Whack Allies WAW vs dawg Axis #?

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    TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
            1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Fighter moved from Tampere to Lapland
            3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Tampere to Oulu
            1 Infantry moved from Kotka to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 3 Infantrys in Lapland, round 2 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 3 Infantrys in Lapland, round 3 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Oulu
    
        Place Units - Finns
            1 Elite and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from Vinnytsia to Kiev
            1 Fighter moved from E.Romania to Kiev
            2 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
                Romanians win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            1 Infantry and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Russians : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Tank moved from Malaya to N.Thailand
                  Thai take S.Thailand from British
                  Thai take N.Thailand from French
            1 Infantry moved from Bangkok to S.Thailand
            3 Infantrys moved from Bangkok to Malaya
            1 Fighter moved from Bangkok to Banjarmasin
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Bomber moved from West Papua to 76 Sea Zone
            2 Bombers moved from Pearl Harbor to 76 Sea Zone
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 76 Sea Zone
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Kamchatka
            1 Fighter moved from Nauru to 107 Sea Zone
            1 Artillery moved from E.Mexico to 25 Sea Zone
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            1 Artillery and 1 Infantry moved from 32 Sea Zone to Bahia
            2 Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Transports moved from 26 Sea Zone to 25 Sea Zone
            3 Infantrys moved from Central America to Colombia
            3 Infantrys moved from E.Mexico to Central America
            4 Tanks moved from W.Mexico to Central America
            1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico
            1 Infantry moved from South Central USA to E.Mexico
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Cruisers, 1 Destroyer, 1 Elite, 1 Factory, 1 Infantry, 2 Submarines and 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 Fighter
                Yamamoto defend with 4 Submarines
                    Americans roll dice for 1 Fighter in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                3 Submarines owned by the Yamamoto Submerged
                Americans win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 76 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer and 1 Submarine
                Hisaichi defend with 2 Destroyers and 2 Submarines
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 3 Bombers and 1 Destroyer in 76 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 2 Submarines owned by the Hisaichi lost in 76 Sea Zone
                    Americans roll dice for 3 Bombers and 1 Destroyer in 76 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 3 Bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 2 Destroyers and 2 Submarines
    
        Non Combat Move - Americans
            3 Bombers moved from 76 Sea Zone to Kamchatka
            1 Fighter moved from Amazon to Bahia
            1 Fighter moved from 107 Sea Zone to Hollandia
    
        Place Units - Americans
            1 Cruiser and 1 Destroyer placed in 71 Sea Zone
            1 ArmoredCar placed in Alaska
            1 Factory placed in Bahia
            5 Transports placed in 25 Sea Zone
            Americans undo move 4.
            3 Transports placed in 25 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northeast USA: 2 Infantrys
            EDIT: Adding units owned by Americans to South Atlantic USA: 2 Infantrys
            EDIT: Turning off Edit Mode
            2 Transports placed in 25 Sea Zone
            1 Cruiser and 2 Submarines placed in 91 Sea Zone
            1 ArmoredCar, 1 Elite and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Americans : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Germans
            1 Infantry moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Latvia to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
            1 Artillery moved from East Prussia to Brest
            1 Infantry moved from Brest to Kiev
                  Germans take Kiev from Russians
            1 Artillery and 1 Infantry moved from Brest to Minsk
            2 Tanks moved from Brest to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
            2 Artillerys moved from E.Romania to Vinnytsia
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            2 Artillerys and 5 Infantrys moved from Burgundy to Paris
            5 ArmoredCars moved from Burgundy to Paris
            1 ArmoredCar moved from Burgundy to Paris
            1 Tank moved from Burgundy to Aquitaine
                  Germans take Aquitaine from French
            5 Tanks moved from Burgundy to Orleanais
            2 Tanks moved from Lorraine to Paris
            3 Tanks moved from Burgundy to Picardy
            2 Mech.Infs moved from Rhine to Paris
            1 Mech.Inf moved from Rhine to Orleanais
            1 Mech.Inf moved from Rhine to Picardy
            3 Tanks moved from Burgundy to Paris
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Vyborg to Oulu
            2 Infantrys moved from Oulu to Lapland
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 Artillerys moved from Pomerania to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Pomerania to 23 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            2 Artillerys moved from 24 Sea Zone to Oulu
            2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Lapland
            2 Infantrys moved from 24 Sea Zone to Oulu
            1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            1 Fighter and 1 Stuka moved from Lorraine to Paris
            1 Fighter moved from Lorraine to Paris
            1 Bomber, 1 Fighter and 1 Stuka moved from Lorraine to Paris
            1 Infantry moved from Tobruk to Mersa Matruh
            2 Destroyers moved from 24 Sea Zone to 22 Sea Zone
            5 Infantrys moved from Danzig to East Prussia
            2 Infantrys moved from Pomerania to Danzig
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 1 Carrier, 1 Cruiser, 3 Elites and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Mech.Inf and 3 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Mech.Inf and 3 Tanks in Picardy, round 2 : 0/4 hits, 1.83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Germans lost in Picardy
                    Germans roll dice for 3 Tanks in Picardy, round 3 : 3/3 hits, 1.50 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Mech.Inf
                Casualties for French: 1 Bunker
            Battle in Paris
                Germans attack with 6 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 5 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks
                French defend with 1 AAGun, 1 Artillery, 1 Factory and 12 Infantrys
                    AA fire in Paris : 2/6 hits, 1.00 expected hits
                    2 Fighters owned by the Germans lost in Paris
                    Germans roll dice for 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 5 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks in Paris, round 2 : 10/24 hits, 9.50 expected hits
                    French roll dice for 1 Artillery and 12 Infantrys in Paris, round 2 : 3/13 hits, 4.33 expected hits
                    3 Infantrys owned by the Germans and 10 Infantrys owned by the French lost in Paris
                    Germans roll dice for 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks in Paris, round 3 : 8/21 hits, 8.50 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Paris, round 3 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the French and 2 Infantrys owned by the French lost in Paris
                Germans captures 47PUs while taking French capital
                Germans win, taking Paris from French with 6 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 2 Mech.Infs, 2 Stukas and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Fighters and 3 Infantrys
                Casualties for French: 1 Artillery and 12 Infantrys
            Battle in Orleanais
                Germans attack with 1 Mech.Inf and 5 Tanks
                French defend with 3 Infantrys
                    Germans roll dice for 1 Mech.Inf and 5 Tanks in Orleanais, round 2 : 3/6 hits, 2.83 expected hits
                    French roll dice for 3 Infantrys in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the French, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Orleanais
                Germans win, taking Orleanais from French with 4 Tanks remaining. Battle score for attacker is -5
                Casualties for Germans: 1 Mech.Inf and 1 Tank
                Casualties for French: 3 Infantrys
            Battle in Mersa Matruh
                Germans attack with 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Mersa Matruh
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Artillery
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Stukas moved from Paris to Lorraine
            1 Fighter moved from Paris to Lorraine
            1 Bomber moved from Paris to Lorraine
    
        Place Units - Germans
            1 Carrier and 1 Cruiser placed in 22 Sea Zone
            2 Artillerys and 2 Infantrys placed in Rhine
            2 Artillerys and 2 Elites placed in Hamburg
            1 Elite and 3 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 94 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.67
    French : -1.33
    AA fire in Paris : : 1.00
    Russians : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery moved from Minsk to Kursk
            2 Infantrys moved from S.Karelia to Novgorod
            1 Fighter moved from Leningrad to Novgorod
            4 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from N.Karelia to S.Karelia
            2 Tanks moved from S.Karelia to Kursk
            1 Tank moved from Leningrad to Latvia
                  Russians take Latvia from Germans
            1 Tank moved from Latvia to Leningrad
            3 Artillerys and 3 Infantrys moved from Alma Ata to C.Sinkiang
            3 Mech.Infs and 2 Mot.Infs moved from Sverdlovsk to Krasnoyarsk
            1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys moved from Kolyma to Zhigansk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Artillery, 2 Infantrys and 2 Tanks moved from Irkutsk to Olyokminsk
            1 Bomber moved from Irkutsk to Heilungchiang
            3 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Evenkia to Olyokminsk
            6 ArmoredCars moved from Sibirsky to Olyokminsk
            1 Infantry moved from Yeniseysk to Khatanga
    
        Purchase Units - Russians
            Russians buy 1 Elite, 26 Infantrys, 7 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Heilungchiang
                Bombing raid in Heilungchiang rolls: 3 and causes: 3 damage to unit: Factory
                Bombing raid in Heilungchiang causes 3 damage total. 
            Battle in Novgorod
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Novgorod to Leningrad
            1 AAGun moved from Novosibirsk to Krasnoyarsk
            1 AAGun moved from Evenkia to Olyokminsk
            1 Bomber moved from Heilungchiang to Olyokminsk
    
        Place Units - Russians
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Mech.Infs placed in Khobdo
            5 Mech.Infs and 1 Mot.Inf placed in Sibirsky
            1 Elite placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Italians
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            1 Infantry moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            1 Infantry moved from S.Tunisia to N.Tunisia
            1 Artillery, 8 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            2 Infantrys moved from Kufra to Mersa Matruh
            2 Tanks moved from Greece to 49 Sea Zone
            1 Infantry moved from Greece to 49 Sea Zone
            1 Infantry moved from Campania to 49 Sea Zone
            2 Artillerys moved from Greece to 48 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Carrier, 2 Fighters, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            2 Artillerys, 1 Battleship, 3 Destroyers, 3 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 49 Sea Zone to 51 Sea Zone
            2 Artillerys, 2 Fighters, 7 Infantrys and 2 Tanks moved from 51 Sea Zone to Mersa Matruh
            1 Fighter moved from Bulgaria to 51 Sea Zone
            6 Infantrys moved from Rome to Campania
            1 Artillery, 1 Elite and 2 Infantrys moved from Tunis to N.Tunisia
            2 Artillerys moved from Languedoc to Provence
    
        Purchase Units - Italians
            Italians buy 1 Elite, 2 Factorys and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports
                British defend with 2 Destroyers
                    Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports in 51 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                    Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports in 51 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 6 Transports remaining. Battle score for attacker is 16
                Casualties for British: 2 Destroyers
            Battle in Mersa Matruh
                Italians attack with 3 Artillerys, 2 Fighters, 17 Infantrys and 3 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys, 2 Fighters, 17 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 10/25 hits, 6.50 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Artillerys, 2 Fighters, 16 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Mersa Matruh to 51 Sea Zone
            1 Fighter moved from 51 Sea Zone to Greece
    
        Place Units - Italians
            1 Factory placed in Greece
            1 Factory placed in Campania
            1 Elite and 2 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.17
    British : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
            1 Infantry moved from Italian East Africa to Equatoria
            2 Infantrys moved from North Central USA to South Central USA
            1 Destroyer and 1 Transport moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - French
            Battle in N.Thailand
                French attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Tank
                    French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in N.Thailand
                    French roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in N.Thailand
                French win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for French: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    French : 0.00
    Thai : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Yamamoto round 3

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Artillerys moved from Ponape to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from 108 Sea Zone to Hollandia
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Hollandia
            2 Fighters moved from 102 Sea Zone to Hollandia
            1 Bomber and 2 Fighters moved from Saipan to Hollandia
            1 Infantry moved from Panay to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from Peleliu to 93 Sea Zone
            2 Tanks moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Bomber moved from Kirin to Kamchatka
            1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry and 2 Tanks moved from 75 Sea Zone to Kamchatka
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Iturup to 75 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from Mindanao to 111 Sea Zone
            1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to West Borneo
            1 Artillery and 1 Infantry moved from East And South Borneo to West Borneo
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Artillery moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 1 Elite, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kamchatka
                Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 3 Bombers and 1 Infantry; Russians defend with 1 Bunker
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 3/8 hits, 3.17 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Chinese : 1.00
    

    Savegame


  • @dawgoneit said in Whack Allies WAW vs dawg Axis #?:

    Kamchatka

    3 hits in Kamchatka. ool please

  • 20 18 17 15

    @dawgoneit bombers please

  • 20 18 17 15

    @dawgoneit I guess after the bunker hit if it still has one

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Artillerys moved from Ponape to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from 108 Sea Zone to Hollandia
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Hollandia
            2 Fighters moved from 102 Sea Zone to Hollandia
            1 Bomber and 2 Fighters moved from Saipan to Hollandia
            1 Infantry moved from Panay to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from Peleliu to 93 Sea Zone
            2 Tanks moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Bomber moved from Kirin to Kamchatka
            1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry and 2 Tanks moved from 75 Sea Zone to Kamchatka
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Iturup to 75 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from Mindanao to 111 Sea Zone
            1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to West Borneo
            1 Artillery and 1 Infantry moved from East And South Borneo to West Borneo
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Artillery moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 1 Elite, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kamchatka
                Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 3 Bombers and 1 Infantry; Russians defend with 1 Bunker
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 3/8 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Artillery, 3 Bombers, 1 Bunker and 1 Infantry in Kamchatka, round 2 : 3/6 hits, 1.67 expected hits
                    2 Bombers owned by the Americans, 2 Infantrys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Kamchatka
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Tanks in Kamchatka, round 3 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Bunker and 1 Infantry in Kamchatka, round 3 : 2/4 hits, 1.33 expected hits
                    1 Bomber owned by the Americans, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Kamchatka
                    Yamamoto roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 4 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 38
                Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Artillery, 3 Bombers and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in West Borneo
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in West Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Borneo
                    Yamamoto roll dice for 1 Artillery and 1 Tank in West Borneo, round 3 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in West Borneo, round 5 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in West Borneo, round 6 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in West Borneo, round 7 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Hollandia
                Yamamoto attack with 2 Artillerys, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank
                Americans defend with 1 Fighter; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank in Hollandia, round 2 : 6/11 hits, 4.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/5 hits, 2.00 expected hits
                    1 Fighter owned by the Americans, 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Americans: 1 Fighter
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Hollandia to Peleliu
            1 Carrier moved from 102 Sea Zone to 108 Sea Zone
            2 Fighters moved from Hollandia to 108 Sea Zone
            1 Bomber moved from Hollandia to Peleliu
            1 Destroyer and 3 Submarines moved from 102 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 108 Sea Zone
            3 Submarines moved from 107 Sea Zone to 108 Sea Zone
            1 Bomber moved from Kamchatka to Heilungchiang
    
        Place Units - Yamamoto
            1 B.Transport and 1 Transport placed in 84 Sea Zone
            2 Destroyers and 2 Submarines placed in 107 Sea Zone
            1 Destroyer placed in 85 Sea Zone
            2 ArmoredCars, 1 Elite and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.17
    Chinese : 1.00
    Russians : 1.50
    Dutch : -1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            2 Infantrys and 2 Tanks moved from Suiyuan to Shansi
            1 Fighter and 1 Infantry moved from Suiyuan to Chahar
            2 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Lanchow to Shensi
            2 Infantrys moved from Lanchow to Szechwan
            3 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Mech.Infs moved from Urumqi to Ningsia
            1 ArmoredCar moved from Hsining to Lanchow
            4 ArmoredCars moved from Hsining to Ningsia
            1 ArmoredCar moved from Hsining to Lanchow
            2 Infantrys moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Infantrys and 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Fighter in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 4 Infantrys and 2 Tanks
                Hisaichi defend with 1 Artillery and 3 Tanks
                    Chinese roll dice for 4 Infantrys and 2 Tanks in Shansi, round 2 : 0/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Shansi, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 4 Infantrys and 2 Tanks in Shansi, round 3 : 3/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Shansi, round 3 : 2/4 hits, 1.83 expected hits
                    2 Tanks owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 4 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 5 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Shansi, round 6 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Infantry and 2 Tanks in Shansi, round 7 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 7 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 11
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Artillery and 3 Tanks
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shensi
            1 AAGun moved from Gobi Altai to Ningsia
            1 AAGun moved from Lanchow to Shensi
    
        Place Units - Chinese
            4 ArmoredCars and 2 Infantrys placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : -4.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            2 Infantrys moved from Peking to Chahar
            1 Infantry moved from Anhwei to Shansi
            1 Fighter moved from Shantung to Shansi
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to S.French Indochina
                  Hisaichi take S.French Indochina from French
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
                  Hisaichi take N.French Indochina from French
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Kwangsi
                  Hisaichi take Kwangsi from Chinese
            1 Infantry moved from Kiangsi to Hunan
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Hunan to Hupeh
                  Hisaichi take Hupeh from Chinese
            3 Infantrys moved from Hong Kong to Kiangsi
            3 Infantrys moved from Kirin to Heilungchiang
            4 Infantrys moved from Changchun to Kirin
            2 Artillerys, 2 Infantrys and 1 Tank moved from Ayan to Chita
            2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 3x Factory; Remaining resources: 85 PUs; 
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Elite, 11 Infantrys, 1 Marine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Fighter and 1 Infantry
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 2/2 hits, 0.50 expected hits
                    Chinese roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Fighter
                Casualties for Chinese: 2 Tanks
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Destroyer and 2 Submarines placed in 110 Sea Zone
            1 Infantry placed in Banjarmasin
            3 Infantrys placed in Heilungchiang
            Hisaichi undo move 3.
            2 Artillerys and 1 Infantry placed in Heilungchiang
            1 ArmoredCar, 1 Elite and 1 Marine placed in Peking
            3 ArmoredCars, 2 Infantrys and 1 Tank placed in Hong Kong
            1 B.Transport placed in 84 Sea Zone
            7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Chinese : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Burma to S.Thailand
            2 Fighters moved from French Equatorial Africa to New Valley
            1 Infantry moved from Darfur to New Valley
            1 Artillery moved from Kordofan to Nubia
            1 Infantry moved from Nubia to New Valley
            2 Tanks moved from Palestine to W.Iran
            1 Artillery and 2 Tanks moved from E.Iran to W.Iran
            1 Cruiser moved from 58 Sea Zone to 59 Sea Zone
            1 Infantry moved from Mysore to 59 Sea Zone
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Mysore to 59 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            3 Infantrys moved from 58 Sea Zone to W.Iran
            1 Tank moved from Cairo to Palestine
            1 Fighter moved from Cairo to Palestine
            1 Artillery and 1 Infantry moved from Crete to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
            1 Artillery and 2 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry moved from Assam to Burma
            1 Artillery and 1 Infantry moved from Iceland to 10 Sea Zone
            1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
            2 Destroyers and 2 Submarines moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Dover
            1 Tank moved from Wales to Manchester
            2 Tanks moved from Munster to Northern Ireland
            2 Infantrys moved from Munster to Dublin
            1 Infantry moved from Rhodesia to Belgian Congo
            2 Infantrys moved from Kenya to Belgian Congo
            1 Bomber moved from Wales to Paris
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Mysore
            1 Destroyer and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Attu to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Kamchatka
            1 Infantry moved from North Central USA to South Central USA
            1 Tank moved from South Central USA to Central America
            1 Infantry moved from Northeast USA to South Central USA
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 1 Carrier, 20 Infantrys, 2 Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Paris
                    AA fire in Paris : 0/1 hits, 0.17 expected hits
                Bombing raid in Paris rolls: 3 and causes: 3 damage to unit: Factory
                Bombing raid in Paris causes 3 damage total. 
            Battle in New Valley
                British attack with 2 Fighters and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in S.Thailand
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Belgian Congo
                British attack with 3 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 3 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Belgian Congo, round 4 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Belgian Congo, round 6 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Belgian Congo, round 7 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Kamchatka
                British attack with 2 Infantrys
                Yamamoto defend with 2 Tanks
                    British roll dice for 2 Infantrys in Kamchatka, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Kamchatka, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Kamchatka, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Kamchatka, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Kamchatka, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Kamchatka, round 4 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Kamchatka, round 5 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Kamchatka, round 5 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Kamchatka
                Yamamoto win with 1 Tank remaining. Battle score for attacker is 1
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Tank
            Battle in W.Iran
                British attack with 1 Artillery, 3 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    British roll dice for 1 Cruiser in W.Iran, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Iran, round 2 : 3/8 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
                    British roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in W.Iran, round 3 : 1/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 3/3 hits, 1.17 expected hits
                    1 Infantry owned by the Neutral, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in W.Iran
                    British roll dice for 4 Tanks in W.Iran, round 4 : 2/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 4 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Tank owned by the British and 1 Infantry owned by the Neutral lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 3 Tanks remaining. Battle score for attacker is -1
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - British
            1 Bomber could not land in Paris and was removed
            2 Fighters moved from New Valley to Palestine
            1 Transport moved from 66 Sea Zone to 64 Sea Zone
            1 AAGun and 1 Infantry moved from Mysore to 64 Sea Zone
            1 AAGun, 1 Infantry and 1 Transport moved from 64 Sea Zone to 66 Sea Zone
            1 AAGun and 1 Infantry moved from 66 Sea Zone to Java
            2 Fighters moved from Wales to 20 Sea Zone
    
        Place Units - British
            1 Carrier, 2 Submarines and 1 T.Boat placed in 20 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to Wales: 1 Bomber
            EDIT: Turning off Edit Mode
            2 Adv.Fighters placed in Palestine
            2 Tanks placed in S.Saudi Arabia
            2 Infantrys placed in N.Saudi Arabia
            6 Infantrys placed in Cairo
            2 Infantrys placed in Bombay
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.17
    British : -3.17
    Italians : -0.33
    Yamamoto : -2.00
    AA fire in Paris : : -0.17
    Thai : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Infantry and 1 Tank moved from Canberra to 122 Sea Zone
            1 Infantry, 1 Tank and 2 Transports moved from 122 Sea Zone to 70 Sea Zone
            2 Infantrys moved from South Australia to 70 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 70 Sea Zone to 66 Sea Zone
            2 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from Northern Territory to 67 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            2 Elites, 1 Infantry, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Elites, 4 Infantrys and 2 Tanks moved from 66 Sea Zone to Java
            3 Infantrys moved from South Australia to Western Australia
            2 Infantrys moved from Northern Territory to Western Australia
            3 Infantrys moved from Townsville to Northern Territory
            1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 4 Elites and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hollandia
                Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank
                Yamamoto defend with 2 Artillerys, 2 Infantrys and 1 Tank
                    Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 1/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/5 hits, 1.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 3 : 2/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Hollandia, round 4 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Hollandia, round 4 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hollandia
                    Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 5 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Hollandia, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Hollandia
                Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Elites placed in Port Moresby
            1 Cruiser and 2 Transports placed in 122 Sea Zone
            1 Elite placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.67
    Anzac : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 7 PUs; 
    
        Place Units - Dutch
            1 Factory placed in Java
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
                  Finns take Latvia from Russians
            1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Infantry moved from Tampere to Oulu
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Elites and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            3 Tanks moved from Bucharest to Serbia
            1 Infantry moved from W.Romania to Serbia
            1 Artillery and 1 Infantry moved from Bulgaria to Serbia
            2 Infantrys moved from E.Romania to Bulgaria
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Serbia
                Romanians attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Serbia, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Serbia
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Serbia, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia
                Romanians loses 0 PUs for violating Serbias neutrality.
                Romanians win, taking Serbia from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Infantry and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.67
    Neutral : -0.67
    

    Savegame

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