RIP to the 3 tacs. You died to keep Italy fighting.
trulpen (X) vs oysteilo (A+5) BM3
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Tsinghai to Novosibirsk 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 7 fighters and 7 tactical_bombers moved from 43 Sea Zone to Sumatra 2 battleships moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Tsinghai to Novosibirsk 5 artilleries and 5 infantry moved from Tsinghai to Novosibirsk 3 armour moved from Tsinghai to Novosibirsk 1 armour moved from Kansu to Novosibirsk 2 bombers moved from Kweichow to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Midway Battle in Wake Island Battle in Sumatra Japanese attack with 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Sumatra from Americans with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Novosibirsk Japanese attack with 4 armour, 5 artilleries and 7 infantry Russians defend with 1 infantry Japanese roll dice for 4 armour, 5 artilleries and 7 infantry in Novosibirsk, round 2 : 7/16 hits, 5,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 4 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from India to Kweichow 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Shantung to Kweichow 1 artillery and 5 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 7 fighters and 7 tactical_bombers moved from Sumatra to 41 Sea Zone 8 carriers, 3 destroyers and 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 2 carriers and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0,33 AA fire in India : : -0,33 Russians : -0,33 Japanese : 2,00
-
i need to think about this for another day
-
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
i need to think about this for another day
Feel free.
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 79 PUs; Americans buy 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 3 bombers moved from Syria to 41 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
-
any special requirements before I go ahead? Or simply just max defense for both big battles?
-
Can’t say actually. Depends on hits.
I had planned to put a des in the way in sz104, but missed it during NCM.
-
@trulpen said in trulpen (X) vs oysteilo (A+5) BM3:
Can’t say actually. Depends on hits.
I had planned to put a des in the way in sz104, but missed it during NCM.
ok, so you want to do round by round then?
are you free now?
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 79 PUs; Americans buy 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 3 bombers moved from Syria to 41 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caucasus Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber Germans defend with 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits
Combat Hit Differential Summary :
Germans : 1,33 Americans : 2,50
-
0 sub hits and 6 other hits in 110
-
What I’d like is to be able to put that des as a blocker.
But I don’t think you’ll go there, so just go max def.
-
I think it is difficult to accept this given you have had many options to edit this after Germanys round. If you like you can hear with other people/moderators on what the common courtesy is in these situations. I can hold on
-
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
I think it is difficult to accept this given you have had many options to edit this after Germanys round. If you like you can hear with other people/moderators on what the common courtesy is in these situations. I can hold on
Typically, once the next opposing force moves, going back to edit is at the sole discretion of your opponent, unless an agreement has been made beforehand. As an FYI…I wouldn’t be agreeable to allowing this edit.
-
No, I agree with this. It’s my own fault. I miss many things. My problem.
So I just put forth the question, but will not push it one inch.
-
Max d on this battle. Will have to evaluate the next one in Pac, but you can start there by asking for causalties.
-
Just a last remark, I feel very silly of putting my fleet at a wipe like that, since I only did the setup due to putting up a blocker. And then I didn’t. Will cost me the game, but luckily it’s just that. A game.
-
@trulpen said in trulpen (X) vs oysteilo (A+5) BM3:
Just a last remark, I feel very silly of putting my fleet at a wipe like that, since I only did the setup due to putting up a blocker. And then I didn’t. Will cost me the game, but luckily it’s just that. A game.
playing Adam in playoffs, just missed moving my french fighter to defend two trannies, Adam, moved right away killing both trannies, it is what it is, we both need to be more careful if our records matter to us.
-
@666 said in trulpen (X) vs oysteilo (A+5) BM3:
@trulpen said in trulpen (X) vs oysteilo (A+5) BM3:
it is what it is, we both need to be more careful if our records matter to us.Hear, hear! Or like when I let you take down Berlin the first time in our present game…
-
I will continue tomorrow. I just want to say on a general basis things will become very complicated if blockers can be deployed after seeing the opponent’s combat move. I think that is my main point. With that said it is easy to have sympathy with how you feel about this, because i am not doubting your intentions.
-
No problem. It’s just silly with blunders. I’d never leave a prize like that for the grabbing intentionally. I’m aiming to get a better computer. This one lags and the screen is small so takes a lot of scrolling around. Bad overview. But mainly it’s simply bad brains.
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 79 PUs; Americans buy 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 3 bombers moved from Syria to 41 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caucasus Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber Germans defend with 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits 3 submarines owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/9 hits, 4,50 expected hits Germans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 1/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 6/9 hits, 4,50 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 70 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Combat Hit Differential Summary :
Germans : -2,17 Americans : 2,50