Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
Gee, perhaps Japan will collapse soon. You’ve really gone hard to defend India, then retake it. China is insanely strong too.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
6 bombers moved from Norway to Southern Italy
5 fighters moved from Norway to Southern Italy
1 tactical_bomber moved from Norway to Southern Italy
1 bomber moved from Sikang to Iraq
1 fighter moved from Northwest Persia to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble in sz95?
also do you want to scramble in Iraq?
<Expletive>! Wonder what I was thinking would protect Rome.
No intercept Iraq.
I am going to scramble to SZ95. No edits there please - AA dice in Rome could affect that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
6 bombers moved from Norway to Southern Italy
5 fighters moved from Norway to Southern Italy
1 tactical_bomber moved from Norway to Southern Italy
1 bomber moved from Sikang to Iraq
1 fighter moved from Northwest Persia to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Air Battle in Iraq
Americans attacks with 2 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 95 Sea Zone
Americans attack with 3 carriers, 4 fighters and 4 transports
Italians defend with 3 fighters
Americans roll dice for 3 carriers, 4 fighters and 4 transports in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 carriers, 2 fighters and 4 transports in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 2 fighters
Casualties for Italians: 3 fighters
Battle in Southern Italy
Americans attack with 1 armour, 7 bombers, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 7 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/20 hits, 9.00 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 3/12 hits, 4.17 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 7 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 7/17 hits, 8.50 expected hits
Italians roll dice for 1 fighter and 8 infantry in Southern Italy, round 3 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 7 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 4 : 9/15 hits, 8.17 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 26PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 7 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 fighter and 6 infantry
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 10 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
4 fighters moved from Southern Italy to 95 Sea Zone
7 bombers moved from Southern Italy to Algeria
1 armour and 1 mech_infantry moved from West India to Turkmenistan
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 infantry placed in Central United States
3 infantry placed in Norway
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
34 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 34 infantry
Japanese defend with 1 infantry
Chinese roll dice for 34 infantry in Hunan, round 2 : 7/34 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 34 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Suiyuyan
Place Units - Chinese
4 infantry placed in Hunan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Politics - British
Combat Move - British
1 armour moved from Belarus to Poland
Russians take Baltic States from Germans
British take Poland from Germans
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
Purchase Units - British
British buy 2 fighters; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Sicily
Battle in Sardinia
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
EDIT: 1 mech_infantry moved from Algeria to Libya
7 fighters and 2 tactical_bombers moved from Eastern Persia to Russia
2 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
Place Units - British
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 28 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : -3.17
Americans : -2.00
AA fire in Southern Italy : : 0.00
Chinese : -0.00
AA fire in Iraq : : -0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
1 mech_infantry moved from Ukraine to Eastern Poland
Italians take Eastern Poland from Russians
1 fighter moved from Iraq to Rostov
1 artillery moved from Iraq to Persia
1 artillery, 1 infantry and 1 marine moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 marine moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
11 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
Italians take Bryansk from Russians
Combat - Italians
Battle in Union of South Africa
Battle in Persia
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 2 artilleries in Persia, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
Italians win, taking Union of South Africa from British, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern Italy
Italians attack with 11 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 11 infantry in Southern Italy, round 2 : 0/11 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 11 infantry in Southern Italy, round 3 : 2/11 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 10 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to Western Germany
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 fighter and 1 mech_infantry moved from New South Wales to South Australia
1 fighter moved from Northwest Persia to Russia
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
6 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from ANZAC
1 infantry moved from Ukraine to Rostov
6 artilleries and 3 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Poland
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to 110 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 fighter moved from Trans-Jordan to Rostov
1 fighter moved from Poland to Slovakia Hungary
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 armour, 5 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
I would guess there will be no scramble to SZ110, but I think I should ask in case.
full scramble. at this point happy to trade UK fighters for German fighters even at a loss.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
6 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from ANZAC
1 infantry moved from Ukraine to Rostov
6 artilleries and 3 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Poland
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to 110 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 fighter moved from Trans-Jordan to Rostov
1 fighter moved from Poland to Slovakia Hungary
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 armour, 5 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Finland
Germans attack with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys in Finland, round 2 : 4/12 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 2 fighters; Americans defend with 2 transports
Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
7 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Germans take French Madagascar from Neutral_Axis
1 carrier and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
2 aaGuns and 3 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 fighter moved from Holland Belgium to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Rostov to Ukraine
2 fighters moved from Trans-Jordan to Western Germany
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 artilleries placed in Novgorod
1 artillery placed in France
2 infantry placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : 0.50
Americans : -1.00
Russians : 0.50
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
full scramble. at this point happy to trade UK fighters for German fighters even at a loss.
Scramble was +2TUV. Probably a good call anyway, for the reasons you mention.
And also the possibility of getting a win and saving the transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Belarus to Archangel
2 fighters moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Persia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 factory_minor
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Persia
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Persia to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,6,6
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 artilleries and 5 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
Japanese take Anhwe from Chinese
1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 fighters moved from 6 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 battleship, 7 fighters and 1 marine moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 30 Sea Zone
4 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in Dutch New Guinea
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 11/14 hits, 7.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Johnston Island
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Johnston Island from Americans, taking Jehol from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 30 Sea Zone
7 carriers moved from 49 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Sumatra
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Shantung to 6 Sea Zone
1 bomber moved from Shantung to French Indo China
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsu to Japan
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
1 bomber moved from Philippines to Sumatra
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.33
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 bomber moved from Northwest Persia to 72 Sea Zone
1 armour and 1 mech_infantry moved from Rhodesia to Union of South Africa
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 6 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Union of South Africa
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Belgian Congo
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 fighter moved from Algeria to Gibraltar
7 bombers moved from Algeria to Central America
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 95 Sea Zone to Norway
3 carriers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 9 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 4 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Central America
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 fighter moved from Northwest Persia to Belarus
Place Units - Americans
6 fighters placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
3 infantry placed in Norway
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 airfield placed in Central America
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Hunan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 5 armour and 3 mech_infantrys moved from India to West India
2 armour and 5 mech_infantrys moved from Rhodesia to Belgian Congo
1 infantry moved from Sardinia to 95 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
EDIT: 1 mech_infantry moved from Libya to Tobruk
2 tactical_bombers moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters moved from Russia to Norway
1 fighter moved from Norway to Belarus
1 fighter moved from Belarus to Russia
1 fighter moved from Russia to Belarus
Place Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 26 PUs (2 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.33
Chinese : 1.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
1 battleship moved from 71 Sea Zone to 76 Sea Zone
1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
I am on vacation until next Wednesday. It is unlikely i will be able to post a move until then. Thanks again for the game.