrys owned by the Seleucid and 2 spearmen owned by the Parthia lost in Edessa
Parthia roll dice for 10 cavalrys and 5 spearmen in Edessa, round 3 : 1/15 hits, 4.17 expected hits
Seleucid roll dice for 5 hoplites in Edessa, round 3 : 3/5 hits, 2.50 expected hits
1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Edessa
Parthia roll dice for 10 cavalrys and 2 spearmen in Edessa, round 4 : 0/12 hits, 3.67 expected hits
Seleucid roll dice for 4 hoplites in Edessa, round 4 : 1/4 hits, 2.00 expected hits
1 spearman owned by the Parthia lost in Edessa
Parthia roll dice for 10 cavalrys and 1 spearman in Edessa, round 5 : 3/11 hits, 3.50 expected hits
Seleucid roll dice for 4 hoplites in Edessa, round 5 : 3/4 hits, 2.00 expected hits
3 hoplites owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa
Parthia roll dice for 7 cavalrys and 1 spearman in Edessa, round 6 : 2/8 hits, 2.50 expected hits
Seleucid roll dice for 1 hoplite in Edessa, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 7 cavalrys and 1 spearman remaining. Battle score for attacker is 3
Casualties for Parthia: 3 cavalrys and 6 spearmen
Casualties for Seleucid: 2 cavalrys and 5 hoplites
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Parthia : -10.50
Seleucid : -0.00