@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
2 fighters moved from Northwest Persia to Rostov
1 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Caucasus
3 aaGuns, 10 artilleries and 37 infantry moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,83
@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.
Well in this case I could have chosen to fight your bombers instead of your land units, cause they ware way more valuable… But im satisfied with the outcome!
@Giallo By all mean if you want to change it it’s not a big deal. I just looked at the odds and went for the most probable victory for you. The fighters versus the bomber only had 7% chance of win for you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 bomber moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Kiangsu to Hunan
5 fighters moved from Kiangsu to Kweichow
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 5 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 mech_infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Manchuria
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery and 1 bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
3 fighters and 3 tactical_bombers moved from Hunan to French Indo China
5 fighters moved from Kweichow to French Indo China
1 bomber moved from Shantung to Japan
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Guam
4 battleships, 7 carriers, 2 cruisers, 19 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from French Indo China to Siam
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : 1.00
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
6 fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 9 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 bomber and 4 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
Non Combat Move - Americans
5 fighters moved from 91 Sea Zone to Morocco
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 22 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from West India to Caucasus
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,67
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Shantung
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shantung
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Chahar
4 artilleries and 11 infantry moved from Hopei to Chahar
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
6 fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 9 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 bomber and 4 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
Non Combat Move - Americans
5 fighters moved from 91 Sea Zone to Morocco
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 22 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from West India to Caucasus
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Shantung
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shantung
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Chahar
4 artilleries and 11 infantry moved from Hopei to Chahar
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
1 mech_infantry moved from French Equatorial Africa to Nigeria
2 armour and 2 mech_infantrys moved from French Equatorial Africa to French Central Africa
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 fighter moved from 33 Sea Zone to Philippines
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Battle in Nigeria
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in French Central Africa
British attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in French Central Africa, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in French Central Africa
British win, taking French Central Africa from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
15 mech_infantrys moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Eastern Persia to West India
5 fighters moved from West India to Iraq
3 infantry moved from Persia to Iraq
1 aaGun, 2 artilleries and 6 infantry moved from Northwest Persia to Iraq
5 artilleries and 5 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Caucasus to Kazakhstan
5 artilleries and 2 infantry moved from Caucasus to Northwest Persia
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Iraq
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : 0,83
Italians : -1,17
Americans : 0,17
Chinese : -2,00
Japanese : 0,33
I bought 2 arts for uk pac couldn’t place so will do it next turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from French West Africa to Gold Coast
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
2 fighters moved from Caroline Islands to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
2 fighters moved from Caroline Islands to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
just so the game doesn’t disappear in my notifications
@Giallo said in Samuel06 (Axis) Vs Giallo (Allies +6):
just so the game doesn’t disappear in my notifications
that doesn’t work:grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
4 bombers moved from Southern Italy to Morocco
4 bombers moved from Western Germany to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
10 armour, 5 artilleries, 1 infantry and 46 mech_infantrys moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Bryansk to Rostov
2 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov
5 fighters and 4 tactical_bombers moved from Ukraine to Samara
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Amur
Germans take Amur from Russians
Combat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 8 bombers and 2 infantry
Americans defend with 5 fighters and 1 infantry
Germans roll dice for 2 artilleries, 8 bombers and 2 infantry in Morocco, round 2 : 3/12 hits, 6,67 expected hits
Americans roll dice for 5 fighters and 1 infantry in Morocco, round 2 : 4/6 hits, 3,67 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 8 bombers in Morocco, round 3 : 7/8 hits, 5,33 expected hits
Americans roll dice for 3 fighters in Morocco, round 3 : 3/3 hits, 2,00 expected hits
3 bombers owned by the Germans and 3 fighters owned by the Americans lost in Morocco
Germans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries, 3 bombers and 2 infantry
Casualties for Americans: 5 fighters and 1 infantry
Battle in Rostov
Germans attack with 12 armour, 7 artilleries, 4 infantry and 54 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 7 artilleries, 4 infantry and 54 mech_infantrys in Rostov, round 2 : 17/77 hits, 19,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 7 artilleries, 3 infantry and 54 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Samara, round 2 : 8/12 hits, 6,00 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from British with 1 artillery, 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Samara to Russia
2 aaGuns moved from Tambov to Rostov
1 aaGun moved from Tambov to Russia
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
5 bombers moved from Morocco to Gibraltar
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 97 Sea Zone
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -2,17
British : 0,67
Americans : 1,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Northwest Persia
3 aaGuns, 10 artilleries and 36 infantry moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
Japanese take Kansu from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 marine moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 bombers moved from Japan to Jehol
1 bomber moved from Japan to Shantung
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 6 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsi to Kweichow
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Shantung to Japan
2 bombers moved from Jehol to Japan
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,4,1,1,5,5
Japanese collect 43 PUs (9 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Chinese : 0,33
UK_Pacific : -0,33
Japanese : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caucasus to Ukraine
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Caucasus to Ukraine
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
scramble, tokens? pls use last file
@Giallo Hey, I’m sorry for taking so long again. I am out of town for another few days and will be able to play on the 20th.