oysteilo (Axis) vs. bjartl BM3

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @bjartl said in oysteilo (Axis) vs. bjartl BM3:

    @bjartl greit, som at det var planlagt. Men kunne gjerne hatt ett fly til å sette inn.

    men skal du ha et fly til får du spørre på nytt om jeg skal scramble


  • @oysteilo Ikke behov for å gå tilbake på noe. lurte på hvordan man skulle gjøre det med rekkefølgen på eventuelle tap for Italia


  • @oysteilo har ikke flere fly. Alle er busy.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    så det er sånn det er?

    Max scramble, Battleship dør til slutt. og max defense

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    hvis det skal være sånn ok, men kan godt gjøre om om du vil, men 44% kan du jo godt vinne også, risky


  • jada, var klar over at dette er borderline. tysk eller italiensk fighter først?

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @bjartl said in oysteilo (Axis) vs. bjartl BM3:

    jada, var klar over at dette er borderline. tysk eller italiensk fighter først?

    tyskeren dør først


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 bomber moved from Central United States to Western United States
            1 fighter moved from Western United States to Eastern United States
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 armour moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 106 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3,17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 97 Sea Zone
                Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -45
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 cruiser
                Casualties for Germans: 1 fighter
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 106 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                1 submarine owned by the Germans Submerged
                British win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 5 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 6 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 6 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 9 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 9 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Ethiopia, round 10 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 10 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 battleship
                    British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 96 Sea Zone to Malta
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 tactical_bomber moved from India to 39 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter moved from Burma to India
            2 infantry moved from India to Burma
            1 infantry moved from Malaya to Shan State
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Union of South Africa to Rhodesia
            1 bomber moved from 106 Sea Zone to Quebec
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -3,33
    Italians : 0,83
    Chinese : -0,00
    Japanese : 1,00
    

    Savegame


  • @oysteilo dette gikk jo riktig skralt stort sett over alt

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    ja, men det er jo galskap det du driver med, også med russland

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 unit repaired.
            1 cruiser and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 artillery moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Albania to Greece
            1 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Greece
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 3 : 3/7 hits, 2,67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 2 : 1/6 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Yugoslavia, round 3 : 4/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Yugoslavia to Southern Italy
            1 bomber and 1 fighter moved from Greece to Southern Italy
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : 0,33
    Neutral_Allies : 0,00
    

    Savegame

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    nå skjer det ting med frankrike

    for italiabukten med max scramble: Noe mindre enn alle båter, 2 fightere, 1 tac og 1 bomber er galskap, selv det er for litte, bør/må ha 3 fightere og det andre. å tape italiabukten er så til de grader dårlig.

    Alternativet er å stacke gibraltar sjøsone me max scramble, eller ting i rødehavet, ofte dårlig

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    stacke gib er bra, rødehavet dårlig


  • @oysteilo Frankrike må man holde styr på selv? spillet gjør ikke noe? Men hva med destroyeren ved Madagascar? det fremgår ikke noe av notes hva som skjer med den

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    det er vel bare å spille så ser du hva som skjer, men i praksis har du nå 4 aktive enheter med frankrike, fighter i london og 2 inf der, pluss destroyer i indiahavet. alt annet blir pro axis


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Non Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Bulgaria to Romania
            3 armour moved from Slovakia Hungary to Romania
            3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
            2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            5 armour and 1 mech_infantry moved from France to Germany
            6 artilleries and 2 infantry moved from Germany to Poland
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 armour and 8 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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    den edit jeg gjorde der er noe de fleste (alle) tillater. Men du trenger ikke godta det, da fikser du det

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    generelt, hvis det ikke har noen praktisk betydning er det ok.

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    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Bulgaria to Romania
            3 armour moved from Slovakia Hungary to Romania
            3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
            2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            5 armour and 1 mech_infantry moved from France to Germany
            6 artilleries and 2 infantry moved from Germany to Poland
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 armour and 8 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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