@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Scramble to Taranto?
No scramble
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr
2 hits with the subs
dent CV, lose sub. Lose all the subs next.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans : -2,00
Japanese : 1,33
2 more…
Lose sub+DD. If there’s at least 2 hits, lose the ships next.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
5 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 battleship owned by the Americans retreated to 46 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 4 submarines
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to New Guinea
2 submarines moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
4 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 cruisers, 2 destroyers and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
6 fighters and 2 tactical_bombers moved from Russia to Caucasus
Purchase Units - British
British buy 6 armour and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
British roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 aaGuns moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
3 armour moved from Iraq to Caucasus
3 artilleries moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -1,33
Americans : -3,67
Japanese : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 8 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Russia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
3 artilleries and 3 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Vologda to Samara
2 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Vologda to Russia
1 armour moved from Vologda to Samara
2 armour moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
Purchase Units - Germans
Germans buy 3 artilleries, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Samara
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Samara, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
4 armour owned by the Germans retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Russia
Germans attack with 6 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 6/12 hits, 4.00 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
5 armour and 7 mech_infantrys moved from Ukraine to Volgograd
6 artilleries moved from Bryansk to Ukraine
3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
7 artilleries moved from Eastern Poland to Western Ukraine
12 mech_infantrys moved from Vologda to Russia
2 mech_infantrys moved from Western Germany to Southern Italy
1 artillery moved from Western Germany to France
6 artilleries and 2 infantry moved from Germany to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Ukraine to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
4 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 66 PUs (5 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
4 fighters moved from Caroline Islands to 46 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
10 artilleries and 7 infantry moved from Burma to Shan State
5 artilleries and 4 infantry moved from Burma to Shan State
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 15 artilleries and 11 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Jehol to Hunan
1 infantry moved from Hunan to Yunnan
1 marine moved from Burma to Shan State
2 artilleries and 3 infantry moved from Yunnan to French Indo China
3 artilleries moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
4 fighters moved from Caroline Islands to 46 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
10 artilleries and 7 infantry moved from Burma to Shan State
5 artilleries and 4 infantry moved from Burma to Shan State
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 15 artilleries and 11 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Jehol to Hunan
1 infantry moved from Hunan to Yunnan
1 marine moved from Burma to Shan State
2 artilleries and 3 infantry moved from Yunnan to French Indo China
3 artilleries moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Guam: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
1 unit repaired.
1 armour moved from Caucasus to Rostov
Americans take Rostov from Germans
1 armour moved from Rostov to Caucasus
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Americans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to 42 Sea Zone
2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 46 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
4 transports moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
7 fighters moved from India to 42 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Purchase Units - British
British buy 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 aaGuns, 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
4 armour and 1 mech_infantry moved from Iraq to Caucasus
3 artilleries moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
British undo move 3.
British undo move 3.
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Northern Italy
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Ukraine to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from West India to Eastern Persia
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Caucasus to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Rostov
Germans take Rostov from Americans
1 armour moved from Rostov to Volgograd
6 artilleries and 1 infantry moved from Russia to Tambov
Purchase Units - Germans
Germans buy 4 carriers, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 infantry in Tambov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 6 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
7 artilleries moved from Western Ukraine to Ukraine
14 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Vologda
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
8 fighters moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from Southern Italy to Western Germany
4 artilleries moved from Western Germany to France
Place Units - Germans
4 carriers and 2 submarines placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67