Entek Allies -VS- dawgoneit Axis T.R.S.

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery and 1 Infantry moved from sz50 to Nayumo
                  Anzac take Nayumo from Yamamoto
            1 Artillery and 1 Infantry moved from sz50 to Soem
                  Anzac take Soem from Yamamoto
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 Transport moved from sz50 to sz57
            1 Infantry moved from sz57 to Bali
                  Anzac take Bali from Yamamoto
            1 Transport moved from sz57 to sz50
            1 EarlyFighter and 1 Fighter moved from sz50 to sz59
            1 EarlyFighter moved from Derby to sz81
            1 Submarine moved from sz37 to sz46
            2 Artillerys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine, 1 S.Sub and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz81
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz81, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz81, round 3 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in sz81
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Yamamoto: 1 Transport
            Battle in sz59
                Anzac attack with 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz59, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz59
                Anzac win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz50
            1 Fighter moved from sz59 to sz50
    
        Place Units - Anzac
            1 Infantry placed in W.Australia
            1 Artillery placed in Derby
            Anzac undo move 2.
            1 Infantry placed in W.Australia
            1 Artillery placed in W.Australia
            1 Marine placed in Derby
            1 S.Sub and 1 Submarine placed in sz37
            1 Artillery placed in Melbourne
            Anzac undo move 6.
            1 Artillery placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Anzac : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            4 units repaired.
            1 B29 moved from Alaska to sz1
            2 Elites moved from Pearl Harbor to sz25
            2 Elites and 2 S.Subs moved from sz25 to sz19
            2 Elites moved from sz19 to Wake
            1 Infantry moved from Ifalk to Fais
                  Americans take Fais from Yamamoto
            1 B.Carrier moved from sz20 to sz19
            2 Destroyers moved from sz9 to sz19
            1 L.Fighter moved from Alaska to sz19
    
        Purchase Units - Americans
            Americans buy 7 Destroyers, 2 L.Fighters and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 1 B29
                Masaharu defend with 1 T.Boat and 5 Transports
                    Americans roll dice for 1 B29 in sz1, round 2 : 1/1 hits, 0.83 expected hits
                    Masaharu roll dice for 1 T.Boat and 5 Transports in sz1, round 2 : 1/6 hits, 1.00 expected hits
                    1 B29 owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz1
                Masaharu win with 5 Transports remaining. Battle score for attacker is -13
                Casualties for Americans: 1 B29
                Casualties for Masaharu: 1 T.Boat
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz1
            2 Destroyers placed in sz4
            2 Destroyers placed in sz5
            1 Submarine placed in sz25
            2 L.Fighters placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            5 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            2 Infantrys moved from N.Japan to sz15
            10 Infantrys moved from sz15 to Vladivostok
            1 Infantry moved from Hsingan to Jinan
            3 Infantrys moved from Hsingan to Quingdao
            3 Infantrys moved from Quingdao to Irkutsk
            2 Infantrys moved from Angarsk to Ustkut
            1 Artillery moved from Quingdao to Irkutsk
            1 Elite moved from Quingdao to Irkutsk
            1 EarlyFighter moved from Quingdao to Ustkut
            6 Infantrys moved from Belogorsk to Quingdao
            4 Infantrys moved from Manchuria to Hsingan
            3 Infantrys moved from Amursk to Belogorsk
            11 Infantrys moved from Yakutsk to Magadan
            1 Bomber moved from Quingdao to Magadan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 1 Bomber and 11 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Masaharu roll dice for 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/12 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Magadan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan
                    Masaharu roll dice for 1 Bomber and 10 Infantrys in Magadan, round 3 : 3/11 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery in Magadan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the British lost in Magadan
                Masaharu win, taking Magadan from Russians with 1 Bomber and 9 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Irkutsk
                Masaharu attack with 1 Artillery, 1 Elite and 3 Infantrys
                Russians defend with 5 Infantrys and 1 Tankette
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Irkutsk, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 5 Infantrys and 1 Tankette in Irkutsk, round 2 : 2/6 hits, 1.83 expected hits
                    2 Infantrys owned by the Masaharu lost in Irkutsk
                    Masaharu roll dice for 1 Artillery, 1 Elite and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 5 Infantrys and 1 Tankette in Irkutsk, round 3 : 1/6 hits, 1.83 expected hits
                    1 Infantry owned by the Masaharu and 1 Tankette owned by the Russians lost in Irkutsk
                1 Artillery and 1 Elite retreated to Quingdao
                Russians win with 5 Infantrys remaining. Battle score for attacker is -2
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Tankette
            Battle in Ustkut
                Masaharu attack with 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Ustkut to Quingdao
            5 Infantrys moved from Quingdao to Vostok
            1 Bomber moved from Magadan to Quingdao
    
        Place Units - Masaharu
            2 Destroyers placed in sz15
            2 Infantrys and 1 Marine placed in Belogorsk
            3 Infantrys placed in Amursk
            3 Infantrys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.83
    Russians : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            3 Infantrys moved from Tulun to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            1 Infantry moved from Irkutsk to Angarsk
                  Russians take Angarsk from Masaharu
            1 Tankette moved from Ulaan Ude to Jinan
            1 Infantry moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 3 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Ustkut, round 2 : 1/4 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 Infantry and 1 Tankette
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Tankette in Jinan, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Tankette in Jinan, round 4 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                1 Tankette retreated to Ulaan Ude
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Elite and 4 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Ustkut to Ulaan Ude
            1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude
            8 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Kaask
            2 Tanks moved from Achinsk to Kaask
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry, 1 Tank and 2 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Russians : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            8 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz45 to sz48
            1 Elite and 3 Infantrys moved from Flores to sz58
            1 B.Transport, 1 Elite and 3 Infantrys moved from sz58 to sz81
            1 Elite and 3 Infantrys moved from sz81 to Nayumo
            1 Elite and 1 Infantry moved from Flores to sz58
            1 Elite, 1 Infantry and 1 Transport moved from sz58 to sz81
            1 Elite and 1 Infantry moved from sz81 to Sarong
            1 Transport moved from sz58 to sz70
            1 Elite and 3 Infantrys moved from Flores to sz58
            1 B.Transport, 1 Elite and 3 Infantrys moved from sz58 to sz59
            1 Elite and 3 Infantrys moved from sz59 to Soem
            1 Artillery and 1 Tankette moved from Davao to sz70
            1 Artillery, 1 Tankette and 1 Transport moved from sz70 to sz68
            1 Artillery and 1 Tankette moved from sz68 to Spralty
                  Yamamoto take Spralty from Americans
            1 Tankette moved from Davao to sz70
            1 T.Boat and 1 Tankette moved from sz70 to sz48
            1 Tankette moved from sz48 to N.G
            3 Elites moved from W.Borneo to sz60
            3 Infantrys moved from Sumatra to Java
            3 Elites moved from sz60 to Java
            2 Infantrys and 1 Marine moved from Thailand to Burma
            1 Infantry moved from N.Chunking to Chunking
            1 Transport moved from sz78 to sz18
            1 Destroyer moved from sz17 to sz3
            1 Destroyer moved from sz18 to sz17
    
        Purchase Units - Yamamoto
            Yamamoto buy 9 Destroyers, 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz48
                Yamamoto attack with 1 Destroyer and 1 T.Boat
                British defend with 1 S.Sub
                    British roll dice for 1 S.Sub in sz48, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz48, round 2 : 1/2 hits, 0.67 expected hits
                1 S.Sub owned by the British lost in sz48
                Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 9
                Casualties for British: 1 S.Sub
            Battle in Burma
                Yamamoto attack with 2 Infantrys and 1 Marine
                British defend with 1 Tankette
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Burma, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 1 Tankette
            Battle in Sarong
                Yamamoto attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Sarong, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                    Yamamoto roll dice for 1 Elite in Sarong, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Sarong, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Sarong
                Yamamoto win, taking Sarong from British with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Nayumo
                Yamamoto attack with 1 Elite and 3 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Elite and 3 Infantrys in Nayumo, round 2 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite and 3 Infantrys in Nayumo, round 3 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Nayumo, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Nayumo
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Nayumo, round 4 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Nayumo, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Nayumo
                    Yamamoto roll dice for 1 Elite in Nayumo, round 5 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Nayumo, round 5 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto lost in Nayumo
                Anzac win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 1 Elite and 3 Infantrys
            Battle in N.G
            Battle in Soem
                Yamamoto attack with 1 Elite and 3 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Elite and 3 Infantrys in Soem, round 2 : 2/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                Yamamoto win, taking N.G from British, taking Soem from Anzac with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Java
                Yamamoto attack with 3 Elites and 3 Infantrys
                British defend with 1 Artillery
                    Yamamoto roll dice for 3 Elites and 3 Infantrys in Java, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Java
                Yamamoto win, taking Java from British with 3 Elites and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Yamamoto
            1 Transport moved from sz78 to sz18
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            1 Destroyer placed in sz70
            3 Infantrys placed in Davao
            1 Infantry, 1 Marine and 1 Tank placed in W.Borneo
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : -1.67
    Anzac : 1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Non Combat Move - Chinese
            1 Infantry moved from Nancheng to Ming Jong
            3 Infantrys moved from Urumal to Quyan
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            4 Elites moved from Xining to Ming Jong
            1 Artillery moved from Xining to Ming Jong
            7 Infantrys moved from Tsingnan to Ming Jong
            1 Tank moved from Xining to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tank moved from Nancheng to Ming Jong
            1 Tank moved from Xining to Ming Jong
            2 Tankettes moved from Xining to Ming Jong
            5 Tanks and 8 Tankettes moved from Xining to Sikang
            2 Infantrys moved from Sikang to W.Sian
            1 Infantry and 1 Tankette moved from W.Sian to N.Chunking
            1 Tankette moved from Kwangsi to W.Chunking
            16 Tankettes moved from N.Chunking to W.Chunking
            2 Destroyers, 1 EarlyFighter and 1 Submarine moved from sz60 to sz56
            2 Infantrys moved from Hongkong to sz67
            3 Tankettes moved from Hongkong to sz67
            1 Infantry, 3 Tankettes and 2 Transports moved from sz67 to sz60
            1 Infantry and 3 Tankettes moved from sz60 to Java
            1 Destroyer moved from sz60 to sz57
            1 Carrier moved from sz60 to sz57
            1 Bomber moved from N.S to sz57
            8 Infantrys moved from Malaya to sz60
            3 Infantrys moved from sz60 to Sumatra
            2 Infantrys moved from sz60 to Java
            3 Infantrys moved from sz60 to Sumatra
            3 Infantrys moved from Malaya to sz60
            3 Infantrys moved from sz60 to Java
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Malaya
            3 Infantrys and 2 Tankettes moved from Sian to W.Sian
            2 Tankettes moved from W.Sian to N.Chunking
            2 Infantrys moved from Shansi to Hopeh
            3 Infantrys moved from Gansu to Tsingnan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Battleship, 5 Destroyers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz57
                Hisaichi attack with 1 Bomber, 1 Carrier and 1 Destroyer
                Anzac defend with 1 Destroyer and 1 Transport
                    Hisaichi roll dice for 1 Bomber, 1 Carrier and 1 Destroyer in sz57, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Destroyer and 1 Transport in sz57, round 2 : 1/2 hits, 0.67 expected hits
                    1 Carrier owned by the Hisaichi and 1 Transport owned by the Anzac lost in sz57
                    Hisaichi roll dice for 1 Bomber and 1 Destroyer in sz57, round 3 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Destroyer in sz57, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz57
                Hisaichi win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Carrier
                Casualties for Anzac: 1 Destroyer and 1 Transport
            Battle in sz56
                Hisaichi attack with 2 Destroyers, 1 EarlyFighter and 1 Submarine
                British defend with 1 Submarine and 3 Transports
                    Hisaichi roll dice for 1 Submarine in sz56, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz56, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Destroyers and 1 EarlyFighter in sz56, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 Transports in sz56, round 2 : 1/3 hits, 0.50 expected hits
                    1 Submarine owned by the Hisaichi lost in sz56
                    British roll dice for 1 Submarine in sz56, round 3 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Destroyers and 1 EarlyFighter in sz56, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 3 Transports in sz56, round 3 : 1/3 hits, 0.50 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in sz56
                    British roll dice for 1 Submarine in sz56, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz56, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Transports in sz56, round 4 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz56, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz56, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 2 Transports in sz56, round 5 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the British lost in sz56
                    British roll dice for 1 Submarine in sz56, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz56, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in sz56, round 6 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz56
                    British roll dice for 1 Submarine in sz56, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz56, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz56, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz56, round 8 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in sz56
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Casualties for British: 1 Submarine and 3 Transports
            Battle in Ming Jong
                Hisaichi attack with 1 Artillery, 4 Elites, 7 Infantrys, 2 Tanks and 2 Tankettes
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Artillery, 4 Elites, 7 Infantrys, 2 Tanks and 2 Tankettes in Ming Jong, round 2 : 5/16 hits, 5.33 expected hits
                    Chinese roll dice for 4 Infantrys in Ming Jong, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ming Jong
                Hisaichi win, taking Ming Jong from Chinese with 1 Artillery, 4 Elites, 5 Infantrys, 2 Tanks and 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 4 Infantrys
            Battle in W.Chunking
                Hisaichi attack with 17 Tankettes
                British defend with 2 Tankettes
                    Hisaichi roll dice for 17 Tankettes in W.Chunking, round 2 : 7/17 hits, 5.67 expected hits
                    British roll dice for 2 Tankettes in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from British with 17 Tankettes remaining. Battle score for attacker is 8
                Casualties for British: 2 Tankettes
    
        Non Combat Move - Hisaichi
            5 Tankettes moved from N.French I. to W.Chunking
            1 Bomber moved from sz57 to Malaya
            1 Tankette moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            2 Destroyers placed in sz60
            4 Infantrys placed in S.Borneo
            4 Infantrys placed in Malaya
            Hisaichi undo move 2.
            2 Infantrys placed in Malaya
            2 Infantrys placed in S.Borneo
            2 Artillerys, 2 Infantrys and 1 Marine placed in Xining
            1 Battleship and 3 Destroyers placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : -0.33
    Anzac : -0.17
    Chinese : 0.67
    

    Savegame

  • 20 19 18 17 16

    Dutch are still out

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            1 Transport moved from sz70 to sz60
            1 T.Boat moved from sz69 to sz59
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek i’m sorry i’ve been slow but i have been having some medical problems. i have to go in this week for some testing. i will try to keep up with things.

  • 20 19 18 17 16

    No problem man. I’ve been slow too.

    I hope you’re okay and that they are able to find out what’s wrong.

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            1 Artillery moved from C.India to sz63
            5 Artillerys, 1 Destroyer, 4 Infantrys and 5 Transports moved from sz63 to sz64
            5 Artillerys and 4 Infantrys moved from sz64 to Bengal
            2 Tankettes moved from Nepal to Bengal
            1 Tankette moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Tank moved from Dheli to Nepal
            1 Destroyer moved from sz66 to sz56
            2 Fighters moved from sz66 to sz56
            1 Tankette moved from Moresby to N.G
            1 Artillery moved from New Guinea to N.G
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery and 1 Infantry moved from sz49 to S.G
                  British take S.G from Yamamoto
            3 Destroyers moved from sz49 to sz57
            1 Destroyer moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Destroyers, 4 Infantrys, 1 S.Sub, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.G
                British attack with 1 Artillery and 1 Tankette
                Yamamoto defend with 1 Tankette
                    British roll dice for 1 Artillery and 1 Tankette in N.G, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tankette in N.G, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery and 1 Tankette in N.G, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tankette in N.G, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery and 1 Tankette in N.G, round 4 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tankette in N.G, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Yamamoto lost in N.G
                British win, taking N.G from Yamamoto with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Tankette
            Battle in sz56
                British attack with 1 Destroyer and 2 Fighters
                Hisaichi defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 2 Fighters in sz56, round 2 : 3/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz56, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the British lost in sz56
                British win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Destroyer
                Casualties for Hisaichi: 1 Destroyer
            Battle in sz57
                British attack with 3 Destroyers
                Hisaichi defend with 1 Destroyer
                    British roll dice for 3 Destroyers in sz57, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz57
                    British roll dice for 2 Destroyers in sz57, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz57, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the British lost in sz57
                British win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for British: 2 Destroyers
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - British
            2 Fighters moved from sz56 to sz66
            1 Destroyer moved from sz66 to sz56
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            2 Destroyers and 1 S.Sub placed in sz49
    
        Turn Complete - British
            British collect 55 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Hisaichi : 1.50
    Yamamoto : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Infantry moved from Bali to Lambok
                  Anzac take Lambok from Yamamoto
            2 Artillerys moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            1 EarlyFighter and 1 Fighter moved from sz50 to sz81
            1 Artillery and 1 Infantry moved from sz50 to Flores
            2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
            1 Submarine moved from sz46 to sz47
            1 Submarine moved from sz37 to sz46
            1 S.Sub moved from sz37 to sz41
            1 Infantry moved from Fiji to sz41
            1 Infantry and 1 S.Sub moved from sz41 to sz47
            1 Infantry moved from sz47 to N.G
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz81
                Anzac attack with 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz81, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in sz81, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz81, round 3 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in sz81, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in sz81
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz81, round 4 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz81, round 4 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz81
                Anzac win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 B.Transport and 1 Transport
            Battle in Soem
                Anzac attack with 2 Artillerys, 1 Infantry and 1 Marine
                Yamamoto defend with 1 Elite and 2 Infantrys
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Soem, round 2 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Elite and 2 Infantrys in Soem, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
                    Anzac roll dice for 2 Artillerys and 1 Marine in Soem, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Elite in Soem, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Elite and 2 Infantrys
            Battle in Flores
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 7 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 8 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 8 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win with no units remaining. Battle score for attacker is -4
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz81 to sz50
            1 Fighter moved from sz81 to sz50
            1 Artillery moved from Darwin to Derby
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            1 Infantry placed in Derby
            1 Fighter placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Anzac : -1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            1 Destroyer moved from sz9 to sz17
            2 Destroyers moved from sz5 to sz3
            2 Destroyers moved from sz4 to sz3
            2 Elites moved from Wake to sz19
            1 Elite and 1 S.Sub moved from sz19 to sz8
            1 Elite and 1 S.Sub moved from sz19 to sz8
            2 Elites and 2 S.Subs moved from sz8 to sz16
            2 Elites moved from sz16 to Akina
            1 L.Fighter moved from sz19 to Akina
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 3 Destroyers, 2 Elites, 2 Fighters and 2 S.Subs; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Akina
                Americans attack with 2 Elites and 1 L.Fighter
                Masaharu defend with 1 AAGun, 1 Bunker and 1 Factory
                    AA fire in Akina : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Elites and 1 L.Fighter in Akina, round 2 : 2/3 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Bunker in Akina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Masaharu lost in Akina
                Americans captures 36PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 2 Elites and 1 L.Fighter remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Bunker
            Battle in sz17
                Americans attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz17
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Destroyer
            Battle in sz3
                Americans attack with 4 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 4 Destroyers in sz3, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz3
                Americans win with 3 Destroyers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Submarine moved from sz25 to sz20
            2 L.Fighters moved from Pearl Harbor to sz19
            1 L.Fighter moved from Akina to sz19
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz1
            2 S.Subs placed in sz5
            2 Elites placed in Alaska
            2 B.Transports placed in sz25
            2 Fighters placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.50
    Yamamoto : 1.00
    Americans : 0.67
    AA fire in Akina : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            10 Infantrys moved from Vladivostok to sz15
            10 Infantrys moved from sz15 to Akina
            2 Destroyers moved from sz15 to sz1
            1 Bomber and 1 EarlyFighter moved from Quingdao to sz1
            1 Infantry moved from Magadan to Yakutsk
            5 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            2 Infantrys moved from Hsingan to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            3 Infantrys moved from Manchuria to Hsingan
    
        Combat - Masaharu
            Battle in sz1
                Masaharu attack with 1 Bomber, 2 Destroyers and 1 EarlyFighter
                Americans defend with 4 Destroyers
                    Masaharu roll dice for 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz1, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 4 Destroyers in sz1, round 2 : 1/4 hits, 2.00 expected hits
                    3 Destroyers owned by the Americans and 1 EarlyFighter owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz1, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz1, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz1
                Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 16
                Casualties for Masaharu: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 4 Destroyers
            Battle in Akina
                Masaharu attack with 10 Infantrys
                Americans defend with 1 AAGun, 2 Elites and 1 Factory
                    Masaharu roll dice for 10 Infantrys in Akina, round 2 : 1/10 hits, 1.67 expected hits
                    Americans roll dice for 2 Elites in Akina, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Akina
                    Masaharu roll dice for 9 Infantrys in Akina, round 3 : 1/9 hits, 1.50 expected hits
                    Americans roll dice for 1 Elite in Akina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Akina
                Masaharu win, taking Akina from Americans with 8 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
                Casualties for Americans: 2 Elites
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz1 to Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.83
    Americans : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Tankette moved from Achinsk to Haixi
            1 Tankette moved from Achinsk to Haixi
            1 Tank moved from Achinsk to Haixi
            1 Infantry moved from Achinsk to Kyzyl
            2 Infantrys moved from Krasnoyarsk to Kyzyl
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
    
        Place Units - Russians
            1 Bunker placed in Ulaan Ude
            5 Infantrys placed in Kaask
            Russians undo move 2.
            5 Infantrys and 1 Marine placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz78 to sz16
            1 Destroyer moved from sz17 to sz7
            1 Destroyer moved from sz18 to sz17
            1 Destroyer moved from sz18 to sz42
            6 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz48 to sz47
            1 Destroyer moved from sz70 to sz47
            1 Elite moved from Sarong to New Guinea
                  Yamamoto take New Guinea from British
            1 T.Boat moved from sz48 to sz47
            1 Infantry and 1 Marine moved from W.Borneo to sz60
            1 Tank moved from W.Borneo to sz60
            1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from sz60 to sz59
            1 Infantry, 1 Marine and 1 Tank moved from sz59 to Soem
            1 Infantry moved from Java to Bali
                  Yamamoto take Bali from Anzac
            1 B.Transport moved from sz59 to sz60
            3 Elites and 1 Infantry moved from Java to sz60
            1 B.Transport, 3 Elites and 1 Infantry moved from sz60 to sz59
            3 Elites and 1 Infantry moved from sz59 to Lambok
            1 Artillery and 1 Tankette moved from Spralty to sz68
            1 Artillery, 1 Tankette and 1 Transport moved from sz68 to sz59
            1 Artillery and 1 Tankette moved from sz59 to Soem
            2 Transports moved from sz18 to sz70
            1 Destroyer moved from sz18 to sz16
    
        Purchase Units - Yamamoto
            Yamamoto buy 10 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lambok
                Yamamoto attack with 3 Elites and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 3 Elites and 1 Infantry in Lambok, round 2 : 2/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                Yamamoto win, taking Lambok from Anzac with 3 Elites and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in sz47
                Yamamoto attack with 2 Destroyers and 1 T.Boat
                Anzac defend with 1 S.Sub and 1 Submarine
                    Anzac roll dice for 1 S.Sub and 1 Submarine in sz47, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz47, round 2 : 3/3 hits, 1.00 expected hits
                1 S.Sub owned by the Anzac and 1 Submarine owned by the Anzac lost in sz47
                Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is 15
                Casualties for Anzac: 1 S.Sub and 1 Submarine
            Battle in sz16
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 S.Subs
                    Americans roll dice for 2 S.Subs in sz16, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz16, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Subs in sz16, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz16, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Subs in sz16, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz16, round 4 : 3/3 hits, 1.00 expected hits
                2 S.Subs owned by the Americans lost in sz16
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 18
                Casualties for Americans: 2 S.Subs
            Battle in Soem
                Yamamoto attack with 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette
                Anzac defend with 1 Artillery and 1 Marine
                    Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Soem, round 2 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Artillery and 1 Marine
    
        Non Combat Move - Yamamoto
            1 Infantry moved from Chunking to Burma
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            2 Destroyers and 1 Submarine placed in sz70
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.50
    Americans : -1.00
    Anzac : -1.33
    

    Savegame

  • 20 19 18 17 16

    You can skip the Dutch still

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 Elites moved from Ming Jong to Cheng
            2 Elites moved from Ming Jong to Quyan
            3 Infantrys moved from Ming Jong to Quyan
            2 Infantrys moved from Ming Jong to Cheng
            1 Tankette moved from Ming Jong to Quyan
            1 Tankette moved from Ming Jong to Cheng
            1 Tank moved from Ming Jong to Quyan
            1 Tank moved from Ming Jong to Cheng
            1 Artillery moved from Ming Jong to Quyan
            3 Infantrys moved from Tsingnan to Ming Jong
            2 Artillerys, 2 Infantrys and 1 Marine moved from Xining to Ming Jong
            1 Battleship and 3 Destroyers moved from sz79 to sz78
            5 Tanks and 8 Tankettes moved from Sikang to N.Chunking
            5 Infantrys moved from W.Sian to N.Chunking
            1 Infantry and 2 Tankettes moved from N.Chunking to W.Chunking
            1 Tankette moved from Kwangsi to W.Chunking
            24 Tankettes moved from W.Chunking to Bengal
            1 Bomber moved from Malaya to Bengal
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Battleship, 1 Bunker, 3 Destroyers, 7 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Quyan
                Hisaichi attack with 1 Artillery, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Infantrys, 1 Tank and 1 Tankette in Quyan, round 2 : 2/8 hits, 2.83 expected hits
                    Chinese roll dice for 2 Infantrys in Quyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Quyan
                Hisaichi win, taking Quyan from Chinese with 1 Artillery, 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Cheng
                Hisaichi attack with 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette in Cheng, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in Cheng, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Cheng
                Hisaichi win, taking Cheng from Chinese with 2 Elites, 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Bengal
                Hisaichi attack with 1 Bomber and 24 Tankettes
                British defend with 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes
                    Hisaichi roll dice for 1 Bomber and 24 Tankettes in Bengal, round 2 : 11/25 hits, 8.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes in Bengal, round 2 : 3/18 hits, 5.50 expected hits
                    3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British, 4 Tankettes owned by the British and 4 Infantrys owned by the British lost in Bengal
                    Hisaichi roll dice for 1 Bomber and 21 Tankettes in Bengal, round 3 : 7/22 hits, 7.67 expected hits
                    British roll dice for 3 Artillerys, 1 Bunker and 4 Mech.Infs in Bengal, round 3 : 4/8 hits, 2.83 expected hits
                    4 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 4 Mech.Infs owned by the British lost in Bengal
                    Hisaichi roll dice for 1 Bomber and 17 Tankettes in Bengal, round 4 : 9/18 hits, 6.33 expected hits
                    British roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Bengal
                Hisaichi win, taking Bengal from British with 1 Bomber and 17 Tankettes remaining. Battle score for attacker is 42
                Casualties for Hisaichi: 7 Tankettes
                Casualties for British: 5 Artillerys, 1 Bunker, 4 Infantrys, 4 Mech.Infs and 4 Tankettes
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Bengal to W.Chunking
            5 Artillerys, 14 Infantrys and 1 Marine moved from Malaya to Thailand
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys moved from sz60 to Java
            2 Infantrys moved from Hopeh to Tientsin
    
        Place Units - Hisaichi
            1 Battleship and 3 Destroyers placed in sz60
            1 Bunker and 6 Infantrys placed in Malaya
            2 Artillerys, 1 Infantry and 2 Marines placed in Xining
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.33
    British : -1.83
    Chinese : 0.00
    

    Savegame

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