Will have to come to this later.
LennardF +21 Allies -VS- The Shrike Axis
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 fighters moved from Russia to 115 Sea Zone 1 tactical_bomber moved from Russia to 115 Sea Zone 2 artilleries and 8 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 5 infantry moved from Russia to Bryansk 6 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 12 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk Combat - Russians Battle in 115 Sea Zone Russians attack with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 cruiser and 1 transport Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Novgorod 2 aaGuns and 6 infantry moved from Belarus to Novgorod 2 aaGuns moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod Place Units - Russians 3 artilleries placed in Novgorod 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.67
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Philippines 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan Combat - Japanese
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Scramble in 21?
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Yep, scramble - things don’t look good for the fighter either way but… maybe I can get super lucky and take out some boats!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Philippines 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan Combat - Japanese Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone Americans scrambles to create a battle in territory 21 Sea Zone Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 fighter Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans lost in 21 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese winJapanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from Manchuria to Jehol 1 artillery and 1 mech_infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hopei 4 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 2 bombers moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : 1.33 Chinese : -1.33 UK_Pacific : 0.33 Japanese : 1.83
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Yeah you had to scramble otherwise I might have just bombarded your plane to death. You rolled great on defense everywhere; successfully defended Java was a huge boon. And everywhere you bled me a little so my amphibious forces are going to be set back a whole turn basically, if not more.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 1 airfield, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Shan State to Yunnan 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery and 3 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Alexandria to Egypt 1 bomber moved from Quebec to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Quebec to 91 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in Ethiopia Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 2 infantry moved from India to Burma 1 carrier moved from 81 Sea Zone to 76 Sea Zone 2 destroyers moved from 81 Sea Zone to 76 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 airfield placed in Gibraltar 1 transport placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 infantry and 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1.83 Neutral_Axis : -1.00 Japanese : 0.67
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@TheShrike I’m not looking at the map and just seeing this now - that leap frog movement does work, did you take them all out in one go?
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Huh; it would only let me retreat from whence I came. it’s okay; I would have brought the tanks if I knew it wouldn’t let me do it and in that case probably would have zapped all five infantry in one go, and lost less infantry myself as well, but we can’t change history. If the leap frog maneuver is supposed to be legal, I will move what remained one territiory forward if you don’t mind, was 2 inf and 2 art I believe.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Eastern Poland: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Combat - Italians Battle in Tanganyika Territory Italians attack with 1 artillery and 3 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to Eastern Poland 1 armour moved from Greece to Romania 1 artillery and 4 infantry moved from Greece to Albania 1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.00
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@TheShrike Yeah, that was the issue, you can only retreat from areas you have come from - sometimes you want to build your routes specifically for the purpose of a strategic retreat.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 artillery and 5 infantry moved from Vyborg to Novgorod 6 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians Combat - Germans Battle in Novgorod Germans attack with 6 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Novgorod : 0/6 hits, 1.00 expected hits Germans roll dice for 6 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 10/28 hits, 11.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 11/23 hits, 8.67 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 6 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Novgorod, round 3 : 11/17 hits, 9.50 expected hits Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 7/15 hits, 6.00 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 6 artilleries owned by the Russians, 1 fighter owned by the Germans, 5 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Novgorod, round 4 : 7/10 hits, 5.83 expected hits Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 5 armour, 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from Novgorod to Eastern Poland 3 fighters and 2 tactical_bombers moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Denmark 5 infantry moved from Romania to Eastern Poland Place Units - Germans 2 bombers and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 3.00 AA fire in Novgorod : : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Olgiy to Timguska 6 infantry moved from Yenisey to Timguska 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Yenisey 12 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Bryansk to Tambov 1 armour, 4 artilleries, 20 infantry and 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Non Combat Move - Russians 2 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Siam 2 fighters and 2 tactical_bombers moved from Kwangsi to Siam 1 infantry moved from Hopei to Shensi 1 fighter moved from Kwangsi to Shensi 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians
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Scramble for the SBR in India?
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Yes, both fighters will intercept.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Siam 2 fighters and 2 tactical_bombers moved from Kwangsi to Siam 1 infantry moved from Hopei to Shensi 1 fighter moved from Kwangsi to Shensi 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 2 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Siam Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Shensi to Hopei 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan 2 fighters moved from Kwangsi to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Siam to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar 1 fighter moved from 45 Sea Zone to 44 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in French Indo China 1 artillery and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33 Americans : -0.17 Chinese : 0.00 Attackers Fire, : : -0.33 UK_Pacific : 0.67 AA fire in India : : -0.17 Japanese : -3.00
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I think I forgot to hit post again, here’s the file.UK3PostCombat.tsvg
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Italians Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Eastern Poland to Russia Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in 99 Sea Zone Italians attack with 1 cruiser, 2 fighters, 1 submarine and 1 transport French defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus 1 armour moved from Romania to Belarus 2 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Southern Italy to Greater Southern Germany Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Italians : 1.00 British : -0.33 French : 0.67