@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
LF vs Shrike
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang 3 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to Spain 3 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber moved from 91 Sea Zone to Spain 3 bombers moved from Syria to Spain 4 mech_infantrys moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 2 armour and 2 mech_infantrys moved from Central United States to Central America 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 3 carriers, 1 cruiser, 3 fighters, 1 marine and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in Marshall Islands Battle in Spain Americans attack with 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 7/19 hits, 8.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking New Guinea from Japanese, taking Marshall Islands from Japanese, taking Spain from Neutral_True with 6 artilleries, 3 bombers, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 3 bombers moved from Spain to Gibraltar Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang 3 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 factory_minors, 1 infantry and 1 marine; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 4 transports moved from 99 Sea Zone to 98 Sea Zone 2 armour and 1 artillery moved from Egypt to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 2 infantry and 1 marine moved from Egypt to 98 Sea Zone 3 armour, 1 artillery, 2 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria British take Bulgaria from Germans 1 armour, 2 artilleries, 2 infantry and 1 marine moved from Greece to Bulgaria 1 infantry moved from Greece to Albania 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Combat - British Non Combat Move - British 3 aaGuns, 1 armour, 2 fighters, 14 infantry and 7 mech_infantrys moved from India to West India 2 infantry and 1 mech_infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from British Somaliland to Ethiopia 1 submarine moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from 99 Sea Zone to Crete British take Crete from Neutral_Allies 2 armour, 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Crete Place Units - British 1 factory_minor placed in Greece 1 factory_minor placed in Iraq 1 artillery, 1 infantry and 1 marine placed in Egypt Turn Complete - British British collect 43 PUs; end with 51 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry and 1 marineCombat Hit Differential Summary :
Americans : -0.67 Neutral_True : -1.00 Chinese : 1.50 Japanese : -0.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Romania to Slovakia Hungary Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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Very interesting!
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 3 fighters moved from India to West India 2 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 3 fighters moved from India to West India 2 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33 -
Yes, I was on the fence about the neutral thing but it takes a whole turn off the shuck between USA and Europe, and I only need to stack 91 instead of 91 AND 110/Southern France, whatever. We shall see if it was worth it. And Allies should get more net income than the Axis from the neutrals. The question is, can I stop Japan in time? I don’t know. She is huge. I really don’t know how to play the Allies. I’ve yet to win with them. Seems like Axis just have such an edge.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 3 tactical_bombers moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 bombers moved from Novgorod to France 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Germany to Western Germany 3 infantry moved from Southern France to France 4 infantry moved from France to Northern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Western Germany to Southern Italy 2 infantry moved from Western Germany to France 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Nenetsia to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary 1 fighter and 3 tactical_bombers moved from Archangel to Novgorod 1 infantry moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 3 artilleries and 5 infantry moved from Germany to Western Germany Place Units - Germans 5 infantry and 5 mech_infantrys placed in Germany 3 infantry placed in Novgorod 2 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 2.33 Russians : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry and 1 tactical_bomber moved from Russia to Vologda 1 artillery and 1 infantry moved from Smolensk to Archangel 1 fighter and 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Archangel 1 fighter moved from Russia to Belarus 2 infantry moved from Smolensk to Belarus Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Belarus to Russia 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Vologda to Russia 4 aaGuns, 25 armour, 2 artilleries, 15 infantry and 9 mech_infantrys moved from Smolensk to Bryansk 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 10 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 infantry moved from Szechwan to Sikang 3 tactical_bombers moved from Yunnan to Sikang 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Evenkiyskiy 2 mech_infantrys moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy 1 bomber moved from Tsagaan Olom to Evenkiyskiy 1 infantry moved from Olgiy to Timguska 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Tsagaan Olom to Yenisey 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Kweichow to Szechwan 3 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to India 3 armour, 9 artilleries, 15 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Burma 1 infantry moved from Shan State to Burma 3 infantry moved from Malaya to Shan State 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Western Australia to South Australia 1 artillery moved from Western Australia to South Australia 1 fighter moved from Western Australia to 45 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Kweichow to 35 Sea Zone 1 bomber moved from Kweichow to Sikang Combat - Japanese Battle in 45 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 bomber, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 infantry and 3 tactical_bombers in Sikang, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Evenkiyskiy Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 3 armour, 9 artilleries, 15 infantry, 18 mech_infantrys and 1 tactical_bomber British defend with 1 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 9 artilleries, 15 infantry, 18 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/46 hits, 12.17 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 marine owned by the British and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 9 artilleries, 14 infantry, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 marine Battle in South Australia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 tactical_bomber moved from India to Yunnan 1 bomber moved from Sikang to Kwangsi 3 tactical_bombers moved from Sikang to Yunnan 2 fighters moved from 34 Sea Zone to 35 Sea Zone 3 fighters moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Evenkiyskiy to Yenisey Place Units - Japanese 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 80 PUs; end with 88 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans : -1.00 ANZAC : -0.67 Chinese : 0.00 UK_Pacific : 0.33 Russians : -0.33 Japanese : 3.17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 transports moved from 91 Sea Zone to 102 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Spain to Southern France 4 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Venezuela 2 bombers moved from Gibraltar to Argentina 2 armour and 2 mech_infantrys moved from Central America to Venezuela 4 mech_infantrys moved from Colombia to Argentina 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from New Guinea to 46 Sea Zone 1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 1 cruiser moved from 32 Sea Zone to 25 Sea Zone Combat - Americans Battle in Venezuela Americans attack with 2 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Venezuela Americans win, taking Venezuela from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Neutral_True: 2 infantry Battle in Argentina Americans attack with 2 bombers and 4 mech_infantrys Neutral_True defend with 4 infantry Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 2 : 1/6 hits, 2.00 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 3 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Argentina, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Argentina Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 4 : 1/4 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Neutral_True: 4 infantry Casualties for Americans: 3 mech_infantrys Battle in Normandy Bordeaux Americans attack with 4 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 2 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Queensland Americans attack with 1 artillery and 1 marine Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 marine in Queensland, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Venezuela to Brazil 2 bombers moved from Argentina to Brazil Place Units - Americans 6 artilleries and 4 infantry placed in Eastern United States 1 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 1 factory_minor placed in Spain 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : -1.83 Neutral_True : 1.67 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 transports moved from 91 Sea Zone to 102 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Spain to Southern France 4 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Venezuela 2 bombers moved from Gibraltar to Argentina 2 armour and 2 mech_infantrys moved from Central America to Venezuela 4 mech_infantrys moved from Colombia to Argentina 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from New Guinea to 46 Sea Zone 1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 1 cruiser moved from 32 Sea Zone to 25 Sea Zone Combat - Americans Battle in Venezuela Americans attack with 2 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Venezuela Americans win, taking Venezuela from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Neutral_True: 2 infantry Battle in Argentina Americans attack with 2 bombers and 4 mech_infantrys Neutral_True defend with 4 infantry Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 2 : 1/6 hits, 2.00 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 3 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Argentina, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Argentina Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 4 : 1/4 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Neutral_True: 4 infantry Casualties for Americans: 3 mech_infantrys Battle in Normandy Bordeaux Americans attack with 4 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 2 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Queensland Americans attack with 1 artillery and 1 marine Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 marine in Queensland, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Venezuela to Brazil 2 bombers moved from Argentina to Brazil Place Units - Americans 6 artilleries and 4 infantry placed in Eastern United States 1 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 1 factory_minor placed in Spain 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 2 armour, 2 artilleries, 1 infantry and 1 marine moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans 1 infantry moved from Albania to Yugoslavia 2 armour moved from Greece to Yugoslavia 1 artillery, 1 infantry and 1 marine moved from Greece to Albania 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy 2 armour moved from Yugoslavia to Northern Italy 4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northern Italy 1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 2 fighters, 15 infantry and 11 mech_infantrys moved from West India to Afghanistan 1 mech_infantry moved from Eastern Persia to Afghanistan 1 mech_infantry moved from Persia to Afghanistan 1 submarine moved from 79 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British Battle in Northern Italy British attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 4 infantry; Italians defend with 1 factory_minor British roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 5.00 expected hits Italians roll dice for 4 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Italians with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Afghanistan British attack with 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys in Afghanistan, round 2 : 3/31 hits, 6.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys in Afghanistan, round 3 : 8/31 hits, 6.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Non Combat Move - British 2 fighters moved from Afghanistan to Iraq 3 aaGuns moved from West India to Afghanistan 1 armour, 1 artillery, 2 infantry and 1 marine moved from 99 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 94 Sea Zone 4 fighters and 2 tactical_bombers moved from Northern Italy to 99 Sea Zone 1 bomber moved from Egypt to Greece 2 fighters moved from 125 Sea Zone to Scotland 2 aaGuns and 4 infantry moved from United Kingdom to Scotland Place Units - British 3 armour placed in Greece 3 armour placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 52 PUs; end with 52 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.83 British : -1.67 Italians : -1.33 Americans : -1.83 Neutral_True : 0.00 Chinese : -0.50 Japanese : -0.83 -
PLease assume I moved my UK sub in 97 during combat to avoid the opportunity for scramble.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy 1 armour moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Romania Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Italians win, taking Romania from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry British defend with 3 armour, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/5 hits, 2.17 expected hits British roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Northern Italy, round 4 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 3 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -1.50 British : 0.33 -
I think you are right about the Axis - I don’t know what the correct bid is but maybe 20? Even so, you are giving me fits in Europe.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -6.67 Japanese : -1.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -6.67 Japanese : -1.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern France 5 infantry moved from France to Southern France 4 infantry moved from Slovakia Hungary to Yugoslavia 8 armour moved from Bessarabia to Yugoslavia 5 mech_infantrys moved from Germany to Yugoslavia 2 bombers moved from France to Southern France 8 artilleries and 19 infantry moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Romania 4 infantry moved from Sweden to 113 Sea Zone 1 fighter moved from Western Germany to Southern France 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 2 fighters moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Yugoslavia Germans attack with 10 armour, 4 infantry and 5 mech_infantrys British defend with 2 armour, 2 artilleries, 2 infantry and 1 marine Germans roll dice for 10 armour, 4 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 7/19 hits, 6.50 expected hits British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/7 hits, 2.67 expected hits 1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 10 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 infantry Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 marine Battle in Southern France Germans attack with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Germans roll dice for 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 6/16 hits, 7.00 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 artilleries, 2 infantry and 1 marine Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Baltic States 2 tactical_bombers moved from Belarus to Baltic States 9 artilleries and 10 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Romania 3 artilleries moved from Western Germany to Northern Italy 9 infantry moved from Western Germany to Northern Italy 5 fighters moved from Southern France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 bombers, 2 fighters and 2 tactical_bombers moved from Southern France to Northern Italy 5 infantry moved from Germany to Western Germany 4 infantry moved from 113 Sea Zone to Western Germany 2 bombers moved from Northern Italy to Germany 1 aaGun moved from France to Northern Italy Place Units - Germans 4 infantry and 6 mech_infantrys placed in Germany Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1.00 British : -1.67 Americans : -1.67 Russians : 1.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 2 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Ukraine 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Archangel 2 infantry moved from Novosibirsk to Timguska 1 fighter moved from Russia to Timguska Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 14/53 hits, 17.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 25 armour, 2 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 1 fighter moved from Rostov to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Timguska to Tsinghai Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -4.33 Japanese : -0.33





