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oysteilo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 12 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,2,6,4,5,5,6,6,4,5,2,5,6,1,6 ANZAC collect 13 PUs (4 lost to blockades); end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
all i need to do is to lose a fighter round 1 and everything will be ok. ehhh
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
because i have to pick up that fuccccking plane
Not really sure what you are talking about. Norway?
in round two of combat in germany i choose the tac as caus, I should have picked the fighter with one movement, and place the carrier with two fighters with the americans in 112
But somehow i didnt understand my misclick last night
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 6 infantry moved from Finland to Norway 1 armour moved from Novgorod to Archangel Germans take Belarus from Russians 1 bomber, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Germany to Norway 2 bombers moved from Rostov to Germany 1 armour, 1 artillery and 11 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Baltic States to Germany 1 artillery moved from Western Germany to Holland Belgium 5 artilleries and 1 infantry moved from Western Germany to Denmark 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Germany 2 fighters moved from Western Germany to Norway 1 fighter moved from Western Germany to Denmark 3 fighters moved from Western Germany to 114 Sea Zone 1 armour moved from Caucasus to Volgograd Germans take Kazakhstan from Russians 1 armour moved from Rostov to Ukraine Germans take Bryansk from Russians 3 armour moved from Caucasus to Volgograd 1 tactical_bomber moved from Southern Italy to Denmark 1 fighter moved from Denmark to 114 Sea Zone 5 artilleries, 26 infantry and 4 mech_infantrys moved from Rostov to Volgograd Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 1 transport British defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Combat Hit Differential Summary :
Germans : -0.50
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Oh that’s not completely obvious. Do you want to keep the fighter or tipped CV in SZ114?
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tipped carrier
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 6 infantry moved from Finland to Norway 1 armour moved from Novgorod to Archangel Germans take Belarus from Russians 1 bomber, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Germany to Norway 2 bombers moved from Rostov to Germany 1 armour, 1 artillery and 11 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Baltic States to Germany 1 artillery moved from Western Germany to Holland Belgium 5 artilleries and 1 infantry moved from Western Germany to Denmark 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Germany 2 fighters moved from Western Germany to Norway 1 fighter moved from Western Germany to Denmark 3 fighters moved from Western Germany to 114 Sea Zone 1 armour moved from Caucasus to Volgograd Germans take Kazakhstan from Russians 1 armour moved from Rostov to Ukraine Germans take Bryansk from Russians 3 armour moved from Caucasus to Volgograd 1 tactical_bomber moved from Southern Italy to Denmark 1 fighter moved from Denmark to 114 Sea Zone 5 artilleries, 26 infantry and 4 mech_infantrys moved from Rostov to Volgograd Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 1 transport British defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 2 fighters in 114 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier and 2 transports in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in 114 Sea Zone Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 114 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 carrier and 2 transports in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 carrier owned by the British lost in 114 Sea Zone 1 transport owned by the British lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 carrier, 2 fighters and 2 transports Battle in Denmark Germans attack with 5 artilleries, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 5 artilleries, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 6/7 hits, 2.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 5 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 bomber, 2 fighters and 6 infantry British defend with 1 fighter; French defend with 2 infantry; Americans defend with 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters and 6 infantry in Norway, round 2 : 2/9 hits, 2.67 expected hits Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the French lost in Norway Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Norway, round 3 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Norway, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for French: 2 infantry Casualties for British: 1 fighter Casualties for Americans: 1 mech_infantry Battle in Germany Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 1 factory_minor Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Germany, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Germans win, taking Germany from British with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 4 artilleries and 2 infantry British defend with 1 aaGun and 1 fighter; Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 artilleries and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits 1 aaGun owned by the British and 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 4 artilleries in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Holland Belgium 1 artillery owned by the Germans retreated to Western Germany Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -10 Casualties for Germans: 3 artilleries and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour, 5 artilleries, 26 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 5 artilleries, 26 infantry and 4 mech_infantrys in Volgograd, round 2 : 10/39 hits, 9.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 5 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 11 mech_infantrys in Archangel, round 2 : 3/14 hits, 3.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Baltic States to Archangel 1 infantry moved from Vyborg to Finland 2 bombers moved from Germany to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 3 fighters moved from 114 Sea Zone to Western Germany 1 bomber and 2 fighters moved from Norway to Western Germany 2 tactical_bombers moved from Southern Italy to Western Germany 2 aaGuns moved from Rostov to Volgograd 1 bomber moved from Tambov to Ukraine 1 tactical_bomber moved from Tambov to Ukraine 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.67 Americans : 1.33 Russians : 1.00
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We’ll see if Germany can stay back in business. A setback like that might be fatal.
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@simon33 yeah, i gess this is the power of the early 110 presence.
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@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 yeah, i gess this is the power of the early 110 presence.
Well, Germany should have been better prepared but then they would have had to prioritise that.
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@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 yeah, i gess this is the power of the early 110 presence.
Well, Germany should have been better prepared but then they would have had to prioritise that.
thats true, with a strong UK presence treatening Berlin the normandy landing becomes easier, that was my goal
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 1 armour and 5 mech_infantrys moved from Novosibirsk to Vologda 1 aaGun and 5 infantry moved from Novosibirsk to Vologda 7 artilleries moved from Russia to Vologda 2 fighters moved from Shensi to Vologda 4 artilleries and 2 infantry moved from Samara to Vologda 1 aaGun, 6 artilleries and 15 infantry moved from Samara to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Changing ownership of Korea from Japanese to Russians EDIT: Adding units owned by Russians to Korea: 1 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 11 infantry moved from Yunnan to Burma 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Philippines to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 36 Sea Zone to Java 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Korea 2 infantry moved from Manchuria to Korea 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to Kweichow 1 infantry moved from Hunan to Kweichow Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Korea Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 2 : 1/9 hits, 2.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Celebes, round 3 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to French Indo China 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 carrier and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 4 infantry placed in Japan 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 Russians : -0.33 Japanese : -7.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 bomber moved from Northern Territory to 44 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 submarines moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 3 artilleries and 15 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 3/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 armour moved from French Central Africa to French West Africa 1 mech_infantry moved from French Equatorial Africa to French West Africa 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 15 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in French West Africa British attack with 1 armour, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in French West Africa, round 2 : 1/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caucasus British attack with 1 bomber and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Iraq to Egypt 4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India 1 armour and 1 mech_infantry moved from Eastern Persia to West India 1 bomber moved from Caucasus to Egypt 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Egypt to Trans-Jordan 2 cruisers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Hopei to Anhwe Place Units - British 1 airfield and 1 fighter placed in Egypt 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter, 3 infantry and 2 mech_infantrys placed in United Kingdom 2 transports placed in 110 Sea Zone 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 50 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 2 infantry EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 British : 0,00 Americans : -0,33 Chinese : -1,50 Neutral_Axis : -0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 bomber moved from Northern Territory to 44 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 submarines moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 3 artilleries and 15 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 3/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 armour moved from French Central Africa to French West Africa 1 mech_infantry moved from French Equatorial Africa to French West Africa 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 15 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in French West Africa British attack with 1 armour, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in French West Africa, round 2 : 1/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caucasus British attack with 1 bomber and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Iraq to Egypt 4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India 1 armour and 1 mech_infantry moved from Eastern Persia to West India 1 bomber moved from Caucasus to Egypt 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Egypt to Trans-Jordan 2 cruisers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Hopei to Anhwe Place Units - British 1 airfield and 1 fighter placed in Egypt 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter, 3 infantry and 2 mech_infantrys placed in United Kingdom 2 transports placed in 110 Sea Zone 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 50 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 2 infantry EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 British : 0,00 Americans : -0,33 Chinese : -1,50 Neutral_Axis : -0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 bomber moved from Northern Territory to 44 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 submarines moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 3 artilleries and 15 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 3/18 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 armour moved from French Central Africa to French West Africa 1 mech_infantry moved from French Equatorial Africa to French West Africa 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 15 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in French West Africa British attack with 1 armour, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in French West Africa, round 2 : 1/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caucasus British attack with 1 bomber and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Iraq to Egypt 4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India 1 armour and 1 mech_infantry moved from Eastern Persia to West India 1 bomber moved from Caucasus to Egypt 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Egypt to Trans-Jordan 2 cruisers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Hopei to Anhwe Place Units - British 1 airfield and 1 fighter placed in Egypt 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter, 3 infantry and 2 mech_infantrys placed in United Kingdom 2 transports placed in 110 Sea Zone 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 50 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 2 infantry EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 artillery and 2 infantry EDIT: Adding units owned by British to Northwest Persia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 British : 0,00 Americans : -0,33 Chinese : -1,50 Neutral_Axis : -0,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 artillery and 3 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to Western Germany 1 bomber and 1 fighter moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun and 6 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Algeria to Southern Italy 1 armour, 2 artilleries and 5 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to 95 Sea Zone 1 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 carrier placed in 95 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 aaGun and 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by French to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Western Germany to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Volgograd to Tambov 1 bomber moved from Ukraine to Tambov 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Western Germany to Bryansk 1 bomber moved from Western Germany to Tambov 3 artilleries and 14 infantry moved from Volgograd to Caucasus 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan Purchase Units - Germans Germans buy 14 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Bryansk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/13 hits, 4.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 artilleries and 14 infantry British defend with 1 infantry Germans roll dice for 3 artilleries and 14 infantry in Caucasus, round 2 : 3/17 hits, 3.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 2 bombers moved from Bryansk to Volgograd 2 bombers moved from Tambov to Volgograd 1 aaGun moved from Volgograd to Kazakhstan 2 armour, 1 artillery and 11 mech_infantrys moved from Archangel to Novgorod 1 infantry moved from Finland to Vyborg 3 infantry moved from Norway to Finland 2 fighters and 3 tactical_bombers moved from 125 Sea Zone to Western Germany 5 artilleries and 1 infantry moved from Denmark to Western Germany 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 fighters moved from Western Germany to Novgorod Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 4 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.17 Russians : -1.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Japanese Combat Move - Japanese 4 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India 2 mech_infantrys moved from Yunnan to India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Siberia Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 4 armour, 3 artilleries, 16 infantry and 3 mech_infantrys British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour, 3 artilleries, 16 infantry and 3 mech_infantrys in India, round 2 : 10/26 hits, 6.67 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Japan to Kiangsu 2 tactical_bombers moved from Philippines to Kiangsu 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from Philippines to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Kiangsu 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Japan to Philippines 6 infantry moved from Korea to Manchuria Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 armour, 1 artillery, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00 Japanese : 3.33