@max334 Scrambles?
Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 38 armour, 19 artilleries, 6 fighters and 30 mech_infantrys moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Iraq to Egypt 12 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Egypt 6 bombers moved from Western Germany to Egypt Combat - Germans Battle in Egypt Germans attack with 38 armour, 19 artilleries, 18 bombers, 17 fighters, 33 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 28 infantry and 25 mech_infantrys; French defend with 1 fighter; Americans defend with 1 armour and 28 fighters AA fire in Egypt : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Egypt Germans roll dice for 38 armour, 19 artilleries, 18 bombers, 16 fighters, 33 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 58/130 hits, 58.00 expected hits British roll dice for 3 aaGuns, 10 armour, 4 artilleries, 45 fighters, 28 infantry and 25 mech_infantrys in Egypt, round 2 : 48/112 hits, 54.00 expected hits 25 mech_infantrys owned by the British, 3 aaGuns owned by the British, 17 artilleries owned by the Germans, 2 artilleries owned by the British, 31 mech_infantrys owned by the Germans and 28 infantry owned by the British lost in Egypt Germans roll dice for 38 armour, 2 artilleries, 18 bombers, 16 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 45/82 hits, 44.33 expected hits British roll dice for 10 armour, 2 artilleries and 45 fighters in Egypt, round 3 : 36/57 hits, 35.67 expected hits 2 artilleries owned by the Germans, 32 armour owned by the Germans, 1 armour owned by the Americans, 22 fighters owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 10 fighters owned by the British and 9 armour owned by the British lost in Egypt Germans roll dice for 6 armour, 18 bombers, 16 fighters and 6 tactical_bombers in Egypt, round 4 : 31/46 hits, 27.00 expected hits British roll dice for 12 fighters in Egypt, round 4 : 7/12 hits, 8.00 expected hits 2 fighters owned by the Germans, 5 armour owned by the Germans, 6 fighters owned by the Americans and 6 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 18 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 265 Casualties for Germans: 37 armour, 19 artilleries, 3 fighters and 33 mech_infantrys Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 16 fighters, 28 infantry and 25 mech_infantrys Casualties for Americans: 1 armour and 28 fighters Casualties for French: 1 fighter Non Combat Move - Germans 1 aaGun moved from Trans-Jordan to Egypt 18 bombers, 14 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 1 aaGun moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 aaGun moved from Karelia to Finland 1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy Place Units - Germans 3 armour placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Germans undo move 3. Germans undo move 2. 3 mech_infantrys placed in France 1 bomber, 1 fighter and 8 infantry placed in Western Germany 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,1,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 68 PUs (4 lost to blockades); end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 4.67 British : -6.67 AA fire in Egypt : : -0.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China 2 bombers moved from 36 Sea Zone to French Indo China 5 artilleries and 11 infantry moved from Iraq to Trans-Jordan 5 mech_infantrys moved from Trans-Jordan to Egypt Place Units - Japanese 1 aaGun and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,1,5,1,4,4,3,2,5,2,4,3 Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Americans : -0.33 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 6 armour, 1 destroyer, 6 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 6 fighters moved from Gibraltar to Southern Italy 9 infantry and 1 marine moved from Morocco to 91 Sea Zone 9 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 95 Sea Zone 9 infantry and 1 marine moved from 95 Sea Zone to Southern Italy 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone 3 carriers moved from 91 Sea Zone to 95 Sea Zone 3 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines Americans roll dice for 13 submarines in 1 Sea Zone, round 2 : 3/13 hits, 4,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 2 : 10/20 hits, 10,33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 4 submarines in 1 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 5 destroyers in 1 Sea Zone, round 2 : 7/14 hits, 5,67 expected hits Units damaged: 7 carriers owned by the Americans 2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 1 Sea Zone Americans roll dice for 13 submarines in 1 Sea Zone, round 3 : 5/13 hits, 4,33 expected hits Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 3 : 13/20 hits, 10,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 1 Sea Zone, round 3 : 7/12 hits, 5,00 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers remaining. Battle score for attacker is 172 Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines Casualties for Americans: 6 submarines Battle in Southern Italy Americans attack with 3 artilleries, 6 fighters, 12 infantry and 1 marine Germans defend with 3 artilleries, 3 infantry and 5 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry AA fire in Southern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 6 fighters, 12 infantry and 1 marine in Southern Italy, round 2 : 10/22 hits, 6,83 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 5,83 expected hits 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 3 artilleries, 6 fighters, 8 infantry and 1 marine in Southern Italy, round 3 : 5/18 hits, 6,17 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits 3 artilleries owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy Americans roll dice for 3 artilleries, 6 fighters, 4 infantry and 1 marine in Southern Italy, round 4 : 8/14 hits, 5,50 expected hits Italians roll dice for 1 armour and 1 fighter in Southern Italy, round 4 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 24PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 artilleries, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 44 Casualties for Americans: 9 infantry Casualties for Germans: 3 artilleries, 3 infantry and 5 mech_infantrys Casualties for Italians: 1 aaGun, 1 armour, 1 fighter and 3 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 6 fighters moved from Southern Italy to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily 9 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 9 fighters and 5 tactical_bombers moved from 1 Sea Zone to Western United States Place Units - Americans 1 destroyer and 6 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States Americans undo move 1. 4 transports placed in 101 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 6 armour placed in Central United States Americans undo move 2. 1 transport placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 98 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 123 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 128 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 133 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 138 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hunan 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 26 PUs; end with 27 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from Sakha to Buryatia Combat - British Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2 British collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,83 Americans : 6,17 AA fire in Southern Italy : : -0,50 Japanese : 2,67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Italians 6 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 6 armour and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 6 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Buryatia to Yakut S.S.R. ANZAC take Yakut S.S.R. from Germans 1 infantry moved from Soviet Far East to Siberia 1 cruiser and 2 transports moved from 8 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Queensland to Philippines 1 bomber moved from Hunan to Malaya Combat - ANZAC Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Malaya causes 3 damage total. Non Combat Move - ANZAC 1 bomber moved from Malaya to Hunan 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from 10 Sea Zone to Soviet Far East 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 bomber placed in Queensland 1 factory_minor placed in Korea Turn Complete - ANZAC ANZAC collect 22 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : -0,17
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 bombers, 14 fighters and 6 tactical_bombers moved from Trans-Jordan to 95 Sea Zone 1 bomber and 1 fighter moved from Western Germany to Southern Italy 2 artilleries and 8 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from France to Southern Italy 1 armour moved from Egypt to Ethiopia Germans take Ethiopia from British 1 armour moved from Trans-Jordan to Alexandria Germans take Alexandria from British Combat - Germans Battle in 95 Sea Zone Germans attack with 18 bombers, 14 fighters and 6 tactical_bombers British defend with 1 destroyer; Americans defend with 3 carriers, 3 destroyers, 6 fighters and 8 transports Germans roll dice for 18 bombers, 14 fighters and 6 tactical_bombers in 95 Sea Zone, round 2 : 18/38 hits, 23.00 expected hits Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 8 transports in 95 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits 1 destroyer owned by the British, 3 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 95 Sea Zone 6 transports owned by the Americans lost in 95 Sea Zone Germans win with 18 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 146 Casualties for Germans: 5 fighters Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 8 transports Casualties for British: 1 destroyer Battle in Southern Italy Germans attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 marine Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/15 hits, 4.00 expected hits Americans roll dice for 3 artilleries, 3 infantry and 1 marine in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern Italy Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/14 hits, 3.83 expected hits Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/13 hits, 3.67 expected hits Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries, 3 infantry and 1 marine Non Combat Move - Germans 1 bomber and 1 fighter moved from Southern Italy to Western Germany 9 fighters and 6 tactical_bombers moved from 95 Sea Zone to Northern Italy 18 bombers moved from 95 Sea Zone to Western Germany 2 armour and 9 mech_infantrys moved from Trans-Jordan to Persia 3 mech_infantrys moved from Northwest Persia to Kazakhstan 3 armour moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Finland to Karelia 2 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Northern Italy 1 artillery and 10 infantry moved from Western Germany to Northern Italy 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 1 destroyer placed in 81 Sea Zone 1 fighter and 1 mech_infantry placed in Egypt 2 armour and 1 mech_infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,6,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 64 PUs (7 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -9.50 Americans : -3.33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 airfield; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Japanese take 20 Sea Zone from ANZAC 5 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 2 submarines; Americans defend with 7 submarines Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits 7 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Casualties for Americans: 7 submarines Non Combat Move - Japanese 2 bombers, 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 7 infantry moved from Malaya to Shan State 1 aaGun, 3 artilleries and 6 infantry moved from India to Burma 5 artilleries and 11 infantry moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan Place Units - Japanese 1 airfield placed in French Indo China Turn Complete - Japanese Japanese collect 22 PUs; end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 1.50
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@samuel06 I surrender, you have all the VC required; well done, I will post result, obviously this one will count for last year, since it was started early fall.
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In general,
games count in the year they get finished. The 2019 rankings are already “closed”.
Players need to end games before Dec 31 or the games will be carried over into the next year.
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@Sovietishcat Ok sounds good. Good game, it was really fun