@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from India to Burma 4 fighters moved from India to Burma 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to Spain 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to 93 Sea Zone 1 fighter moved from Gibraltar to Spain 1 fighter moved from 91 Sea Zone to Spain Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Malaya Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking Malaya from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 1 submarine owned by the Italians Submerged Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in Burma Americans attack with 1 bomber and 4 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 4 fighters in Burma, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Burma Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in Spain Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 armour and 1 factory_minor Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Spain, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 3 armour in Spain, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Spain Americans roll dice for 3 fighters in Spain, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 armour in Spain, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Spain Americans roll dice for 2 fighters in Spain, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Spain, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters in Spain, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Spain, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Spain Americans win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 armour Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from 93 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 61 Sea Zone to 39 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone 1 bomber moved from French Indo China to India 1 bomber and 3 fighters moved from Burma to India 1 battleship, 2 carriers and 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 artilleries, 2 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.50 Italians : 0.17 Americans : -3.50 Japanese : 0.00 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from India to Burma 4 fighters moved from India to Burma 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to Spain 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to 93 Sea Zone 1 fighter moved from Gibraltar to Spain 1 fighter moved from 91 Sea Zone to Spain Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Malaya Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking Malaya from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 1 submarine owned by the Italians Submerged Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 transport owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in Burma Americans attack with 1 bomber and 4 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 4 fighters in Burma, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Burma Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in Spain Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 armour and 1 factory_minor Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Spain, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 3 armour in Spain, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Spain Americans roll dice for 3 fighters in Spain, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 armour in Spain, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Spain Americans roll dice for 2 fighters in Spain, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Spain, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters in Spain, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Spain, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Spain Americans win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 armour Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from 93 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 61 Sea Zone to 39 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone 1 bomber moved from French Indo China to India 1 bomber and 3 fighters moved from Burma to India 1 battleship, 2 carriers and 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 artilleries, 2 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Shan State UK_Pacific take Burma from Japanese 1 bomber, 3 fighters and 1 tactical_bomber moved from India to Shan State 1 armour and 1 mech_infantry moved from Rostov to Turkey 1 armour and 1 mech_infantry moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 infantry and 2 mech_infantrys moved from Iraq to Turkey 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 mech_infantry moved from Iraq to Turkey 1 artillery moved from Gibraltar to Spain British take Spain from Germans 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 2 submarines British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Battle in Shan State British attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Turkey British attack with 3 armour, 1 infantry and 7 mech_infantrys Germans defend with 1 armour British roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Turkey, round 2 : 2/11 hits, 2.83 expected hits Germans roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Turkey British win, taking Turkey from Germans with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from West India to India 1 infantry moved from India to Burma 1 bomber, 3 fighters and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Persia to India 1 fighter moved from Persia to Trans-Jordan 1 armour moved from Gibraltar to Spain 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Spain Place Units - British 2 armour placed in Persia 1 fighter and 1 transport placed in 81 Sea Zone 1 armour placed in Persia 1 infantry placed in Egypt 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -1.00 Italians : -0.17 British : 1.67 Americans : -3.50 Chinese : 2.67 Japanese : -1.00 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Spain 1 fighter moved from Northern Italy to Spain 3 infantry moved from Southern France to Spain 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 submarines moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Spain Italians attack with 1 bomber, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Spain, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Spain Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Spain, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Spain, round 4 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour and 1 artillery in Spain, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Spain, round 5 : 0/3 hits, 1.33 expected hits British roll dice for 1 armour in Spain, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Spain retreated to Spain British win with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 3 infantry Battle in 97 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 submarines British defend with 1 submarine; Americans defend with 1 submarine Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 3 destroyers in 97 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from Spain to Southern Italy 1 fighter moved from Spain to Northern Italy 1 infantry moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Southern France 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : -2.50 British : -1.00 Americans : 0.83 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 56 Sea Zone to 41 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from India to Turkey 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.50 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 56 Sea Zone to 41 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from India to Turkey 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from France to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Normandy Bordeaux to Spain 8 infantry moved from Normandy Bordeaux to Spain 1 armour moved from France to Spain 2 mech_infantrys moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Spain Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Spain Germans attack with 1 armour, 1 artillery, 8 infantry and 4 mech_infantrys British defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 1 artillery, 8 infantry and 4 mech_infantrys in Spain, round 2 : 3/14 hits, 3.00 expected hits British roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Spain Germans win, taking Spain from British with 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 3 bombers moved from France to Eastern Poland 2 infantry moved from Poland to Eastern Poland 4 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Finland to Norway 1 carrier, 1 cruiser, 4 destroyers, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 104 Sea Zone to Western Germany 4 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from France to Germany 1 mech_infantry moved from Western Germany to Poland 4 artilleries and 5 infantry moved from Bessarabia to Romania 4 artilleries and 5 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 2 tactical_bombers moved from Greece to Southern Italy 7 armour moved from Eastern Poland to Romania Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 4 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 0.50 Russians : 1.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 artillery and 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Vologda to Archangel 1 fighter moved from Vologda to Belarus 1 fighter moved from Vologda to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 3 artilleries moved from Bryansk to Ukraine 8 infantry moved from Bryansk to Ukraine 5 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 7 artilleries and 18 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 7 artilleries and 18 infantry in Ukraine, round 2 : 8/25 hits, 6.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 2 fighters moved from Belarus to Russia 1 fighter moved from Archangel to Russia 2 aaGuns moved from Bryansk to Ukraine 3 armour and 3 mech_infantrys moved from Russia to Ukraine 1 artillery and 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Bryansk to Ukraine Place Units - Russians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.83 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo China to Shan State 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 armour, 1 artillery and 3 infantry moved from Yunnan to Szechwan 2 artilleries moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 2 infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shan State, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 1 armour, 1 artillery and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 artillery moved from Hunan to Yunnan 1 aaGun moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 2 bombers moved from Shan State to Yunnan 3 infantry moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 7 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone Japanese undo move 1. 2 destroyers placed in 36 Sea Zone 1 armour placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Japanese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Americans : -0.33 Chinese : -0.67 UK_Pacific : -0.17 Japanese : 3.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to Shan State 3 fighters moved from India to Shan State 1 bomber moved from India to French Indo China 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 4 fighters moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Soviet Far East Battle in 93 Sea Zone Americans attack with 1 destroyer and 4 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking Soviet Far East from Japanese, taking 93 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Shan State Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry in Shan State, round 2 : 4/9 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 5 fighters moved from Shan State to India 1 bomber moved from French Indo China to India 1 fighter moved from Queensland to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia 4 fighters moved from 93 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 7 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : -0.17 Americans : -0.83 Japanese : -1.00 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : -2.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to Shan State 3 fighters moved from India to Shan State 1 bomber moved from India to French Indo China 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 4 fighters moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Soviet Far East Battle in 93 Sea Zone Americans attack with 1 destroyer and 4 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking Soviet Far East from Japanese, taking 93 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Shan State Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry in Shan State, round 2 : 4/9 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 5 fighters moved from Shan State to India 1 bomber moved from French Indo China to India 1 fighter moved from Queensland to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia 4 fighters moved from 93 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 7 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from India to Burma 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Bulgaria 3 armour, 1 infantry and 7 mech_infantrys moved from Turkey to Greece Combat - British Battle in Bulgaria Battle in Burma British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Bulgaria from Germans, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Greece British attack with 3 armour, 1 infantry and 7 mech_infantrys Italians defend with 2 infantry British roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Greece, round 2 : 1/11 hits, 2.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Greece British roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Greece, round 3 : 2/11 hits, 2.83 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 mech_infantrys moved from Iraq to Turkey 3 armour moved from Persia to Turkey 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Trans-Jordan to Turkey 1 infantry moved from Egypt to Trans-Jordan 4 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from United Kingdom to Gibraltar Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter and 1 transport placed in 98 Sea Zone 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2,4,5,2,5 British collect 38 PUs (2 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Italians : -1.17 British : -2.67 Americans : -0.83 Chinese : -2.17 Japanese : 0.33 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 1 fighter moved from Northern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bulgaria, round 3 : 3/3 hits, 1.33 expected hits British roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Bulgaria Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria to 97 Sea Zone 1 bomber moved from Bulgaria to Southern Italy 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Siam Non Combat Move - ANZAC 1 fighter moved from Turkey to Bulgaria 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Siam Non Combat Move - ANZAC 1 fighter moved from Turkey to Bulgaria 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Romania to Albania 8 armour, 4 artilleries and 5 infantry moved from Romania to Bulgaria 3 infantry moved from Eastern Poland to Western Ukraine 1 bomber and 1 fighter moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 2 bombers moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Archangel 3 infantry moved from Novgorod to Archangel 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Archangel 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Spain to Portugal Germans take Portugal from British 1 armour moved from Portugal to Spain 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain Combat - Germans Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 8 armour, 4 artilleries and 5 infantry ANZAC defend with 1 fighter Germans roll dice for 8 armour, 4 artilleries and 5 infantry in Bulgaria, round 2 : 6/17 hits, 6.83 expected hits British roll dice for 1 fighter in Bulgaria, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from British with 8 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 fighter Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland 4 artilleries and 5 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Bessarabia 4 infantry and 1 mech_infantry moved from Poland to Eastern Poland 2 bombers moved from Archangel to Eastern Poland 2 bombers moved from Belarus to Eastern Poland 4 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Germany to Poland 1 transport moved from 115 Sea Zone to 112 Sea Zone 4 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 1 artillery and 9 infantry placed in Germany Germans undo move 4. 3 infantry placed in Novgorod 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -3.67 British : 0.33 Americans : 0.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 3 infantry moved from Bryansk to Belarus 3 fighters moved from Russia to Belarus 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia Combat - Russians Battle in Belarus Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine 2 aaGuns, 3 armour, 7 artilleries, 16 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine 2 aaGuns, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 artillery and 2 infantry moved from Russia to Bryansk 1 fighter moved from Belarus to Western Ukraine 2 fighters moved from Belarus to Russia 1 infantry moved from Russia to Smolensk Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.00 -
Going to Nicaragua tomorrow for 3 1/2 weeks. Won’t be able to play during that time. I’m hoping you you’re up to getting a few turns in tonight, but if not we can resume when I get back. Have a great weekend.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to 43 Sea Zone 1 bomber moved from Yunnan to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 armour moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam 2 artilleries and 3 infantry moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 2 infantry moved from Kweichow to Shensi 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 7 infantry moved from Kwangsi to Yunnan 1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kwangsi to Yunnan 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Battle in Malaya Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 6/9 hits, 3.83 expected hits UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yenisey Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yenisey, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from 35 Sea Zone to Yunnan 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Yunnan 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Japanese collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans : 1.33 ANZAC : 1.00 UK_Pacific : 0.33 Russians : 0.67 Japanese : 3.50 -
@StuckTojo said in LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis):
Going to Nicaragua tomorrow for 3 1/2 weeks. Won’t be able to play during that time. I’m hoping you you’re up to getting a few turns in tonight, but if not we can resume when I get back. Have a great weekend.
sorry i didn’t get any turns in. i hope you have an awesome time in Nicaragua. see ya when you get back.





