TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
@Maxiheimer shit og i Novgorod havde jeg regnet med 4 Fighters ku Scramble… Det kan de selvsagt ikke… -.- Nå, der røg de så :p Var heller ikke med på, at man kan flyve en Bomber ind i havfeltet i tilfældet af scramble.
Nej du har ret, jeg talte forkert.
Du lærer lidt hele tiden… Hvis man skal se det fra den lyse side:face_with_rolling_eyes:
Men scrambler de?
@Maxiheimer yes. Men jeg blir nødt til at ha en pause fra det efter de her spil.
Det her spilleri online er ok til at lære/prøve ting af, men det når ikke brætspillet til sokkeholderne
@Maxiheimer ja de scrambler, jeg har også postet et summary, hvor der er valgt fuld scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Novgorod
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
3 armour and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
5 bombers moved from Western Germany to Novgorod
Combat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports
Russians defend with 3 fighters
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports in 127 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Russians roll dice for 3 fighters in 127 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Russians, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone
Germans win with 1 bomber, 1 cruiser and 4 transports remaining. Battle score for attacker is 3
Casualties for Germans: 1 carrier and 1 tactical_bomber
Casualties for Russians: 3 fighters
Battle in Novgorod
Germans attack with 5 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 3/9 hits, 4,00 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Finland
Germans attack with 4 infantry
Russians defend with 1 armour
Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 4 armour and 7 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 armour and 7 infantry in Poland, round 2 : 2/11 hits, 3,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 4 armour and 4 infantry in Poland, round 3 : 4/8 hits, 2,67 expected hits
Russians roll dice for 2 artilleries in Poland, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 6 artilleries, 29 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 6 artilleries, 29 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 8/43 hits, 10,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 6 artilleries, 28 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 bombers moved from Novgorod to Germany
1 bomber moved from 127 Sea Zone to Norway
3 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
4 infantry placed in Western Germany
1 bomber and 1 fighter placed in Western Germany
1 armour, 1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : 3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 5 armour and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 5 armour and 4 infantry in Novgorod, round 2 : 2/9 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 5 armour and 3 infantry in Novgorod, round 3 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 aaGuns, 5 armour and 20 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Rostov to Russia
1 armour moved from Iraq to Caucasus
Place Units - Russians
3 armour placed in Ukraine
1 fighter placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.50
@Maxiheimer lige i øjeblikket kan jeg ikke se, hvordan jeg skulle have været mere aggressivt uden at tabe endnu hurtigere. Rusland har ikke kunne angribe før nu. USA er nogenlunde samme situation, da de først kan rykke i tur 4, ligesom russerne. England røg jo i tur 2. Så det har jo været sort set umuligt at være aggressiv for de allierede i det her spil
Du har rykket dig ud af middelhavet.
Rusland skulle have presset japan fra nord tidligere.
@Maxiheimer jo jo, jeg har lige netop rykket mig ud af Middelhavet, men det bliver jo England før det bliver Italien, så den bonus skal jeg nok holde dem fra at få. Jeg rykkede mig bare ud, så jeg ikke ville miste alle mine både til dine tyske fly. Der er ingen grund til at stå der mere end højest nødvendigt, når det eneste de rigtigt er der for, er at holde Italien fra at få bonus.
@Maxiheimer havde jeg haft mulighed for at købe nye både i Atlanten med England, så havde jeg nok blevet. USA blev nødt til at opruste endnu engang, fordi batle calculator fortalte, at dine 6 bombere var nok til at nakke hele min flåde overlegent. Ser forhåbentligt anderledes ud nu.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 9x factory_major; Remaining resources: 59 PUs; 6 SuicideAttackTokens;
Japanese buy 2 carriers and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Japan to Soviet Far East
2 battleships moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Hunan to 42 Sea Zone
1 fighter moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Soviet Far East
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Soviet Far East, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
3 mech_infantrys moved from Shantung to Hopei
1 artillery and 1 infantry moved from Chahar to Hopei
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Borneo
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to Hopei
1 bomber moved from Soviet Far East to Japan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1,17
Americans : -0,33
UK_Pacific : -1,00
Russians : -0,33
Japanese : -6,50
Ja - men ikke hvis de samtidig skulle bruges imod russerne. desuden er ubeskyttede bombers imod skibe tit favorabelt for de allierede. koster trods alt 12ipc pr hit skibene laver
@Maxiheimer helt klart. Jeg spiller videre om nogle dage. Bliver nødt til at ha en lille pause fra Axis. Er lige lovlig træt af at få klø lige pt.
Det er helt ok - Vi kan også sagtens lukke dette spil?
@Maxiheimer så har jeg fået clearet hovedet lidt og har mod på at spille lidt igen. Ja, en ny start ville være kanon. Jeg håber snart at kunne være i stand til at holde spil spændende i mere end 2-3 runder :) Hvad siger du til at bytte igen, så jeg er Axis?
Hej David,
Godt at høre:)
Det er helt fint med mig at bytte.
Vi kunne evt undlade at have et bid, så jeg får en lidt mindre sikker start? Hvis du mener vi skal spille med bid, skal jeg bare have den sædvanlige fighter og sub. Det er op til dig.
Du kan i hvert fald bare starte spillet op.)
@Maxiheimer cool cool. Nej, vi holder os bare til biddet. Det er jo den situation, jeg skal vende mig til, når vi mødes i virkeligheden. :) Normalt har jeg ikke noget imod at tabe, slet ikke når jeg ved at min modstander er bedre end mig, men jeg fik lige spillet lidt for mange spil på en gang - har jo rimelig god tid, mens jeg er her på Tenerife - og det blev lige lidt meget :)
Jeg starter op.