@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 1.tsvg
OK Mike sorry for the delay
Can Japan declare war on the USA turn 1?
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - RomanRepublic
1 velites moved from Pella to Philippopolis
RomanRepublic take Philippopolis from Macedonia
2 ballistas, 1 legionaire and 4 velitess moved from Apollonia to Salonae
1 legionaire moved from Pella to Salonae
1 bireme moved from SZ 25 to SZ 24
1 cavalry moved from Caralis to SZ 24
1 cavalry moved from SZ 24 to Aleria
8 velitess moved from Ariminum to Genua
2 triremes moved from SZ 46 to SZ 45
1 bireme moved from SZ 45 to SZ 44
10 velitess moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 4 legionaires, 1 onager, 2 triremes and 10 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Aleria
RomanRepublic attack with 1 cavalry
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 spearman in Aleria, round 2 : 0/1 hits, 0.33 expected hits
RomanRepublic roll dice for 1 cavalry in Aleria, round 3 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 spearman in Aleria, round 3 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the RomanRepublic lost in Aleria
Carthage win with 1 spearman remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 cavalry
Non Combat Move - RomanRepublic
1 legionaire and 13 velitess moved from Croton to Capua
4 velitess moved from Roma to Capua
4 velitess moved from Roma to Arretium
Place Units - RomanRepublic
1 bireme and 2 triremes placed in SZ 25
4 legionaires and 1 onager placed in Arretium
6 velitess placed in Tarentum
4 velitess placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Carthage : 0.33
RomanRepublic : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - GreekCityStates
1 trireme moved from SZ 67 to SZ 66
3 slingerss moved from Rhodos to SZ 66
3 cavalrys moved from Sparta to SZ 67
2 slingerss moved from Sparta to SZ 67
5 biremes, 3 cavalrys and 2 slingerss moved from SZ 67 to SZ 66
3 cavalrys and 5 slingerss moved from SZ 66 to Cydonia
2 cavalrys moved from Thessalonica to SZ 70
3 hoplites moved from Thessalonica to SZ 70
2 cavalrys moved from Thessalonica to SZ 70
4 cavalrys and 3 hoplites moved from SZ 70 to Sardis
GreekCityStates take Sardis from Seleucid
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 2 cavalrys, 3 hoplites and 2 triremes; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Cydonia
GreekCityStates attack with 3 cavalrys and 5 slingerss
Neutral defend with 2 archers and 2 spearmen
GreekCityStates roll dice for 3 cavalrys and 5 slingerss in Cydonia, round 2 : 1/8 hits, 1.83 expected hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 3/4 hits, 1.67 expected hits
1 spearman owned by the Neutral and 3 slingerss owned by the GreekCityStates lost in Cydonia
GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Cydonia, round 3 : 0/5 hits, 1.33 expected hits
Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 3 : 0/3 hits, 1.33 expected hits
GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Cydonia, round 4 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 4 : 1/3 hits, 1.33 expected hits
1 spearman owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Cydonia
GreekCityStates roll dice for 3 cavalrys and 1 slingers in Cydonia, round 5 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 archers in Cydonia, round 5 : 0/2 hits, 1.00 expected hits
1 archer owned by the Neutral lost in Cydonia
GreekCityStates roll dice for 3 cavalrys and 1 slingers in Cydonia, round 6 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 archer in Cydonia, round 6 : 0/1 hits, 0.50 expected hits
GreekCityStates roll dice for 3 cavalrys and 1 slingers in Cydonia, round 7 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 archer in Cydonia, round 7 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Cydonia
GreekCityStates loses 0 PUs for violating Cydonias neutrality.
GreekCityStates win, taking Cydonia from Neutral with 3 cavalrys remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 5 slingerss
Casualties for Neutral: 2 archers and 2 spearmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 triremes placed in SZ 67
2 cavalrys and 3 hoplites placed in Thessalonica
3 archers placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : -1.33
GreekCityStates : -3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Egypt
13 spearmen moved from Memphis to Pharan
6 archers, 9 axemen and 7 spearmen moved from Paliurus to Paraetonium
9 spearmen moved from Alexandria to Paraetonium
3 spearmen moved from Hermopolis to Paraetonium
2 biremes moved from SZ 61 to SZ 60
2 triremes moved from SZ 60 to SZ 59
Purchase Units - Egypt
Egypt buy 15 spearmen; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 13 spearmen
Seleucid defend with 1 peltasts
Egypt roll dice for 13 spearmen in Pharan, round 2 : 3/13 hits, 2.17 expected hits
Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Pharan
Egypt win, taking Pharan from Seleucid with 13 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
6 spearmen placed in Hermopolis
Turn Complete - Egypt
Egypt collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Seleucid
2 hoplites, 4 legionaires and 5 peltastss moved from Antioch to Emesa
3 cataphracts moved from Sidon to Emesa
2 peltastss moved from Sidon to Antioch
1 hoplite, 6 legionaires and 8 peltastss moved from Jerusalem to Pharan
4 cataphracts moved from Attalia to Tarsus
Purchase Units - Seleucid
Seleucid buy 3 cavalrys, 2 hoplites, 4 legionaires and 10 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Pharan
Seleucid attack with 1 hoplite, 6 legionaires and 8 peltastss
Egypt defend with 13 spearmen
Seleucid roll dice for 1 hoplite, 6 legionaires and 8 peltastss in Pharan, round 2 : 5/15 hits, 3.67 expected hits
Egypt roll dice for 13 spearmen in Pharan, round 2 : 5/13 hits, 4.33 expected hits
5 spearmen owned by the Egypt and 5 peltastss owned by the Seleucid lost in Pharan
Seleucid roll dice for 1 hoplite, 6 legionaires and 3 peltastss in Pharan, round 3 : 4/10 hits, 2.83 expected hits
Egypt roll dice for 8 spearmen in Pharan, round 3 : 3/8 hits, 2.67 expected hits
4 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Pharan
Seleucid roll dice for 1 hoplite and 6 legionaires in Pharan, round 4 : 0/7 hits, 2.33 expected hits
Egypt roll dice for 4 spearmen in Pharan, round 4 : 2/4 hits, 1.33 expected hits
2 legionaires owned by the Seleucid lost in Pharan
Seleucid roll dice for 1 hoplite and 4 legionaires in Pharan, round 5 : 2/5 hits, 1.67 expected hits
Egypt roll dice for 4 spearmen in Pharan, round 5 : 2/4 hits, 1.33 expected hits
2 legionaires owned by the Seleucid and 2 spearmen owned by the Egypt lost in Pharan
Seleucid roll dice for 1 hoplite and 2 legionaires in Pharan, round 6 : 0/3 hits, 1.00 expected hits
Egypt roll dice for 2 spearmen in Pharan, round 6 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 hoplite and 2 legionaires in Pharan, round 7 : 2/3 hits, 1.00 expected hits
Egypt roll dice for 2 spearmen in Pharan, round 7 : 1/2 hits, 0.67 expected hits
1 legionaire owned by the Seleucid and 2 spearmen owned by the Egypt lost in Pharan
Seleucid win, taking Pharan from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 3
Casualties for Seleucid: 5 legionaires and 8 peltastss
Casualties for Egypt: 13 spearmen
Battle in Emesa
Seleucid attack with 3 cataphracts, 2 hoplites, 4 legionaires and 5 peltastss
Parthia defend with 11 cavalrys
Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 5 peltastss in Emesa, round 2 : 6/14 hits, 4.83 expected hits
Parthia roll dice for 11 cavalrys in Emesa, round 2 : 1/11 hits, 1.83 expected hits
1 peltasts owned by the Seleucid and 6 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 4 peltastss in Emesa, round 3 : 3/13 hits, 4.67 expected hits
Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 0.83 expected hits
2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 2 peltastss in Emesa, round 4 : 3/11 hits, 4.33 expected hits
Parthia roll dice for 2 cavalrys in Emesa, round 4 : 1/2 hits, 0.33 expected hits
1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts remaining. Battle score for attacker is 36
Casualties for Seleucid: 4 peltastss
Casualties for Parthia: 11 cavalrys
Non Combat Move - Seleucid
Place Units - Seleucid
3 cavalrys, 1 hoplite, 2 legionaires and 5 peltastss placed in Antioch
1 hoplite, 2 legionaires and 5 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Egypt : 2.00
Parthia : 1.00
Seleucid : -1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Parthia
3 horsearchers moved from Persepolis to Hatra
13 cavalrys moved from Seleucia to Emesa
1 archer moved from Hatra to Emesa
Purchase Units - Parthia
Parthia buy 7 archers and 10 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 1 archer and 13 cavalrys
Seleucid defend with 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts
Parthia roll dice for 1 archer and 13 cavalrys in Emesa, round 2 : 0/14 hits, 4.50 expected hits
Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts in Emesa, round 2 : 2/10 hits, 4.00 expected hits
1 archer owned by the Parthia and 1 cavalry owned by the Parthia lost in Emesa
Parthia roll dice for 12 cavalrys in Emesa, round 3 : 4/12 hits, 4.00 expected hits
Seleucid roll dice for 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts in Emesa, round 3 : 2/10 hits, 4.00 expected hits
3 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Parthia roll dice for 10 cavalrys in Emesa, round 4 : 5/10 hits, 3.33 expected hits
Seleucid roll dice for 3 cataphracts, 2 hoplites and 1 legionaire in Emesa, round 4 : 4/6 hits, 2.83 expected hits
1 legionaire owned by the Seleucid, 2 cataphracts owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
Parthia roll dice for 6 cavalrys in Emesa, round 5 : 4/6 hits, 2.00 expected hits
Seleucid roll dice for 1 cataphract in Emesa, round 5 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia win, taking Emesa from Seleucid with 5 cavalrys remaining. Battle score for attacker is 13
Casualties for Parthia: 1 archer and 8 cavalrys
Casualties for Seleucid: 3 cataphracts, 2 hoplites, 4 legionaires and 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
7 archers and 3 spearmen placed in Seleucia
7 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Parthia : -0.83
Seleucid : -2.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8
Combat Move - Numidia
2 spearmen and 1 swordman moved from Berenice to Siwa
2 archers, 8 spearmen and 2 swordmen moved from Berenice to Paliurus
13 archers, 6 cavalrys and 13 spearmen moved from Cyrene to Paliurus
4 archers and 2 cavalrys moved from Leptis Magna to Berenice
2 cavalrys moved from Berenice to Paliurus
3 cavalrys and 2 spearmen moved from Oea to Leptis Magna
3 cavalrys moved from Leptis Magna to Berenice
2 cavalrys and 3 spearmen moved from Sabrata to Oea
2 cavalrys moved from Oea to Leptis Magna
3 cavalrys moved from Capsa to Sabrata
3 swordmen moved from Theveste to Capsa
2 cavalrys moved from Cirta to Capsa
2 biremes moved from SZ 37 to SZ 39
Purchase Units - Numidia
Numidia buy 1 cavalry, 1 city and 3 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Paliurus
Numidia attack with 15 archers, 8 cavalrys, 21 spearmen and 2 swordmen
Egypt defend with 1 axeman
Numidia roll dice for 15 archers, 8 cavalrys, 21 spearmen and 2 swordmen in Paliurus, round 2 : 13/46 hits, 9.33 expected hits
Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits
1 axeman owned by the Egypt lost in Paliurus
Numidia win, taking Paliurus from Egypt with 15 archers, 8 cavalrys, 21 spearmen and 2 swordmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Siwa
Numidia attack with 2 spearmen and 1 swordman
Egypt defend with 1 axeman
Numidia roll dice for 2 spearmen and 1 swordman in Siwa, round 2 : 0/3 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Siwa, round 2 : 0/1 hits, 0.17 expected hits
Numidia roll dice for 2 spearmen and 1 swordman in Siwa, round 3 : 0/3 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Siwa, round 3 : 0/1 hits, 0.17 expected hits
Numidia roll dice for 2 spearmen and 1 swordman in Siwa, round 4 : 1/3 hits, 0.67 expected hits
Egypt roll dice for 1 axeman in Siwa, round 4 : 1/1 hits, 0.17 expected hits
1 axeman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
Numidia win, taking Siwa from Egypt with 1 spearman and 1 swordman remaining. Battle score for attacker is 0
Casualties for Numidia: 1 spearman
Casualties for Egypt: 1 axeman
Non Combat Move - Numidia
Place Units - Numidia
1 city placed in Cyrene
1 cavalry and 3 spearmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Numidia : 2.67
Egypt : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Carthage
1 bireme moved from SZ 34 to SZ 28
1 hoplite, 1 spearman and 1 swordman moved from Thapsus to SZ 37
3 hoplites moved from Thapsus to SZ 37
1 hoplite moved from Thapsus to SZ 37
5 hoplites, 1 spearman and 1 swordman moved from SZ 37 to Sabrata
4 spearmen moved from Carthago to Thapsus
2 biremes moved from SZ 31 to SZ 32
1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Berenice to Paliurus
1 hoplite, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
1 hoplite, 6 spearmen and 2 swordmen moved from Sabrata to Oea
5 cavalrys moved from Pompaelo to Burdigala
2 swordmen moved from Elusa to Burdigala
6 cavalrys moved from Elusa to Augustoritum
2 swordmen moved from Narbo to Augustoritum
6 cavalrys and 2 swordmen moved from Narbo to Nemausus
5 cavalrys moved from Toletum to Tolosa
2 swordmen moved from Pompaelo to Elusa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 3 hoplites, 9 spearmen and 4 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Nemausus
Carthage attack with 6 cavalrys and 2 swordmen
Neutral defend with 4 cavalrys and 1 swordman
Carthage roll dice for 6 cavalrys and 2 swordmen in Nemausus, round 2 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 0/5 hits, 1.00 expected hits
3 cavalrys owned by the Neutral lost in Nemausus
Carthage roll dice for 6 cavalrys and 2 swordmen in Nemausus, round 3 : 1/8 hits, 2.67 expected hits
Neutral roll dice for 1 cavalry and 1 swordman in Nemausus, round 3 : 1/2 hits, 0.50 expected hits
1 cavalry owned by the Neutral and 1 cavalry owned by the Carthage lost in Nemausus
Carthage roll dice for 5 cavalrys and 2 swordmen in Nemausus, round 4 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 1 swordman in Nemausus, round 4 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Nemausus
Carthage loses 0 PUs for violating Nemaususs neutrality.
Carthage win, taking Nemausus from Neutral with 5 cavalrys and 2 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys and 1 swordman
Casualties for Carthage: 1 cavalry
Battle in Augustoritum
Carthage attack with 6 cavalrys and 2 swordmen
Neutral defend with 2 axemen
Carthage roll dice for 6 cavalrys and 2 swordmen in Augustoritum, round 2 : 5/8 hits, 2.67 expected hits
Neutral roll dice for 2 axemen in Augustoritum, round 2 : 0/2 hits, 0.33 expected hits
2 axemen owned by the Neutral lost in Augustoritum
Carthage loses 0 PUs for violating Augustoritums neutrality.
Carthage win, taking Augustoritum from Neutral with 6 cavalrys and 2 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 axemen
Battle in Burdigala
Carthage attack with 5 cavalrys and 2 swordmen
Neutral defend with 1 barbarian, 2 cavalrys and 1 swordman
Carthage roll dice for 5 cavalrys and 2 swordmen in Burdigala, round 2 : 4/7 hits, 2.33 expected hits
Neutral roll dice for 1 barbarian, 2 cavalrys and 1 swordman in Burdigala, round 2 : 1/4 hits, 1.00 expected hits
2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 barbarian owned by the Neutral and 1 swordman owned by the Neutral lost in Burdigala
Carthage loses 0 PUs for violating Burdigalas neutrality.
Carthage win, taking Burdigala from Neutral with 4 cavalrys and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 cavalry
Casualties for Neutral: 1 barbarian, 2 cavalrys and 1 swordman
Non Combat Move - Carthage
3 spearmen and 5 swordmen moved from Messana to Syracuse
3 cavalrys, 1 hoplite and 6 swordmen moved from Messana to Lilybaeum
Place Units - Carthage
1 bireme placed in SZ 36
1 bireme placed in SZ 34
3 hoplites and 4 swordmen placed in Thapsus
5 cavalrys placed in Corduba
9 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Carthage : 1.33
Neutral : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - RomanRepublic
2 ballistas, 2 legionaires and 4 velitess moved from Salonae to Sirmium
2 triremes moved from SZ 45 to SZ 46
6 velitess moved from Tarentum to SZ 46
6 velitess moved from SZ 46 to Salonae
1 legionaire and 2 velitess moved from Capua to Croton
1 legionaire and 2 velitess moved from Arretium to SZ 25
1 legionaire, 1 trireme and 2 velitess moved from SZ 25 to SZ 24
1 legionaire and 2 velitess moved from SZ 24 to Aleria
1 bireme moved from SZ 25 to SZ 21
13 biremes and 3 triremes moved from SZ 25 to SZ 21
3 legionaires, 1 onager and 12 velitess moved from Arretium to SZ 21
3 legionaires, 1 onager and 12 velitess moved from SZ 21 to Massilia
8 velitess moved from Genua to Massilia
4 velitess moved from Patavium to Verona
10 velitess moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 15 velitess; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 3 legionaires, 1 onager and 20 velitess
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 9/24 hits, 5.17 expected hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 0/5 hits, 1.83 expected hits
1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia
RomanRepublic loses 0 PUs for violating Massilias neutrality.
RomanRepublic win, taking Massilia from Neutral with 3 legionaires, 1 onager and 20 velitess remaining. Battle score for attacker is 20
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Sirmium
RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Sirmium, round 2 : 1/8 hits, 3.00 expected hits
Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 2 : 0/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral lost in Sirmium
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Sirmium, round 3 : 3/8 hits, 3.00 expected hits
Neutral roll dice for 2 swordmen in Sirmium, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Sirmium
RomanRepublic loses 0 PUs for violating Sirmiums neutrality.
RomanRepublic win, taking Sirmium from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Aleria
RomanRepublic attack with 1 legionaire and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 legionaire and 2 velitess in Aleria, round 2 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Aleria, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Aleria
RomanRepublic win, taking Aleria from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 1 trireme placed in SZ 21
1 fort placed in Capua
9 velitess placed in Roma
RomanRepublic undo move 3.
4 velitess placed in Roma
8 velitess placed in Patavium
3 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 88 PUs; end with 90 PUs
Combat Hit Differential Summary :
Carthage : -0.33
Neutral : -3.33
RomanRepublic : 2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - GreekCityStates
3 archers and 2 slingerss moved from Sparta to SZ 67
3 cavalrys moved from Cydonia to SZ 66
3 archers, 2 slingerss and 2 triremes moved from SZ 67 to SZ 68
3 biremes and 3 cavalrys moved from SZ 66 to SZ 65
3 cavalrys moved from SZ 65 to Halicarnassus
3 archers and 2 slingerss moved from SZ 68 to Halicarnassus
3 hoplites moved from Sardis to Halicarnassus
3 cavalrys moved from Sardis to Halicarnassus
1 cavalry moved from Sardis to Attalia
GreekCityStates take Attalia from Seleucid
2 cavalrys and 6 hoplites moved from Thessalonica to Odessus
2 biremes and 1 trireme moved from SZ 66 to SZ 67
2 biremes and 2 triremes moved from SZ 70 to SZ 69
Purchase Units - GreekCityStates
GreekCityStates buy 5 cavalrys, 5 hoplites and 6 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Odessus
GreekCityStates attack with 2 cavalrys and 6 hoplites
Neutral defend with 1 axeman and 3 swordmen
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits, 1.17 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Odessus
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 3 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Odessus
GreekCityStates loses 0 PUs for violating Odessuss neutrality.
GreekCityStates win, taking Odessus from Neutral with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 15
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Halicarnassus
GreekCityStates attack with 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss
Neutral defend with 3 archers and 5 spearmen
GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss in Halicarnassus, round 2 : 4/14 hits, 3.83 expected hits
Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 2 : 1/8 hits, 3.17 expected hits
4 spearmen owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus
GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 1 slingers in Halicarnassus, round 3 : 3/13 hits, 3.67 expected hits
Neutral roll dice for 3 archers and 1 spearman in Halicarnassus, round 3 : 2/4 hits, 1.83 expected hits
1 archer owned by the GreekCityStates, 2 archers owned by the Neutral, 1 spearman owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus
GreekCityStates roll dice for 2 archers, 6 cavalrys and 3 hoplites in Halicarnassus, round 4 : 3/11 hits, 3.33 expected hits
Neutral roll dice for 1 archer in Halicarnassus, round 4 : 1/1 hits, 0.50 expected hits
1 archer owned by the GreekCityStates and 1 archer owned by the Neutral lost in Halicarnassus
GreekCityStates loses 0 PUs for violating Halicarnassuss neutrality.
GreekCityStates win, taking Halicarnassus from Neutral with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 2 archers and 2 slingerss
Casualties for Neutral: 3 archers and 5 spearmen
Battle in SZ 69
GreekCityStates attack with 2 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 2/4 hits, 1.33 expected hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits
1 trireme owned by the Seleucid and 1 bireme owned by the Seleucid lost in SZ 69
GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19
Casualties for Seleucid: 1 bireme and 1 trireme
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 4 slingerss placed in Sparta
GreekCityStates undo move 1.
2 hoplites and 3 slingerss placed in Sparta
3 hoplites and 3 slingerss placed in Thessalonica
5 cavalrys placed in Larissa
Turn Complete - GreekCityStates
GreekCityStates collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : -3.33
Seleucid : -0.67
GreekCityStates : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Egypt
6 spearmen moved from Hermopolis to Paraetonium
9 spearmen moved from Alexandria to Paraetonium
1 bireme and 2 triremes moved from SZ 59 to SZ 60
1 bireme moved from SZ 60 to SZ 61
1 bireme moved from SZ 60 to SZ 59
Purchase Units - Egypt
Egypt buy 11 spearmen; Remaining resources: 2 PUs;
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
2 spearmen placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Seleucid
1 legionaire moved from Pharan to Memphis
Seleucid take Memphis from Egypt
1 hoplite, 2 legionaires and 5 peltastss moved from Jerusalem to Pharan
1 cataphract moved from Tarsus to Attalia
3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss moved from Antioch to Emesa
3 peltastss moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 5 hoplites, 1 legionaire and 11 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss
Parthia defend with 5 cavalrys
Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss in Emesa, round 2 : 2/10 hits, 2.67 expected hits
Parthia roll dice for 5 cavalrys in Emesa, round 2 : 1/5 hits, 0.83 expected hits
1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss in Emesa, round 3 : 4/9 hits, 2.50 expected hits
Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 0.50 expected hits
3 cavalrys owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss remaining. Battle score for attacker is 18
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 5 cavalrys
Battle in Attalia
Seleucid attack with 1 cataphract
GreekCityStates defend with 1 cavalry
Seleucid roll dice for 1 cataphract in Attalia, round 2 : 1/1 hits, 0.50 expected hits
GreekCityStates roll dice for 1 cavalry in Attalia, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the GreekCityStates lost in Attalia
Seleucid win, taking Attalia from GreekCityStates with 1 cataphract remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 cavalry
Non Combat Move - Seleucid
Place Units - Seleucid
2 hoplites and 6 peltastss placed in Jerusalem
3 hoplites, 1 legionaire and 5 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Parthia : -0.33
Seleucid : 1.33
GreekCityStates : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Parthia
7 archers and 3 spearmen moved from Seleucia to Hatra
7 spearmen moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 6 archers and 11 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Parthia
Place Units - Parthia
6 archers and 4 spearmen placed in Seleucia
7 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Numidia
1 swordman moved from Siwa to Paliurus
4 archers and 3 cavalrys moved from Berenice to Paliurus
3 cavalrys and 5 spearmen moved from Leptis Magna to Berenice
3 cavalrys moved from Berenice to Paliurus
2 cavalrys moved from Sabrata to SZ 39
2 biremes and 2 cavalrys moved from SZ 39 to SZ 41
2 cavalrys moved from SZ 41 to Cyrene
3 spearmen moved from Oea to Leptis Magna
1 cavalry moved from Sabrata to Leptis Magna
2 cavalrys and 3 swordmen moved from Capsa to Thenae
2 cavalrys moved from Thenae to Sabrata
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Cyrene
3 cavalrys and 1 spearman placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Carthage
1 hoplite, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
3 hoplites and 4 swordmen moved from Thapsus to SZ 37
2 spearmen moved from Thapsus to SZ 37
3 biremes, 3 hoplites, 2 spearmen, 4 swordmen and 2 triremes moved from SZ 37 to SZ 39
1 hoplite, 6 spearmen and 2 swordmen moved from Oea to Leptis Magna
5 hoplites, 1 spearman and 1 swordman moved from Sabrata to Oea
2 spearmen moved from Thapsus to Thenae
1 cavalry moved from Lilybaeum to SZ 36
1 bireme moved from SZ 32 to SZ 36
1 spearman moved from Carthago to SZ 32
1 spearman moved from SZ 32 to Caralis
Carthage take Caralis from RomanRepublic
8 spearmen moved from Carthago to Thapsus
1 cavalry moved from SZ 36 to Thapsus
1 cavalry moved from Lilybaeum to SZ 36
1 cavalry moved from SZ 36 to Thapsus
1 bireme moved from SZ 34 to SZ 28
3 hoplites, 2 spearmen and 4 swordmen moved from SZ 39 to Oea
5 cavalrys and 2 swordmen moved from Nemausus to Massilia
6 cavalrys moved from Augustoritum to Massilia
5 cavalrys moved from Tolosa to Massilia
2 swordmen moved from Elusa to Tolosa
4 cavalrys moved from Burdigala to Tolosa
2 swordmen moved from Augustoritum to Tolosa
2 swordmen moved from Burdigala to Augustoritum
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 12 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Massilia
Carthage attack with 16 cavalrys and 2 swordmen
RomanRepublic defend with 3 legionaires, 1 onager and 20 velitess
Carthage roll dice for 16 cavalrys and 2 swordmen in Massilia, round 2 : 4/18 hits, 6.00 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 5/24 hits, 8.17 expected hits
4 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
Carthage roll dice for 11 cavalrys and 2 swordmen in Massilia, round 3 : 5/13 hits, 4.33 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 16 velitess in Massilia, round 3 : 5/20 hits, 6.83 expected hits
5 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
Carthage roll dice for 6 cavalrys and 2 swordmen in Massilia, round 4 : 3/8 hits, 2.67 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 11 velitess in Massilia, round 4 : 9/15 hits, 5.17 expected hits
3 velitess owned by the RomanRepublic, 6 cavalrys owned by the Carthage and 2 swordmen owned by the Carthage lost in Massilia
RomanRepublic win with 3 legionaires, 1 onager and 8 velitess remaining. Battle score for attacker is -36
Casualties for Carthage: 16 cavalrys and 2 swordmen
Casualties for RomanRepublic: 12 velitess
Non Combat Move - Carthage
Place Units - Carthage
5 cavalrys placed in Corduba
1 bireme and 1 trireme placed in SZ 34
1 bireme and 1 trireme placed in SZ 36
6 spearmen and 1 swordman placed in Thapsus
6 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Carthage : -1.00
RomanRepublic : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - RomanRepublic
8 velitess moved from Patavium to Veldidena
6 velitess moved from Salonae to Sardica
2 ballistas, 2 legionaires and 4 velitess moved from Sirmium to Sardica
2 triremes moved from SZ 46 to SZ 45
4 velitess moved from Verona to Mediolanum
1 velites moved from Massilia to Nemausus
RomanRepublic take Nemausus from Carthage
1 velites moved from Massilia to Narbo
RomanRepublic take Narbo from Carthage
3 legionaires, 1 onager and 6 velitess moved from Massilia to Mediolanum
10 velitess moved from Arretium to SZ 21
10 velitess moved from SZ 21 to Massilia
1 bireme moved from SZ 24 to SZ 21
1 legionaire and 2 velitess moved from Aleria to SZ 24
1 legionaire and 2 velitess moved from SZ 24 to Caralis
3 velitess moved from Capua to Croton
4 velitess moved from Roma to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 3 cavalrys, 1 city, 1 onager and 18 velitess; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 8 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 8 velitess in Veldidena, round 2 : 2/8 hits, 1.33 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
RomanRepublic win, taking Veldidena from Neutral with 8 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordman
Battle in Caralis
RomanRepublic attack with 1 legionaire and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 2 : 0/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 2 : 0/1 hits, 0.33 expected hits
RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 3 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Caralis
RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Sardica
RomanRepublic attack with 2 ballistas, 2 legionaires and 10 velitess
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 10 velitess in Sardica, round 2 : 3/14 hits, 4.00 expected hits
Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits
3 velitess owned by the RomanRepublic, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Sardica, round 3 : 2/11 hits, 3.50 expected hits
Neutral roll dice for 2 barbarians in Sardica, round 3 : 0/2 hits, 0.67 expected hits
2 barbarians owned by the Neutral lost in Sardica
RomanRepublic loses 0 PUs for violating Sardicas neutrality.
RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 2 legionaires and 7 velitess remaining. Battle score for attacker is 14
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 3 barbarians and 2 swordmen
Battle in Mediolanum
RomanRepublic attack with 3 legionaires, 1 onager and 10 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 3 legionaires, 1 onager and 10 velitess in Mediolanum, round 2 : 3/14 hits, 3.50 expected hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
2 velitess owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 3 legionaires, 1 onager and 8 velitess in Mediolanum, round 3 : 2/12 hits, 3.17 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 3 legionaires, 1 onager and 7 velitess remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 4 axemen and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Massilia
3 cavalrys placed in Patavium
1 onager and 4 velitess placed in Arretium
9 velitess placed in Roma
5 velitess placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 100 PUs; end with 102 PUs
Combat Hit Differential Summary :
Carthage : -0.67
Neutral : 1.67
RomanRepublic : -3.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - GreekCityStates
2 hoplites and 3 slingerss moved from Sparta to SZ 67
2 biremes, 2 hoplites, 3 slingerss and 1 trireme moved from SZ 67 to SZ 55
2 hoplites and 3 slingerss moved from SZ 55 to Paraetonium
5 cavalrys moved from Larissa to Byzantium
3 hoplites and 3 slingerss moved from Thessalonica to Byzantium
2 cavalrys and 6 hoplites moved from Odessus to Istropolis
1 archer, 6 cavalrys and 3 hoplites moved from Halicarnassus to Attalia
2 biremes and 2 triremes moved from SZ 69 to SZ 68
2 triremes moved from SZ 68 to SZ 67
3 biremes moved from SZ 65 to SZ 66
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 6 cavalrys, 2 citys and 4 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Istropolis
GreekCityStates attack with 2 cavalrys and 6 hoplites
Neutral defend with 4 swordmen
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 4 swordmen in Istropolis, round 2 : 0/4 hits, 1.33 expected hits
2 swordmen owned by the Neutral lost in Istropolis
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 3 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 2 swordmen in Istropolis, round 3 : 1/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Istropolis
GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
GreekCityStates win, taking Istropolis from Neutral with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 4 swordmen
Casualties for GreekCityStates: 1 cavalry
Battle in Attalia
GreekCityStates attack with 1 archer, 6 cavalrys and 3 hoplites
Seleucid defend with 1 cataphract
GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.17 expected hits
Seleucid roll dice for 1 cataphract in Attalia, round 2 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 cataphract
Battle in Byzantium
GreekCityStates attack with 5 cavalrys, 3 hoplites and 3 slingerss
Neutral defend with 3 archers, 2 axemen and 4 swordmen
GreekCityStates roll dice for 5 cavalrys, 3 hoplites and 3 slingerss in Byzantium, round 2 : 5/11 hits, 3.17 expected hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits, 3.17 expected hits
2 axemen owned by the Neutral, 3 swordmen owned by the Neutral, 2 cavalrys owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Byzantium
GreekCityStates roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 2/4 hits, 1.83 expected hits
2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Byzantium
GreekCityStates roll dice for 1 cavalry and 3 hoplites in Byzantium, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Byzantium, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Byzantium
GreekCityStates loses 0 PUs for violating Byzantiums neutrality.
GreekCityStates win, taking Byzantium from Neutral with 1 cavalry and 3 hoplites remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 4 cavalrys and 3 slingerss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Sardis
1 city placed in Halicarnassus
2 archers and 4 slingerss placed in Sparta
6 cavalrys placed in Thessalonica
Turn Complete - GreekCityStates
GreekCityStates collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Neutral : 0.50
Seleucid : -0.50
GreekCityStates : 3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Turn Complete - Macedonia
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Egypt
2 spearmen moved from Hermopolis to Memphis
2 spearmen moved from Alexandria to Memphis
6 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 1 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 4 spearmen
Seleucid defend with 1 legionaire
Egypt roll dice for 4 spearmen in Memphis, round 2 : 0/4 hits, 0.67 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 2 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Egypt roll dice for 3 spearmen in Memphis, round 3 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 3 : 0/1 hits, 0.33 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 4 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 4 : 0/1 hits, 0.33 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 5 : 3/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 5 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 3 spearmen remaining. Battle score for attacker is 1
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 legionaire
Non Combat Move - Egypt
2 triremes moved from SZ 60 to SZ 59
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Seleucid
3 cavalrys, 1 hoplite, 2 legionaires and 2 peltastss moved from Emesa to Antioch
3 hoplites moved from Antioch to Tarsus
2 hoplites, 2 legionaires and 5 peltastss moved from Pharan to Memphis
2 hoplites and 6 peltastss moved from Jerusalem to Damascus
3 cavalrys moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 4 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Memphis
Seleucid attack with 2 hoplites, 2 legionaires and 5 peltastss
Egypt defend with 3 spearmen
Seleucid roll dice for 2 hoplites, 2 legionaires and 5 peltastss in Memphis, round 2 : 1/9 hits, 2.17 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 2 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 4 peltastss in Memphis, round 3 : 0/8 hits, 2.00 expected hits
Egypt roll dice for 2 spearmen in Memphis, round 3 : 2/2 hits, 0.67 expected hits
2 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 4 : 1/6 hits, 1.67 expected hits
Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 5 : 3/6 hits, 1.67 expected hits
Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 2 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3
Casualties for Seleucid: 3 peltastss
Casualties for Egypt: 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 4 hoplites, 2 legionaires and 4 peltastss placed in Antioch
8 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Egypt : 0.33
Seleucid : -2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Parthia
7 spearmen moved from Persepolis to Babylon
7 spearmen moved from Babylon to Seleucia
6 archers and 4 spearmen moved from Seleucia to Hatra
5 archers and 1 spearman moved from Hatra to Edessa
2 archers and 1 spearman moved from Hatra to Emesa
Purchase Units - Parthia
Parthia buy 10 cavalrys and 4 spearmen; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 2 archers and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 3 : 1/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 2 archers and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Edessa
Parthia attack with 5 archers and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 1/6 hits, 1.00 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 5 archers and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
4 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Parthia : 0.00
Seleucid : -0.50