@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
oysteilo (Axis) vs. bjartl BM3
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@bjartl Fikk fikset det, men måtte gjøre det om igjen et par ganger. Er uansett bare kina som gjør noen småslag.
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@bjartl Oki!
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@oysteilo tror jeg glemte å legge India-flyene i Persia. Fikser du før du kjører i gang?
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 2 fighters moved from Southern Italy to Egypt Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry; ANZAC defend with 2 infantry AA fire in Egypt : 0/3 hits, 0,50 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,50 expected hits British roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter and 6 infantry in Egypt, round 2 : 2/10 hits, 4,00 expected hits 2 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/10 hits, 4,17 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 3 : 2/8 hits, 3,33 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 5/8 hits, 3,67 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 4 : 4/5 hits, 2,33 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun, 2 armour, 1 artillery, 1 fighter and 4 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 armour moved from Yugoslavia to Eastern Poland 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2,17 British : -2,00 AA fire in Egypt : : -0,50
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Normandy Bordeaux to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 armour and 3 infantry moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 6 artilleries and 2 infantry moved from Poland to Baltic States 5 artilleries and 20 infantry moved from Eastern Poland to Baltic States 7 armour and 9 mech_infantrys moved from Germany to Baltic States Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 3 armour and 5 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 5 infantry in Bessarabia, round 2 : 2/8 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 7 armour, 11 artilleries, 22 infantry and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 11 artilleries, 22 infantry and 9 mech_infantrys in Baltic States, round 2 : 11/49 hits, 14,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 11 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Western Germany to Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 infantry moved from Western Germany to Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 aaGun and 1 infantry moved from Normandy Bordeaux to France 2 bombers moved from 125 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 101 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,17 Russians : 1,50
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det er vel en hvis sannsynlighet for at Japan skal angripe, ikke helt sikkert, men. dersom det skjer så til info: Dersom du da angriper ubåten i 101 med usa så kan ikke transportere flytte non combat. Du kan laste på soldater og angripe f.eks west africa og morocco, men du kan ikke sette soldater i gibraltar eller brasil. Dersom du ignorer ubåten i 101, da har du alle frihetsgrader, men da har ubåten convoy selvfølgelig
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i vanlig versjon vil soviet nå få maks 32 penger (antar burytia ikke er aktuelt), mens du i denne versjonen kan få 39 penger
du får 2 penger per område Soviet holder: amur, arkhangelsk og Persia (alliert) dersom de tilhørende sjøsonene ikke har et “axis warship”. Siden Japan erklærte krig på Soviet får man også en bonus på 2 for hvert område. Altså, Russland får +4 for Persia (sz 80) og +3 for ingen allierte i opprinnelig soviet land
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@oysteilo pussig regel. hva er det som hindrer det hvis jeg lykkes med å ta knekken på den?
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun; Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 armour Non Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Karelia to Bryansk 4 aaGuns, 2 armour, 3 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Central Mongolia to Suiyuyan 2 infantry moved from Tsagaan Olom to Suiyuyan 6 infantry moved from Yakut S.S.R. to Dzavhan Place Units - Russians 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour, 2 artilleries and 3 infantry placed in Russia Russians undo move 2. Russians undo move 2. 1 armour and 2 infantry placed in Ukraine 2 artilleries and 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys EDIT: Adding units owned by Russians to Archangel: 3 mech_infantrys EDIT: Removing units owned by Russians from Bryansk: 1 armour EDIT: Adding units owned by Russians to Archangel: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,83 Russians : 6,00
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@bjartl spinnville terninger denne runden.
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@bjartl said in oysteilo (Axis) vs. bjartl BM3:
@oysteilo pussig regel. hva er det som hindrer det hvis jeg lykkes med å ta knekken på den?
Hva er pussig? (Mye er pussig)
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@oysteilo Jo, forsåvidt enig i det, men hvilken regel er det som gir dette utslaget? Det er vel neppe en egen regel akkurat på dette?
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Russia
3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.
3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe. (This modifies Russia’s “Spread of Communism” objective).
2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis beginning Round 3: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective). If Japan and Russia are not at war, then Japan can’t block the NO by putting a warship in sz 5.
An additional 2 PUs per each “open” Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia. -
@oysteilo Ikke dette jeg lurte på, men hvordan det kan skje at transporterne ikke kan flytte hvis ubåten er sunket.
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@bjartl den kan flytte i combat move, men da må den gjøre angrep et sted
Hvis du angriper ubåten og transporteren ikke flytter, da er transporteren “med” i angrepet på ubåten og er ferdig flyttet denne runden
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Her kan du legge in spm. Da kommer det gjerne henvisning til regel
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2761
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@oysteilo ja riktig. Alle som er i sonen etter combat move er med i angrepet.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Kweichow 2 infantry moved from Kwangsi to Kwangtung 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 fighter moved from Anhwe to Kweichow 1 battleship moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Shantung to 21 Sea Zone 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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skal sikkert ikke scramble, men option