1 hit in sz111, OOL?
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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Apparently, you also need to edit the German bomber in Pacific?
If so, let me know what you want done, I can do the edit along with the other.
Alternatively, you can do the two edits and repost G-26.
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Sorry for messing that up. Don’t normally have sea battles with that combo of units. Okay, please remove UK sub from sz91, Germ bomber from Normandy and edit Germ bomber out of Phil into Japan. Thanks for taking care of this.
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No problem. Exceptions to the typical max-defense choices are not obvious.
Will make the edits outlined.
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@ArtofWar1947
Apparently, I forgot to bring the ANZAC sub in SZ 31 and the ANZAC fighter on Wake Island back into the fold. With your permission, I would like to edit them out of unnecessary danger. -
Fine with me, move the ANZAC units. The Allied move presents Japan will a range of options to redeploy to face the new situation.
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese repair damage of 4x harbour; Remaining resources: 90 PUs; 6 SuicideAttackTokens; Japanese buy 6 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea 8 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Americans with 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 58 Sea Zone to 73 Sea Zone 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Sikang to Tsinghai 4 infantry moved from Shan State to French Indo China 7 infantry moved from Malaya to Shan State 3 fighters moved from Guam to Japan 1 submarine moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from Celebes to 45 Sea Zone 4 fighters moved from 35 Sea Zone to 45 Sea Zone 3 carriers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 8 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 6 destroyers and 4 submarines placed in 6 Sea Zone 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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If you decide to attack Europe where there are AA guns, please ask for OOL before rolling. Thanks.
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese repair damage of 4x harbour; Remaining resources: 90 PUs; 6 SuicideAttackTokens; Japanese buy 6 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea 8 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Americans with 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 58 Sea Zone to 73 Sea Zone 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Sikang to Tsinghai 4 infantry moved from Shan State to French Indo China 7 infantry moved from Malaya to Shan State 3 fighters moved from Guam to Japan 1 submarine moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from Celebes to 45 Sea Zone 4 fighters moved from 35 Sea Zone to 45 Sea Zone 3 carriers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 8 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 6 destroyers and 4 submarines placed in 6 Sea Zone 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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Forgot a NCM. Edited tank from Yunnan > FIC
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 97 Sea Zone Americans attack with 5 submarines Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Battle in 16 Sea Zone Americans attack with 1 bomber, 12 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans winAmericans win with 5 submarines remaining with 1 bomber, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber, 12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 3 fighters moved from United Kingdom to Morocco 8 fighters moved from United Kingdom to Gibraltar 2 bombers moved from West India to Iraq Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 bomber and 2 fighters moved from Iraq to Caucasus 2 fighters and 2 tactical_bombers moved from Persia to Caucasus 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 5 fighters moved from West India to 80 Sea Zone Combat - British Battle in Caucasus British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 80 Sea Zone British attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 80 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 119 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 4 fighters moved from United Kingdom to Gibraltar 1 fighter moved from 92 Sea Zone to Sicily 1 fighter moved from Egypt to Sicily 2 fighters moved from Caucasus to Persia 1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Iraq 5 fighters moved from 80 Sea Zone to West India 1 armour and 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Persia 3 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from 119 Sea Zone to United Kingdom 1 bomber moved from 119 Sea Zone to Gibraltar Place Units - British 1 airfield placed in Sicily 3 mech_infantrys placed in Persia 3 infantry placed in Iraq British undo move 2. 1 infantry and 2 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt 2 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,4 British collect 38 PUs (3 lost to blockades); end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 3 bombers EDIT: Adding units owned by Americans to Gibraltar: 3 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 British : -0.67 Americans : -0.00 Japanese : 0.50
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 1 aaGun; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 3 fighters and 1 mech_infantry moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 fighters, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 fighters moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Greece to Bulgaria 2 fighters moved from Northern Italy to Southern Italy 3 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,4,1,1,4,5,3 Italians collect 8 PUs (13 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : 0.00
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I forgot to return German transport from sz115 >sz113 on German turn. I know its late, but would you permit me to edit that in?
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I based on UK buy and US & UK NCM based on the German transport location in SZ 115. If you promise not use the transport in a Sea Lion invasion, returning it to SZ 113 is fine with me.
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Alternatively, go ahead and move the German transport to SZ 113 (without a promise not to invade the UK), and I will adjust my US/UK NCM.
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No Sea Lion, it would be pretty pathetic. Thanks. Your turn for ANZAC
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 1 aaGun; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 3 fighters and 1 mech_infantry moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 fighters, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Italians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 fighters moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Greece to Bulgaria 2 fighters moved from Northern Italy to Southern Italy 3 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,4,1,1,4,5,3 Italians collect 8 PUs (13 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.67 Russians : 0.00
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 9 artilleries, 2 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 105 Sea Zone to 119 Sea Zone 3 bombers moved from Normandy Bordeaux to 119 Sea Zone Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in 119 Sea Zone Germans attack with 3 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 119 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 bombers moved from 119 Sea Zone to Western Germany 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Northern Italy 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 3 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries and 3 infantry moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 1 mech_infantry moved from Bryansk to Belarus 3 fighters moved from Norway to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Yugoslavia 5 fighters moved from Western Germany to Northern Italy 3 tactical_bombers moved from Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from Greece to Bulgaria 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 2 submarines placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 1 submarine placed in 97 Sea Zone 2 infantry placed in Yugoslavia 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,2,2,6,6,4,4,3 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67
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Its frustrating that a single UK bomber with defensive fighters doubling as escorts, can force Germany to place large numbers of intercepting fighters in each formerly Russian I.C. within range. Volgo, on the front line, is not producing anything. If I shifted fighters from Western Europe, it would reduce my threat to the Allied fleet. This became more significant after I lost so many bombers in the prior turn’s attack on your fleet. Building new fighters for the East would take several turns and is inefficient offensively. Tanks have the same offense as fighters and are cheaper. Artillery also have the same offensive effect when paired with infantry, and are even cheaper. The average die roll for a strat bomber against a minor I.C. is 5, with the bonus and max damage limit. That’s 25 points for the 5 of 6 missions that would survive, which is double the cost of bombers shot down. The alternative is to build tanks in Germany, which take 3 turns to reach the enemy.