Will have to come to this later.
LennardF +21 Allies -VS- The Shrike Axis
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Huh; it would only let me retreat from whence I came. it’s okay; I would have brought the tanks if I knew it wouldn’t let me do it and in that case probably would have zapped all five infantry in one go, and lost less infantry myself as well, but we can’t change history. If the leap frog maneuver is supposed to be legal, I will move what remained one territiory forward if you don’t mind, was 2 inf and 2 art I believe.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Eastern Poland: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Combat - Italians Battle in Tanganyika Territory Italians attack with 1 artillery and 3 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to Eastern Poland 1 armour moved from Greece to Romania 1 artillery and 4 infantry moved from Greece to Albania 1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.00
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@TheShrike Yeah, that was the issue, you can only retreat from areas you have come from - sometimes you want to build your routes specifically for the purpose of a strategic retreat.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 artillery and 5 infantry moved from Vyborg to Novgorod 6 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians Combat - Germans Battle in Novgorod Germans attack with 6 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Novgorod : 0/6 hits, 1.00 expected hits Germans roll dice for 6 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 10/28 hits, 11.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 11/23 hits, 8.67 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 6 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Novgorod, round 3 : 11/17 hits, 9.50 expected hits Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 7/15 hits, 6.00 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 6 artilleries owned by the Russians, 1 fighter owned by the Germans, 5 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Novgorod, round 4 : 7/10 hits, 5.83 expected hits Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 5 armour, 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from Novgorod to Eastern Poland 3 fighters and 2 tactical_bombers moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Denmark 5 infantry moved from Romania to Eastern Poland Place Units - Germans 2 bombers and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 3.00 AA fire in Novgorod : : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Olgiy to Timguska 6 infantry moved from Yenisey to Timguska 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Yenisey 12 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Bryansk to Tambov 1 armour, 4 artilleries, 20 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Non Combat Move - Russians 2 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Siam 2 fighters and 2 tactical_bombers moved from Kwangsi to Siam 1 infantry moved from Hopei to Shensi 1 fighter moved from Kwangsi to Shensi 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians
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Scramble for the SBR in India?
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Yes, both fighters will intercept.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Siam 2 fighters and 2 tactical_bombers moved from Kwangsi to Siam 1 infantry moved from Hopei to Shensi 1 fighter moved from Kwangsi to Shensi 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 2 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Siam Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Shensi to Hopei 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan 2 fighters moved from Kwangsi to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Siam to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar 1 fighter moved from 45 Sea Zone to 44 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in French Indo China 1 artillery and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33 Americans : -0.17 Chinese : 0.00 Attackers Fire, : : -0.33 UK_Pacific : 0.67 AA fire in India : : -0.17 Japanese : -3.00
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I think I forgot to hit post again, here’s the file.UK3PostCombat.tsvg
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Italians Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Eastern Poland to Russia Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in 99 Sea Zone Italians attack with 1 cruiser, 2 fighters, 1 submarine and 1 transport French defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus 1 armour moved from Romania to Belarus 2 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Southern Italy to Greater Southern Germany Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Italians : 1.00 British : -0.33 French : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French 1 infantry moved from Iraq to Persia 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 bombers moved from Eastern Poland to Russia 3 fighters and 2 tactical_bombers moved from Karelia to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 2 bombers moved from Western Germany to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Bryansk Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits, 4.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 2 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine 3 aaGuns, 10 armour, 4 artilleries, 20 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Poland to Western Ukraine 1 aaGun moved from Western Germany to Denmark 1 artillery and 1 infantry moved from France to Western Germany 2 infantry moved from Karelia to Finland Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -1.33 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 armour moved from Volgograd to Russia 2 infantry moved from Tambov to Russia 8 infantry moved from Timguska to Novosibirsk 2 aaGuns and 13 infantry moved from Yenisey to Timguska 3 infantry moved from Central Mongolia to Ulaanbaatar Place Units - Russians 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Hopei to Ulaanbaatar 3 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 1 bomber, 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 armour, 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 44 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 battleship and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Malaya Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Ulaanbaatar Japanese attack with 1 fighter and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 fighter and 3 infantry in Ulaanbaatar, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar Japanese roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Yunnan Japanese attack with 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 4 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 4 infantry Non Combat Move - Japanese 1 fighter could not land in Ulaanbaatar and was removed 1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Hopei 1 aaGun, 1 artillery and 4 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.33 Russians : -1.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from India to 37 Sea Zone 2 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from Egypt to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 96 Sea Zone 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 2 cruisers moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to 98 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 98 Sea Zone to 99 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone British attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport Italians defend with 1 cruiser and 1 transport British roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 bomber, 2 cruisers, 3 destroyers, 3 fighters and 1 transport Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 96 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 destroyers owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 23 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Greece Battle in Shan State British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Greece from Italians, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Non Combat Move - British 1 bomber moved from 96 Sea Zone to Egypt 3 fighters moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Persia 1 artillery moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 3 fighters moved from Shan State to Sikang 1 tactical_bomber moved from 37 Sea Zone to Burma 3 aaGuns, 5 artilleries and 7 infantry moved from India to Burma Place Units - British 3 fighters placed in Persia 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
British : -0.33 Italians : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Tambov Italians take Tambov from Russians 4 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians 1 artillery and 4 infantry moved from Albania to Greece 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 artillery and 2 infantry moved from Belgian Congo to French Equatorial Africa Combat - Italians Battle in Greece Italians attack with 1 artillery and 4 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 4 infantry in Greece, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in French Equatorial Africa Italians attack with 1 artillery and 2 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Eastern Poland Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,6,6,1,5,6,2,5,3 Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : -0.33 French : -0.67 Americans : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Ukraine to Russia 1 artillery, 2 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,5,5 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Germany 1 aaGun moved from Western Germany to Germany 3 bombers moved from Russia to Bryansk 3 armour moved from Ukraine to Bryansk 3 aaGuns, 11 armour, 4 artilleries, 3 fighters, 20 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 infantry moved from Finland to Karelia Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 10 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.67 Americans : -0.67