@Amon-Sul GL&HF
scramble?
ddc3c7fc-0b2f-4c55-80d6-0229dae97cd7-image.png
@aequitas-et-veritas I move the transport on the combat phase, I can load the transport in a combat zone if it is only a sub ( it can be ignored ) and then on the non combat phase I landed the tank in Brazil.
@aequitas-et-veritas You can see it in the ‘‘history’’ of the game if you wish, if I had left my transport in the sz 101 for the combat then you are right I would not have been allowed to move the transport afterward, but since I moved it prior to combat, it is a perfectly legal move!
@Sovietishcat said in L20 Sovietishcat (L) vs AetV (X) game 6:
@aequitas-et-veritas I move the transport on the combat phase, I can load the transport in a combat zone if it is only a sub ( it can be ignored ) and then on the non combat phase I landed the tank in Brazil.
The “Sub Hack”!
The “sub hack” only prevents US from killing the sub and THEN doing NCM.
It means you have to choose and can’t do both!
So by moving my sub into 101 I forced your US to choose, either to kill my Ger. Sub OR do NCM with the TTs.
The sub does not make the sz hostile, US can choose whether it wants to.
“Sea zones are either friendly or hostile. Friendly sea zones contain no surface warships (this doesn’t include submarines and transports) belonging to a power with which you are at war.
Hostile sea zones contain surface warships belonging to a power with which you are at war
(The presence of a surface warship
belonging to an enemy power with which you are not yet at war doesn’t make a sea
zone hostile.)” (page 8 in the rule book)
“Whenever a transport offloads, it can’t move again that turn. If a transport retreats, it can’t offload that turn. A transport can’t offload in two territories during a single turn, nor can it offload cargo onto another transport. A transport can’t load or offload while in a hostile sea zone. Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored.” (page 33)
In our scenario you can choose that my Sub is killed, Brasil is still neutral for another Turn and 2PU’s need to be removed from US treassury.
OR, you ignored my Sub, Brasil with 2PU is yours and my Sub is allowed to roll Convoy dmg this turn.
@Adam514 can you please help me here, so AetV brought a sub into sz 101 on its NCM with Germany; the sz contained a dd, cruiser and a transport; so on USA turn I chose to load a tank on the transport and moved the transport to Brazil without ; unloading the transport since I cannot claim the pro-allies Brazil in combat, I attacked the sub with my 2 cruiser, dd and fighter, than on the NCM, I landed my tank into Brazil from the transport that I brought in Combat phase. Is this a legal move or a glitch from triplea? thanks.
@Sovietishcat said in L20 Sovietishcat (L) vs AetV (X) game 6:
@Adam514 can you please help me here, so AetV brought a sub into sz 101 on its NCM with Germany; the sz contained a dd, cruiser and a transport; so on USA turn I chose to load a tank on the transport and moved the transport to Brazil without ; unloading the transport since I cannot claim the pro-allies Brazil in combat, I attacked the sub with my 2 cruiser, dd and fighter, than on the NCM, I landed my tank into Brazil from the transport that I brought in Combat phase. Is this a legal move or a glitch from triplea? thanks.
@aequitas-et-veritas Let me ask for clearance before I make my choice thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 marine and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 101 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 marine placed in Central United States
3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 123 Sea Zone to 116 Sea Zone
1 bomber moved from United Kingdom to 116 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from India to Iraq
Combat - British
Battle in 116 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 116 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 116 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys moved from India to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from 116 Sea Zone to Iceland
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 aaGun and 2 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 armour and 3 infantry
EDIT: Changing ownership of Brazil from Americans to Neutral_Allies
EDIT: Adding units owned by Neutral_Allies to Brazil: 3 infantry
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Changing PUs for Americans from 73 to 71
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : -0,33
Americans : 1,17
Neutral_Axis : -1,33
@aequitas-et-veritas You were right, I am glad you brought the point, and I chose the attack on the sub; since I hate rerolling convoy dices or attack dice… I did ask Adam, althought the move is illegal, the Triplea server allow you to do it, so sorry for the delay, the show can continue :grin:
@Sovietishcat I should and would of had warned you early, but I assumed and stood under the impression that we both had a similar Situation allready. Must have been somebody else.
For this I apologize.
Will continue in a few hours.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Turning off Edit Mode
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
1 bomber moved from Bessarabia to Romania
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : 1,33
French : -1,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
4 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 fighters and 4 tactical_bombers moved from Southern Italy to 94 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 cruiser in 114 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in 94 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 4 tactical_bombers in 94 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 9 armour, 1 artillery, 10 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 1 artillery, 10 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 8/26 hits, 7,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 1 artillery, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
2 armour moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun, 5 artilleries and 14 infantry moved from Romania to Bessarabia
1 armour and 3 mech_infantrys moved from Western Germany to Poland
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 bombers moved from 114 Sea Zone to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland
6 infantry moved from Finland to Vyborg
1 fighter moved from 94 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 4 tactical_bombers moved from 94 Sea Zone to Southern Italy
1 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from France to Northern Italy
Place Units - Germans
1 destroyer placed in 114 Sea Zone
2 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : -0,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
4 aaGuns, 2 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 artilleries and 5 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Tambov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
1 artillery and 2 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Burma to India
1 armour moved from Shan State to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
2 bombers moved from French Indo China to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to India
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 7/11 hits, 6,00 expected hits
UK_Pacific roll dice for 4 infantry in India, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
2 artilleries and 5 infantry moved from Hunan to Kweichow
4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Manchuria to Korea
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
12 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from West India to India
1 destroyer moved from 116 Sea Zone to 120 Sea Zone
1 bomber moved from Iceland to 120 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 120 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in India
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in India, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in India, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 4 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
3 aaGuns, 5 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Eastern Persia
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from 120 Sea Zone to Eastern United States
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 destroyers and 1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : -3,00
Americans : 0,67
Chinese : 1,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Romania to Belarus
Combat - Italians
Battle in Crete
Battle in Belarus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Crete from Neutral_Allies, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Bessarabia
1 aaGun and 1 armour moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
hold on @Sovietishcat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 10 armour, 1 artillery, 9 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Romania to Western Ukraine
1 aaGun, 2 armour, 5 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
2 bombers and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from France to Northern Italy
6 infantry moved from Vyborg to Finland
Place Units - Germans
2 infantry placed in France
Germans undo move 1.
2 infantry placed in Western Germany
1 artillery and 1 mech_infantry placed in France
6 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in France
Germans undo move 4.
1 artillery placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 2 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,50
Russians : -0,33
You’re good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Belarus
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
4 artilleries moved from Russia to Tambov
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
17 infantry moved from Bryansk to Tambov
13 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
10 infantry placed in Russia
3 artilleries placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,00
Russians : -1,50