sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
OK. Germans rolled well, scramble was worth the gamble, just as UK scramble in sz110 on G1 is usually worth the gamble. Yay, AA finally hit. I don’t use TAC to SBR bases, especially against powers will lots of income, as no bonus and bases still function with 2 damage. Japan added more subs to convoy, yet did less damage. But glad that the dice were good elsewhere where the target values were higher. Even the Italian hit. The Sicilians were glad to see so many Americans leave, it was really getting crowded.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
3 aaGuns, 6 artilleries and 6 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Northern Italy
1 mech_infantry moved from Ukraine to Rostov
5 aaGuns and 20 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1,3,2,4,5,6,2
Italians collect 8 PUs (13 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
When you overlooked my ability to sink your fleet, you came out okay, because I lost the power of 6 bombers to threaten the allied fleet. When I overlooked your odds of sinking the German fleet, it cost you fighters. But my offense against your combined fleet probably got worse, as you could rearrange your remaining fighters for max defense of the fleet. And my defense of the Baltic declined. Although your total air offense vs German and Italian targets declined.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 bombers moved from Northern Italy to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from Normandy Bordeaux to Germany
4 aaGuns, 3 artilleries and 13 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from 104 Sea Zone to Northern Italy
2 bombers moved from 104 Sea Zone to Western Germany
1 aaGun and 5 infantry moved from Western Germany to Germany
7 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Belarus to Karelia
4 artilleries and 1 infantry moved from Belarus to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
6 fighters moved from Northern Italy to Western Germany
1 fighter moved from Western Ukraine to Western Germany
4 fighters moved from Western Ukraine to Germany
2 fighters moved from Caucasus to Ukraine
2 mech_infantrys moved from Rostov to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
3 mech_infantrys moved from Bryansk to Western Ukraine
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Japan: 1 bomber
EDIT: Adding units owned by Germans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
1 fighter placed in Yugoslavia
1 infantry placed in Germany
4 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4,3,6,1,3,2,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in 93 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Non Combat Move - Russians
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 88 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 2 carriers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - Japanese
Battle in Aleutian Islands
Battle in French Madagascar
Non Combat Move - Japanese
2 submarines moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Yunnan to Malaya
1 armour moved from French Indo China to Malaya
1 armour moved from Hunan to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Kiangsi to Hunan
1 submarine moved from 61 Sea Zone to 57 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from 39 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Celebes
6 infantry moved from French Indo China to 36 Sea Zone
6 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Malaya
1 fighter moved from Iwo Jima to 35 Sea Zone
4 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from Western Ukraine to Ukraine
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
2 infantry placed in French Indo China
1 airfield placed in Malaya
1 carrier placed in 36 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Japanese invade unopposed at the extreme ends of the Pacific: Aleutian Isles in the U.S. homeland and Madagascar, Africa. A milestone in UKPAC went unheralded, as the number of mech infantry in India now exceeds 100. When the dialog box asks you if you want to attack the subs in sz97 and sz93 when you have no DDs to attack with, please consider saying no. That avoids the unnecessary marti roll and battle text.
My understanding is that the Ally sub has the option of attacking OR leaving the contested sea zone on the CM. If this is incorrect, then sure, I’ll decline the combat.
I checked the rules; my understanding only applies when the enemy has created a contested zone with a surface ship.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
2 bombers moved from Queensland to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
3 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 11 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries, 11 fighters, 7 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
14 fighters moved from 110 Sea Zone to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Dutch New Guinea
Americans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 fighter and 3 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/8 hits, 3.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Dutch New Guinea, round 2 : 3/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Dutch New Guinea, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -22
Casualties for Americans: 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 artilleries, 11 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 3 artilleries, 11 fighters, 7 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 7/22 hits, 8.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries, 11 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 14 fighters in 104 Sea Zone, round 2 : 6/15 hits, 7.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour, 3 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 7 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
6 fighters moved from 104 Sea Zone to United Kingdom
4 bombers moved from United Kingdom to Morocco
2 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Western United States to 10 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
12 carriers, 26 destroyers, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
6 fighters moved from 55 Sea Zone to 33 Sea Zone
11 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Hawaiian Islands to 33 Sea Zone
Place Units - Americans
1 armour, 3 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Iraq to 72 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter moved from Caucasus to Persia
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 3 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 72 Sea Zone to Tanganyika Territory
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Egypt to Belgian Congo
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from West India to Persia
1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Persia to West India
1 fighter moved from West India to Iraq
1 infantry moved from Iraq to Northwest Persia
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Persia to West India
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,1,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,6,1
British collect 29 PUs (11 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
British : 0.83
Americans : -6.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Rostov to Caucasus
3 fighters moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 3 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
5 aaGuns, 2 fighters and 20 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
6 artilleries and 6 infantry moved from Western Germany to Northern Italy
3 fighters moved from Caucasus to Ukraine
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1,3,1,3,1,5,1
Italians collect 8 PUs (13 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Rostov to Caucasus
3 fighters moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 3 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
5 aaGuns, 2 fighters and 20 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
6 artilleries and 6 infantry moved from Western Germany to Northern Italy
3 fighters moved from Caucasus to Ukraine
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1,3,1,3,1,5,1
Italians collect 8 PUs (13 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.33
Please use second Italian save game, rearranged bomber and an AA gun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 7 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Northern Italy to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in 104 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 bomber moved from Philippines to Japan
7 infantry moved from Western Germany to Northern Italy
1 aaGun and 6 infantry moved from Germany to Western Germany
1 fighter moved from Yugoslavia to Ukraine
4 aaGuns, 3 artilleries and 13 infantry moved from Finland to Norway
3 fighters moved from Germany to Norway
3 artilleries moved from Novgorod to Belarus
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Rostov to Bryansk
1 fighter moved from Germany to Southern Italy
2 fighters moved from Western Germany to Northern Italy
2 mech_infantrys moved from Bryansk to Belarus
3 armour moved from Rostov to Bryansk
5 mech_infantrys moved from Bryansk to Rostov
3 tactical_bombers moved from Germany to Rostov
1 mech_infantry moved from Bryansk to Ukraine
2 fighters moved from Ukraine to Rostov
2 fighters moved from Western Germany to Ukraine
1 mech_infantry moved from Karelia to Norway
5 mech_infantrys moved from Karelia to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Ukraine to Rostov
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Western Ukraine to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
5 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,6,5,1,1,2,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : -0.33
The die is cast. We’ve been building up our forces worldwide, now its time to rumble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Purchase Units - Russians
Russians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 7 artilleries, 10 fighters, 147 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 armour, 7 artilleries, 10 fighters, 147 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 armour, 7 artilleries, 10 fighters, 147 infantry, 5 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 34/175 hits, 37.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 armour, 7 artilleries, 10 fighters, 147 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
10 fighters and 1 tactical_bomber moved from Samara to Northwest Persia
4 aaGuns moved from Russia to Samara
Place Units - Russians
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 3 carriers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
5 bombers moved from India to French Indo China
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
2 tactical_bombers moved from Tsinghai to French Indo China
2 fighters moved from Ukraine to Sikang
2 armour moved from Yunnan to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
4 fighters moved from Malaya to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from India to 36 Sea Zone
6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
4 carriers moved from 35 Sea Zone to 36 Sea Zone
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 37 Sea Zone
1 fighter moved from Marianas to Japan
2 fighters moved from Guam to Japan
1 fighter moved from Guam to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 12 fighters, 2 marines, 27 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
3 fighters moved from Philippines to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 armour moved from Malaya to Yunnan
1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser, 5 destroyers, 1 marine, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from Shan State to Burma
1 aaGun moved from Kansu to Shensi
1 armour and 1 artillery moved from Tsinghai to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery placed in Japan
3 artilleries placed in French Indo China
1 airfield placed in French Indo China
3 infantry placed in India
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 carriers, 3 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from New Guinea to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 transport moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 13 carriers, 2 cruisers, 26 destroyers, 23 fighters, 1 infantry, 10 submarines, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
7 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Sicily
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Western Ukraine
9 fighters moved from Russia to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
Combat - British
Strategic bombing raid in Western Ukraine
AA fire in Western Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Western Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 13 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 13 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 6/16 hits, 7.50 expected hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 13 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Western Ukraine to Iraq
2 fighters moved from Caucasus to Persia
11 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 aaGun and 13 infantry moved from Persia to Northwest Persia
2 artilleries and 10 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from West India to 81 Sea Zone
1 fighter moved from Tanganyika Territory to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
4 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 carrier and 2 destroyers placed in 81 Sea Zone
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,6,1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 31 PUs (9 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Western Ukraine : : -0.17
British : -1.50
Italians : -0.33
Americans : 0.33
Japanese : 0.67