FMERommel (X) vs ArtofWar1947 (L) BM3 19L

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 9 artilleries and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
                  Germans take 105 Sea Zone from Americans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            5 bombers moved from Northern Italy to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            3 fighters moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            British scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 9 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 destroyers, 5 fighters and 1 tactical_bomber
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/11 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
                    1 destroyer owned by the British, 3 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
                1 submarine owned by the British Submerged
                    Germans roll dice for 8 bombers in 91 Sea Zone, round 3 : 4/8 hits, 5.33 expected hits
                    British roll dice for 1 cruiser, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/7 hits, 4.33 expected hits
                    1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 6 bombers in 91 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
                    British roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 bombers owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 5 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 3 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
            Battle in 119 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            4 bombers moved from 91 Sea Zone to Normandy Bordeaux
            6 artilleries and 6 infantry moved from France to Normandy Bordeaux
            3 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Caucasus to Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            2 fighters moved from Novgorod to Western Ukraine
            2 mech_infantrys moved from Karelia to Belarus
            3 artilleries and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 mech_infantrys moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Bryansk
            1 fighter moved from Yugoslavia to Western Ukraine
            1 fighter moved from Germany to Western Ukraine
            1 tactical_bomber moved from Southern Italy to Germany
            1 submarine moved from 113 Sea Zone to 105 Sea Zone
            3 fighters moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            4 mech_infantrys moved from Bryansk to Belarus
    
        Place Units - Germans
            3 fighters placed in Western Germany
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,5,5,2,2,2,5
            Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -5.17
    Russians : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 9 artilleries and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
                  Germans take 105 Sea Zone from Americans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            5 bombers moved from Northern Italy to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            3 fighters moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            British scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 9 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 destroyers, 5 fighters and 1 tactical_bomber
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/11 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
                    1 destroyer owned by the British, 3 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
                1 submarine owned by the British Submerged
                    Germans roll dice for 8 bombers in 91 Sea Zone, round 3 : 4/8 hits, 5.33 expected hits
                    British roll dice for 1 cruiser, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/7 hits, 4.33 expected hits
                    1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 6 bombers in 91 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
                    British roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 bombers owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 5 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 3 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
            Battle in 119 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            4 bombers moved from 91 Sea Zone to Normandy Bordeaux
            6 artilleries and 6 infantry moved from France to Normandy Bordeaux
            3 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Caucasus to Ukraine
            1 fighter moved from Ukraine to Western Ukraine
            2 fighters moved from Novgorod to Western Ukraine
            2 mech_infantrys moved from Karelia to Belarus
            3 artilleries and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 mech_infantrys moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Bryansk
            1 fighter moved from Yugoslavia to Western Ukraine
            1 fighter moved from Germany to Western Ukraine
            1 tactical_bomber moved from Southern Italy to Germany
            1 submarine moved from 113 Sea Zone to 105 Sea Zone
            3 fighters moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            4 mech_infantrys moved from Bryansk to Belarus
    
        Place Units - Germans
            3 fighters placed in Western Germany
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,5,5,2,2,2,5
            Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -5.17
    Russians : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I checked everything, but as soon as I posted, I noticed that I hadn’t moved my transport back to sz113. So the edit is for that.

  • 2025 2024 '23 '22 '21 '20 '19

    Germ built the CV to defend the approach to Baltic. Was pleasantly surprised that I had the chance to use it indirectly offensively. Attack odds in sz91 were 70% with the added planes. I thought it was worth the gamble. Even though no transports, it would eliminate most allied DD’s and weaken UK fleet, reducing odds of UK threatening Baltic.

  • 2025 2024 '23 '22 '21 '20 '19

    One more edit coming, Germ bomber in Pacific.


  • @FMErwinRommel
    The UK sub submerged?
    Max defense would mean taking out the lowest powered unit first to preserve a stronger unit.


  • @ArtofWar1947

    The UK Sub (not the CV) should have taken the German sub hit in the first round, because the latter were not going to survive and the UK sub cannot hit aircraft and vice versa. When making a decision for an opponent, the goal is to do what is in the best interest of the opponent. Basically, taking the hit on the UK sub would have saved the Allies 1 hit from attacking air and given them the opportunity to hit the attacking air.

  • 2025 2024 '23 '22 '21 '20 '19

    I chose the CV because it was the max defense default in the battle calc and I didn’t think about the implication. Then on round 2, UK sub submerged because it couldn’t hit. There is a way to roll dice in the forum so the result can be shown. Your sub would have sunk in R1 and a U.S. DD survives to fire in R2 and sinks in R2 instead of a U.S. fighter, which gets to fire in R3. Germ got 6 hits in R3, so no R4. Roll for DD at power of 2 for one round and fighter at 4 for one round. Can you do that, as I never learned how. Then I will reduce my bombers by any hits.


  • @FMErwinRommel

    I chose the CV because it was the max defense default in the battle calc and I didn’t think about the implication. Then on round 2, UK sub submerged because it couldn’t hit.
    ///A hit to tilt a CV (or BB) usually makes sense in a max defense. I use to automatically did so until Axis Dominion tutored me about situations where a better defense was possible.
    There is a way to roll dice in the forum so the result can be shown. Your sub would have sunk in R1 and a U.S. DD survives to fire in R2 and sinks in R2 instead of a U.S. fighter, which gets to fire in R3. Germ got 6 hits in R3, so no R4. Roll for DD at power of 2 for one round and fighter at 4 for one round. Can you do that, as I never learned how. Then I will reduce my bombers by any hits.
    ///Given that all the German bombers hit in R3, the resolution you propose is fair. I’ll try to roll dice on the Forum to see if the Dice Roller is working again.


  • @ArtofWar1947

    :aaa 1@2 1@4:


  • @ArtofWar1947

    Well, I either the dice roller is still not working, the format has changed, or I did something wrong.

    Let me set up a sim battle involving a US DD and F (and German bombers). We’ll use the Ally rolls only.


  • @ArtofWar1947

    Marti notification indicates that the 2 missed (rolled 3); the 4 hit (rolled 2).

    Will edit out 1 German bomber.


  • @ArtofWar1947

    Apparently, you also need to edit the German bomber in Pacific?

    If so, let me know what you want done, I can do the edit along with the other.

    Alternatively, you can do the two edits and repost G-26.

  • 2025 2024 '23 '22 '21 '20 '19

    Sorry for messing that up. Don’t normally have sea battles with that combo of units. Okay, please remove UK sub from sz91, Germ bomber from Normandy and edit Germ bomber out of Phil into Japan. Thanks for taking care of this.


  • @FMErwinRommel

    No problem. Exceptions to the typical max-defense choices are not obvious.

    Will make the edits outlined.


  • @ArtofWar1947
    Apparently, I forgot to bring the ANZAC sub in SZ 31 and the ANZAC fighter on Wake Island back into the fold. With your permission, I would like to edit them out of unnecessary danger.

  • 2025 2024 '23 '22 '21 '20 '19

    Fine with me, move the ANZAC units. The Allied move presents Japan will a range of options to redeploy to face the new situation.


  • TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese repair damage of 4x harbour; Remaining resources: 90 PUs; 6 SuicideAttackTokens; 
            Japanese buy 6 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
            8 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in Dutch New Guinea
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 8 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Americans with 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 76 Sea Zone
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 submarine moved from 58 Sea Zone to 73 Sea Zone
            1 submarine moved from 41 Sea Zone to 75 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 fighter moved from Ukraine to Western Ukraine
            1 fighter moved from Sikang to Tsinghai
            4 infantry moved from Shan State to French Indo China
            7 infantry moved from Malaya to Shan State
            3 fighters moved from Guam to Japan
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            3 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from Celebes to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 carriers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            8 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            6 destroyers and 4 submarines placed in 6 Sea Zone
            3 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    If you decide to attack Europe where there are AA guns, please ask for OOL before rolling. Thanks.

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