Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Kwangtung
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 bombers and 1 harbour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 bombers in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in 34 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 6 fighters in 34 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Kwangtung to Hunan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries and 33 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Archangel to Vologda
1 fighter moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 7 artilleries and 33 infantry
Russians defend with 1 infantry
Germans roll dice for 7 artilleries and 33 infantry in Western Ukraine, round 2 : 6/40 hits, 9.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 infantry moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Novgorod to Baltic States
1 fighter moved from Vologda to Baltic States
2 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Germany to Poland
2 armour and 3 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Morocco
1 fighter moved from Gibraltar to Morocco
2 infantry moved from Western Germany to Germany
1 infantry moved from Belarus to Archangel
1 infantry moved from Archangel to Belarus
6 artilleries and 15 infantry moved from Archangel to Novgorod
5 armour moved from Archangel to Urals
6 mech_infantrys moved from Archangel to Urals
10 armour and 3 mech_infantrys moved from Archangel to Eastern Poland
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in Novgorod
10 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
3 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 3 armour, 7 artilleries, 92 infantry and 5 mech_infantrys moved from Smolensk to Bryansk
2 aaGuns, 5 artilleries and 3 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Marianas to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
5 fighters moved from Marianas to 17 Sea Zone
1 tactical_bomber moved from Marianas to 17 Sea Zone
4 fighters moved from Marianas to 22 Sea Zone
1 tactical_bomber moved from Marianas to 22 Sea Zone
3 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Kiangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Marianas to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to Marianas
1 fighter moved from 22 Sea Zone to Marianas
3 fighters moved from 22 Sea Zone to Marianas
Place Units - Japanese
1 airfield placed in Marianas
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Japanese : 1.33
Scramble Japanese fighter?US9.tsvg
@LennardF no scramble
i’m sorry i’ve been slow but i have been having some medical problems. i have to go in this week for some testing. i will try to keep up with things.
No worries, health first, I am in no rush.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 12 fighters, 4 infantry, 1 marine, 8 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 marine moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 8 carriers, 2 cruisers, 2 destroyers, 11 fighters, 12 submarines, 2 tactical_bombers and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 4 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 3/12 hits, 4.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 battleships, 1 bomber, 8 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 10/20 hits, 10.50 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7.17 expected hits
Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese and 4 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 0/8 hits, 2.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 8 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 11/20 hits, 10.50 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 2 battleships in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 7 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 89
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 4 destroyers, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Battle in Korea
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 destroyers moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
4 transports placed in 10 Sea Zone
6 infantry placed in Western United States
2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Kweichow to Chahar
24 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Anhwe, round 2 : 2/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Hopei
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 17x factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 82 Sea Zone
7 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
4 artilleries moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
4 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from Burma to Yunnan
8 artilleries, 3 fighters, 10 infantry and 2 tactical_bombers moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
3 infantry moved from West India to Eastern Persia
1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 82 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malaya
Battle in Yunnan
British attack with 1 armour, 8 artilleries, 3 fighters, 10 infantry, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery, 10 infantry and 4 mech_infantrys
British roll dice for 1 armour, 8 artilleries, 3 fighters, 10 infantry, 5 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 9/29 hits, 9.83 expected hits
Japanese roll dice for 1 artillery, 10 infantry and 4 mech_infantrys in Yunnan, round 2 : 6/15 hits, 5.00 expected hits
9 infantry owned by the Japanese and 6 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 8 artilleries, 3 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 9/23 hits, 8.83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Yunnan, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Malaya from Japanese, taking Yunnan from Japanese with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 7 infantry
Casualties for Japanese: 1 artillery, 10 infantry and 4 mech_infantrys
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 fighter moved from 82 Sea Zone to Gold Coast
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 bomber placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : -0.67
Americans : -3.67
Chinese : -1.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
1 artillery moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
2 submarines moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Morocco to Algeria
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Hunan to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to Kwangsi
1 artillery and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 3 infantry and 1 mech_infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Shan State to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Tsinghai
Germans take Novosibirsk from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Urals to Kansu
Germans take Timguska from Russians
Germans take Kansu from Chinese
4 armour and 4 mech_infantrys moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
4 armour and 4 mech_infantrys moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
6 artilleries and 15 infantry moved from Novgorod to Baltic States
1 artillery, 1 fighter and 6 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
7 artilleries and 31 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 9 infantry moved from Poland to Eastern Poland
12 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Morocco
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour, 7 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
5 infantry moved from Russia to Samara
5 infantry moved from Russia to Vologda
20 infantry moved from Bryansk to Smolensk
7 artilleries moved from Bryansk to Smolensk
19 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 7 artilleries and 40 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 40 infantry in Smolensk, round 2 : 11/47 hits, 10.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 7 artilleries and 39 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 armour moved from Bryansk to Russia
3 armour moved from Russia to Samara
5 mech_infantrys moved from Bryansk to Samara
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 fighters moved from Ukraine to Russia
3 aaGuns moved from Bryansk to Smolensk
Place Units - Russians
1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
3 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 0.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Place Units - Japanese
10 infantry placed in Japan
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,1,4,4,5,2,2,2,1,4,6,3,2,1,2,2,3,6,2,1,4,3,2,4,1,3,4,6,5,3,5,4,1,5,3,3,5,1,4,1
Japanese collect 22 PUs (10 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 factory_minor, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship and 2 destroyers moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
6 fighters moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to Kwangtung
2 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
1 artillery, 6 infantry and 1 marine moved from Korea to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 battleships, 7 carriers, 2 cruisers, 1 fighter, 5 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 26 Sea Zone to 64 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 1 armour
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kiangsi
Battle in Formosa
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 6 fighters in 17 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking Kiangsi from Japanese, taking Formosa from Japanese, taking 17 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Americans attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
6 fighters moved from 17 Sea Zone to 20 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 17 Sea Zone to Chahar
Place Units - Americans
1 factory_minor placed in Korea
1 battleship, 2 fighters, 5 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
25 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 infantry moved from Kwangsi to Yunnan
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 25 infantry
Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 1 fighter and 25 infantry in Kiangsu, round 2 : 3/26 hits, 4.67 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/14 hits, 5.17 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 21 infantry in Kiangsu, round 3 : 7/22 hits, 4.00 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 3/11 hits, 4.17 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 18 infantry in Kiangsu, round 4 : 3/19 hits, 3.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 3/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 15 infantry in Kiangsu, round 5 : 3/16 hits, 3.00 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 29
Casualties for Chinese: 11 infantry
Casualties for Japanese: 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries and 9 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 72 Sea Zone
2 fighters moved from Egypt to Union of South Africa
1 fighter moved from Gold Coast to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
3 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Persia to Samara
3 infantry moved from Eastern Persia to Turkmenistan
6 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from Yunnan to Shan State
5 mech_infantrys moved from Yunnan to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 tactical_bomber moved from India to Hunan
2 fighters moved from India to Shan State
7 artilleries and 1 infantry moved from Yunnan to Szechwan
Combat - British
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/12 hits, 3.83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Hunan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
3 infantry moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 infantry placed in Union of South Africa
2 infantry placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
British undo move 2.
1 infantry placed in Union of South Africa
1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
British : -0.33
Americans : -3.67
Chinese : 0.83
Japanese : -3.00
@LennardF your win. another?
Sure, give me a couple of days. I’m in league play now, do you play league games?
@LennardF i thought this was a league game. even posted your win
OK, thanks, I had started a bunch of non-league games and thought this was non-league so you can take it down if you want. I’ll get back to you in a few I’m just kinda swamped with programming ATM.
@LennardF no your win sir. you deserve it.
I appreciate that! I’ll get back to you in a few days, hope you are feeling half decent.