Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
@crockett36 No, Thank you.
I think you brought enough LW to make your point clear.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
7 armour, 10 infantry and 11 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 bombers, 2 fighters and 8 tactical_bombers moved from Western Ukraine to Russia
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Romania to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 12 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/8 hits, 1.33 expected hits
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia rolls: 3,3,2,2,4,1,6,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
7 tactical_bombers moved from Russia to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
7 infantry placed in Germany
Germans undo move 1.
5 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 4.
2 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
2 infantry placed in France
Germans undo move 6.
Germans undo move 5.
3 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Removing units owned by Germans from France: 4 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 artilleries and 5 infantry
EDIT: Removing units owned by Germans from France: 4 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -1.67
I edited a noncom from Paris to Normandy. I don’t usually defend the coast.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Italians
1 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
5 infantry moved from Novosibirsk to Samara
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Rostov to Russia
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Samara
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,50
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Japan
1 bomber moved from Japan to Kansu
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from Kwangtung to Hunan
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Chahar to 35 Sea Zone
1 fighter moved from Suiyuyan to Kwangtung
1 fighter and 2 tactical_bombers moved from Suiyuyan to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Chahar to Japan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in Sumatra
Battle in Szechwan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Sumatra from Dutch, taking Szechwan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 3 mech_infantrys in Hunan, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 3 submarines
British defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 39 Sea Zone
2 transports owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 2 submarines
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Japan
3 transports moved from 36 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 destroyers placed in 20 Sea Zone
2 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : -1.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from India to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in 20 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 3 destroyers and 3 transports
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 3 destroyers and 3 transports in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 bombers in 20 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking Wake Island from Japanese with 2 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 2 submarines
Casualties for Japanese: 3 destroyers and 3 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Marshall Islands: 1 artillery
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Wake Island: 1 artillery
EDIT: Changing ownership of Wake Island from Americans to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from 20 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Western United States to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western United States to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Suriname to British Guiana
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
1 bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Eastern Persia to 39 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Holland Belgium
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 tactical_bomber moved from 39 Sea Zone to India
2 artilleries and 3 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Russia
2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Iraq to Eastern Persia
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from 41 Sea Zone to India
Place Units - British
1 carrier placed in 110 Sea Zone
3 artilleries and 1 infantry placed in United Kingdom
1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : -0,50
Americans : -0,67
Chinese : -1,17
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Bulgaria to Greece
3 armour moved from Bulgaria to Bessarabia
1 armour moved from Nenetsia to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
4 infantry moved from Northern Italy to France
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Greece, round 2 : 3/6 hits, 1.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Greece, round 3 : 2/5 hits, 1.17 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 2.50
Neutral_Allies : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from Caroline Islands to Paulau Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
@crockett36 French Inf on UK TT.
Test summary from TripleA, engine version: 1.9, time: 2:34:27 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
4 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Belarus to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Western Germany to Denmark
5 infantry moved from Normandy Bordeaux to France
4 artilleries moved from Normandy Bordeaux to France
Combat - Germans
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 15 mech_infantrys and 8 tactical_bombers
British defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 15 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 19/76 hits, 23.17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 18 artilleries, 3 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/73 hits, 25.83 expected hits
16 infantry owned by the Russians, 23 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 2 fighters, 11 infantry, 15 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 18/53 hits, 19.33 expected hits
Russians roll dice for 2 armour, 18 artilleries, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 15/57 hits, 20.50 expected hits
18 infantry owned by the Russians, 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 2 fighters, 11 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 15/38 hits, 16.83 expected hits
Russians roll dice for 2 armour, 18 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 22/39 hits, 14.50 expected hits
2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 5 artilleries owned by the Germans, 6 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers, 2 fighters and 7 tactical_bombers in Russia, round 5 : 11/16 hits, 9.50 expected hits
Russians roll dice for 2 armour, 18 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 5 : 5/24 hits, 9.50 expected hits
11 artilleries owned by the Russians, 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers and 4 tactical_bombers in Russia, round 6 : 6/11 hits, 6.50 expected hits
Russians roll dice for 2 armour, 7 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 6 : 4/13 hits, 5.83 expected hits
6 artilleries owned by the Russians, 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 5 armour and 2 tactical_bombers in Russia, round 7 : 2/7 hits, 3.83 expected hits
Russians roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 7 : 3/7 hits, 3.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 4 armour in Russia, round 8 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Russia, round 8 : 2/5 hits, 3.00 expected hits
2 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour in Russia, round 9 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Russia, round 9 : 4/5 hits, 3.00 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -132
Casualties for Germans: 11 armour, 5 artilleries, 2 bombers, 2 fighters, 34 infantry, 15 mech_infantrys and 8 tactical_bombers
Casualties for Russians: 3 aaGuns, 2 armour, 18 artilleries, 47 infantry and 2 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Western Germany to Denmark
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 aaGun, 2 artilleries and 5 infantry placed in Germany
Germans undo move 1.
3 mech_infantrys placed in France
Germans undo move 3.
3 mech_infantrys placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Germany
2 mech_infantrys placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -10.17
Russians : -8.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Combat Hit Differential Summary :
I wish you could have been here for those dice rolls. That was intense. I sat there for 5 minutes trying to decide whether to continue or not.
@crockett36 I am surprised that you went in for a 56% chance at all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Italians
1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour; Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
5 artilleries and 2 infantry placed in Russia
Russians undo move 1.
6 artilleries and 1 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians : 0,00
Japanese : 0,17
@aequitas-et-veritas Yeah I want to play as solidly as possible, but against a more experienced better player the only chance to win is to be audacious at crucial moments.
@crockett36 said in aequitas-et-veritas vs crockett36 G40.2 oob:
@aequitas-et-veritas Yeah I want to play as solidly as possible, but against a more experienced better player the only chance to win is to be audacious at crucial moments.
You played a very good and strong Germany play in the East till this turn.
You had enough time to crack moscow.
Why the hurry??
You have Bryansk. Encircle moscow or go south, bring more units to my gates.
Now you just threw away a great chance.
Learn like me to take your time.
And look for the right not the good looking opportunity to crack your opponent.
Japan is down, and I don’t see a Pac win in the future in this game, so the Allies will sooner or later go full throttle towards Berlin…
That’s what I mean. You are going to win, unless something happens. Likely even if something happens. If Japan were doing better I would have waited, but that just gives you the opportunity to fly more figs in. The hurry is because the knife is at my throat on multiple theatres. There is no more help coming from the west. My factories will not outproduce Moscow. And those artillery pieces made me nervous.
i’ll test a game and post it. say, wait one more round. then post it.
Test summary from TripleA, engine version: 1.9, time: 3:59:52 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to Guam
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Kansu to Novosibirsk
1 bomber moved from Kansu to Russia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Hunan to Kweichow
2 fighters and 3 tactical_bombers moved from Kwangtung to Szechwan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Manchuria to Korea
5 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
2 infantry moved from Chahar to Jehol
3 fighters moved from Philippines to Kiangsi
3 fighters moved from Kiangsi to Anhwe
Combat - Japanese
Air Battle in Russia
Combat Hit Differential Summary :