Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr
2 hits with the subs
dent CV, lose sub. Lose all the subs next.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans : -2,00
Japanese : 1,33
2 more…
Lose sub+DD. If there’s at least 2 hits, lose the ships next.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
5 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 battleship owned by the Americans retreated to 46 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 4 submarines
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to New Guinea
2 submarines moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
4 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 cruisers, 2 destroyers and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
6 fighters and 2 tactical_bombers moved from Russia to Caucasus
Purchase Units - British
British buy 6 armour and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
British roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 aaGuns moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
3 armour moved from Iraq to Caucasus
3 artilleries moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -1,33
Americans : -3,67
Japanese : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 8 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Russia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
3 artilleries and 3 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Vologda to Samara
2 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Vologda to Russia
1 armour moved from Vologda to Samara
2 armour moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Samara, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
4 armour owned by the Germans retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Russia
Germans attack with 6 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 6/12 hits, 4.00 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
5 armour and 7 mech_infantrys moved from Ukraine to Volgograd
6 artilleries moved from Bryansk to Ukraine
3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
7 artilleries moved from Eastern Poland to Western Ukraine
12 mech_infantrys moved from Vologda to Russia
2 mech_infantrys moved from Western Germany to Southern Italy
1 artillery moved from Western Germany to France
6 artilleries and 2 infantry moved from Germany to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Ukraine to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
4 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 66 PUs (5 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
4 fighters moved from Caroline Islands to 46 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
10 artilleries and 7 infantry moved from Burma to Shan State
5 artilleries and 4 infantry moved from Burma to Shan State
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 15 artilleries and 11 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Jehol to Hunan
1 infantry moved from Hunan to Yunnan
1 marine moved from Burma to Shan State
2 artilleries and 3 infantry moved from Yunnan to French Indo China
3 artilleries moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
4 fighters moved from Caroline Islands to 46 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
10 artilleries and 7 infantry moved from Burma to Shan State
5 artilleries and 4 infantry moved from Burma to Shan State
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 15 artilleries and 11 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Jehol to Hunan
1 infantry moved from Hunan to Yunnan
1 marine moved from Burma to Shan State
2 artilleries and 3 infantry moved from Yunnan to French Indo China
3 artilleries moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Guam: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
1 unit repaired.
1 armour moved from Caucasus to Rostov
Americans take Rostov from Germans
1 armour moved from Rostov to Caucasus
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Americans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to 42 Sea Zone
2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 46 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
4 transports moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
7 fighters moved from India to 42 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Purchase Units - British
British buy 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 aaGuns, 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
4 armour and 1 mech_infantry moved from Iraq to Caucasus
3 artilleries moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
British undo move 3.
British undo move 3.
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Northern Italy
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Ukraine to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from West India to Eastern Persia
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Caucasus to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Rostov
Germans take Rostov from Americans
1 armour moved from Rostov to Volgograd
6 artilleries and 1 infantry moved from Russia to Tambov
Purchase Units - Germans
Germans buy 4 carriers, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 infantry in Tambov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 6 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
7 artilleries moved from Western Ukraine to Ukraine
14 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Vologda
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
8 fighters moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from Southern Italy to Western Germany
4 artilleries moved from Western Germany to France
Place Units - Germans
4 carriers and 2 submarines placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67