@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
L20 Giallo(x) vs Sovietishcat(Y) BM
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 1 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 fighter and 6 infantry EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 6 infantry EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 destroyers, 6 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians 3 fighters moved from Western Germany to United Kingdom 4 bombers moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5,7,7 and causes: 19 damage to unit: factory_major Bombing raid in United Kingdom causes 19 damage total. Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to 112 Sea Zone 5 carriers, 1 destroyer, 2 fighters, 1 submarine, 5 tactical_bombers and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 9 mech_infantrys moved from Slovakia Hungary to Bessarabia 3 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 destroyers, 6 submarines and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 69 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0,33
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 8 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 15 artilleries, 2 infantry and 9 mech_infantrys moved from West India to Eastern Persia 1 bomber moved from India to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eastern Persia Japanese attack with 15 artilleries, 2 infantry and 9 mech_infantrys British defend with 2 mech_infantrys Japanese roll dice for 15 artilleries, 2 infantry and 9 mech_infantrys in Eastern Persia, round 2 : 11/26 hits, 8,67 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 15 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 23 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 2 artilleries moved from Yunnan to Kweichow 8 artilleries, 3 infantry and 2 mech_infantrys moved from Hunan to Kweichow 2 mech_infantrys moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kiangsu to Kweichow 1 bomber moved from 44 Sea Zone to French Indo China 4 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan 4 submarines and 2 transports placed in 6 Sea Zone 2 submarines placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : 0,33 ANZAC : -0,67 Americans : 0,67 Chinese : 0,67 Japanese : 3,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 6 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 2 bombers moved from United Kingdom to Western Germany 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 26 Sea Zone to Wake Island 4 submarines moved from 26 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Wake Island Americans attack with 1 armour, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 armour owned by the Americans lost in Wake Island Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 armour, 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 10 infantry moved from Morocco to 92 Sea Zone 10 infantry moved from 92 Sea Zone to Gibraltar 2 bombers moved from Western Germany to United Kingdom Place Units - Americans 3 destroyers and 3 submarines placed in 101 Sea Zone 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 3 artilleries, 1 fighter and 19 infantry moved from Shensi to Suiyuyan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 120 Sea Zone to 116 Sea Zone Non Combat Move - British 3 mech_infantrys moved from Iraq to Northwest Persia 2 fighters and 2 tactical_bombers moved from Northwest Persia to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Place Units - British 2 destroyers placed in 106 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33 Americans : -0,67 Japanese : 1,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 2 fighters moved from Southern Italy to Crete 1 mech_infantry moved from Volgograd to Sikang Italians take Sikang from Chinese 2 armour moved from Volgograd to Tsinghai Italians take Tsinghai from Chinese Combat - Italians Battle in Crete Italians attack with 2 fighters and 2 infantry British defend with 1 armour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians roll dice for 2 fighters and 1 infantry in Crete, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 armour in Crete, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Crete Italians win, taking Crete from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 fighters moved from Crete to Greece 2 aaGuns moved from Volgograd to Rostov 2 infantry moved from Volgograd to Rostov 2 infantry moved from Northern Italy to Southern Italy 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 bomber placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -0,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 2 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 cruiser, 1 destroyer, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 armour moved from Sakha to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 4 fighters and 4 tactical_bombers moved from 112 Sea Zone to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 105 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 104 Sea Zone Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 3 bombers moved from 112 Sea Zone to Western Germany 4 fighters and 4 tactical_bombers moved from 105 Sea Zone to 112 Sea Zone 9 mech_infantrys moved from Bessarabia to Rostov 3 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Russia to Rostov 2 infantry moved from Bulgaria to Greece Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 1 cruiser and 1 destroyer placed in 113 Sea Zone 1 fighter placed in Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2,67 British : -0,50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 10 artilleries, 4 infantry and 11 mech_infantrys moved from Kweichow to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Hopei 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Eastern Persia to Persia Japanese take Persia from British 1 mech_infantry moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 3 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 23 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 aaGun moved from West India to Eastern Persia 3 infantry moved from India to West India 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to French Indo China Place Units - Japanese 1 destroyer and 8 submarines placed in 6 Sea Zone 1 infantry placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3 Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : 0,67 Japanese : -1,83
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 2 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 2 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to United Kingdom 5 transports moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 fighter and 2 tactical_bombers placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 3 artilleries and 21 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 11 artilleries, 33 infantry and 14 mech_infantrys moved from Northwest Persia to Persia Combat - British Battle in Persia British attack with 11 artilleries, 33 infantry and 14 mech_infantrys Japanese defend with 1 infantry British roll dice for 11 artilleries, 33 infantry and 14 mech_infantrys in Persia, round 2 : 12/58 hits, 13,33 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 11 artilleries, 33 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Northwest Persia to Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Trans-Jordan to Iraq 5 infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 116 Sea Zone to 106 Sea Zone Place Units - British 3 artilleries placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 marine placed in Quebec Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber EDIT: Adding units owned by British to 91 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 British collect 32 PUs (4 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17 British : -1,33 AA fire in France : : -0,17 Americans : 1,17 AA fire in Normandy Bordeaux : : -0,17 Chinese : 1,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone 1 armour moved from Tsinghai to Kansu Italians take Kansu from Chinese 2 fighters moved from Greece to Southern Italy Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 artilleries and 1 infantry moved from Volgograd to Caucasus 2 aaGuns and 2 infantry moved from Rostov to Caucasus Place Units - Italians 1 bomber and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : -0,33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 4 infantry EDIT: Adding units owned by ANZAC to New South Wales: 4 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 94 PUs; Germans buy 3 artilleries, 2 battleships, 1 cruiser, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 15 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 17 armour, 9 artilleries, 5 infantry and 7 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to Western Germany 2 infantry moved from Greece to Bulgaria 1 armour moved from Soviet Far East to Amur Germans take Amur from Russians Combat - Germans Non Combat Move - Germans 2 aaGuns moved from Volgograd to Caucasus 1 aaGun moved from France to Normandy Bordeaux 1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux Place Units - Germans 2 battleships, 1 cruiser and 3 submarines placed in 112 Sea Zone 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 99 Sea Zone to 98 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 10 artilleries, 5 infantry and 12 mech_infantrys moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi 1 bomber moved from French Indo China to Shensi 2 infantry moved from Kiangsu to Anhwe 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber Chinese defend with 3 artilleries, 1 fighter and 26 infantry Japanese roll dice for 10 artilleries, 1 bomber, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 12/31 hits, 9,83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 26 infantry in Shensi, round 2 : 10/30 hits, 10,33 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi Japanese roll dice for 9 artilleries, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 11/21 hits, 7,83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 3 : 6/18 hits, 6,33 expected hits 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 11 infantry owned by the Chinese lost in Shensi Japanese roll dice for 6 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 5/15 hits, 5,83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shensi, round 4 : 3/7 hits, 2,67 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 5 : 4/12 hits, 4,83 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 5 : 0/2 hits, 1,00 expected hits 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 5 artilleries, 6 infantry and 8 mech_infantrys Casualties for Chinese: 3 artilleries, 1 fighter and 26 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 bomber moved from Kweichow to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 aaGun, 15 artilleries and 9 mech_infantrys EDIT: Removing units owned by Japanese from Turkmenistan: 1 mech_infantry EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 15 artilleries and 8 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 2 infantry EDIT: Adding units owned by Japanese to India: 2 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 destroyer and 5 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1,00 Chinese : -1,33 Japanese : 4,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 6 destroyers and 8 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Midway, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Midway, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 20 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 2 armour and 8 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia Combat - British Battle in Northwest Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 5 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 11 artilleries, 30 infantry and 14 mech_infantrys moved from Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 marine moved from Quebec to 106 Sea Zone 1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 34 PUs (2 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 0,00 Americans : -2,33 Chinese : -0,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 7 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia 3 fighters moved from Southern Italy to France 3 fighters moved from France to Normandy Bordeaux Combat - Italians Battle in Northwest Persia Italians attack with 2 artilleries and 3 infantry British defend with 2 infantry Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 104 Sea Zone Italians attack with 2 bombers British defend with 1 destroyer; Americans defend with 1 cruiser and 1 destroyer Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Italians lost in 104 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for Italians: 2 bombers Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 2 aaGuns moved from Caucasus to Northwest Persia Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -1,00 Americans : 0,83
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 armour and 5 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 5 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 armour and 5 infantry in Java, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 ANZAC collect 16 PUs (2 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 2,00
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@Giallo I didn’t see that 2nd Italian bomber phew…