Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Northern Territory to Victoria
1 fighter and 1 tactical_bomber moved from Northern Territory to Victoria
Combat - Japanese
Battle in Victoria
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Victoria, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
4 artilleries moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
2 artilleries and 6 infantry moved from Western Australia to South Australia
1 tactical_bomber moved from Victoria to Western Australia
1 infantry moved from Siam to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 56 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
2 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
3 bombers moved from Japan to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Queensland
1 artillery placed in Malaya
1 artillery placed in Japan
3 mech_infantrys placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Japanese collect 86 PUs (2 lost to blockades); end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
@Giallo bump
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New Zealand
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 armour moved from Alaska to British Columbia
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 101 Sea Zone to French Guiana
3 fighters moved from Eastern United States to French Guiana
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 bombers and 3 fighters moved from Northwest Persia to Persia
1 bomber moved from New Zealand to New South Wales
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 3 fighters placed in 101 Sea Zone
Americans undo move 3.
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : -2,00
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New Zealand
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 armour moved from Alaska to British Columbia
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 101 Sea Zone to French Guiana
3 fighters moved from Eastern United States to French Guiana
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 bombers and 3 fighters moved from Northwest Persia to Persia
1 bomber moved from New Zealand to New South Wales
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 3 fighters placed in 101 Sea Zone
Americans undo move 3.
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
6 fighters moved from United Kingdom to France
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 5,67 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in France
British attack with 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 12 infantry
AA fire in France : 0/3 hits, 0,50 expected hits
British roll dice for 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry in France, round 2 : 7/26 hits, 7,00 expected hits
Germans roll dice for 1 aaGun and 12 infantry in France, round 2 : 6/12 hits, 4,00 expected hits
1 aaGun owned by the Germans, 6 infantry owned by the Germans and 6 infantry owned by the British lost in France
1 mech_infantry owned by the British, 2 artilleries owned by the British and 11 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 6 infantry remaining. Battle score for attacker is 5
Casualties for British: 6 infantry
Casualties for Germans: 1 aaGun and 6 infantry
Non Combat Move - British
6 fighters moved from France to Normandy Bordeaux
7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 armour moved from Iraq to Egypt
2 artilleries moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,5,2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
British : 0,33
AA fire in France : : -0,50
Americans : -2,00
Japanese : -3,67
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
I will see how it goes the next following rounds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Crete to 99 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
4 artilleries moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
British defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 5 infantry and 6 mech_infantrys
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/12 hits, 4.67 expected hits
British roll dice for 6 armour, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 3/17 hits, 6.67 expected hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 3 : 6/9 hits, 3.67 expected hits
British roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Egypt, round 3 : 7/14 hits, 5.67 expected hits
4 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 fighter owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
British roll dice for 6 armour and 2 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt
British win with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
Casualties for British: 5 infantry and 4 mech_infantrys
Non Combat Move - Italians
2 aaGuns and 4 infantry moved from Northern Italy to France
Place Units - Italians
3 submarines placed in 93 Sea Zone
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 3 artilleries remaining. Battle score for attacker is 14
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 5 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 3 artilleries remaining. Battle score for attacker is 14
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 5 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 fighters, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Victoria to New South Wales
2 artilleries and 6 infantry moved from South Australia to New South Wales
2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to New South Wales
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from Eastern Persia to Iraq
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 63 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 63 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New South Wales
Japanese attack with 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 bomber
AA fire in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/19 hits, 7.00 expected hits
ANZAC roll dice for 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter and 5 infantry in New South Wales, round 2 : 6/13 hits, 4.50 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 7/13 hits, 5.17 expected hits
ANZAC roll dice for 6 artilleries and 1 fighter in New South Wales, round 3 : 4/7 hits, 2.67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 6 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 2PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 2 artilleries and 8 infantry
Casualties for ANZAC: 2 aaGuns, 6 artilleries, 1 fighter and 5 infantry
Casualties for Americans: 1 bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
2 carriers moved from 56 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
3 bombers moved from Yunnan to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
Place Units - Japanese
3 fighters placed in India
1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in West India
Turn Complete - Japanese
Japanese collect 88 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
ANZAC : 2.83
AA fire in New South Wales : : -0.50
AA fire in Iraq : : -0.17
Japanese : 3.50
@giallo GG. I think that’s it. Pick your poison on either board. 24 rounds impressive!
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@giallo GG. I think that’s it. Pick your poison on either board. 24 rounds impressive!
That’s it indeed! GG ill post it