TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Wow, I missed that the German CV theoretically could move to SZ 104, which permits the Fighter and Tac 91.
Scramble everything (4 fighters and tac) and hope that Marti is merciful.
Need OOL, my subs gave 1 hit, I will give CV 1 hit
5 more hits
I should have given 8 hits, instead of only 6 in round 1, so favors you so far.
Going for MAX defense: sink the CV a UK DD and 2 US DD
need one more unit, max defense the last DD or sink the CA instead and save one DD?
I should have asked first, by taking the CV as a hit by my subs, my planes can’t hit your sub, so it survives round 1…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 9 artilleries and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Germans take 105 Sea Zone from Americans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
5 bombers moved from Northern Italy to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
3 fighters moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
Combat - Germans
Germans creates battle in territory 97 Sea Zone
British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
British scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 9 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 destroyers, 5 fighters and 1 tactical_bomber
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/11 hits, 7.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
1 destroyer owned by the British, 3 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
1 submarine owned by the British Submerged
Germans roll dice for 8 bombers in 91 Sea Zone, round 3 : 4/8 hits, 5.33 expected hits
British roll dice for 1 cruiser, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/7 hits, 4.33 expected hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 6 bombers in 91 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
British roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 5 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 3 destroyers, 5 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 bombers moved from 91 Sea Zone to Normandy Bordeaux
6 artilleries and 6 infantry moved from France to Normandy Bordeaux
3 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Caucasus to Ukraine
1 fighter moved from Ukraine to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
2 mech_infantrys moved from Karelia to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 fighter moved from Yugoslavia to Western Ukraine
1 fighter moved from Germany to Western Ukraine
1 tactical_bomber moved from Southern Italy to Germany
1 submarine moved from 113 Sea Zone to 105 Sea Zone
3 fighters moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Bryansk to Belarus
Place Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,5,5,2,2,2,5
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -5.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 9 artilleries and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Germans take 105 Sea Zone from Americans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
5 bombers moved from Northern Italy to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
3 fighters moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
Combat - Germans
Germans creates battle in territory 97 Sea Zone
British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
British scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 9 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 destroyers, 5 fighters and 1 tactical_bomber
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/11 hits, 7.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
1 destroyer owned by the British, 3 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
1 submarine owned by the British Submerged
Germans roll dice for 8 bombers in 91 Sea Zone, round 3 : 4/8 hits, 5.33 expected hits
British roll dice for 1 cruiser, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/7 hits, 4.33 expected hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 6 bombers in 91 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
British roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 5 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 3 destroyers, 5 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 bombers moved from 91 Sea Zone to Normandy Bordeaux
6 artilleries and 6 infantry moved from France to Normandy Bordeaux
3 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Caucasus to Ukraine
1 fighter moved from Ukraine to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
2 mech_infantrys moved from Karelia to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 fighter moved from Yugoslavia to Western Ukraine
1 fighter moved from Germany to Western Ukraine
1 tactical_bomber moved from Southern Italy to Germany
1 submarine moved from 113 Sea Zone to 105 Sea Zone
3 fighters moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Bryansk to Belarus
Place Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,5,5,2,2,2,5
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : -5.17
Russians : -0.33
I checked everything, but as soon as I posted, I noticed that I hadn’t moved my transport back to sz113. So the edit is for that.
Germ built the CV to defend the approach to Baltic. Was pleasantly surprised that I had the chance to use it indirectly offensively. Attack odds in sz91 were 70% with the added planes. I thought it was worth the gamble. Even though no transports, it would eliminate most allied DD’s and weaken UK fleet, reducing odds of UK threatening Baltic.
One more edit coming, Germ bomber in Pacific.
@FMErwinRommel
The UK sub submerged?
Max defense would mean taking out the lowest powered unit first to preserve a stronger unit.
The UK Sub (not the CV) should have taken the German sub hit in the first round, because the latter were not going to survive and the UK sub cannot hit aircraft and vice versa. When making a decision for an opponent, the goal is to do what is in the best interest of the opponent. Basically, taking the hit on the UK sub would have saved the Allies 1 hit from attacking air and given them the opportunity to hit the attacking air.
I chose the CV because it was the max defense default in the battle calc and I didn’t think about the implication. Then on round 2, UK sub submerged because it couldn’t hit. There is a way to roll dice in the forum so the result can be shown. Your sub would have sunk in R1 and a U.S. DD survives to fire in R2 and sinks in R2 instead of a U.S. fighter, which gets to fire in R3. Germ got 6 hits in R3, so no R4. Roll for DD at power of 2 for one round and fighter at 4 for one round. Can you do that, as I never learned how. Then I will reduce my bombers by any hits.
I chose the CV because it was the max defense default in the battle calc and I didn’t think about the implication. Then on round 2, UK sub submerged because it couldn’t hit.
///A hit to tilt a CV (or BB) usually makes sense in a max defense. I use to automatically did so until Axis Dominion tutored me about situations where a better defense was possible.
There is a way to roll dice in the forum so the result can be shown. Your sub would have sunk in R1 and a U.S. DD survives to fire in R2 and sinks in R2 instead of a U.S. fighter, which gets to fire in R3. Germ got 6 hits in R3, so no R4. Roll for DD at power of 2 for one round and fighter at 4 for one round. Can you do that, as I never learned how. Then I will reduce my bombers by any hits.
///Given that all the German bombers hit in R3, the resolution you propose is fair. I’ll try to roll dice on the Forum to see if the Dice Roller is working again.
:aaa 1@2 1@4:
Well, I either the dice roller is still not working, the format has changed, or I did something wrong.
Let me set up a sim battle involving a US DD and F (and German bombers). We’ll use the Ally rolls only.
Marti notification indicates that the 2 missed (rolled 3); the 4 hit (rolled 2).
Will edit out 1 German bomber.
Apparently, you also need to edit the German bomber in Pacific?
If so, let me know what you want done, I can do the edit along with the other.
Alternatively, you can do the two edits and repost G-26.