Makalakalane (ax) vs Enigma (al)


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            4 infantry moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Albania
            1 fighter moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            1 armour moved from Yugoslavia to Greece
            1 fighter moved from Southern Italy to Albania
            1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
            1 artillery moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 4 infantry
                British defend with 1 artillery and 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 4 infantry in Greece, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the British lost in Greece
                    Italians roll dice for 1 armour, 2 fighters and 4 infantry in Greece, round 3 : 4/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Italians: 1 infantry
            Battle in Albania
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Albania, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Algeria
                Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 fighter moved from Albania to Southern Italy
            1 artillery moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : -2.00
    French : -0.33
    

    Savegame


  • @Enigma jeg overså lufthavnen i Egypten, så tillod mig - inden nogen kampe var gået igang, at loade og løbe anderledes ind. Håber det er ok. Til gengæld overså jeg, at jeg havde en Cruiser og glemte at ta Ethiopien. Men det udjævner sig helt fint, for endte med at slippe super billigt i de 3 kampe jeg så indgik i. Virker som om jeg er ret heldig i Europa og helt væk i Asien :p Nå, men i øvrigt tænkte jeg på - husker du at disable Play By Email? For den er altid slået til, når jeg åbner savegame fra dig og jeg slår den fra hver gang.


  • @Makalakalane Jep, endnu en runde med løst allieret krudt. Vi behøver snart ikke slå om det mere.
    Ja, jeg disabler email hver gang. Kan åbenbart ikke ændres når først spillet er startet op.


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            2 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            2 fighters moved from Java to India
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            2 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            2 fighters moved from Java to India
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to French West Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_major, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to Egypt
            2 tactical_bombers moved from Southern Italy to Egypt
            1 bomber moved from Western Germany to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma vil du scramble ved Egypten?


  • @Makalakalane Du er nødt til at sende et nyt gamesave da jeg ikke kan undgå at skulle vælge bombemål. Jeg scrambler eller intercepter ikke.


  • @Enigma Jeg kan ikke gå ud af spillet, så jeg må vælge for dig. Det er vel airbasen?


  • @Enigma Gerne hurtigt svar… Jeg skal bruge PC’en til andet.


  • @Enigma det er fint - jeg spiller bare videre og vælger at du hverken scrambler eller intercepter. En anden gang, så kan du bare minimerer vinduet hvor du vælger bombe-mål og så kan du poste til forum under File oppe til venstre. Så får jeg spillet fra vinduet med bombe mål :)


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_major, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to Egypt
            2 tactical_bombers moved from Southern Italy to Egypt
            1 bomber moved from Western Germany to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 3 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 1/3 hits, 0,50 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : 0,50
    

    Savegame


  • @Makalakalane Den går jo straks i gang, så AA har skudt. Det kostede et fly…


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_major, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to Egypt
            2 tactical_bombers moved from Southern Italy to Egypt
            1 bomber moved from Western Germany to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 3 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 1/3 hits, 0.50 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: airfield
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from 98 Sea Zone to Bulgaria
            1 fighter moved from 98 Sea Zone to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 bomber moved from Egypt to Greece
            6 aaGuns, 3 artilleries and 11 infantry moved from Poland to Eastern Poland
            15 armour, 1 bomber and 3 mech_infantrys moved from Germany to Eastern Poland
            1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
            2 artilleries moved from Holland Belgium to Western Germany
            3 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            3 armour moved from Romania to Eastern Poland
            5 infantry moved from Romania to Eastern Poland
    
        Place Units - Germans
            1 factory_major placed in Romania
            1 transport placed in 112 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.67
    AA fire in Egypt : : 0.50
    

    Savegame


  • @Enigma underligt. Jeg poster screenshot næste gang. Men ja, airfield var det jeg ville ha valgt. Tak. Troede faktisk der stod et industrial complex. Jeg er stadig totalt blind med den slags, åbenbart. Har også lige købt en havn på Wake Island i spillet mod Raimo og det er jo totalt udueligt.


  • @Makalakalane Ja, man skal vænne sig til det og jeg overser stadig meget.
    Endelig lidt medgang i Middelhavet - det var tiltrængt.
    Jeg spiller ikke mere i aften. Ses “herinde” i snarlig fremtid :-)


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
            1 mech_infantry moved from Ukraine to Romania
            2 fighters and 1 tactical_bomber moved from Novgorod to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_major and 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                Russians converts factory_major into different units
                Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Romania to Belarus
            2 fighters moved from Romania to Belarus
            1 fighter moved from Russia to Belarus
            2 aaGuns, 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 mech_infantrys moved from Russia to Belarus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 2 artilleries and 1 mech_infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 armour, 1 artillery and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 fighters and 10 infantry moved from Manchuria to Amur
            4 fighters moved from Kiangsu to Amur
            2 bombers moved from Kiangsu to Amur
            4 tactical_bombers moved from Kiangsu to Amur
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 fighter moved from 20 Sea Zone to 45 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 carrier moved from 20 Sea Zone to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 battleship moved from 43 Sea Zone to 42 Sea Zone
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
            Battle in Amur
                Japanese attack with 2 bombers, 6 fighters, 10 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Amur, round 2 : 9/20 hits, 7.67 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 7/15 hits, 6.83 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 2/11 hits, 3.67 expected hits
                    2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Amur, round 4 : 8/13 hits, 6.50 expected hits
                    Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                Japanese win, taking Java from ANZAC, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 fighters and 8 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters moved from Amur to Japan
            2 bombers moved from Amur to Japan
            2 fighters moved from Amur to Manchuria
            2 tactical_bombers moved from Amur to Manchuria
            2 tactical_bombers moved from Amur to Manchuria
            2 artilleries and 5 infantry moved from Hunan to Kiangsi
            3 armour moved from Kiangsu to Anhwe
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Manchuria
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 1.00
    ANZAC : -0.33
    Russians : -3.00
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Morocco from Italians, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Gibraltar
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 fighters in 42 Sea Zone, round 2 : 6/9 hits, 4,17 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 42 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 3 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 42 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 42 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 42 Sea Zone, round 5 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                    3 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 106 Sea Zone to United Kingdom
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            2 infantry moved from Brazil to British Guiana
            1 bomber moved from Gibraltar to French West Africa
    
        Place Units - Americans
            1 battleship, 1 carrier and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -1,83
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            4 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,17
    Japanese : -0,33
    

    Savegame

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